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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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Reply Kirigakure ((Hidden Village of Mist)) [Water Country]
Kirigakure Info Center [IMPORTANT] [Late Afternoon]

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kouri-chan_xx
Vice Captain

Noob

PostPosted: Tue Dec 18, 2007 4:45 am


Date and Weather


This date and weather post is to make the role play more interesting. Every so often the time of day will change, from Morning to Afternoon and so on, and once a full cycle has been achieved the day will change.

The weather for each day will be different, and there may be various effects because of it. For example on an especially rainy day fire jutsu will have less effect and so on. Kirigakure is usually very misty and so unless explicitly stated all sight checks will have a penalty of -3. SCR stands for Sight Check Reduction.

Without further ado:

Spring
Morning
Noon
Afternoon
Late Afternoon
Evening




Updated 08/24/12 by Gideon Commando
Next Scheduled update: 08/27/12
PostPosted: Wed Jan 09, 2008 12:34 am


Map

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The map of Kirigakure, made by Oddistic; it is so awesome that all other previous versions of this map wished they never existed.

After the Earth Master Invasion, the geography of Kirigakure has been changed forever. The main island has now been connected with an outlying island known before as only "Bird Island". If you pay careful attention to the coral formations you will notice that this has given Kirigakure a natural defence unparalleled anywhere else, as the Forbidden Island and the Witch Market are pretty much unreachable unless you storm the main island first. However, Kirigakure is far from becoming a military powerhouse although it has the potential. It still has a long way to go.

There are boats [read: not ships] to the witch market, and to the Forbidden Island if you are of sufficient rank.


kouri-chan_xx
Vice Captain

Noob


Hoshigaki Hiru
Crew

PostPosted: Sun Mar 30, 2008 9:15 am


~Kirigakure Exclusive Jutsus~


Ninjutsu

C-Rank

Hijutsu: Kiri Gakure no Jutsu (Hidden Technique: Art of the Hidden Mist)
User Image - Blocked by "Display Image" Settings. Click to show.
This displacement technique is a specialty of the Ninja from Kirigakure, where one causes a mist to spring forth by lifting up some water, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It cannot fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan-user will see the mist colored by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Rank: C
Dice Rolls: 3
Cp cost: 20 + 10 per turn the jutsu is mantained.
Damage: n/a
Reflex DC: n/a
Awareness DC:
*User: 12 + [Stealth] + [Chakra mod] + 1 per 5 in [Ninjutsu]
*Others: 12 + [Stealth] + User's [Chakra mod]
Requirements: Kirigakure, Water Affinity, Chakra Control 25, Ninjutsu 22
Training: 3 stages
Stage 1: Chakra Control DC: 35, Vaporizing water into the air to form a mist.
Stage 2: Ninjutsu DC: 32, Flooding the mist with chakra to control density.
Stage 3: Ninjutsu + Chakra Control DC: 57, Keeping track of the victim's whereabouts.
Special: If victims fail awareness check versus a character, they do not know their whereabouts and cannot attack them directly. Even if the user knows the location of the people in the mist, his allies must roll awareness checks versus their opponent's stealth checks also unless they too use the Hidden Mist art. First attack launched against an enemy who does not know your location is considered a Sneak Attack.

Suiton: Mizu Bunshin no Jutsu (Water Release: Water Doppelganger Technique)
User Image - Blocked by "Display Image" Settings. Click to show.
The technique creates clones out of water. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Additionally, water clones only have a fraction of the original person's power. Like other clone techniques, if the water clones are injured enough they will revert back to normal water.
Rank: C
Dice Rolls: 3
Cp cost: 15 per clone
Damage: Physical damage caused by clones is cut by half.
Reflex DC: n/a
Requirements: Kirigakure or Amegakure or Takigakure, Water Affinity, Chakra control 20, Ninjutsu 18
Training: 3 stages
Stage 1: Ninjutsu DC: 28, Making a solid clone from water.
Stage 2: Chakra Control DC: 30, Animating the water clone.
Stage 3: Ninjutsu + Chakra Control DC: 51, Fighting maneuvers with the clone while making him mimic your combat style.
Special:
*Mizu Bunshin can only perform water jutsus and normal attacks.
*CP used for clones performing jutsu is 1.1x as much and is taken from the creators cp pool
*Clones have to stay within same thread as user and within eye or ear shot of them as well
*HP: 20 + 2 per 10 in Chakra Control + 2 per 10 in Ninjutsu Skill + 5 per 10 CP over base CP
*Can create 1 per 5 ranks in Chakra Control. The user numbers each of their clones individually. The attacker does a random number check to see what they hit.
*Clones cannot mimic special weapon properties, such as the Samehadamaku's Chakra absorption, or producing wire like Nuibari.
To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.


B-Rank

Hijutsu: Suika no Jutsu (Secret Technique: Hydration Technique)
User Image - Blocked by "Display Image" Settings. Click to show.
By liquifying the whole body, this technique makes it impossible to receive damage from physical attacks. As this technique turns the body into water, the user is vulnerable to lightning techniques. Given the nature of the technique, the user must have a very strong affinity to water to use it.
Rank: C
Dice Rolls: 4 (can be used as reaction)
Cp: 50 + 8 per holding post
Damage: n/a
Reflex DC: n/a
Requirement: Kirigakure, Water Affinity, Chakra Control 35, Ninjutsu 30, Mizu Bunshin no Justsu.
Training:4 stages
Stage 1: Ninjutsu DC: 40, Changing the body's constitution to liquid.
Stage 2: Ninjutsu DC: 42, Switching to water quickly enough to prevent damage from an incoming attack.
Stage 3: Chakra Control DC: 40, Maintaining the liquified form for prolonged periods of time.
Stage 4: Chakra Control DC: 42, Returning to solid form quickly to attack.
Special: Can be used as a reaction (During opponen'ts turn). If used as a reaction, replace user's dodge rating by [10 + wis mod + chakra control] and user's reflex rating by [Chakra Control + Base Save Bonus]. Gives immunity to physical, earth, wind and water damage. Fire jutsus deal half damage although they cause no status ailments. Ice jutsus deal no damage but cause status ailments. Lightning jutsus inflict normal damage and cancel the jutsu immediately upon impact.

Hijutsu: Kirisame (Secret Technique: Mist Rain)
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A jutsu known by some Kirigakure shinobis, the user generates a light mist in the area of his target in which a delicate rain starts to pour which eats up the chakra it comes into contact with that is not of the same signature as the original user.
Rank: B
Dice Rolls: 4
Cp: 60 + 30 per post maintained
Damage: n/a
Reflex DC: n/a
Requirement: Kirigakure, Water Affinity, Hunter-Nin, Hidden in the Mist Jutsu, Chakra Kyuin Jutsu, Chakra Control 40, Ninjutsu 30.
Training:4 stages
Stage 1: Ninjutsu DC: 40, Generating thick mist charged with chakra.
Stage 2: Chakra Control DC: 40, Generating a chakra vacuum in the water particles.
Stage 3: Ninjutsu DC: 42, Condensing the water into droplets while maintaining its properties.
Stage 4: Chakra Control DC: 42, Maximizing chakra drain.
Special:
*Reduce victim's damage dealt by ninjutsu by 15 + chk mod + 2 per 10 points in ninjutsu skill.
*Reduce DC of field of effect jutsus from any soiurce other than the user by 15 + chk mod + 2 per 10 points in ninjutsu skill (cancel jutsu if DC falls to 0).
*All chakra constructs not generated by the user take [15 + chk mod + 2 per 10 points in ninjutsu] damage per turn.
*Increase the effects of this technique by 50% against Katon Jutsus or constructs and cut by in half against Doton Jutsus or constructs.

PostPosted: Mon Mar 31, 2008 7:25 am


Banners


Yeah! ViciousKira and Hoshigaki Hiru made some banners for Kirigakure. Please take some and advertise!

Kira:


User Image

[img]http://i122.photobucket.com/albums/o276/ViciousPunkAss/Kiri-1.jpg[/img]


-----


Hiru:

Here's the version I modified of the Kiri sig: dark blue with wave effect.

User Image

[img]http://img.photobucket.com/albums/v126/zbjul/Gaia/Kirisigwave.jpg[/img]


Another version that's more "mist"y.

User Image

[img]http://img.photobucket.com/albums/v126/zbjul/Gaia/Kirisigmist.jpg[/img]

Hoshigaki Hiru
Crew


Gideon Commando
Crew

PostPosted: Wed Dec 15, 2010 6:54 pm


Shinobi Roster


Academy

Teachers
Fubuki Hatsuyuki

Students
Tsukimiya Inori
Myaku Tebiki


Standard Forces

Genin Teams

Team 2 (第二班)
Yuriko Tsubaki (Jōnin)
  • Mizuiro Hoshigaki
  • Tenshi Fubuki
  • Byakuran Usotsuki


Chuunin
Natsumi [NPC]
Watanabe Batsu
Murakami Gennosuke


Special Jounin
Saitou Andou
Murakami genma


Jounin
Hikaru
Battōsai Hitokiri


Mizukage
Hadara Takasugi

Special Forces

Seven Swordsmen of the Mist
Shizoni "Aozu Imosarada" Hozuki
Hiru Hoshigaki


ANBU Captain
Mosa

Hunter-Nin
Karina
Fubuki Koyuki


Military Police Corps
Tamura Ikina

Intelligence Unit
Naru Sakakibara

Medical Corps
Mayumi (Chief)
Reply
Kirigakure ((Hidden Village of Mist)) [Water Country]

 
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