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Posted: Mon Jan 14, 2008 5:12 am
This is just a teaser really, I'ma try and get these scanned on my lunch break (using my crappy phone camera at the mo) so I can start inking this afternoon. It's silly but once I have posted something rough I get all annoyed that people are seeing the naked pencils and it motivates me to get on making it better... smile I have opted to do the background (which is an alley way) on a separate page and use photoshop to manipulate it into place so I only have to draw it at each angle once. Page 1 last panel background will be the alley way which is fairly dark with glowing white eyes peeking out from the shadows Page 2 background is the same alley but with the critters ambushing. Page 3 you get a side view of the alley but nothing very important    I'm mostly interested in the fighting and if it makes sense from one action to the other. Me and my boyfriend were leaping around our flat planning out each motion but I'd like a fresh eye to let me know if you can see if you can follow the action.
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Posted: Mon Jan 14, 2008 7:14 am
I love comics, and this is awesome. I wish I could do that.
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Posted: Tue Jan 15, 2008 9:07 pm
I think the pacing looks good, though that one jump-shot in the middle of the air panel looks real awkward.
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Posted: Thu Jan 17, 2008 2:48 am
Update.... started to ink/colour *spent her food money this month on a working scanner* emo This is at 25% actual size so I can print it when done. The background is not finished I just scanned it and dropped it into place to see what it will look like smile  That jump kick was the first frame I drew... its a bit naff compared to the other fight frames...
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Posted: Thu Jan 17, 2008 5:16 pm
You should add more pace between the panels, otherwise it will look too crowded.
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Posted: Thu Jan 31, 2008 1:40 pm
Y'know those poses are all dynamic and weewaaboo or whatever the term is, but seriously speaking, as a martial artist myself, they're nuts, right out of left field (Thanks Tish), and make absolutely no sense. With such poses, you're not fighting, you're dancing.
I'm not sure the wrinkles on the nose when you're roaring can be anything but symmytrical. Except with cetain expressions that don't seem to be the case with your character.
I seriously hope the third pose in the third image isn't trying to trip the monster.
Other than that, I do like the dynamic dancing you've conveyed.
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Posted: Fri Feb 01, 2008 3:06 am
The whole close up panel needs scrapping. I don't can't decide what style to do close ups in... with a comic style which looks naff that close or a completely different style that would stand out... any suggestions welcome smile
I don't know what weewaaboo is? even when its the right word?
In the nicest possible way (<3) Just because you are not familiar with the style doesn't make it wrong, the 4th panel is called a Rasteira which is a capoeira takedown.
I'm sure you know your style of martial arts, however I am also a martial artist and since my boyfriend who is 33 and trained taekwondo for 18 years before starting capoeira 6 years ago and I who have trained capoeira for 5 years post training acrobatics have together performed these I am not even slightly worried that the fight is implausible even if it does have a few artistic embellishments (i.e. who can land a back flip in a tidy Cocorinha?? I wish!) smile
It's the pace and flow that I was asking for help with, not the capoeira wink
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Posted: Fri Feb 01, 2008 9:46 am
Capoeira, then, must be nuts. wink
I tried to research it yesterday, but my bad internet didn't help. Even google images didn't work. We have a sea-cable cut off and it's killing the internet in the whole region. I'm lucky I can browse the forums.
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Posted: Fri Feb 01, 2008 9:47 am
I think you need to find someway either through some sort of evidence of motion or more unity between the pieces Because right now it looks like sporadic pieces taken from a full animation which bothers me
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Posted: Fri Feb 01, 2008 1:22 pm
yay, sequential art! i know an artist in particular in my guild who does a few of these every now and then.
it feels a little too disjointed so it's a little hard to follow. it might be nice to possibly add a few more panels to help with the overall flow of the scene. sometimes it's good to do a rough storyboard before committing to doing the panels...so then you don't have to think of the action and plan everything at the same time.
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Dr. Valentine Vice Captain
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Posted: Fri Feb 01, 2008 1:30 pm
Capoeira is nuts.
It was originally developed as a way for slaves to train secretly without alerting their captors. It is not a literally effective martial art because its primary purpose is to look like you are dancing.
It's a fine way to train and get strong, but the motions used when training capoeira are not meant to be used in an actual fight. That only happens in action movies and comics.
Oh and fighting games.
That being said - I think you did a great job capturing motion, which is often hard in comic progression. I do agree that a few more intermediate frames might help the fight, but I think that spending more than a couple pages on a fight might adversely affect the comic as a whole.
I'm not particularly excited about the idea of yet-another-comic-about-fight-scenes, but assuming that this is intended to have some meat to it I'd like to see the rest.
Also: Weeaboo refers to jap-posers. People who go out of their way to act Japanese, surround themselves with japanese media, people who seem to enjoy anime regardless of quality.
In a broader sense it can refer to any perception of emulating the Japanese and sometimes it's applied to anyone who likes anything Japanese at all.
I suspect that King is pointing out that little-asian-girl-kicking-a**-with-crazy-martial-arts-skill is kind of weeaboo; it's sort of a manga cliche.
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Posted: Mon Feb 04, 2008 5:47 am
Dr V: It's really fun, like having a conversation with your body, a dance, a fight and most of all a game all in one go.
Capoeira has developed a lot since the time of the slaves who fully intended to use their martial arts in a fight for freedom. When modern capoeira is done perfectly on both sides you don't touch because unlike asian martial arts there is hardly any blocking, only evasion. Tho as soon as you play some one way better than you there are some nasty take downs and broken bones to be had. Generally because its a game and the flow is important you don't expect to hit with every kick but to trick the other player into moving where you want for a take down.
Capoeira is also pretty broad, comparing regional to Angola is like tai chi to kung fu
Thanks for explaining Weeaboo, I'm not embarrassed to say I like some Japanese things... She is Brazilian tho so I guess I need to be some sort of capoeira/brazil fan girl this time round <3
Since I have already started inking (this was posted a while ago) I'm going to have to take your advice on more panels for next time when I'll post the rough first smile
Tohomito: Thanks, I guess because I did animate this in my head and irl it ends up that way. I'll try take your advice on board while I am inking and add something to bring them together...
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Posted: Mon Feb 04, 2008 11:07 am
For clarification's sake, I did not know weeaboo meant anything at all. I wanted to say they looked awesome. Hot? maybe? Y'know, cool. Or something.
The two most strikingly non-fighting-compatible moves are the huge jump thing in the second image with a whole lot of blank space around, and the tripping one I mentioned before. Of course I am handling the situation not given a certain martial art or anything, but rather a character in a fight-scene.
The jump looks balanced in itself of course, but that's a bone-breaker. No, I mean the character's own bones. I pity her spine. As for the take down, she's totally preoccupied with the sunshine than with the minizilla she's taking down, don't you think?
You know, in martial arts, forms and stuff ("kata" for instance, in karate) are almost completely different from real-life situations, where consistency is more important, and that requires more focus on your opponents than on looking cool.
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