December 30, 2006.
This date marks the creation of the first serious undertaking by Kunai. Named Villainy, this was a very simple game about an evil madman who captured fifty innocents from a kingdom and locked them away in his labyrinth-like lair for his own gains. Brave adventurers were urged by the king to make their way into the lair and free the Fifty.
Villainy was basically a failed experiment. The game's development went unrestrained and it went from light roleplay and a focus on puzzles to more focus on RPG elements and meaningful roleplay. Though this lead to the development of rich characters and a good story, the game had become a mess. The game died in June 2007. However, the main NPCs that had flourished from the mess had become important to Kunai, and he tucked away the good parts with the hope of making a decent reincarnation.
Kunai's mind would not stop its efforts, however. On June 10, 2007, Ninety-Nine Knives came into existence after a few false starts. NNK was an attempt at making a session-based dice RPG. Following the adventures of the revolutionary, Jericho Phoenix, and his Phoenix Order, this game was far more successful. Fairly simple and easy to pick up on, NNK got fair exposure and collected some dedicated players, but various complications made the expected play time too hard to reach. After a certain point, sessions became far too spaced out. NNK was planned to end by early September but lasted until October, where it ended due to a general lack of sessions and complications in the system.
Kunai shamefully admits to the cliché of his games dying before they can be concluded, but is determined to make Villainy and Ninety-Nine Knives successful games so that he can move on to the third and then the fourth, concluding episode of The Steam, The Knife, Paradise storyline.
