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Posted: Fri Dec 28, 2007 1:36 pm
*I touched on this a little bit in another topic* Do you guys think that part of a game's success, failure, or credibility has to do with the content it has? (ex: Zack and Wiki has lost its credibility with the mainstream public because they consider it a "kid's game" due to its lack of any serious violence or any other violent content; while other games fail because of their over-abundance of violence, blood, gore, sex, strong language, etc.)
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Posted: Fri Dec 28, 2007 1:54 pm
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Posted: Fri Dec 28, 2007 2:02 pm
To an extent, that is readily swaying to the bad end of the spectrum.
In this case, children are exposed to violent video games on a regular steady basis, in a sense that can't be stopped. Parent's continue to blame devs for creating these games, but since the market depends on these games, they will keep making them. And then when the government steps in, boom, no more violent video games, devs make games that nobody wants, end of the Gaming Industry.
Jack Thompson wins.
But that's highly un-thought out and unlikely...
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Posted: Fri Dec 28, 2007 2:16 pm
Daxelman
To an extent, that is readily swaying to the bad end of the spectrum.
In this case, children are exposed to violent video games on a regular steady basis, in a sense that can't be stopped. Parent's continue to blame devs for creating these games, but since the market depends on these games, they will keep making them. And then when the government steps in, boom, no more violent video games, devs make games that nobody wants, end of the Gaming Industry.
Jack Thompson wins.
But that's highly un-thought out and unlikely...
While this is all hapening, children completely bypass "childish" games. So, if 10-year-olds play Halo, who are kiddy games for?
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Posted: Fri Dec 28, 2007 2:24 pm
tangocat777 Daxelman
To an extent, that is readily swaying to the bad end of the spectrum.
In this case, children are exposed to violent video games on a regular steady basis, in a sense that can't be stopped. Parent's continue to blame devs for creating these games, but since the market depends on these games, they will keep making them. And then when the government steps in, boom, no more violent video games, devs make games that nobody wants, end of the Gaming Industry.
Jack Thompson wins.
But that's highly un-thought out and unlikely...
While this is all hapening, children completely bypass "childish" games. So, if 10-year-olds play Halo, who are kiddy games for? I think the topic can go in both directions. It can go both ways not just the Jack Thompson direction. We can think of this in a sales and popularity perspective too.
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Posted: Fri Dec 28, 2007 3:08 pm
I don't think the reason Zack and Wiki couldn't go mainstream was lack of violence, blood, gore, etc.
There's plenty of mainstream, best-sellers, popular, etc games that don't have anything blood/gore related.
To play devil's advocate, look at Red Steel. Blood. Violence. Etc. Wasn't popular with the mainstream. Had some flaws, but nothing like seal-your-fate-as-a-horrible-game worthy.
I just think Z & W is one of those gem games that just didn't pick up.
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Posted: Fri Dec 28, 2007 4:38 pm
Please, anyone but Jack Thompson! He's a ******** killjoy! He was notorious even before his anti-gaming crusade for getting Ice-T's album Cop Killer pulled from shelves because of its name. People can look at this topic both ways. I do think the content of a game can affect sales, because people tend to buy violent games, yet at the same time, parents might not buy it for their kids for being too violent.
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Posted: Fri Dec 28, 2007 7:19 pm
Zombicide Please, anyone but Jack Thompson! He's a ******** killjoy! He was notorious even before his anti-gaming crusade for getting Ice-T's album Cop Killer pulled from shelves because of its name. People can look at this topic both ways. I do think the content of a game can affect sales, because people tend to buy violent games, yet at the same time, parents might not buy it for their kids for being too violent. Censorship can have two opposite results. On one side of it is the Jack Thompson side in which censorship causes a decrease in sales. The other result of censorship can actually cause the opposite of what it's intending to do. For example, the song "Hi Hi Hi" was banned from radio airplay due to its "suggestive" lyrics and "drug references." (It does have them in it by the way.) Due to it being being banned from airwaves it increased people's curiosity about it and sales actually increased due to it. It was a UK #5 hit and an US #10 hit. To relate this to gaming, how much attention did Manhunt 2 have due to it's controversial content? You don't think for a moment that people didn't become curious about it? It's the ultimate marketing. People are curious beings. So while censorship whether it be by giving games ratings (E, M, etc) or banning them in their current state, etc..it can decrease sales on one end of it and it can increase sales on the other end of it. Also, on a side note, people by nature have tended to be attracted to violence. They have been since the days of the Roman Empire with the Gladiators. It don't happen that every violent game is popular and every non-violent game isn't. Obviously not every popular game is violent nor is every non-popular game non violent. It tends to happen more (Clearly not with every game. That is never being said.) with the ratings given to the games. "E" games have the stereotype of being "childish" games and "tend to be taken less seriously" and "T" and "M" games have the stereotype of being the only games that are "good" or the "best games" and are seen as "hardcore." I can tell by some comments made in other threads here and in the VGD that people do believe that. Of course this is only a piece of the factors that contribute to game sales.
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Posted: Fri Dec 28, 2007 7:53 pm
Games sell when a game had good graphics, good story, good hero, good villain, good environments, and something innovative. The game must also be long, good controls, constant action, and fun. Another thing is the game needs to be known to the public, so it must be shown on TV, newspapers, radio, magazines, store windows, taxi cabs, and even blimps. The game must also go through month of testing to make it bug free. Then the game must have large shelf space in stores and their must be enough supply to meet the demand. That is how a game become a big success.
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Posted: Fri Dec 28, 2007 9:13 pm
Griggle990 Games sell when a game had good graphics, good story, good hero, good villain, good environments, and something innovative. The game must also be long, good controls, constant action, and fun. Another thing is the game needs to be known to the public, so it must be shown on TV, newspapers, radio, magazines, store windows, taxi cabs, and even blimps. The game must also go through month of testing to make it bug free. Then the game must have large shelf space in stores and their must be enough supply to meet the demand. That is how a game become a big success. Maybe in a perfect world.
Hate to break this to you but Carnival Games is on track to being one of the best selling Wii games and Assassin's Creed is selling better than quite a few more deserving titles.
If good games were sold based on content then Crysis would have seen insanely awesome sales. Jumping off a cliff after super speed, switching to super strength, falling forty feet, then punching through a roof bringing it down on six guys then grabbing some of the roof and flinging it at two more guys killing them only to get into a high speed boat chase then jumping from boat to boat over a good distance to just craft utter mayhem...
Oh god it's delicious.
The only part that applies is advertising. That is all. Good advertising gets sales.
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Posted: Fri Dec 28, 2007 9:17 pm
The Death Blues Mix Griggle990 Games sell when a game had good graphics, good story, good hero, good villain, good environments, and something innovative. The game must also be long, good controls, constant action, and fun. Another thing is the game needs to be known to the public, so it must be shown on TV, newspapers, radio, magazines, store windows, taxi cabs, and even blimps. The game must also go through month of testing to make it bug free. Then the game must have large shelf space in stores and their must be enough supply to meet the demand. That is how a game become a big success. Maybe in a perfect world.
Hate to break this to you but Carnival Games is on track to being one of the best selling Wii games and Assassin's Creed is selling better than quite a few more deserving titles.
If good games were sold based on content then Crysis would have seen insanely awesome sales. Jumping off a cliff after super speed, switching to super strength, falling forty feet, then punching through a roof bringing it down on six guys then grabbing some of the roof and flinging it at two more guys killing them only to get into a high speed boat chase then jumping from boat to boat over a good distance to just craft utter mayhem...
Oh god it's delicious.
The only part that applies is advertising. That is all. Good advertising gets sales.Well its because very few people have the kind of PCs that can run this game at full specs.
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Posted: Fri Dec 28, 2007 9:44 pm
Griggle990 The Death Blues Mix Griggle990 Games sell when a game had good graphics, good story, good hero, good villain, good environments, and something innovative. The game must also be long, good controls, constant action, and fun. Another thing is the game needs to be known to the public, so it must be shown on TV, newspapers, radio, magazines, store windows, taxi cabs, and even blimps. The game must also go through month of testing to make it bug free. Then the game must have large shelf space in stores and their must be enough supply to meet the demand. That is how a game become a big success. Maybe in a perfect world.
Hate to break this to you but Carnival Games is on track to being one of the best selling Wii games and Assassin's Creed is selling better than quite a few more deserving titles.
If good games were sold based on content then Crysis would have seen insanely awesome sales. Jumping off a cliff after super speed, switching to super strength, falling forty feet, then punching through a roof bringing it down on six guys then grabbing some of the roof and flinging it at two more guys killing them only to get into a high speed boat chase then jumping from boat to boat over a good distance to just craft utter mayhem...
Oh god it's delicious.
The only part that applies is advertising. That is all. Good advertising gets sales.Well its because very few people have the kind of PCs that can run this game at full specs.
People spent 600 bucks on a phone. A damned cell phone on a wonky bullshit network.
People spend more for low tech PCs that won't run Portal on Medium.
People, if persuaded enough, will spend the money for it, and sides, it comes with other benefits, such as a faster, more responsive, and more media capable PC. It's not like your upgrading it and never going to use it again....
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Posted: Fri Dec 28, 2007 10:05 pm
Daxelman Griggle990 The Death Blues Mix Griggle990 Games sell when a game had good graphics, good story, good hero, good villain, good environments, and something innovative. The game must also be long, good controls, constant action, and fun. Another thing is the game needs to be known to the public, so it must be shown on TV, newspapers, radio, magazines, store windows, taxi cabs, and even blimps. The game must also go through month of testing to make it bug free. Then the game must have large shelf space in stores and their must be enough supply to meet the demand. That is how a game become a big success. Maybe in a perfect world.
Hate to break this to you but Carnival Games is on track to being one of the best selling Wii games and Assassin's Creed is selling better than quite a few more deserving titles.
If good games were sold based on content then Crysis would have seen insanely awesome sales. Jumping off a cliff after super speed, switching to super strength, falling forty feet, then punching through a roof bringing it down on six guys then grabbing some of the roof and flinging it at two more guys killing them only to get into a high speed boat chase then jumping from boat to boat over a good distance to just craft utter mayhem...
Oh god it's delicious.
The only part that applies is advertising. That is all. Good advertising gets sales.Well its because very few people have the kind of PCs that can run this game at full specs.
People spent 600 bucks on a phone. A damned cell phone on a wonky bullshit network.
People spend more for low tech PCs that won't run Portal on Medium.
People, if persuaded enough, will spend the money for it, and sides, it comes with other benefits, such as a faster, more responsive, and more media capable PC. It's not like your upgrading it and never going to use it again....
Actually people spend more on new TVs then a new cell phone.
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Posted: Fri Dec 28, 2007 10:08 pm
Griggle990 Daxelman Griggle990 The Death Blues Mix Griggle990 Games sell when a game had good graphics, good story, good hero, good villain, good environments, and something innovative. The game must also be long, good controls, constant action, and fun. Another thing is the game needs to be known to the public, so it must be shown on TV, newspapers, radio, magazines, store windows, taxi cabs, and even blimps. The game must also go through month of testing to make it bug free. Then the game must have large shelf space in stores and their must be enough supply to meet the demand. That is how a game become a big success. Maybe in a perfect world.
Hate to break this to you but Carnival Games is on track to being one of the best selling Wii games and Assassin's Creed is selling better than quite a few more deserving titles.
If good games were sold based on content then Crysis would have seen insanely awesome sales. Jumping off a cliff after super speed, switching to super strength, falling forty feet, then punching through a roof bringing it down on six guys then grabbing some of the roof and flinging it at two more guys killing them only to get into a high speed boat chase then jumping from boat to boat over a good distance to just craft utter mayhem...
Oh god it's delicious.
The only part that applies is advertising. That is all. Good advertising gets sales.Well its because very few people have the kind of PCs that can run this game at full specs.
People spent 600 bucks on a phone. A damned cell phone on a wonky bullshit network.
People spend more for low tech PCs that won't run Portal on Medium.
People, if persuaded enough, will spend the money for it, and sides, it comes with other benefits, such as a faster, more responsive, and more media capable PC. It's not like your upgrading it and never going to use it again....
Actually people spend more on new TVs then a new cell phone.
Even more/less sense.
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Posted: Fri Dec 28, 2007 10:53 pm
I have to admit though, my family did the perfect Christmas thing and bought me three of the new nvidia cards.
The good thing about PC games is that they're scalable for the most part. However finally getting Crysis to run on Very High at a good framerate makes me happy. That stupid demo lied to me.
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