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Posted: Tue Dec 25, 2007 7:39 pm
Just your regular old OOC forum. Well...for now, at least. I'll be adding a twist to be discussed later on.
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Posted: Fri Dec 28, 2007 6:38 am
NinjaninjaninjaninjaBATMANBATMANninjaninjaninja
:'D
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Posted: Thu Jan 03, 2008 8:32 pm
HULLABALOO!!
...or something.
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Posted: Thu Jan 03, 2008 9:03 pm
An OOC forum, and yet not an OOC forum. Oh, how paradoxical you are, Bryan.
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Posted: Thu Jan 03, 2008 9:14 pm
InvaderRobby An OOC forum, and yet not an OOC forum. Oh, how paradoxical you are, Bryan. Hey hey Skippy, long time no see.
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Posted: Thu Jan 03, 2008 9:35 pm
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Posted: Fri Jan 04, 2008 9:12 am
Alright, fools. This is going to be an interesting OOC.
I will be changing the name once we start to (yet again) the Collective Unconscious.
Once we get going, it can function as an OOC no problem, but ONCE a DAY, each once of you will have the opportunity to learn something about each other.
Here's how this works:
All of you will be starting without recollection of who you are. Though you will all begin the game together, I will soon separate you into subforums, each with separate and *NON* meta-play storylines. As we workshop, you'll get to help me mold them as you please. But anyways, most of you will "not" and should not know each others' information. That means no peeking, and if you do, no telling or behavior modification.
Once the split begins, the Collective Unconscious will be born, however, giving you a shot at some prime info.
Once a day, simply type the name of a character (ANY character except yourself - this includes my character) and either Reveal or Convey.
It's simple. With reveal, I will PM you a random bit of info about that person, something that they might not even know. With convey, it's up to you to PM them *one* piece of information you deem important.
And that's the slight twist. It should come in handy as things go on.
Speaking of, I've got to go for a second. I've got graphics to make, calculations to do...
OH! PS - Robby, I wrote the Skip theme song. I'm Finale-ing it now. It's so you.
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Posted: Fri Jan 04, 2008 9:25 am
Wow. Here I am...totally and utterly lost. Is there anyone else here who hasn't been in Mental? sweatdrop I just hope things will start to make sense as the game starts...or maybe not.
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Posted: Fri Jan 04, 2008 9:25 am
Wow, I want a theme song. Bollocks! Bollocks, I say!
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Posted: Fri Jan 04, 2008 11:18 am
This is going to be AWESOME. >:3
Selphie, chill. Folch's games are always like this. Always. Just roll with the flow, even if you have no idea where or what the flow is.
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Posted: Fri Jan 04, 2008 2:12 pm
Man, Liro, I really wish we had finished that zombie fight back in Mental. Good times.
And yeah, sorry to say, I'm not very conventional.
For instance. Some of you may have seen my Barton Town ad (or others) that posted a list of stats and formulas...
They're all bullshit. I used them in Mental. Not here. I just needed to show meat to attract more players.
It worked, to some extent.
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Posted: Fri Jan 04, 2008 3:25 pm
folchinator Man, Liro, I really wish we had finished that zombie fight back in Mental. Good times.
And yeah, sorry to say, I'm not very conventional.
For instance. Some of you may have seen my Barton Town ad (or others) that posted a list of stats and formulas...
They're all bullshit. I used them in Mental. Not here. I just needed to show meat to attract more players.
It worked, to some extent. There's a half hour of reading backposts down the drain.
*Twitch*
So new characters, eh? I'm gonna miss ol' Spaz...
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Posted: Fri Jan 04, 2008 7:12 pm
This is a change only necessary for Chapter 1. Old favorites as well as my old techniques will emerge in the later chapters. We start a LOT simpler.
*Graphics take SO long to make...*
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Posted: Fri Jan 04, 2008 7:57 pm
Hey, does anyone know how to fix image problems? That Trainbot graphic always comes out too big, no matter how I photoshop ******** graphics, dude. ugh)
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Posted: Fri Jan 04, 2008 8:00 pm
PS - Selphie, if you have trouble with anything, simply visit the trainbot and "enter" in the problem you want to deal with. While this old model might not always get it right when it comes to helping you, we should have v2.0 up sometime soon. smile
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