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Posted: Sat Dec 22, 2007 8:10 pm
Alright folks fill em out, and let's get this show on the road! Sample Character to show the ropes.
Name: Shorn Race: Nanoid Cyborg Gender: Male Birthplace: Dallas Appearance: This small man has a long white beard reaching down into the ground, his old blue eyes gleam with an inner light, and his parched old skin is the texture of sandpaper.
HP: 16 Strength: 8 Dexterity: 8 Constitution: 10 Intelligence: 30 Wisdom: 25 Charisma: 25
Base attack bonus: -1 Marksman: -2 Swordsman: -1
Skills: Craft (Robotics) Craft (Programming) Craft (Metalergy) Repair (Machinery) Survival
Weapons: None Nanoids: Alchemic Transmogricators; range 5 ft, effect; molecular conversion (the changing of objects into other objects. Takes 1 mins to take effect on objects, cannot target living creatures.) duration instantanious
Creators; range 5 ft, effect; total molecular conversion (allows for the speedy production of any product from crop enhancement to working as a factory. Takes 5 mins to take full effect and can craft any item the user could make normally) duration instantanious
Grey haze; range 700 meters, damage; 5d10, type; heavy
Background: Shorn was a mechanical engeiner before the disaster happened, and was a prominant military programmer. However after the point of no return, he stole the nanoids in the military facility and ran off. It took many years to lose his persuers, but eventually he managed to shake them in the wasteland and made it to New York. His old grey body could not handle the trip however, and he soon had to use his creator nanoids to craft himself a new body. This granted the man immortality at the cost of his humanity, but he doesn't care. Now in the city he works repairing the various robots and cyborgs he comes across. At the moment he is the only repairman in town that can remember the mechanics of these advanced machines. His services come surprisingly cheap for how few of these people are around, costing only 400 iranum to repair a badly damaged cyborg or machine, and he is well liked by those in town. He currently lives in what used to be the old Statue of Liberty on Manhattian Island, up in the crown veiwing center. From there he can control the various mechanical sharks in the water to attack or ignore boats. However, these sharks do not attack on a common basis and they are largely forgotten.
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Posted: Wed Dec 26, 2007 3:25 pm
Name: Leo Montero level: 2 Race: slowly-mutating panther man mutant Gender: Male Origin: Rockafella Height: 6'1" Weight: 244 Pounds 37 Hp Strength: 22 Dexterity: 10 Constitution: 15 Intelligence: 10 Wisdom: 16 Charisma: 12 BAB: +6 Swordsman: 22Divided by2=11 Marksman: 10+6=16 divided by 2 = 8 Weapons Plasma Gauntlets: range 1 meter, damage; 1d6, type; light, cost; 80 irinum War Axe: range 1 meter, damage; 7d6, type; heavy, cost 120 irinum Skills: Craft (Programming) Appraise Nanoid Survival Move Silently Sense Motive Nanoids: Skin converters; range personal, effect; skin conversion (Grants a immunity to the effects of harsh weather) duration Permanent Water; range 200 meters, damage; 4d10, type; heavy Healers anoxia; range personal or touch, damage; -2d6, type; heavy Background: Leo monteroLived in rockafella until 16; when his town was hit by a Toxic storm. His family is presumed dead, as they dissappeared during the storm. After the storm he started to change, his ears getting longer, His skin turning a crisp, dark color, and his hair turning grey. A week before the storm, his brother, Gin was murdered. He now goes out in search of his friends lost in the storm, and his brothers killer, as well as a way to rememedy his ever changing body, searching for the legendary "Frozen Flame." Very little details are known about this, except for an ancient riddle.: Beware the flame As you stare at it It stares back at you... He has plasma gloves which he remodeled from yellow and black gloves he got as a present. He recently got his waraxe from a shop on his way to the city of lights. He Keeps mutating further, slowly, as time goes by and is looking for a doctor or way to neutralize this. Appearance:  Dark skinned, Tall, Torso longer than legs portion of his body, grey parted hair, Black Boots, Yellow and black plasma gloves, a white coat with a white hood around his head, Red jeans, one blue and one grey eye, a button nose, high cheekbones. More to come later, If i did this wrong tell me Please!
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Mandos - Texas Ranger Vice Captain
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Posted: Wed Dec 26, 2007 4:21 pm
Name: Dominick Kaval (goes by Kaval or Kav) Race: Human Gender: Male Birthplace: Alaska Appearance:
HP: 17 Strength: 12 Dexterity: 22 Constitution: 14 Intelligence: 14 Wisdom: 16 Charisma: 7
Base attack bonus: 1 Marksman: 6 Swordsman: 8
Skills:
Weapons: Handgun: range 70 meters, damage; 1d6, type; light, cost 150 irinum
Sniper: range 200 meters, damage; 3d10, type; heavy, cost 450 irinum
Nanoids: Flame; range 300 meters, damage; 3d10, type; heavy
Phsycometry Backlash; range personal, effect; Electromagnetic Feild (Nanoid barrier, causing immunity to nanoid attacks), duration 5 mins
Disguise arrangers; range personal, effect; skin reconfiguration (changes physical appearance to that of a person of similar size and weight) duration 20 mins
Background:
Not finished yet, let me know if something isn't right. Took a while to read over everything and come up with this, so I might have done something wrong. Looks like fun, should be ready soon. I fixed the values for you dude. ninja ~ Gin
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Posted: Fri Dec 28, 2007 12:46 pm
Kenshinex-san But isn't the formula for your swordsman bonus 2x strength divided by 2 minus 5? Hey why dont you ask it in the RP man just go out of character by doing (( )) or [[ ]] and this is a place where we should just post profiles. Name: Frey Barsett Race: Human Gender: Male Birthplace: Some where in VA Appearance: [X]HP: 14 Strength: 30 Dexterity: 25 Constitution: 10 Intelligence: 10 Wisdom: 8 Charisma: 5 Base attack bonus: +10 Marksman: +13 Swordsman: +10 Skills: Jump Tumble Balance Heal {Tend to wounds} Move Silently Weapons: Saw Sword: 1 meter, 6d6 damage,type; heavy Sniper: range 200 meters, damage; 3d10, type; heavy, cost 450 irinum Nanoids: Thunder; range 500 meters, damage; 3d10, type; heavy Molecular parasite; range 20 meters, effect; Defensive assimilation (breakdown of any defencive effects that are on those attacking you), duration; 10 mins Alchemic Transmogricators; range 5 ft, effect; molecular conversion (the changing of objects into other objects. Takes 1 mins to take effect on objects, cannot target living creatures.) duration instantanious Background: Artifically engineered test subject born and raised inside a goverment facility. In hopes of making the ultimate fighter for war. They injected him with many kinds of serum to boost his power. Unfortunately the test subject was a coward but once pushed to the breaking point of being afraid of his own life his power would be unleashed. He was basically a failure...they froze thinking it would be a waste to destroy him having spent so much on him in hopes of finding a cure for his cowardness. He then awoken by acid rain burning through his chamber to find no one there anymore. All there was left was a incomplete test weapon called the saw sword for close combat use. He then walked outside to find a wasteland caused by WWIII. A week after being outside he met with other hunters fighting a monster. He tried to overcome his fear by fighting but ran away from the battle shortly there after. Wandering for two days avoiding Mutants Monster he got caught up in a sandstorm knocking him down for a week luckly he had a back pack that flung to his face full of water that tore in the corner opening water droplets into his mouth as he lay buried in sand. He then awoke his backpack no longer filled with water and his shirt tattored not knowing his background but only his name. The only good thing that came out of this was that his coward would only appear once in awhile in brief episodes.
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Kenshinex-san Vice Captain
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Posted: Fri Dec 28, 2007 2:37 pm
Name: Valente Race: Mutant Gender: Male Birthplace: San tiago, Chile Appearance: He stands at a commanding 6 ft 3 and has a dark, caramel skin tone. His back hair is wild and stops right above his deep, violet eyes.Valente's handsome spanish features hide the fact that he is a mutant. Being a nanoid prior to his transformation, the visable effects of his mutation are minimal. The only noticable difference is his claw-like right hand. Valente is usually seen in his chiq, white spanish blouse and black dress pants.
HP: 12 Strength: 11 Dexterity: 16 Constitution: 14 Intelligence: 16 Wisdom: 23 Charisma: 10
Base attack bonus: +1 (Rounded off) Marksman: +4 (rounded off) Swordsman: +1 (rounded off)
Skills:
Survival Listen Move silently Sense motive Escape artist
Weapons: Sniper: range 200 meters, damage; 3d10, type; heavy, cost 450 irinum
Katana: range 1 meter, damage; 3d6, type; light, cost 100 irinum
Nanoids: Grey haze; range 700 meters, damage; 5d10, type; heavy Alchemic Transmogricators; range 5 ft, effect; molecular conversion (the changing of objects into other objects. Takes 1 mins to take effect on objects, cannot target living creatures.) duration instantanious Background
Photosythesizers; range personal, effect; sunlight conversion (eliminates the need for food as long as you are in light at least mimicing the sun) duration Permanent
Background: "Va...Valente..." This was the last word that passed through his mother's lips as she stared into her newborn's eyes. Those Violet eyes. Valente grew up in the slums of Santiago a street urchin, with his grandfather Manuel. Manuel was a wise man who loved his grandson, and often gave sound instruction to Valente. The reckless youth, however, was more interested in stirring up trouble with local gangs than listening to all of that spiritual nonsense. On his deathbed, Manuel stared into his grandson's tear-soaked eyes, those violet eyes, and strained the words "Ensene la mundo. Ames la mundo." -Teach the world. Love the world. Unable to make any sense of his grandfather's last words, Valente held Manuel's hands as he passed on. He held them throughout the night, drowned in a sea of pain and sadness. Valente felt alone. The very next day, Valente signed with the military, who eagerly accepted the high school dropout. His emotions still fizzling out any rational thought, Valente saw no harm in allowing the military to use him as a test subject for the new, grounbreaking weapon: Nanoids. For the next several years, he was trained to utilize the top secret "Grey haze" nanoid, as well as numerous firearms and other weapons. By the time World War three came, he was quite the adept agent, top of the nanoid-users who had been subjects. Valente saw many a-battle at the frontline, and survived each. He would have come home a hero for tipping the tides of battle- and war- with his efforts...had it not been for the nuclear holocaust, that event which opened a new horrific page in human history. Valente was nearby a nuclear bombing, nearly escaping death. Thankfully, the nanoids in his body prevented any major mutation. In fact, the only things that changed were his hand, which turned into more of a claw-like appendage, and of course...his newfound taste for human blood. Still having his wits about him, Valente rejected the company of his mindless mutant-comrades, and could not be accepted into human society. For many years, he wandered the wastelands a broken man....feasting on any animals and survivors he could find. After raiding an abandoned military science building and acquiring the alchemic nanoid, valente fixed his fragile mind on one thing: immortality. Whether it was because he wanted the title of a modern "dracula", or perhaps another selfish motive, one cannot say. After years of testing, his labour paid off. He used the elixer, and immediately his youth was restored. Feeling invincible, Valente scoured the wastelands, searching for anything to kill. To "test" his newly found power. He raided a settlement near a spot of fertile land, unnaffected by the radiation. He killed any and all he found without hesitation. His wits as a human, and strength of a mutant gave him an edge. With his belly and bloodlust filled, he hwent to leave....but not before noticing a small child-still alive- huddled around the mutilated bodies of his parents. Valente was suddenly reminded of Manuel's dying words. He rushed from the village in a storm of conviction and shame....but not before grabbing the photosynthesis nanoid. It is now centuries later. Since that time, Valente has settled along the outskirts of the City of Lights, having not killed a human since. He lives in solitude, surviving only through the use of his photosynthesis nanoid. He keeps his skills fresh by scouring the outside of the city for supplies, and killing any animal mutants he comes across. He has had plenty of time to ponder the words of his grandfather, and does every night before he falls asleep. Ever fighting the desire for blood, he closes his eyes every night in sleep....those violet eyes.
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Posted: Sun Dec 30, 2007 4:09 pm
Name: Solust Metron "Sol" Level: 2 Race: Nanoid Cyborg Gender: Male Birthplace: Unknown Appearance:  HP:25 Strength:22 Dexterity:25 Constitution:15 Intelligence:15 Wisdom:10 Charisma:10 Base attack bonus:6 Marksman:11 Swordsman: 16 Skills: Move Silently Climb Hide Escape Artist Disable Device Weapons: Katar: Range: 1 meter, Damage: 2d6, Type: light Wrist Dart Launcher: Range: 100 meters, Damage: 1d6, Type: light Nanoids: Photosythesizers: range personal, effect; sunlight conversion (eliminates the need for food as long as you are in light at least mimicking the sun) duration Permanent Skin converters: range personal, effect; skin conversion (Grants a immunity to the effects of harsh weather) duration Permanent Alchemic Transmogricators: range 5 ft, effect; molecular conversion (the changing of objects into other objects. Takes 1 minute to take effect on objects, cannot target living creatures.) duration instantaneous Background: At the age of three he was lost by his parents, during an attack on his village, and was taken in by a group of wandering cyborgs who taught him how to survive and added to his abilities with technology. He lived happily with the group, who had named him Solust, until the age of twelve when he set off on his own to find his fortunes. He has spent the last nine years as a bounty hunter and assassin taking odd jobs to keep himself occupied while searching for his true family of which the only memory he has is a set of dog tags bearing his last name.
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Shiana Wolfblade Vice Captain
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Posted: Wed Jan 09, 2008 11:14 am
Name: Rouri Metron Race: Human Gender: Female Birthplace: Lansing, North Carolina Appearance:

HP: 12 Strength:10 Dexterity: 20 Constitution: 10 Intelligence:15 Wisdom: 10 Charisma:25
Base attack bonus: N/A Marksman: N/A Swordsman: N/A
Skills: Balance Gather Information Climb Listen Move silently
Weapons:N/A Nanoids: N/A
Background: Rouri, a fifteen year old girl, grew up with her mother and father in a small two bedroom 'box' as she called it. She is currently searching the country for an older brother she has never met upon her parents request. They are ill back home in Lansing and want to see their baby boy once more before they pass on. Determined to meet her parents wishes Rouri is currently doing just that. After making her way up the coast with only a small picture from when her brother was three she walks around in search. She's hoping that she'll be able to pick him out from such a photo and his stormy grey eyes.
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Posted: Thu Jan 10, 2008 10:38 am
Name: Lily winters Race: human Gender: female Birthplace: The phoenix wasteland Appearance:  HP:15 Strength: 30 Dexterity: 10 Constitution:10 Intelligence:12 Wisdom:10 Charisma:15 Base attack bonus:10 Marksman:2 Swordsman: 10 Skills: Balance Intimidate Knowledge (sword craft) Craft (metallurgy) Climb Weapons: "Terror Burst" sword range: 3 meters damage: 5d6 Nanoids: none Background: An 18 year old warrior born in the desert, she loves the sun, She first acquired her love of fighting at the age of 5 when she met a young bounty hunter who saved her from a mutated snake, he taught her everything she knows about battle and even made her her first sword at the age of 7 they parted ways since then she has traveled across the world helping others in need, she is now protecting a young girl who is searching for her brother
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Posted: Mon Jun 23, 2008 10:15 pm
Name: Vincent A.K.A lumière de la Nuit Race:human/french Gender:male Birthplace:former Quebec Appearance:  HP:17 Strength:21 Dexterity:15 Constitution:14 Intelligence:12 Wisdom:11 Charisma:12 Base attack bonus:5.5 Marksman:8 Swordsman:26.5 Skills biggrin isable Device Heal Move Silently Slight of Hand Survival Weapons:Handgun: range 70 meters, damage; 1d6, type; light Katar: Range: 1 meter, Damage: 2d6, Type: light Nanoids:Healers anoxia; range personal or touch, damage; -2d6, type; heavy Skin converters; range personal, effect; skin conversion (Grants a immunity to the effects of harsh weather) duration Permanent Thunder; range 500 meters, damage; 3d10, type; heavy Background: his parents were killed buy mutants when he was 11 he lived on his own slowly moving south towards the safety of New York he was 23 by the time he reached the city he met with a few people got a living place and now trys to help any one any way he can.
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Posted: Mon Jul 28, 2008 7:28 pm
Name: Rufus Armstrong Race: Human Gender: Male Birthplace: New port, Illinois Appearance: I have a doodle of him laying around, if I ever get around to scanning it. Large sunglasses, modified to fit snuggly as if they were goggles. An open somewhat plain black jacket over a white muscle shirt. Shaggy straight black hair, pulled forward in a styled fashion. General smug demeanor. HP: 12 Strength: 10 Dexterity: 20 Constitution: 10 Intelligence: 15 Wisdom: 10 Charisma: 25 Base attack bonus: Marksman: Swordsman: Skills: Tumble Bluff Sense Motive Diplomacy Escape Artist Weapons: Handgun 70m 1d6 Light, Sniper Rifle 200m 3d10 Heavy Nanoids: Shield of Flazorn(Projectiles get a big ******** you) Photosynthesizers(Crazy plant eating s**t.) Disguise arrangers(20 minute burst of disguise as a similar sized and shaped figure) Background: Excerpt from a hidden note, retrieved from the corpse of Rufus Armstrong.Quote: "... and so, with that said, I'll leave you with the important information. Consider this my dog tag. My name is Rufus Armstrong, and I was born in New Port Illinois. What a hell hole, like the rest of the world. When I was 12 years old, New Port was wiped clean for it's resources, as well as my family. A neighboring settlement had sprung nearby to us. I can promise to you, they were not the least bit unsettling. Nice folks, even. You'd never expect to be the con artists they were. Devouring our food, our water. Devouring our... residents. During that invasion, that day that we were turned on, my home was the final hold against their subhuman advances. The last I remember, we were safe, and suddenly the world went golden with a rush of sand. Soon after, I awoke in the ruins of what once was my people. I assume it was a flash storm that hit, and I assume it is a miracle that I had survived. I do not take that lightly. So I ran. I don't remember what direction I ran, I didn't have a compass. Assuming in the back of my mind that the settlers had survived, as was the only safe thing to do. In my travels there after I'd heard of a city that still held strong, New York they called it. After 5 long years in the wastelands of this damnable world, I discovered it to be no more than the vaguely defended remnants of what once was the final stronghold against the scourge of a fallen planet. And as far as this letter goes, this is where I've lived. I've made the best of my time, I'm sure, and know that as of writing this letter that I die with no regrets. I don't think I know you, and whether I did or not, I hope you've lived the same."{/quote]
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