Character Combatthe ins and outs of using a character for battle
CurriculumCreating a battle character:_________________________________________________________________________________________________________
Lesson 1: "Stat Specific" Character Creation.
I'm sure everyone who has ever role played has made a character, and I'm sure they came out how you wanted, but a battle character is something similar but different in it's own rights. A battle character should be custom made for it's own fighting style, for example.
SSC example
Name: SSC
Race: Example
Gender: N/A
Birthplace: N/A
Appearance: N/A
HP:15
Strength:12
Dexterity:25Constitution:15
Intelligence:15
Wisdom:10
Charisma:10
Base attack bonus:
Marksman:
Swordsman:
Skills: N/A
Weapons: dagger
This basic character was built with the specific idea of speed and agility in combat, as well as having abilities that will aid in that goal.
notice the dexterity (highlighted in red) due to the characters need for agility and speed the dexterity modifier has been pushed to a higher level in order to grant it these conditions. unfortunately this has come at the cost of the other stats, but seeing as it is specifically meant for a certain type of movement and attack, the loss of said stats does not effect the overall purpose and as such aren't a major concern. By focusing on a single stat this character will be easier to level and improve over time, but it also gives it specific weaknesses that can be easily exploited once a battle has commenced. Finding a balance between these two factors is paramount in stat specific character creation.
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Lesson 2: "Broad Stat" Character Creation
B.S.C.s (Broad Stat Characters) are the more difficult type of character to build. Requiring not only a careful selection of balanced statistics but also a more strategy based type of game play. BSCs tend to lean more toward a serious players tastes rather than the run and gun play with luck style that the SSCs tend to follow. Usually they are the more boring of the three types to play with but if you can make them correctly are the harder of the three to take down.
BSC example
Name: BSC
Race: Example
Gender: N/A
Birthplace: N/A
Appearance: N/A
HP:12
Strength:15
Dexterity:15
Constitution:15
Intelligence:15
Wisdom:15
Charisma:15
Base attack bonus:
Marksman:
Swordsman:
Skills: N/A
Weapons:
You may notice that this character has been set up as a very neutral character. This is of course how a BSC works, keeping absolute neutrality across it's stats will insure readiness for any situation. Unfortunately being a jack of all trades as such, weakens the characters overall battle abilities, due to the fact that it may be able to do what it wants and carry out a wider array of tasks, but it won't be as effective in combat situations as an SSC. BSCs are not a good character type to start off an RPers career with.
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Final lesson: "Fluid Battle Stat" Character creation
FBSs are a new players best friend, tending to focus entirely on only the health, strength, and dexterity stats and ignoring the more passive stats such as intelligence and wisdom. Easily leveled and usually the strongest of the three character types, they will most likely be he last standing in a battle even if they are a bit worse for wear.
FBS example
Name: FBS
Race: Example
Gender: N/A
Birthplace: N/A
Appearance: N/A
HP:20
Strength:21
Dexterity:21
Constitution:10
Intelligence:10
Wisdom:10
Charisma:10
Base attack bonus:
Marksman:
Swordsman:
Skills: N/A
Weapons:
There isn't much to explain for this character type. Best suited for the "suicide tank" rush in and hit things till they die style of play, an FBS is perfect for people who want to level quickly without putting much effort into the character. FBSs take cues from both SSCs and BSCs by focusing on specific stats but keeping those particular stats closely matched in power to create a more battle oriented character, suited well for standing it's ground and fighting to the finish, but not for much more than that.
Free Style Fighting:_______________________________________________________________________________________________________________
When it comes to fighting, freestyle is a great way to do it. More for the casual player, Freestyle tends to be rather lax on rules and more about the fun you have taking apart an enemy than the required effort to do it. Most of the people I have known throughout my Role Play career have been freestyle fighters and I can't say that I blame them for it. there are however drawbacks to it as well. Freestyle fights can get hectic and out of control quickly, due to the fact most players are concerned for their own characters more than their fellow compatriots, that's not to say one should avoid freestyle fighting but you should definitely at least figure out what is going on before jumping into the middle of one.
Roll Restricted Fighting:____________________________________________________________________________________________________________
Roll Smack Roll Smack! Thats the basic gist of RRF. Using dice to determine the outcome of battle. RRF tends to be a more balanced and fair way of fighting due to the pure randomness of dice. Doing RRF requires patience and a fair bit of luck considering every role comes with equal chances of victory or disaster. Most RRF battle systems use the default "higher roll wins" mentality although there are some very complicated ways of playing with dice. My best advice in these sorts of things is to pay attention to the specific RPs rules about dice and follow accordingly, unless of course the creator hasn't posted such rules, meaning you're on your own and pretty much up s**t creek without a paddle.
PVP:____________________________________________________________________________________________________________________________
AH! taste those clean crisp tears of shame and frustration. I'm of course talking about Player vs. Player combat. I'm sure most of you have heard the saying "what comes around goes around" well that's what PVP is all about, bringing the hammer down on some a** who decided to pick a fight, or alternatively picking a fight and shoving a hammer up somebodies a**. PVP can be either freestyle or RRF, it really all depends on who's fighting and the rules of the rp in which it is taking place, either way it's one hell of a good time and is usually just a friendly battle between players, although some take it way to serious and wind up making a fool of themselves. Don't let that turn you away though, PvP can be the perfect stress reliever and you may just make a few friends while you're at it.
Mech CombatMech combat for the most part follows character combat rules, the three basic character types can be used to make "sentient" or "AI driven" mechs which can be used as a main character in some RPs. Where this goes off is when you are creating a mech to be used as a tool
Basic Mech Profile
Mech Name:MAU-1
Pilot: (your name here)
Mech Appearance:
[X]Mech weight: 20 tons
Mech height: 14.5 meters
Mech Weapons: 1x Heavy Assault Rifle, 1x 50. cal antipersonnel machine gun (head mounted)
Mech Armor: 8 inch thick Alumisteel alloy, heat reflective paint
Abilities:
This is the basic standard beginning mech design used in the ILMB RP, it is and should be considered a weapon. After personal modifications have been made to this profile, like all mechs, it is added into your characters profile under the "weapon" category, unless there is a specific category you need to put it into.