Welcome to Gaia! ::

The Wandering Lotus

Back to Guilds

The Battle System, Anime/Manga, Manga Makers, Roleplay, and Everything Lovers Guild! 

Tags: Roleplaying, Anime, Manga, Random, Lotus 

Reply Training Camp!
Combat training [open]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Aturtlewizard
Captain

PostPosted: Sat Jan 26, 2008 11:20 am


Welcome students. I am Todesauge and I will be teaching you the ins and outs of combat in the multitude of Role plays we have in the guild. I am a dedicated fighter and pride myself on my knowledge so If you have questions please feel free to ask.
PostPosted: Sat Jan 26, 2008 11:21 am


Character Combat
the ins and outs of using a character for battle

Curriculum

Creating a battle character:_________________________________________________________________________________________________________
Lesson 1: "Stat Specific" Character Creation.

I'm sure everyone who has ever role played has made a character, and I'm sure they came out how you wanted, but a battle character is something similar but different in it's own rights. A battle character should be custom made for it's own fighting style, for example.
SSC example

Name: SSC
Race: Example
Gender: N/A
Birthplace: N/A
Appearance: N/A

HP:15
Strength:12
Dexterity:25
Constitution:15
Intelligence:15
Wisdom:10
Charisma:10

Base attack bonus:
Marksman:
Swordsman:

Skills: N/A

Weapons: dagger

This basic character was built with the specific idea of speed and agility in combat, as well as having abilities that will aid in that goal.

notice the dexterity (highlighted in red) due to the characters need for agility and speed the dexterity modifier has been pushed to a higher level in order to grant it these conditions. unfortunately this has come at the cost of the other stats, but seeing as it is specifically meant for a certain type of movement and attack, the loss of said stats does not effect the overall purpose and as such aren't a major concern. By focusing on a single stat this character will be easier to level and improve over time, but it also gives it specific weaknesses that can be easily exploited once a battle has commenced. Finding a balance between these two factors is paramount in stat specific character creation.
________________________________________________________________________________________________________________________________
Lesson 2: "Broad Stat" Character Creation
B.S.C.s (Broad Stat Characters) are the more difficult type of character to build. Requiring not only a careful selection of balanced statistics but also a more strategy based type of game play. BSCs tend to lean more toward a serious players tastes rather than the run and gun play with luck style that the SSCs tend to follow. Usually they are the more boring of the three types to play with but if you can make them correctly are the harder of the three to take down.

BSC example

Name: BSC
Race: Example
Gender: N/A
Birthplace: N/A
Appearance: N/A

HP:12
Strength:15
Dexterity:15
Constitution:15
Intelligence:15
Wisdom:15
Charisma:15

Base attack bonus:
Marksman:
Swordsman:

Skills: N/A

Weapons:

You may notice that this character has been set up as a very neutral character. This is of course how a BSC works, keeping absolute neutrality across it's stats will insure readiness for any situation. Unfortunately being a jack of all trades as such, weakens the characters overall battle abilities, due to the fact that it may be able to do what it wants and carry out a wider array of tasks, but it won't be as effective in combat situations as an SSC. BSCs are not a good character type to start off an RPers career with.
________________________________________________________________________________________________________________________________
Final lesson: "Fluid Battle Stat" Character creation
FBSs are a new players best friend, tending to focus entirely on only the health, strength, and dexterity stats and ignoring the more passive stats such as intelligence and wisdom. Easily leveled and usually the strongest of the three character types, they will most likely be he last standing in a battle even if they are a bit worse for wear.
FBS example

Name: FBS
Race: Example
Gender: N/A
Birthplace: N/A
Appearance: N/A

HP:20
Strength:21
Dexterity:21
Constitution:10
Intelligence:10
Wisdom:10
Charisma:10

Base attack bonus:
Marksman:
Swordsman:

Skills: N/A

Weapons:

There isn't much to explain for this character type. Best suited for the "suicide tank" rush in and hit things till they die style of play, an FBS is perfect for people who want to level quickly without putting much effort into the character. FBSs take cues from both SSCs and BSCs by focusing on specific stats but keeping those particular stats closely matched in power to create a more battle oriented character, suited well for standing it's ground and fighting to the finish, but not for much more than that.

Free Style Fighting:_______________________________________________________________________________________________________________
When it comes to fighting, freestyle is a great way to do it. More for the casual player, Freestyle tends to be rather lax on rules and more about the fun you have taking apart an enemy than the required effort to do it. Most of the people I have known throughout my Role Play career have been freestyle fighters and I can't say that I blame them for it. there are however drawbacks to it as well. Freestyle fights can get hectic and out of control quickly, due to the fact most players are concerned for their own characters more than their fellow compatriots, that's not to say one should avoid freestyle fighting but you should definitely at least figure out what is going on before jumping into the middle of one.
Roll Restricted Fighting:____________________________________________________________________________________________________________
Roll Smack Roll Smack! Thats the basic gist of RRF. Using dice to determine the outcome of battle. RRF tends to be a more balanced and fair way of fighting due to the pure randomness of dice. Doing RRF requires patience and a fair bit of luck considering every role comes with equal chances of victory or disaster. Most RRF battle systems use the default "higher roll wins" mentality although there are some very complicated ways of playing with dice. My best advice in these sorts of things is to pay attention to the specific RPs rules about dice and follow accordingly, unless of course the creator hasn't posted such rules, meaning you're on your own and pretty much up s**t creek without a paddle.
PVP:____________________________________________________________________________________________________________________________
AH! taste those clean crisp tears of shame and frustration. I'm of course talking about Player vs. Player combat. I'm sure most of you have heard the saying "what comes around goes around" well that's what PVP is all about, bringing the hammer down on some a** who decided to pick a fight, or alternatively picking a fight and shoving a hammer up somebodies a**. PVP can be either freestyle or RRF, it really all depends on who's fighting and the rules of the rp in which it is taking place, either way it's one hell of a good time and is usually just a friendly battle between players, although some take it way to serious and wind up making a fool of themselves. Don't let that turn you away though, PvP can be the perfect stress reliever and you may just make a few friends while you're at it.

Mech Combat
Mech combat for the most part follows character combat rules, the three basic character types can be used to make "sentient" or "AI driven" mechs which can be used as a main character in some RPs. Where this goes off is when you are creating a mech to be used as a tool
Basic Mech Profile

Mech Name:MAU-1
Pilot: (your name here)
Mech Appearance: [X]
Mech weight: 20 tons
Mech height: 14.5 meters
Mech Weapons: 1x Heavy Assault Rifle, 1x 50. cal antipersonnel machine gun (head mounted)
Mech Armor: 8 inch thick Alumisteel alloy, heat reflective paint
Abilities:


This is the basic standard beginning mech design used in the ILMB RP, it is and should be considered a weapon. After personal modifications have been made to this profile, like all mechs, it is added into your characters profile under the "weapon" category, unless there is a specific category you need to put it into.

Aturtlewizard
Captain


Aturtlewizard
Captain

PostPosted: Sat Jan 26, 2008 11:23 am


What not to do

Please try to refrain from simple and, to be honest, useless posts. I'm not saying you have to be an extraordinarily flashy and powerful god of destruction, but please use your brains. I personally am guilty of more than a few horrible battle mistakes so don't feel you have to be perfect either.

bad examples

freestyle example
"Kicks his enemy in the head"

ok so he kicked his enemy, but how? what type of kick? where on his enemies head?

roll restrict example
(rolls a 10 on a d20) "stabs his enemy"
again, so he stabbed his enemy, that's great, but where? with what?

PVP example
"Tears off your arm and beats you with it then jams your own fist through your chest killing you"
PVP is difficult to do because you are fighting against another human being this is a bad example because it doesn't give your opponent a chance to react.


There are many different types of people, everyone has their own style, I tend to be blunt and to the point, where as others will be incredibly detailed in their fighting ways. do not think you have to be exactly the same as the person who is fighting along side you.
PostPosted: Sat Jan 26, 2008 11:34 am


RULES!

Yup I said it "rules", every rp has rules, every thread has rules, rules are there to be followed or at most bent. Breaking rules in combat is frowned upon by most people.

First off, one rule that must always be followed is the "right to equal chances in battle". Breaking this rule is called "god-modding" making your character or mech invincible and causing massive damage to your opponents. While these abilities can be earned in some role plays most do not allow such power to be obtained. "God-Modders" are frowned upon and hated by the role play community, anyone found god-modding is usually thrown out of the role play or banned from the guild it is in, please refrain from doing it.

Secondly. The creator of the role play is your master, what they say goes, I don't care if you don't like it, that is how it works. If they say jump off a cliff you ask which direction they want you to face while doing it. Going against the role play master, or RPM for short, tends to get you into a whole mess of trouble which you don't want to be in. This pertains to battle as well, if the RPM says you can no longer do a particular attack for some reason, then you can't do it again just to be rebellious.

Finally. Under no circumstance is it alright to pull a "drop out" without telling your fellow role players so they can move on without you. I don't know how many times I have been stuck waiting for weeks for someone to post so we could move the story along just to find out that they had quit playing for whatever reason and had failed to inform anyone. I have personally been in the middle of a battle where my opponent left for no reason, quite literally leaving me standing in a field, and my character was unable to continue on or really take any action until I found out two months later that he had left the role play permanently. DO NOT EVER DO THAT!

Aturtlewizard
Captain


Ryuji Udare

PostPosted: Sun May 11, 2008 6:22 pm


Hey Tode. I need help. I need to learn how to RP a female/villain character, bec ause I always play the heroic male. This is going to be very different for me. sweatdrop
PostPosted: Sun Jul 27, 2008 6:16 pm


eek I can't handle this on my own so I'm just gonna come over so you can help me ok Tode....? And if you need I will bring monster to help you focus!!!!!

Exotic_Daisy

6,200 Points
  • Forum Sophomore 300
  • Invisibility 100
  • Popular Thread 100

Aturtlewizard
Captain

PostPosted: Mon Jul 28, 2008 2:16 am


I'll help monster or no, so long as you pay attention, unlike some other people I know.
PostPosted: Sat Apr 03, 2010 9:38 pm


is this ok *smashes opponent's head with guitar* is that a good attack or is this better *roundhouse kicks his opponents stomach* whats better?

kuroiblade


Aturtlewizard
Captain

PostPosted: Wed Mar 23, 2011 3:52 pm


It's not the attack itself that is flawed in those cases. Always remember, most RP is turn based (there are exceptions but usually that's just how it goes), so you need to give your opponent an equal chance. The easiest way to accomplish this is to state your attack but not it's effects so a better choice would be "I try to smash my opponent's head with my guitar" or "I attempt to roundhouse my enemy in the stomach". However, if you have already rolled and successfully hit your opponent, you would use that kind of phrasing for the actual contact between weapon/enemy. Usually the description of the hit is left up to your RPM or your opponent but there are cases where you are allowed to describe the damage you do. I know it's kind of annoying when a hit isn't as interesting as you wanted it to be but role play is a double edged sword I'm afraid.
Reply
Training Camp!

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum
//
//

// //

Have an account? Login Now!

//
//