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I HAVE QUESTIONS!!
42.
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 100%  [ 7 ]
Total Votes : 7


Naito_Mitsukai
Crew

PostPosted: Tue Jan 15, 2008 1:30 pm


This is everything else.

Ask questions, get help, create your character here. That kinda thing! =)

Proclaimer Rye

Name: In-game name
Armor Class: How solid you are. 10 is a base number for being a normal living humanoid. You can get bonuses with a high enough Dexterity, being small, or other factors.)
Class: Warrior, Bard, Rogue, Sorceror, and so on.
Level: Starts at one(or another level, maybe we should start at 3?), as you get Exp. you will go up in levels.
Hp: Hit points, life, when they run out you're in trouble. Not dead at 0, though, just unconscious, can be healed.
Hit dice: To show an approximate of what your level should be. Different classes get different types of dice, to reflect their hardiness. Warriors roll on a d10, Rogues were a d8 (I think?) and Wizards on a d4. (Again, I think.)
Abilities:
Strength/STR: How hard you hit. Possible bonus to damage and carrying capacity.
Dexterity/DEX: How nimble you are. Possible bonus for accuracy and dodging.
Constitution/CON: How healthy you are. Possible bonus to resist poisons and more hit points.
Intelligence/INT: How knowledgeable you are. Possible bonus to extra spells and breaking free of illusions.
Wisdom/WIS: How intuitive you are. Possible bonus to (I honestly forget what Wis was for.)
Charisma/CHA: How suave you are. Possible bonus for Non-player character reactions, and subordinate loyalty.
Base Attack Bonus: Basically, you'll add this to a d20 when you attack. If it's bigger than your target's Armor Class, you hit them.
Saves: Modifiers to your rolls when defending/challenging in certain situations. Have a difficulty rating based on each challenge's level.
Fortitude: Body-based challenges, like lifting an iron pillar.
Reflex: Speed-based, like running out of a collapsing cave.
Will: Mind-based, like resisting a hostile spell effect.
Weapon: A listing for each weapon you use.
Atk/Attack Bonus: When using that weapon, how good are you at using it?
Damage: If it hits, what do you roll?
Critical: Determines extra damage. If a weapon has critical on 19-20, if you roll 19-20, you may get a critical hit. Roll the d20 again, if it hits, you do extra damage, shown by the x2 or whatever the weapon's rating is. x2 and x3 being the most common.
Feats: Customized abilities you get. You start with talent points you can spend on the whole mess of them. Some have prerequisites, such as a certain other talent, or more likely, having a high enough level in a certain stat.
Skills: Kind of like feats, but on a smaller scale. Feats are flashier, but skills are very useful too. Things like Spot, Search and so on. You can put more points in them to make them stronger, or buy more of them to have more options. If you don't have a certain skill when a roll for it is made, you may get a negative modifier.
Languages: What all languages you can speak. Unless you have a REALLY low INT, you'll at least have the most popular one from where you live.
Gear equipped: What items you have on you, in terms of weapons, armor, and so on.
Inventory: What you have with you. Try to make sure you list everything. Generally, you'll be buying most of it, although you start with a regular set of clothes.
Money: Measured generally in GP/Gold Pieces. (CP is a penny, SP is a dime, GP is a dollar. Or was it 100 to 1 conversion?)
Character description/background: What you look like, who you are, and why.
Total Experience points: Handy for keeping track of how soon you'll level up.
PostPosted: Tue Jan 15, 2008 9:53 pm


I can creates character hereabouts? :3

Well, I'm most familiar and comfortable with fighter and sorcerer classes, though I also have some cleric experience. I can play most any alignment from neutral good to chaotic evil, but the lawful and especially the palidin-esque lawful good sort of thing I just can't jive with so easily. I'd like to find out what everyone else would like to play, so that I can make a character that will compliment the party. And, for example, if someone wants to play a sorcerer, then I'd be just as happy playing something else, or if we end up lacking some strategically important role or something, I'd happily take that on so the newer players can be free to play whatever sort of position comes most easily to them.

Cricetian
Crew


Alexiandra

PostPosted: Tue Jan 15, 2008 10:21 pm


Are there only certain classes of characters that are available?
PostPosted: Tue Jan 15, 2008 11:30 pm


Good question. The basic classes are fighter, barbarian, ranger, monk, druid, bard, rogue, paladin, cleric, sorcerer, and wizard. You can cross class, taking one level as a fighter, and the next as a wizard, but then you just end up with twice as many first level abilities, and take twice as long to reach higher the higher level abilities of each of your classes. Unless you have a specific plan to make the best use of the versatility of cross classing, it's not really the way to go. You can also take prestige classes, wich are obscure specialized classes that come mostly from special add-on rulebooks, d&d magazines, or the internet. They generally require some prerequisite stats or abilities though, so they're not really worth considering until you have several levels already anyway.

You're going to also need to choose a race, the basics are human, halfling, dwarf, gnome, elf, half-elf, orc, and half orc. Each race has pros and cons, such as minor stat adjustments, size, number of starting languages, etc., which makes some races better suited for some classes, but you can be whatever you like anyway. Check a Players Handbook for more information.

The other basic thing is Alignment. Alignment is prettymuch a two word description of your character's morality. The first would be lawful, true, or chaotic, the second good, neutral, or evil. Lawful strictly obeys law and order of some sort, true acts any way that is consistent with their general moral category, and chaotic is self interested. Good, neutral, and evil are all prettymuch what you'd think.
I can't seem to find a website with them nifty alignment motivational posters, but they give some good examples. Darth Vader would be Lawful Evil, while Alex from A Clockwork Orange would be Chaotic Evil, etc. I think Naito might know a site where you could find the things.

If you can decide wether you want to play a chaotic nutral dwarf warrior, a lawful good human paladin, or an [true] evil half elf sorcerer, it's prettymuch just a matter of filling out your character sheet and fleshing out the personality and details of your character.

WOOT, just found by accident, looking for the posters, a site with some of the rulebooks on it. Check out this V. 3.5 players handbook for more in depth and accurate information. I still don't know if this'll be the version we'll play, but you might find other version's handbooks there as well. http://www.scribd.com/doc/4848/Players-Handbook-V35

Cricetian
Crew


Naito_Mitsukai
Crew

PostPosted: Wed Jan 16, 2008 5:01 am


But before we get started, we need some base rules from Rye.
Each D.M. is different.

Take my current one for example - in this Gaming session - you can't be brought back to life.
Usuaully it can be difficult, but it's possible, and done often - or if not Rezerection, then reincarnation.

And then there are other simpler things like - in the one I'm playing Half-elves are considered outcasts - not accepted by humans or the elves.

Also - if you are a class that casts spells - you usually need things to cast the more complicated ones.

On I cast earlier today was 'Identify' - it tells me what the heck the magical object I touch, really is. It says I need a crushed pearl worth at least 500g (gold), whine and the feather of an owl to cast it .... My DM's would doesn't need anything to cast spells! biggrin It's great.
PostPosted: Wed Jan 16, 2008 5:04 am


I think I might be an elven bard whee I havent' decided, but I like bards! rofl

Naito_Mitsukai
Crew


Proclaimer Rye

PostPosted: Wed Jan 16, 2008 10:00 am


Okay, the (at the moment) policy on character death. If your body is brought back to a nearby temple within 24 hours of your death, the priests there will rez you. (Assuming you aren't someone they'd refuse to help while alive, like a True Neutral Necromancer or something.) It will cost you, though. Either in money, or they shall make you do some great task for their order or something.
Or if you prefer, you can stay dead, make a new character, and start from scratch.

As for material components, I never bothered with them. Although a priest would need their holy symbol for turning and stuff. (Turning undead, basically holy power to make undead either go away or go splodey.) Aside from that, maybe the highest level spells would have material components, but that wouldn't come into play for a long time, most likely.

As for what races are welcomed or despised, I don't know yet. I'll post as soon as I do, though.

Hmm, we should maybe have a post near the top of one of these threads with all the jargon we'll be using, since not everyone would know Thac0 from AC.
PostPosted: Wed Jan 16, 2008 10:43 am


User ImageUser Image
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Teddy Says...
I'd like to be a cleric elf who is a chaotic neutral
or is that bad sweatdrop

Teddy Super Nova


Naito_Mitsukai
Crew

PostPosted: Wed Jan 16, 2008 2:43 pm


the Elf Cleric part .... I don't *think* Rye will have a problem with.

As for the Alignment - we have to wait, and see what Rye wants to do. 3nodding

We can't verywell have like a 'neutral evil rouge' and a 'lawful good paladin' rofl

It just doesn't work.
PostPosted: Wed Jan 16, 2008 2:44 pm


Proclaimer Rye
Hmm, we should maybe have a post near the top of one of these threads with all the jargon we'll be using, since not everyone would know Thac0 from AC.



Write down everything you think a new player would need to know - and I'll put it at the top of each one of the D&D threads! 3nodding

Naito_Mitsukai
Crew


Cricetian
Crew

PostPosted: Wed Jan 16, 2008 9:33 pm


@Nounours - I personally don't see how there could be any problem with that sort of character. And from what Rye said in the main forum thread, I figure you should be able to go ahead and start creating it. While you do so, have a gander at page 106 in the PHB in particular when you're doing your description and be sure to pick a diety for your cleric.

@Rye - I recall there being no THAC0 in 3.5 O__o It's kind of strange at first, but the way they've reworked it is pretty simple and a fair bit easier to use.

@Naito - Boo Bards >=P Also, you can have evil and good characters in the same party just fine. They may not end up being the best of friends, but it's workable if there's a good story reason for the existance of such a party and for both to remain civil.
PostPosted: Wed Jan 16, 2008 9:53 pm


Cricetian
@Naito - Boo Bards >=P Also, you can have evil and good characters in the same party just fine. They may not end up being the best of friends, but it's workable if there's a good story reason for the existance of such a party and for both to remain civil.


Hmm, Either end doesn't quite work.
Lawful Good Paladin would have to kill the Neutral evil rogue.

But anything that's not completely opposite ends should work with a back story. 3nodding

Naito_Mitsukai
Crew


miquelet

PostPosted: Thu Jan 17, 2008 11:04 am


Naito_Mitsukai
Cricetian
@Naito - Boo Bards >=P Also, you can have evil and good characters in the same party just fine. They may not end up being the best of friends, but it's workable if there's a good story reason for the existance of such a party and for both to remain civil.


Hmm, Either end doesn't quite work.
Lawful Good Paladin would have to kill the Neutral evil rogue.

But anything that's not completely opposite ends should work with a back story. 3nodding


True, but would the NE Rogue be foolish enough to show their nature so blatantly in front of a LG Paladin? A fight may be unavoidable, but only if both parties are very open about their natures.

And really? there's no Thac0 any more? Weird. Good thing I put the books on hold, I'm going to have quite a bit of reading. (Already getting a background set up, just going to need some location names, and some patience to muck through Paint to make maps.)
PostPosted: Thu Jan 17, 2008 2:12 pm


Awesome, I was just going to ask if you were going to make maps.

Zathura
Crew

4,300 Points
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Naito_Mitsukai
Crew

PostPosted: Thu Jan 17, 2008 4:18 pm


miquelet
True, but would the NE Rogue be foolish enough to show their nature so blatantly in front of a LG Paladin? A fight may be unavoidable, but only if both parties are very open about their natures.


'Detect Evil' <-- ring a bell? rofl
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All party and games (until someone gets polled in the Rye)

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