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FantasyFollower
Captain

PostPosted: Sun Dec 23, 2007 11:40 am


Hey people! This rp forum, I'm not very sure how to roleplay, but there are some other people here who know how to, like others who don't know how to rp.
So if u know how to rp, and we're doing it wrong, like the other topic, tell us, and teach us what ever u know.
Oh and here the rp forum is for any kind of rp.
PostPosted: Sun Dec 23, 2007 12:38 pm


simply to make an rp u just have to come up with a story....after that u come up with atleast five characters.......afterwards give rules and there u go

shadowcrusher1

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AJ_ZALFOST

PostPosted: Fri Dec 28, 2007 3:36 pm


hmm an rpg... ok im going to say the game is oblivion4:the elder scrolls with is and rpg.first off theres some kind of tutorial that yo have to go thrugh then whene you get out of the tutorial you have 3 optionts:you can exether explor around *and mostlikely get killed* go to the main city and start the MAIN *hint* quest, the finall option is you go kill lesser monster/cretures/humands to gain level and skill levels and following the third*still the third* is to do lesser quest to prepar for the MAIN *theres that word agian* quest and thats how you can start an RPG
PostPosted: Mon Dec 31, 2007 4:54 pm


It's quite simple.

First, introduce an in-depth story that will get the player sucked in.

Second, pick between character creation or pre-set characters you have to play as.

Third, a tutorial to get someone introduced to the game mechanics. But don't let it be too obvious. Don't label it "TUTORIAL". Cover it up by using its own individual storyline. (Like ESIV: Oblivion's "Escaping the Sewers" tutorial)

Fourth, make sure there's plenty to do. Don't be one-minded and have only one goal to work towards. Make quests and let things be fully customizable.

Fifth, let the player choose what they want to do ALWAYS. Force them to make important decisions that will affect the outcome, like in Mass Effect or Persona 3. Or ESIV: Oblivion.

Here's a few tips:

If there's going to be a squad or party, let the player choose who will go with him/her.

Magic = Win. No RPG is an RPG without magic or something like that. Persona 3 has special abilities, Mass Effect has tech abilities, ESIV: Oblivion has flat out magic and spells, FF has summonings and magic, etc. YOU NEED THIS KIND OF THING!!! It just completes an RPG!

Levels. Okay? LEVELS. The most important aspect of an RPG. It's what makes an RPG an RPG (it's more crucial than magic). Level up everything. You, your weapons, you Persona (Persona 3), your spirit (FF), you gotta have levels. It's just common sense!

Also, play an RPG to get some ideas.

That's all I can think of for now. =P

Obeliskos


A Midnight Requiem

PostPosted: Tue Jan 01, 2008 6:51 pm


Okay, guys. Wrong type of RP. Allow me to clarify. razz

And this is kinda long, so...yeah. Just warning you.

I'm just going to add on to what Shadowcrusher said, and add a bit of my own experiences with RP. Now, I've never roleplayed on Gaia (had no real desire to), but I have roleplayed extensively on other websites, so it's probably not much different.

What is RP?

RP is (in this case) basically multiple people telling a story. You take on the role of a character that either you create or is created by the thread creator. You tell that character's story while interacting with other people's characters and moving the storyline along. It sounds more complicated than it really is.

What game is right for me?

If you're new to the world of roleplaying, it might be a little overwhelming and intimidating to search for a game that suits you, especially if seasoned players are involved. Don't fret; everyone has been a beginner at some point.

Before beginning your search, figure out what interests you. Do you like sci-fi? Want to wield a sword bigger than you are? Maybe you just like modern times, but wish you were someone else. Knowing what you like really helps; after all, you won't feel comfortable playing a futuristic RP with aliens when you really don't like the idea of spaceships and ray-guns.

Okay, I've found an interesting game. Now what?

You've found a game that you like, so the first thing you should do is read the rules. They are usually found in the very first post/topic in the thread/forum. The rules should let you know if the game is accepting new players, what the current storyline is, and whether or not there are pre-made characters (or if you can make your own).

I don't know if the game is taking new players. How do I find out?

If you have questions about the rules, try to PM the topic creator or ask in the off-topic thread, if there is one. Please do not post questions in the roleplaying topic, as it will interrupt the game (and some people aren't too happy about having that happen).

The game has pre-made characters. What do I do?

If the game has pre-mades, then take a look at the ones available. Do any of them sound like fun to play? Maybe a bit of a challenge?

If this is your first time roleplaying, try to choose a character that fits with your personality. If you're normally a shy person, it's probably not a good idea to roleplay the loud-mouthed womanizer who can belch the alphabet in one-go. Yeah, it may sound like fun, but for your first time, it may be a little hard to stay in-character.

Once you find one you like, send a PM to the creator. They will be able to guide you further.

The game lets me make my own character. How do I do that?

Creating your own character is one of the best parts of roleplaying. It allows you to be in (almost) complete control of someone.

In order to get started, you need to think of someone that would fit well within the game. For example, a noble knight in shining armor probably wouldn't be appropriate in a game filled with spaceships. Some questions to ask yourself:

Is my character a male or female?
Human, alien, animal, etc.?
What color is my character's hair? Eyes?
Does my character have any facial features? Scars, tattoos, birthmarks?
How old is my character?
Do they have any fears? Special talents?
What was life like for my character while growing up?

Basically, the thing to keep in mind is that you're creating a person. People have personalities, talents, and quirks. When making your character, remember that no one is perfect. Everyone has made a mistake or three, so try not to make someone who is flawless.

I'm having a really hard time making a character. Help me!

Even if you're clueless, there is still hope. Try looking at a picture and creating a back-story for the person in the photograph/portrait. Or try listening to some music and creating a character based on the lyrics you hear.

And if you need a little inspiration, or a little bit more help, there are always character generators. One site I highly recommend is Seventh Sanctum. They have generators for just about anything you can imagine, and should make the creative process a little easier.

What about a character name?

Naming your character is just about as important as actually creating it. Try to find something appropriate for the story, though; a Japanese ninja named Bob doesn't quite fit. Also, try not to take a name that someone else has, as that could make the game a little confusing.

Okay, I've got my character. What do I do?

After you've created your character, you're now ready to join the game. Find an appropriate place for your character to make an appearance and jump on in. And don't be timid - most roleplayers are friendly and more than willing to help you.

What are the abbreviations people are using?

The most common abbreviation you'll probably see in a game is OOC. It means "out of character" and is used when the player is speaking as themselves. This goes hand-in-hand with IC, which means "in character," and is used when the player is speaking as the character (though it's less common).

Another common one is GM or DM. Game Masters or Dungeon Masters are usually the creators of the game. They are in charge of keeping the storyline going, enforcing the rules, and sometimes introducing adventure elements into the game. Generally, the "adventure elements" part won't happen unless you're playing a D&D-based game. Always try and listen to your GM/DM.

Something came up IRL and I need to leave the game for awhile. What do I do?

If you'll be away from the game for awhile, let your fellow players know. Also try and send a PM to the game's creator so that arrangements can be made while you're gone. Most people are very understanding and are willing to work with you. Just make sure you come back - nothing is worse than a player abandoning a character that is crucial to the storyline.

General Stuff:

When playing your character, try not to god-mode. This is basically making your character invincible to everything, especially in combat-type situations. I don't care if you're the most highly-trained ninja in the world, you'll never be able to be unscathed in every single battle.

Don't play other people's characters for them without their permission. Nothing is more annoying than someone deciding how your character will react to a situation.

Keep the rating of the RP and/or site in mind while roleplaying. If the game is strictly PG, a bloody, gore-filled description of a battle is probably not a wise idea. If you're not sure, be sure to ask.

Try to be descriptive in your posts. It's always frustrating playing a game with someone who types one line and calls it good. You don't need to write a novel, but a paragraph or two would be nice. A few things to write about would be your character's feelings on the situation, their tone of voice, or a memory the situation brought to light.

Don't be afraid to ask questions. Other players are there to help you, so if you feel stuck, let someone know.

The most important thing to keep in mind is to always have fun. RP should never be a chore or feel like something you have to do. It's a creative outlet and something to enjoy.
PostPosted: Fri Jan 04, 2008 9:07 pm


that is a good description of it,
in a real life rp, something like dungeons and dragons, it can be set for really any number of characters, though the advisable range is between 3-6, as anything lower makes for an unbalanced team, and anything higher tends to grind it out into boredom for the rest of the rpers as they wait for their turn to come around again.
as for settings, do a lot of research, mainly by skimming though online books, core rulebooks, etc... one palce I found that you can get them is limewire... I know, it has a bad reputation, and justly deserved, there is, however, an exception... pdf files, which the rp books are saved in, and the only way to get a bug from them is to actually click a seperate link in the pdf..
I tend to play in the faerun or krynn settings, and am getting research done on a spelljammer rp I may open in gaia.

Doing research on the subject is very good for anyone participating in it, not just the dm or moderator, who, in a play by post game like you are talking about, should give a few 'nudges' to the characters in the game to get them along a certain path (or gereral vicinity therof...) and above all, always expect things to go away from what you plan, and be ready to imrovise at a moment's notice...
(smiles, bows, and steps off stage)

Serasa Iceweaver


shadowcrusher1

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PostPosted: Thu Jan 24, 2008 3:15 pm


well if anibody has a good idea tell me
PostPosted: Wed Aug 27, 2008 9:48 am


role playing is so much fun ^_^

kisa_uchiha_4ever

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