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I. The Beginning.
The story starts with the beginning of the SPARTAN-II Program and the birth of the MJOLNIR armor designed by Catherine Halsey. 76 recruits from the ages of 5-7, undergo rigorous training to become the best soldiers ever made. When the recruits aged to 14 years, they underwent surgery for physical enhancements for their new armor. But only 32 of the recruits survived. Because of a witty move back in training, 117-John has been ranked highest of the other SPARTAN recruits. Their first successful mission was that of infiltrating a rebel asteroid field and taking out rebel traders. After the first encounter of the first Covenant forces at Sigma Octanus V, the final phase of the SPARTAN program went underway with the MJOLNIR Mark IV Armor. All 32 SPARTANs took off on a protection mission of the other colonies making sure the brand new threat would not reach Earth.
On a special mission, SPARTAN-117 And 17 of the other SPARTANs were sent to overthrow a Covenant vessel and bring it to the main Covenant Base and wipe out their leaders, The Prophets. Aboard the newly modified Halycon-D class cruiser The Pillar of Autumn, The 17 SPARTAN?s went their separate paths in 3 teams. Only 117, The Master Chief and the wounded SPARTAN Linda Were left aboard the Autumn to face Covenant boarding parties. Linda was injured in their last encounter with the Covenant and was put in cryo-sleep. She was evacuated safely with the rest of the Escape pods. The leader of the Autumn Capt. Jacob Keyes found a new type of world. Not a planer however? This was a ring. A single ring that looked like it enclosed Earth like terrain on it. With the Covenant on his ship and he needed to help the ships AI, Cortana off of the ship, Keyes made a desperate attempt to crash the Autumn on the ring world. He escaped with his crew on the ring world which the other marine companies nicknamed Halo.
On Halo, The Master Chief, Cortana, and Keyes venture for a way to get off the planet. With marine companies and unlimited air support, they quickly found a place to make camp and ironically, it was one click away from the Autumn.
ASSUMING THAT EVERYONE HAS PLAYED THE HALO GAMES THIS PART WILL BE LEFT BLANK FOR HALO AND HALO 2.
After the destruction of Halo, the Master Chief decided to carry out his mission and tried a desperate First Strike. The story begins at the REACH Facility-D with the departure of Marine divisions to The Sigma Octanus System and to try to find the survivors of the Pillar of Autumn.
II. How to role-play
Now the art of role-playing is very simple for most. Role-play basically means that you pretend you are a character and do the actions of that specific character. The first thing I’m going to explain is actions:
1. The actions
Now to have you character move or commit an action makes the role-playing experience better. Now what I mean by “an action” is basically explaining an action you wish your character to do. Like for example,
- Johnson ducked behind cover grasping his MA5B tightly.
See, easy. Now that was a simple action and since you stated it, others will imagine your character taking cover. Now, try something more complex like firing your weapon and dodging plasma rounds.
- He poked his head out of cover for only a moment before retreating back from oncoming plasma rounds. Heat washed across his face and urged him to fight on; the marine brought his weapon to bear above the crate and fire in bursts at the Covenant.
And there you have it. You have just learned the number one rule of role-playing,
But just remember, you’re not invincible.
2. Rules of damage
There is no way that you can become invincible, but you can be extremely lucky. Now damage has 3 simple rules.
- Rule one: If you become seriously injured you must wait back behind the battle lines. Then wait for Dust off.
Rule two: If you are injured (which means large gash, bullet wounds, plasma burns and other light to medium damage) then report to the field medic to get it cleaned up. But if you’re not near one, all marines have emergency Biofoam kits.
Rule three: If you do get killed, make a new profile and don’t worry about it; you’ll just be reassigned and told where to go.
3. Enemy movements
Now a lot of the time most people make their foe’s horrible at combat. Well here if you do that you will be reprimanded and possibly demoted. In the game Halo the Covenant aren’t just some pushovers; they are hard-core fighters. For example:
- Johnson dodged another plasma bolt from the Elite. As he moved to the left, the Elite charged and swung at his head. He ducked and the Elite narrowly missed him before he unloaded his MA5B into the alien chest. It fell dead in a pool of its own blood.
In the Action above, I used the combination of the things I just taught you.
III. Putting it all together
Congratulations! You read this entire thing without falling asleep! Good job solider. Now for the last and final part: your specialization. Now each marine has his job; it might be demolition or scout but they help get the job done. You can be many things, all of which are listed in the Marine Recruitment Center.
Keep reading. You aren’t done yet!
This guild was created by Norijitsu and handed down to Destitution. Any attempt to steal this idea for a guild will find the thief banned and flamed severely.
Rules of Conduct
- No swearing at other players (unless it’s within RP situations.)
You must use correct punctuation and spelling: No Chat Speak
- Swearing IS allowed but it must not conflict with the 2nd rule.
Sexual conduct is NOT allowed but can be hinted at seeing as we’re trying to recreate society in our own way.
Any attempt to pick a fight with Guild Officers will result in either demotion or a ban.
- Failure to respect the chain of command both in and out of the guild role play will result in a two week ban (14 days).
Discontinued activity for such an amount of time deemed unfitting to sustain a stable RP atmosphere will result in the said member being banned for an undisclosed amount of time.
Failure to comply with requests by crew members will result in the said member being temporarily banned for five days (one business week).
Acting with false authority in the guild role play will result in the said member being temporarily banned for five days (one business week).
Posting story content that contradicts Halo-canon or guild-canon will be removed.
Posting any story content that breaks with the established setting and has not been approved by Guild Officers will result in a 7 day probationary period.
Repeated offenses will result in a permanent ban from the guild.
The Consequences for most of these rules (with the exception of swearing at others) is ejection from the guild and/or demotion. You character will be deleted and you would have never existed.
Halo: Combat Evolved, Halo 2, Halo 3, and Halo Wars are copyrighted products of Microsoft Game Studios.
A Juggernaut Studios Production
Ben Resnick : CEO
