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Should the GG use the PEF theory for its Unified Magic Theory
Yes
60%
 60%  [ 3 ]
No
40%
 40%  [ 2 ]
Total Votes : 5


Russell D Lyman
Crew

PostPosted: Fri Dec 17, 2004 11:40 pm


This is ALL OOC, every tidbit, even if a decision is made to accept one theory over the other. The results are OOC and people are free to believe whatever they like, as always...

After discussing a few things with Tanasha I started thinking about what the Unified Magick Theory for the GG would be. In every RPing system they have a theory about why magic work, rarely is it a matter of "Well it just does..." and its usually some sort of natural force. Well I know a few things that are natural forces... things like gravity, thermodynamics, and physics in general. Although are just as powerful and mysterious they have just as much scientific legitimacy as any other force int he universe.

Why then is Magic any exception?

Well perhaps the thought that 'it' can do anything, but those familiar with several magic system are aware there are limits they are just obscured by what seem the accomplishments of impossible things. Like denying the laws of physics, thermodynamics, and other such laws that I mentioned as being on par with magic. Perhaps though we arent looking far enough ont he subject or as some characters feel religiously connected to their magic dont want to look far enough.

Why would it be good for the G.G. to accept a Unified Magick Theory?

1) It would allow for the explanation, and understand of how technology works/interferes with magic.

2) It would allow the scientific study, and possible implementation of physical devices generating the equivalent magical effects.

3) Damage done can be measured on a physical scale that has a baseline and maximum, compared to the DBZ style infinite control of endless amounts of energy or energy multiplication in violation of the laws of thermodynamics.

4) it would allow for the generation of null magic, and other fields for groups that dont believe/accept magic in their RPs. Yet still want to eb involved with a alrger group that does beleive in magic.

It is known that the transfer of Quantum states between distant atoms referred to as the misnomer 'teleportation' in many scientific studies is not only possible its being done in labs in the U.S. and Austria on an almost monthly occurrence. Why then is doing something like transferring an energy state from one atom to another an impossible task for a natural force?

It isnt... and in the theory Im about to present I'll do my best to cover all the bases.

The theory of Planar Etheric Flux or PEF is based around how the synaptic signals of the human nervous system (which in this theory is essentially just a big antennae) can modify (read nudge) the residual energy state of surrounding air which is then imparted as a negative charge on aetheric particles, and if energy can be imparted one way obviously it can be transferred back to areas of lower potential energy and create effects by lowering or increasing the energy state of an object or area.

Now that is alot in a little chunk but lets break it down. The theory deals with the thought that the separate Planes of Reality are separated by an insulating void filled with what is generally called Aether or ether. Aether is a particle/wave similar to a photon in that it is easily excitable and naturally is imparted with energy.

When a magic user casts magic they focus their body to draw in energy (see reference to the nervous system as a antennae) which has a energetic effect on the surrounding environment (this part is a bit hazy either through direct correlation of current or converted BTU's of body heat) in any case in order to keep balance this minor amount of energy is siphoned off by the Aether which then does naturally what energy does... it heads to an area of lower potential energy. This area of lowered potential energy is the area of key energy or what the body used to begin the cycle. Therefore with concentration a magic user can focus where energy is added or conversely he could dump the energy elsewhere lowering the potential energy of an area more depending on the effect they intend to create.

Therefore a spell is simply a nervous system response to mental stimulus.

What does this mean for tech people?

Well in areas of alot of electrical or magnetic energy Magick users will feel drained and possibly dizzy up to a certain point when they will be able to control the aethers siphoning directly which would mean they area powerful magic user.

Technology designed to assist in the process can be used to amplify magical effects, and vice versa.

Note 1: This was written late at night by a new father with little sleep so obviously loopholes still need to be addressed.
Note 2: my 5 week old Donny has been laying against my chest while writing this so for one handed typing its not bad I will try and fix my mistakes but probably not till tomorrow

Addendum:

Tanasha
1: Immunities:

Ether is inherent to all matter in this universe. However, matter from outside this universe may or may not have this energy, or even be capable of having it.

This brings up magic immune people: As far as magic is concerned, their existance is defined by thier lack of existance.

For example, when Tanasha came to Gaia, it was from another universe which had no magic - Therefore, she was immune to magic, good or bad. Through natural courses, atoms in her body have been replaced over time, resulting in her no longer being completely magic immune, and only being partially magic resistant. Her biology evolved in a world without magic, and as such she will never be able to use magic. However, she is still capable of using non-magic powers and abilities. (See next suggestion)

Geneticly immune people are people who were born with a natural immunity to magic in a world with magic. They are like a superconductor agaisnt a magnet, whenever somebody attempts to preform magic on them, it simply bounces off and/or fizzles out.

2: Non-magic powers:

If magic is the mind manipulating the ether, then non-magic powers is the mind manipulating the non-ether. While most powers will be magic in nature, not all are.

For example, manipulating your brainwaves to interfere with another's mind in specific ways could be done without involving ether. this establishes psionics as a powerset usable by magic immune people. However, somebody born with the ability to use the ether would have a far easier time of it that way, and - being wired specifically for magic - would not find non-magic psionics natural.

Some other power groups could include ESP, which is primarily extrapolating data from multiple sources, including surface thoughts of others. Or powers involving electronics, which allows for machine empathy, manipulation, etc...

Again, these would not be natural to people who are capable of magic, and are very limited in scope.

Jason A. Delacroix
some clarifications.

Mana does not equal aether, as aether is merely the transportation mode between areas of high and low potential energy. However the key energy (the source and eventual end of the cycle) is basically what mana is often descirbed as, considering its an actual source of residual energy exsiting everywhere.

Something thats alittle different in this theory is that in practice it would be impossible to stop the flow of energy without destroying everything around it... that includes the caster and target, you would need almost complete void which in that it would kill the caster as well would altogether be pointless.

This is not to say that you cannot prevent the casting of magic, by saturating the area with key energy and keeping it that way the caster could draw in as much energy as they liked from a key area but the siphoned energy would just be disipated into the aether or go somewere completely uncontrolled as there would be no naturual palce for ti to fit.

likewise pulseing a specific frequency (as in that the zenith would be the top of the comfortable energetic scale, and the bottom would be low enought hat additional energy would only cause the average energy to rise slightly if at all) of key energy would cause an etheric wave that could make the casting of magick highly erratic or altogether dangerous as the key area would be in motion... imagine a fireball shaking itself apart.

Jason A. Delacroix
Imagine if you will someone (from Plane y) directing their target (or key source) at another plane instead of an area or object. The cycle is the same, simply that whats tramsmitted is a physical form made up entirely of collected key energy. This means that they (or more accurately the transmission of themselves) can achieve any traditional effect of magic within thier own form. In other wotrds they could for example, vanish, or teleport, or consume their body in flame or any other numerous elemental type effects, But just as traditioanl magic is limited by the knowledge of effects so too are they... they just just happen to have a virtual form with which to use as their source. They have in a sense created a cycle within a cycle much like a mobeous (sp?) strip two paralelel cyles operating independantly but useing the same source.

Now for a traditional mage to achieve such an effect (solidified form that has its own key energy) it would require massive amounts of energy and most likely fry their spinal column long before they achieved such an effect, though lesser variations have been shown in the past (duplicate forms, dopplegangers and ofcourse astral projection) but all of thses fall short of the true thing. What then is the explination for such high amounts of energy? honestly I dont know... Im composing this alte at ngiht with little sleep and even less coherence but I can always come up with a theory.

Perhaps the individual planes do not operate on an even base scale of energy, perhaps what is considered 1 volt here is not equal to 1 plane y volt. In that case the transmission of such a signal is not that hard to consider if Plane Y is at a higher energy state and therefore correspondingly such a being would be able to easily accomplish such a task considering what is our residual could be there nuclear reactor and vice versa.

This could cover alot of such things but what needs to be added into the equation is distance. how much of the signal is lost over the distance between planes, and correspondingly how much is lost while passing through a plane itself.

So in theory there could be an amazingly powerful plane of beings but that are so distant (to our plane) that a signal of any apprecable effect (to their scale) could only happen under rare and ideal circumstances.

Likewise there would obviously be planes with lower states that could in theory use the same effect to achieve an almost parasitic effect.

Let us use ghosts as an example.

several beleived criteria used by ghosts hunters to register paranormal activity include:

*a general decrease in room tempeture (either dramatic or gradual)
* and a source of Electromagnetic interferance.

Both of those seem to go nicely with the idea of useing a reverse cycle of PEF to actually harvest Key energy, as loss of energy in atmosphere is noticed as a decrease in tempeture as the molecules are nto generating as much friction between themselves, and correspondlingly the transmission impulse should register as a noticeable EM Signal.

why they would need such energy im not entirely sure but if they are infasct the dead perhaps its the replacement to eating the thought that inorder to continue to sustain themselves they must consume something.

again this is all just theory and is made mroe so for the assitance of RP than any true concept of origin.

Tanasha also
For magic and non-magical powers, there are going to have to be some rules...

For example, since magic and non-magical powers are both ultra-high brain functions, your capability in one is at best inversely proportional to your capability in the other.

In other words:

If you can cast strong magic, you have no non-magical powers.
If you can cast magic and have non-magical powers, then they are both weak.
If you are incapable of magic, you can have strong non-magical powers.

If you are originally from a world without magic, you are not capable of magic, and you have the option of having a magic resistance/immunity. You have the option of both fading over time, but you will never be capable of strong magical powers. Think "Vestigial tail".


Now, to keep people from trying to have a non-magic power fireball spell:

Magical powers have a very wide scope, you can do many things with them, and do so at will. Magic can work at range, with the distance restricted only by type of spell and the level of ability of the caster. All targeted spells are either LOS or touch except for teleport, which only requires extreme familiarity with the target area (It would help if the area was scryable too, just so you don't appear inside a person, desk, or etc... which took that spot since you were last there.)

Non-magical powers are far more restricted, most powers are passive abilities, most only affect either the user or something that the user is touching, some require a specific mental state. Non-magic powers also tend to be far weaker than magical powers - The strongest currently known non-magic power, "Shadow Mech", requires a very specific state of mind, usually requires years of research, and has resulted in both insanity and an alignment shift to "Evil" every time it's been used.


comments welcome...
PostPosted: Sat Dec 18, 2004 1:06 am


(Reserving the second post.)

It's either Magic or Magik. The first one is the right way, the second is the I-want-to-feel-special way. Combining them is like "Automated ATM Machine".

Futher suggestions:

1: Immunities:

Ether is inherent to all matter in this universe. However, matter from outside this universe may or may not have this energy, or even be capable of having it.

This brings up magic immune people: As far as magic is concerned, their existance is defined by thier lack of existance.

For example, when Tanasha came to Gaia, it was from another universe which had no magic - Therefore, she was immune to magic, good or bad. Through natural courses, atoms in her body have been replaced over time, resulting in her no longer being completely magic immune, and only being partially magic resistant. Her biology evolved in a world without magic, and as such she will never be able to use magic. However, she is still capable of using non-magic powers and abilities. (See next suggestion)

Geneticly immune people are people who were born with a natural immunity to magic in a world with magic. They are like a superconductor agaisnt a magnet, whenever somebody attempts to preform magic on them, it simply bounces off and/or fizzles out.

2: Non-magic powers:

If magic is the mind manipulating the ether, then non-magic powers is the mind manipulating the non-ether. While most powers will be magic in nature, not all are.

For example, manipulating your brainwaves to interfere with another's mind in specific ways could be done without involving ether. this establishes psionics as a powerset usable by magic immune people. However, somebody born with the ability to use the ether would have a far easier time of it that way, and - being wired specifically for magic - would not find non-magic psionics natural.

Some other power groups could include ESP, which is primarily extrapolating data from multiple sources, including surface thoughts of others. Or powers involving electronics, which allows for machine empathy, manipulation, etc...

Again, these would not be natural to people who are capable of magic, and are very limited in scope.

Tanasha
Captain


V.H. Griffin Chan
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PostPosted: Sat Dec 18, 2004 9:07 pm


Well...not much to add....I agree with you theories about magic.... and altough Tanasha theories are quite new to me...they make sense if you think of it

About magic one thing Im sure...trough legend I have always hear that magic is gathere from the surroundings trough an energy called Mana, wich is the living force of all things concetrated to create magical effect trough a person will

Basically what Jason said is quite similar to this...just replace the words Mana for Ether or Aether

But what is certain is that the caster act like an antenae to that energy, called by his/her will of mind


However there is soemthing that troubles...how can we explain magical beings?? such as faeries they are living energies that think??... well that may be an explanation as I heard they dont have a soul... believe it or not I saw a faerie once... (I wasnt drunk I swear it) they have a extremley brilliant aura and they even melt with the air.... this obviusly reinforces the theory about the Ether or Aether as a isolation space between dimensions, I mean maybe they enter that parallel dimesion and thats why they disapear

BTW changing the subject

Congrats Jason!!!!!

Give a kiss to litle Donny for me 3nodding heart
PostPosted: Sat Dec 18, 2004 10:48 pm


Heh, this thread was brilliant Jason, and Congrats on being a father now... heh, you know, we spend the first 12 months of our children's lives teaching them to walk and talk... and the next 12 telling them to sit down and shut up... blaugh ya.. good luck with that... whee

on another note, thanks Griff, you saved me from having to think up of a way to explain how the three Kyrnnen Gods of Magic came into being, their just from another dimension!

And when they came to Krynn, being a non-magical planet, became traped there, and so made their home on each of Krynn's three moons. Over time the beings came to have a cult following on the planet, and the beings gave to each of their own cults a part of themselves, allowing the members of each cult to use magic for the first time. This changed Krynn forever and they were given the honour of the title God's of Magic, as all magic on Krynn came from them... From time to time they even came down to the planet and they interbred with a few people resulting in magical families, where the children of such familys can naturally use magic. When they saw how they have changed Krynn, they decided to never to leave, and to look after the flow of magic on the planet. It is unknown as to what age they are, but according to Krynnen Records, they first came to the planet about 789 years ago.

The_Wizard

Invisible Explorer


Russell D Lyman
Crew

PostPosted: Sat Dec 18, 2004 11:14 pm


Thank you, both of you, actually Im the father of Twin Boys; Donovan Alexander, and Patrick Conner (born 6lbs 3 oz., & 6lbs 7oz. respectively) but Donny is usually the calmest of the two sitting on my lap while I work on the computer.

some clarifications.

Mana does not equal aether, as aether is merely the transportation mode between areas of high and low potential energy. However the key energy (the source and eventual end of the cycle) is basically what mana is often descirbed as, considering its an actual source of residual energy exsiting everywhere.

Something thats alittle different in this theory is that in practice it would be impossible to stop the flow of energy without destroying everything around it... that includes the caster and target, you would need almost complete void which in that it would kill the caster as well would altogether be pointless.

This is not to say that you cannot prevent the casting of magic, by saturating the area with key energy and keeping it that way the caster could draw in as much energy as they liked from a key area but the siphoned energy would just be disipated into the aether or go somewere completely uncontrolled as there would be no naturual palce for ti to fit.

likewise pulseing a specific frequency (as in that the zenith would be the top of the comfortable energetic scale, and the bottom would be low enought hat additional energy would only cause the average energy to rise slightly if at all) of key energy would cause an etheric wave that could make the casting of magick highly erratic or altogether dangerous as the key area would be in motion... imagine a fireball shaking itself apart.
PostPosted: Sun Dec 19, 2004 12:15 am


Jason A. Delacroix
Something thats alittle different in this theory is that in practice it would be impossible to stop the flow of energy without destroying everything around it... that includes the caster and target, you would need almost complete void which in that it would kill the caster as well would altogether be pointless.


That's what they said before faraday made his cage too. 3nodding

It should be possible to create a field or material (ie: Mithril) through which ether can not pass. From there you find a way to remove the magical energy from the matter inside the box, and from then on you have a magic-proof box.

Tanasha
Captain


Russell D Lyman
Crew

PostPosted: Sun Dec 19, 2004 1:08 am


well I'll leave Mr. Faraday and his odd iron box to you T.

Anyways, sorry for ignoring the second half of your post Griff hope this attempt at an explination helps.

Imagine if you will someone (from Plane y) directing their target (or key source) at another plane instead of an area or object. The cycle is the same, simply that whats tramsmitted is a physical form made up entirely of collected key energy. This means that they (or more accurately the transmission of themselves) can achieve any traditional effect of magic within thier own form. In other wotrds they could for example, vanish, or teleport, or consume their body in flame or any other numerous elemental type effects, But just as traditioanl magic is limited by the knowledge of effects so too are they... they just just happen to have a virtual form with which to use as their source. They have in a sense created a cycle within a cycle much like a mobeous (sp?) strip two paralelel cyles operating independantly but useing the same source.

Now for a traditional mage to achieve such an effect (solidified form that has its own key energy) it would require massive amounts of energy and most likely fry their spinal column long before they achieved such an effect, though lesser variations have been shown in the past (duplicate forms, dopplegangers and ofcourse astral projection) but all of thses fall short of the true thing. What then is the explination for such high amounts of energy? honestly I dont know... Im composing this alte at ngiht with little sleep and even less coherence but I can always come up with a theory.

Perhaps the individual planes do not operate on an even base scale of energy, perhaps what is considered 1 volt here is not equal to 1 plane y volt. In that case the transmission of such a signal is not that hard to consider if Plane Y is at a higher energy state and therefore correspondingly such a being would be able to easily accomplish such a task considering what is our residual could be there nuclear reactor and vice versa.

This could cover alot of such things but what needs to be added into the equation is distance. how much of the signal is lost over the distance between planes, and correspondingly how much is lost while passing through a plane itself.

So in theory there could be an amazingly powerful plane of beings but that are so distant (to our plane) that a signal of any apprecable effect (to their scale) could only happen under rare and ideal circumstances.

Likewise there would obviously be planes with lower states that could in theory use the same effect to achieve an almost parasitic effect.

Let us use ghosts as an example.

several beleived criteria used by ghosts hunters to register paranormal activity include:

*a general decrease in room tempeture (either dramatic or gradual)
* and a source of Electromagnetic interferance.

Both of those seem to go nicely with the idea of useing a reverse cycle of PEF to actually harvest Key energy, as loss of energy in atmosphere is noticed as a decrease in tempeture as the molecules are nto generating as much friction between themselves, and correspondlingly the transmission impulse should register as a noticeable EM Signal.

why they would need such energy im not entirely sure but if they are infasct the dead perhaps its the replacement to eating the thought that inorder to continue to sustain themselves they must consume something.

again this is all just theory and is made mroe so for the assitance of RP than any true concept of origin.
PostPosted: Sun Dec 19, 2004 11:06 am


How about we go more simply than that? Magical beings are creatures who evolved to be far more reliant on magical energy, to the point requiring that energy to survive. This explains why the fae can be killed by simply touching cold metal; it's like a human being hit by a bolt of lightning.

For intangible magic creatures and ghosts, I'm gonna say that they're people who's 'soul' became trapped in a bubble while they were dying, and either the effects of the bubble are too strong for it to dissipate normally, or it's being maintained by either the soul or another caster. Remember that some spells *do* have a permenant effect.

Tanasha
Captain


Russell D Lyman
Crew

PostPosted: Sun Dec 19, 2004 2:33 pm


Quote:
How about we go more simply than that? Magical beings are creatures who evolved to be far more reliant on magical energy, to the point requiring that energy to survive. This explains why the fae can be killed by simply touching cold metal; it's like a human being hit by a bolt of lightning.


this I'll acept as it does simplify and cut out alot of extraneous explination but...

Quote:
For intangible magic creatures and ghosts, I'm gonna say that they're people who's 'soul' became trapped in a bubble while they were dying, and either the effects of the bubble are too strong for it to dissipate normally, or it's being maintained by either the soul or another caster. Remember that some spells *do* have a permenant effect.


This Im not so sure on mostly due to another part of the explination dealing with ghosts I havent posted and considering I spent all day with my inlaws today Im too pooped to write it all out now.. maybe later.
PostPosted: Sun Jan 02, 2005 11:40 pm


This is now an announcement. Post, damn it! 3nodding

Tanasha
Captain


Russell D Lyman
Crew

PostPosted: Mon Jan 03, 2005 1:28 am


Damnitt that means I have to use more than 4 neurons again...

and some of them will actually have to be firing in the same direction crying

why do you have to be such a hardass T-boss?! blaugh
PostPosted: Mon Jan 03, 2005 11:16 am


For magic and non-magical powers, there are going to have to be some rules...

For example, since magic and non-magical powers are both ultra-high brain functions, your capability in one is at best inversely proportional to your capability in the other.

In other words:

If you can cast strong magic, you have no non-magical powers.
If you can cast magic and have non-magical powers, then they are both weak.
If you are incapable of magic, you can have strong non-magical powers.

If you are originally from a world without magic, you are not capable of magic, and you have the option of having a magic resistance/immunity. You have the option of both fading over time, but you will never be capable of strong magical powers. Think "Vestigial tail".


Now, to keep people from trying to have a non-magic power fireball spell:

Magical powers have a very wide scope, you can do many things with them, and do so at will. Magic can work at range, with the distance restricted only by type of spell and the level of ability of the caster. All targeted spells are either LOS or touch except for teleport, which only requires extreme familiarity with the target area (It would help if the area was scryable too, just so you don't appear inside a person, desk, or etc... which took that spot since you were last there.)

Non-magical powers are far more restricted, most powers are passive abilities, most only affect either the user or something that the user is touching, some require a specific mental state. Non-magic powers also tend to be far weaker than magical powers - The strongest currently known non-magic power, "Shadow Mech", requires a very specific state of mind, usually requires years of research, and has resulted in both insanity and an alignment shift to "Evil" every time it's been used.

By way of example, here are some NMPs that Tanasha has:
Abnormal Affinity: Electronics
Abnormal Affinity: Unnatural
Anime-Style Martial Arts
Empathy: Electronics
Empathy: Unnatural
Sense Magnetic Field
Sense Electro-Magnetic Field
Underdog Luck (Unique)
Divine Form: Underdog Luck

NMP descriptions:

Abnormal Affinity: Grants an aptitude to the stated class. This equates to bonuses to any rolls having to do with that class, a faster and greater understanding of entities in the class, and a learning rate for class-related skills and knowledge faster than the Natural Aptitude trait.

Anime-Style Martial Arts: Required for the "Anime-Style Martial Arts" skill. Actual data pending communication with the person who created the idea for the purpose of working-out rules.

Empathy: Grants a two-way natrual like between the user and the class of entity. This is expressed as bonuses to social rolls between the two entities. This ability also confers the standard empathy trait ability for the class, if both the user and the entity are in a class tageted by the other's Empathy NMPs this also grants a very simple, very basic, and very tenuous phychic link capable of communicating very rough and ethereal concepts and moderately decent emotion communication - the more Empathy traits that the user has that the target matches for each Empathy trait that the entity has that the user matches (This requires pairs) the stronger the empathic link, but Empathy will never result in a true psychic connection. In the case of non-living objects, this ability confers a natural sense of the object - it allows the user to "see what hurts" when diagnosing problems, and the object, if capable will tend to behave in a manor which benefits the user. No entity will blindly obey the user's desires, but it will tend to do what it can to help. The likelyhood of an entity acting to help a user is a function of the user's need and the consequences if it doesn't. A parking meter with an AI will not claim the user put thier change in if they're simply too lazy to bother, but a mech's targetting system might shift it's aim a few degrees if it would hit the user (Assuming the user isn't being an idiot, such as just standing there while a mech shoots at it.)

Sense Magnetic Field: Gives the user the ability to 'see' Magnetic Fields.
Sense Electro-Magnetic Field: Gives the user the ability to 'see' Electro-Magnetic Fields.

Underdog Luck (Unique): Grants significant bonuses to entities in the area who are at a disadvantage, and penalties to entities in the area with the upper hand. This bonus applys far more when the "underdog" entities are not the aggressors, and far less when they are the aggressors. This bonus applies far more when the "underdog" entities could not avoid the disadvantage, and far less when they are at a disadvantage because of their own stupidity.

Divine Form: This is an ability that requires a very specific state of mind, and very specicific circumstances. It allows one NMP to be greatly enhanced, and granted additional capabilities, along with a change in physical form. The user is not aware of this ability. If it is used, any recordings of this form are show either static or dead air, and memories of everybody involved are a blur. (This should never actually be used. If it is, it better be because all life on the planet is moments from obliteration or worse. I am only including this so there's a way to finish-off RPs which were too good to nix completely, but decended to the point of being too munchy.)

-

Classes:
Electronics: If it's designed around moving electrons, or similar to electronics (IE: Fiberoptic processors), this is the class for it.
Unnatural: If it's something that should not normally exist (This does not include extradimensional creatures, or divine beings, or demons, etc...). This class includes failed experiments, mutants, and other "freaks" and outcasts.


---

Dark NMPs:

These are NMPs which are destructive to the user, using them has horrible consequences.

Empathy: Condemned: Abnormally strong variant of the standard empathy skill with a special class. Makes the user sense the emotions of people who are going to die, and know it.
Reason for being a Dark NMP: No mind yet seen has been capable of withstanding feeling the emotions of every impending death.

Empathy: Damned: Abnormally strong variant of the standard empathy skill with a special class. Makes the user sense the emotions of the dead, particularly ghosts those in whatever hells may exist.
Reason for being a Dark NMP: No mind yet seen has been capable of withstanding feeling the emotions of the damned.

Shadow Mech: Little is known of this power, save that when used the mech the user is piloting becomes very difficult to hit.
Reason for being a Dark NMP: The stress of using this power is too much for any mind to handle, and permenantly warps the user into an evil madman.

---

I'd like for people to post suggestions for NMPs, Dark NMPs and entity classes. I'd like to have a sizable list for people to draw from, and I'd eventually like to be able to have an actual character sheet and generation system.

Tanasha
Captain


Kohki

PostPosted: Mon Jan 03, 2005 12:58 pm


NMP: Disease Immunity: Liver

Description:Liver is completely unnaffected by diseases, infections, or furequently ingested materials that are normally harmful to the liver, like alcohol.

How's this one, T-Boss? Think it needs some more description?
PostPosted: Tue Jan 04, 2005 3:22 pm


what processes of bringing people back from the dead are there?
or would stuff like this be taboo?

goldbrease

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Tanasha
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PostPosted: Tue Jan 04, 2005 6:14 pm


goldbrease
what processes of bringing people back from the dead are there?
or would stuff like this be taboo?


For most people, there are so many ways to come back from the dead that it really doesn't matter; a quick phonecall to Rezzes-R-Us and a wad of cash would get the job done.

For those unfortunate few who are immune to magic, it's still up in the air as to if there's a way to ressurect them that doesn't have horrible side-effects a-la "Universal Soldier" or dawn of the dead. You need to remember that brain damage occurs within 5 minutes of the heart stopping, and if you can't use magical means to circumvent this then the subject is going to leave the land of the dead to enter a living hell.

People who are magic resistant, but not immune, can be ressurected by magical means. However, it requires far, FAR more power than an ordinary ressurection.


The reason I asked the MSRF to drop by here is because the proposal as it stands right now would make most of the people in the MSRF incapable of using magic - There is no magic in any Gundam series, and any paranormal occurances are more readily attributed to NMPs than magic.

As for being Taboo, I wouldn't worry about it. Several extreme religious groups have strong feelings against rezing, and frequently (and pointlessly) attempt to assassinate people who preform and commission ressurections, some but not all target the people who have been brought back from the dead. The general populace sees it as a wonderful thing - it brings happyness to people in the form of making horrible trageties reversable, and brings sorrow to people who are out to kill.

There are *ways* of doing it which are looked down upon, and there are people who are generally regarded as inappropriate to rez; such as people who die of old age, people who died with a incurable terminal disease, people who are well into the range of "insane", any kind of fetus, newborns with severe birth defects.

There are also *reasons* for ressurecting somebody that are considered horrible, such as bringing a person back to torture, rape, and/or kill them, bringing a person back from the dead for the purpose of interrogating them.

There should probably be a law stating that clerics can not refuse healing to any person for any reason, and can only refuse ressurection if neither the person requesting it nor the corpse are willing and/or able to pay for it. It should fall under the catagory of "Professional civic duty".


The availability of rezzing make capital punishment a very asinine idea - If you kill somebody who's not magic immune, they can be ressurected nearly anywhere on the planet. Asside from being unfair to people who are magic immune, it's little more than letting the big-time criminals go free with air-fare to any undisclosed location in the world. It's far more effective, then, to simply lock people up. Tanasha is a heavy opponent of it, but there are still some who feel that subjecting criminals to such trauma is anappropriate deterant.
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Ring, Ring! Housekeeping!

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