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Posted: Wed Jan 09, 2008 7:48 pm
The Crypt: Holds the key of death. Drain and Life Support based
Item: Heart of the Crypt: (E2, chg 0/3) Spend 1AP and 1MP, to add 1 charge to the Heart, maximum of 3 charges per Dungeon. You may then use the Heart to recharge any item within the Dungeon by 1 point per charge contained within. Make: Charge Items
~Organization Skills~
Life Drain: CP 4, for every 5 damage you deal with a normal attack you heal 1 life. Vampirism: CP 4, the user of this ability heals 1 HP for every 1 HP another member of the party willingly sacrifices. Only one member of the party can sacrifice HP in this manner per a turn. Status Undead: CP 4, if at the end of a turn the character with this ability is at less than 1 hp they have a 1/2 chance of remaining alive for one more turn (if at the end of the next turn they are still at less than one HP they can check again). You may only buy this ability once. Raise Dead: CP 3, costs 2 MP to use, bring one fallen party member back as a skeleton with the “Status Undead” ability. Each character can only have this ability used on them once per a quest. Summon Ghost: CP 4, use 3 MP to summon, stays till the end of combat, every turn the ghost can use a spell that the summoner has at a magic stat of 4 or, take control of one enemy for this round (counts as a stun effect, if it fails it counts as the ghosts action for the round). If the user dies during combat then the ghost dies as well, ghosts can be stunned and count as a lieutenant. Essence Burden: CP4, once per Combat, for every 5 damage you cause after resistances and defenses of a single attack, you may instead reduce the target enemies life stat by 1. Round down if needed. The life stats return at the end of combat, but the health does not.
Titles:
The Fallen; Official Recruiter for the Crypt
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Posted: Wed Mar 12, 2008 7:58 am
Seeing as how I am the true first member of The Crypt, can I get a special title, one that has no significance, and can I be the recruiter? if no then... "Awwwww.... oh... okay."
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Posted: Wed Mar 19, 2008 2:04 pm
Atrus_Legnacra Seeing as how I am the true first member of The Crypt, can I get a special title, one that has no significance, and can I be the recruiter? if no then... "Awwwww.... oh... okay." Did you have a title in mind? I have been toying with the idea of allowing players to elect their own recruiters within their Organization, with an official title for each.
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Posted: Wed Mar 19, 2008 7:27 pm
Vincent Korzo, keymaster of Gozer! Wait, Ghostbusters used that... How about "Child of Osiris"? Seeing as how he was Egyptian god of the Dead, and The Crypt is the orginization that holds the key of death.
Unfortunately, I noticed that none of these skills are really caster friendly, accept Summon ghost. Besides that none of the other orginization abilities interest me, untill we create an undead heal spell.
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Posted: Wed Mar 19, 2008 8:30 pm
Got anything shorter, that doesn't involve a God?
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Posted: Wed Mar 19, 2008 11:26 pm
Master of Gladiators Got anything shorter, that doesn't involve a God? Oh, that's right, the Child titles are in conjunction with another facet you're working on... okay, either "The Fallen" or "The Risen"... I know fallen sometimes refered to a demon, but it can also mean resently dead/undead... same thing with Risen... just not as excited with Risen as I am "The Fallen" Arch-Magus Lazarus, The Fallen. see? got a ring to it. and brown for the crypt-theme.
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Posted: Thu Mar 20, 2008 8:29 am
Atrus_Legnacra Master of Gladiators Got anything shorter, that doesn't involve a God? Oh, that's right, the Child titles are in conjunction with another facet you're working on... okay, either "The Fallen" or "The Risen"... I know fallen sometimes refered to a demon, but it can also mean resently dead/undead... same thing with Risen... just not as excited with Risen as I am "The Fallen" Arch-Magus Lazarus, The Fallen. see? got a ring to it. and brown for the crypt-theme. The Fallen it is then. I will add it to the Organization description, your Character Sheet, and when the Title thread gets finalized, I will make sure it goes there as well. And as black is the official color of the Crypt, I will bold and italicize the Title to make it stand out.
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Posted: Fri Mar 21, 2008 7:05 am
I understand the theme to the skills, though they are aimed at a more melee based character... High atk stat and then you take status undead, life drain and vamperism to restore your own life... Can I suggest a slightly different take on the crypt? instead of already being dead, (yes, I know i've tryied to go this way before, just bare with me) how about it's more for like necromancers? Essence burden and life drain are both skills that require physical attacks. perhaps we could combine them, and let the user choose if they heal their own life, or lower the enemies life stat? This way, we can include a Undead Minion ability. It works like a pet, costing 2 cp per rank in the skill, and the 2points spent to purchase the skill give you 3 cp to use on the minion the difference, hence the cost, it counts as a pet, and has the status undead automatically... 2 points, 3cp to spend; 4 = 6 ; 6 = 9... or maybe... 1 cp spent gives you 2 cp's to allocate, and you have to spend 1 - 2 on status undead? this way 4 points spent on the minion gives you 6 cp to allocate, because 2 have to be spent on "Status Undead" sure, it's a bit more expensive of a pet, but it has a tamer-equavilant ability built in, so the minion is controllable?
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Posted: Fri Mar 21, 2008 12:03 pm
Atrus_Legnacra I understand the theme to the skills, though they are aimed at a more melee based character... High atk stat and then you take status undead, life drain and vamperism to restore your own life... Can I suggest a slightly different take on the crypt? instead of already being dead, (yes, I know i've tryied to go this way before, just bare with me) how about it's more for like necromancers? Essence burden and life drain are both skills that require physical attacks. perhaps we could combine them, and let the user choose if they heal their own life, or lower the enemies life stat? This way, we can include a Undead Minion ability. It works like a pet, costing 2 cp per rank in the skill, and the 2points spent to purchase the skill give you 3 cp to use on the minion the difference, hence the cost, it counts as a pet, and has the status undead automatically... 2 points, 3cp to spend; 4 = 6 ; 6 = 9... or maybe... 1 cp spent gives you 2 cp's to allocate, and you have to spend 1 - 2 on status undead? this way 4 points spent on the minion gives you 6 cp to allocate, because 2 have to be spent on "Status Undead" sure, it's a bit more expensive of a pet, but it has a tamer-equavilant ability built in, so the minion is controllable? You can try and run this by FARGORE, as he created the Crypt and it's abilities; chances are it won't fly. But your welcome to try. sweatdrop
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Posted: Mon Mar 24, 2008 12:35 am
does Essence Burden:work with spells?
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Posted: Mon Mar 24, 2008 10:14 am
Atrus_Legnacra does Essence Burden:work with spells? Based on how it's written, I'd say no. It looks like FARGORE intended it for use with a normal physical attack. Feel free to PM him for clarification, and possibly an alternative that you could use.
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