Tryouts currently OPEN!. Gogogogogogo!
Wassail and good met!
Before we begin today's tryouts, a few important things to remember!
- Due to current student numbers I will allow a single person to play multiple rolls by providing doppelganger charms. This will be applicable in the event a team is unable to find 7 members, however it should be noted that it requires much more work the more positions a single person plays, so only do that if your team needs someone to do so, and you are certain you will be able to perform the necessary duties.
- There are three important things required to play quidditch: The ability to strategize with your teammates, the ability to understand and follow the rules, and most importantly, the ability to show up. Make sure you understand those three important things before trying out.
Now then, on to the tryouts. Everyone who wishes to tryout should PM Junimaia with the following information:
- Role-play name
- What position(s) you want
- Your current house (if you are a house elf who is eligible to be sorted, say you are a house elf at the moment)
- A brief statement as to why you feel you are good for the team
Also include a response to the test(s) of your choice below. Potential Captains must submit ALL of the tests to be considered. Referees must also submit all of the tests; however, the applicant needs a perfect score on his test to pass. Potential Captains & Referees can re-take tests as many times as they want (if you fail the first time, you can read up and try again if you REALLY want to be a Referee).
Quote:
Keeper Test
What is the max total roll of the Keeper?
The opposing chaser just rolled and put a (3) at the end of his post. Assuming nothing intercepts, who gets to move next and why?
The total combined rolls of the remaining chaser' score attempt is 1, and you roll a 1. What happens?
The total combined rolls of the remaining chasers' score attempt is 2, and you roll a 1. What happens?
The total combined rolls of the remaining chasers' score attempt is 43, and you roll a 40. What happens and why?
Offensive chasers are tough, but their goal-scoring ability can be rendered useless before they even reach you. How? (2 answers)
What is the max total roll of the Keeper?
The opposing chaser just rolled and put a (3) at the end of his post. Assuming nothing intercepts, who gets to move next and why?
The total combined rolls of the remaining chaser' score attempt is 1, and you roll a 1. What happens?
The total combined rolls of the remaining chasers' score attempt is 2, and you roll a 1. What happens?
The total combined rolls of the remaining chasers' score attempt is 43, and you roll a 40. What happens and why?
Offensive chasers are tough, but their goal-scoring ability can be rendered useless before they even reach you. How? (2 answers)
Quote:
Beater Test
What is the number one purpose of a Beater?
You try to knock a bludger away from your fellow chaser and roll a 20. What happens to the chaser and why?
You attempt to track a bludger and roll a 12. The same bludger attacks the seeker in the next turn. Can you block it?
You just tracked a bludger and batted it successfully away from your team. When can you track the other bludger?
An opposing beater bats a bludger at you. What do you need to roll to get out of this uninjured?
Your fellow beater is flying around minding his own business when a bludger comes after him. What do you do and why?
Your fellow chaser gets the ball and flys toward the goalposts. A bludger comes after him. What do you do and why?
What is the number one purpose of a Beater?
You try to knock a bludger away from your fellow chaser and roll a 20. What happens to the chaser and why?
You attempt to track a bludger and roll a 12. The same bludger attacks the seeker in the next turn. Can you block it?
You just tracked a bludger and batted it successfully away from your team. When can you track the other bludger?
An opposing beater bats a bludger at you. What do you need to roll to get out of this uninjured?
Your fellow beater is flying around minding his own business when a bludger comes after him. What do you do and why?
Your fellow chaser gets the ball and flys toward the goalposts. A bludger comes after him. What do you do and why?
Quote:
Chaser Test
The game is just starting. Which chaser on your team gets to go after the ball first?
You just got passed the ball from a chaser who stole the ball from the opposed team. What number do you need to place at the end of your post?
You're a chaser on the offensive. The ball holder rolls a 13, a defender flies after him and rolls a 20, you fly in to assist and roll a 16. What is the maximum roll you can make on your next move?
You're on the defensive and you just failed an attempt to intercept the ball holder. When can you try to intercept again?
You're on the defensive. The quaffle holder rolls a 19 and holds onto the ball during his turn. If you try to intercept, what do you have to roll to steal the ball?
You fly in to steal the quaffle and a bludger comes after you. The beater tried to protect you from a bludger while you attempted to steal the ball, but he rolled a 2. You successfully stole the ball, however. What's the maximum roll you can make?
You're on the defensive. 2 days pass and the Chaser leading the ball hasn't made a move. What do you do and why?
If Chaser A was not intercepted and has assisted twice, Chaser B was intercepted twice, and Chaser C did not assist and was not intercepted, what is the max total roll they can make against the keeper?
The game is just starting. Which chaser on your team gets to go after the ball first?
You just got passed the ball from a chaser who stole the ball from the opposed team. What number do you need to place at the end of your post?
You're a chaser on the offensive. The ball holder rolls a 13, a defender flies after him and rolls a 20, you fly in to assist and roll a 16. What is the maximum roll you can make on your next move?
You're on the defensive and you just failed an attempt to intercept the ball holder. When can you try to intercept again?
You're on the defensive. The quaffle holder rolls a 19 and holds onto the ball during his turn. If you try to intercept, what do you have to roll to steal the ball?
You fly in to steal the quaffle and a bludger comes after you. The beater tried to protect you from a bludger while you attempted to steal the ball, but he rolled a 2. You successfully stole the ball, however. What's the maximum roll you can make?
You're on the defensive. 2 days pass and the Chaser leading the ball hasn't made a move. What do you do and why?
If Chaser A was not intercepted and has assisted twice, Chaser B was intercepted twice, and Chaser C did not assist and was not intercepted, what is the max total roll they can make against the keeper?
Quote:
Seeker Test
How many turns must past before you can make a move?
You look for the snitch and roll a 20. A bludger comes after you. A fellow beater comes to your rescue, takes a swing at the bludger, and rolls a 1. Did you catch the snitch?
You look for the snitch and roll a 1. When can you look for the snitch again?
You look for the snitch and roll a 5. When can you look for the snitch again?
How many turns must past before you can make a move?
You look for the snitch and roll a 20. A bludger comes after you. A fellow beater comes to your rescue, takes a swing at the bludger, and rolls a 1. Did you catch the snitch?
You look for the snitch and roll a 1. When can you look for the snitch again?
You look for the snitch and roll a 5. When can you look for the snitch again?
Quote:
Captain's Test
A day goes by and your leading chaser hasn't done anything with the ball. What should you do?
A bludger attacks one of your chasers handling the quaffle, your beater goes in to protect him. The beater rolls a 7. The same chaser informs you that he needs to go out of town, and won't be able to continue playing for a while. When you substitute the chaser, what will the substitute's maximum roll be?
The game is about to start and you only have one player on your team besides yourself. What are your options?
A day goes by and your leading chaser hasn't done anything with the ball. What should you do?
A bludger attacks one of your chasers handling the quaffle, your beater goes in to protect him. The beater rolls a 7. The same chaser informs you that he needs to go out of town, and won't be able to continue playing for a while. When you substitute the chaser, what will the substitute's maximum roll be?
The game is about to start and you only have one player on your team besides yourself. What are your options?