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Posted: Sun Jan 27, 2008 8:15 pm
description of mermaid spells/abilities
underwater breathing
communication with fish and other sea creatures
lovely singing voices?
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Posted: Sun Jan 27, 2008 8:15 pm
Feien - Basic Spells
Light: This spell allows a feien to summon a small orb of light to illuminate the darkness, or create a quick little flash of light to startle enemies.
Darkvision: See in even the darkest of places.
Zap: Give an enemy or a friend an electric jolt!
Stoneskin: Temporarily harden your skin to resist an attack.
Healing: Heal small wounds and sicknesses.
Warm Blood: Immunity to very hot temperatures and resistance to burns and fire.
Cold Blood: Immunity to very cold temperatures and resistance to freezing and hypothermia.
Telepathy: Send messages and communicate with others mentally! This spell is NOT telekinesis or empathy. It's a communication spell only. You cannot use it to read minds or move objects.
Acute Senses: Heightened senses, such as sight, hearing, touch, taste, and smell.
Lightning Reflexes: Physical speed and dexterity that surpasses normal fairies.
Invisibility: The ability to turn yourself invisible for short periods of time.
Detect Magic: With this ability, you can detect magic spells at work and magical creatures.
Sense Motive: Little things give away the motives of others to you, and you can tell when people intend you good or ill and when they are lying. This is NOT a mind-reading spell. It does not allow you to read another character's inner thoughts, it just gives you a general sense of their motives, be they harmful or good.
Charm Animal: Calm the mind of any common, basic-intelligence animal. This spells does not allow you to control an animal, merely pacify it for a short period.
Shield: Create an energy barrier of several inches that is resistant to physical and magical attacks.
Super Shout: Sonic, banshee-like shriek that can be used to scare away or even deafen enemies, or summon help.
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Posted: Sun Jan 27, 2008 8:24 pm
Feien - Advanced Spells Serelin's Spells & Abilities Regeneration: This feien recovers quickly from physical damage and mental effects and can regenerate from nonfatal physical wounds. The more severe the wound, the longer the regeneration time. Minor scrapes and bruises vanish within minutes. Broken limbs heal within three to six hours. Additionally, this feien is highly resistent to sickness and disease. Greater Healing: This feien can treat major feien wounds, and even treat moderate wounds in humans in animals, healing them by touch alone. Greater Healing can treat internal and externals wounds, and diseases and infection, though long-term and chronic ailments require a master healer; a lesser healer can at best provide a stopgap and prevent major ailments from spreading. Dazzle: This ability causes any other feien or small animals in the immediate area to entered a dazed and confused state for several minutes, making those affected more likely to agree with or help the caster. At the very least, it will prevent those affected from doing the caster harm. Dazzle can affect up to half a dozen feien or creatures; any more, and it loses much of its potency.
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Posted: Sun Jan 27, 2008 8:39 pm
Feien - Schools of Magic
School of Artifice Centered in Selador
School of Summoning Centered in Kerizan
School of Enhancement Centered in Kerizan
School of Mentalism Centered in Argos
School of Abjuration Centered in Argos
School of Alchemy Centered in Selador
School of Greater Elementalism Centered in Selador
Other, smaller schools exist, some located in the great cities, some elsewhere.
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Posted: Sat Feb 02, 2008 1:38 pm
Known Artifacts Woodshaper Bracer, Level 1 owned by BavariaThis bracer is made from very fine enchanted leafbark, supple but strong. Thin vine straps wrap around the hand and bracer. A small ruby is set against the palm and three rubies are strung along the back of the hand. This artifact is enchanted with Woodbending and allows for manipulation of both living and dead wood. Pieces of wood can be molded, shaped, and cut without tools. The older a piece of wood is, the more readily it can be manipulated. Living wood can be modified with some diificulty. This artifact also grants its user a small dexterity bonus.
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