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| Total Votes : 7 |
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Posted: Fri Jan 04, 2008 2:57 pm
hey while we wait for the battle system, why dotn we get our squads and things in order and talk about things like ring sharing or helping each other out so were stronger each instead of one of us being drastically better than our squad leaders.....good?, bad? comments? opinions?
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Posted: Fri Jan 04, 2008 4:49 pm
My current suggestion right now is to finally post our thread in the battle forum... But I forgot the link to that forum and thus I can't post it. So if anyone else has the link and you want to make the forum yourself, feel free to go ahead. Just PM me if you are though///
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Posted: Fri Jan 04, 2008 8:41 pm
The forum's located here. I think each squad, and each individual within their squad, should have their own specializations. I volunteer to be Squad 2's high speed attacker. The vampire war was only a warm up, where we were first established. But this is where we will shine.
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Posted: Fri Jan 04, 2008 9:32 pm
Sleeping Forest can be a trap group! May I also suggest making our own player cards such as the one I have in my signature. So it's like an identity of the team and team member (or in my case, the road kings/queens). Edit: Here's the card for my Sleeping Forest team:
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Posted: Fri Jan 04, 2008 9:36 pm
I agree with donte, we should get our selves organized and determine how we will work best together. Since details about the system itself aren't that thorough, I say concentrating on the squad's rosters and chain of command is the best way to start, as well as rounding up our members and keeping this guild more active then it's been lately.
As for picking specializations, since we haven't had any hands on time with the system, I think that trying to specialize now wouldn't be the wisest course of action. Great to plan a few ideas to try as soon as it does become availible though. For instance Arukai mentioned being the speed attacker, which is cool but without full knowledge of the system, i wouldn't try to get any more specific then that. However using what little knowledge availible to start off with in mind and experiment with is a great idea, as well as adding to the team's collective idea on various tested stratigies...
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Posted: Fri Jan 04, 2008 9:40 pm
As far as Sleeping Forest's rosters go, we only have two members on our team... Plus, Diirva is missing and she's the captain of team one. I know that some others are also missing but I'm not sure who...
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Posted: Sat Jan 05, 2008 7:09 am
Maybe we should check who's still active and rearrange things. We may even have to change the squad count. In fact, if we someday get enough members, we could have groups larger than squads, with each leader being a general or something equivalent, and with multiple squads in each group.
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Posted: Sat Jan 05, 2008 10:25 am
[Arukai] Maybe we should check who's still active and rearrange things. We may even have to change the squad count. In fact, if we someday get enough members, we could have groups larger than squads, with each leader being a general or something equivalent, and with multiple squads in each group. are you speakinig of a army or that sort. We di need to see whos active stil and see who still here with us, i say we should have EMC post a uh count forum, like to see how many of us there are, and since he is the guild master everyone should go to it
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Posted: Sat Jan 05, 2008 10:28 am
dragonmatt5 I agree with donte, we should get our selves organized and determine how we will work best together. Since details about the system itself aren't that thorough, I say concentrating on the squad's rosters and chain of command is the best way to start, as well as rounding up our members and keeping this guild more active then it's been lately. As for picking specializations, since we haven't had any hands on time with the system, I think that trying to specialize now wouldn't be the wisest course of action. Great to plan a few ideas to try as soon as it does become availible though. For instance Arukai mentioned being the speed attacker, which is cool but without full knowledge of the system, i wouldn't try to get any more specific then that. However using what little knowledge availible to start off with in mind and experiment with is a great idea, as well as adding to the team's collective idea on various tested stratigies... the guild has been a bit on the down side lately, and as for the system all we can do is take the info they give us, such as getting dazed......maybe we need to make up squad rules and battle feild rules like never leave your squad without permission of the squad captain, and things like that
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Posted: Sat Jan 05, 2008 10:31 am
[Arukai] The forum's located here. I think each squad, and each individual within their squad, should have their own specializations. I volunteer to be Squad 2's high speed attacker. The vampire war was only a warm up, where we were first established. But this is where we will shine. i say lets get a bit ore organized before naming squads and such
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Posted: Sat Jan 05, 2008 12:17 pm
donte1204 the guild has been a bit on the down side lately, and as for the system all we can do is take the info they give us, such as getting dazed......maybe we need to make up squad rules and battle feild rules like never leave your squad without permission of the squad captain, and things like that that's a good idea. The best way to both revitalize the guild as well as get a feel for how chain of command will work best (and who works best as top of the chain, what rules would apply best, etc.) would be some sort activity or game like the battle system as we wait for the release. Would also help recruit more members as well. any ideas guys? perhaps we should get a guild mule availible to hold a bunch of rings that can be swapped out between members to try things once it get started. Kind like the take-a-penny, leave-a-penny thing at stores. The mule would also add a little funding to the guild through the daily chance and whatnot. Have the squad captians share it to be able to distribute them with responcibility. just a thought...
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Posted: Sat Jan 05, 2008 1:31 pm
dragonmatt5 donte1204 the guild has been a bit on the down side lately, and as for the system all we can do is take the info they give us, such as getting dazed......maybe we need to make up squad rules and battle feild rules like never leave your squad without permission of the squad captain, and things like that that's a good idea. The best way to both revitalize the guild as well as get a feel for how chain of command will work best (and who works best as top of the chain, what rules would apply best, etc.) would be some sort activity or game like the battle system as we wait for the release. Would also help recruit more members as well. any ideas guys? perhaps we should get a guild mule availible to hold a bunch of rings that can be swapped out between members to try things once it get started. Kind like the take-a-penny, leave-a-penny thing at stores. The mule would also add a little funding to the guild through the daily chance and whatnot. Have the squad captians share it to be able to distribute them with responcibility. just a thought... its a good thought but with the mule with swapping rings are we gonna get someone everyoen really trust, that be kinda hard to do, i say we should just make a post that have the title trade rings where the captains and its members go in and say they need rings or they have rings to trade, nvm your idea is better sorry , but the recuition is gonna be kind a hard untill the acutal MMO come out i think that cause no one take us really like serious untill we help them out in the MMO but that whati think.....maybe were not famous enough
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Posted: Sun Jan 06, 2008 12:03 am
donte1204 its a good thought but with the mule with swapping rings are we gonna get someone everyoen really trust, that be kinda hard to do, i say we should just make a post that have the title trade rings where the captains and its members go in and say they need rings or they have rings to trade, nvm your idea is better sorry , but the recuition is gonna be kind a hard untill the acutal MMO come out i think that cause no one take us really like serious untill we help them out in the MMO but that whati think.....maybe were not famous enough your probably right about not being able to recruit well until the thing actually comes out, so i guess there is no fixing that. i still say we should get some sort of thing to occupy the time until then as well as develop the squad's ability to work together efficiently
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Posted: Sun Jan 06, 2008 1:56 am
your probably right about not being able to recruit well until the thing actually comes out, so i guess there is no fixing that.
i still say we should get some sort of thing to occupy the time until then as well as develop the squad's ability to work together efficiently and what would this thing be of?
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Posted: Sun Jan 06, 2008 7:32 am
Have you two realized that we have a role call announcement to see who's still here? You should probably post there.
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