FIRE MAGIC:
Fire Ball: can create a max 1 x wis lvl of fire balls. Each fire ball does 1d4 of damage.

WATER MAGIC:
Ice Bolt: Creates a bolt of ice that can freeze and causes 2d4 of damage.

AIR MAGIC:
Levitation: Character can levitate 10lbs x wis lvl for 1min x wis lvl.

EARTH MAGIC:
Tremor: Create light tremors of 1 to 3. 1mile x wis lvl.

LIGHT MAGIC:
Healing Touch: Must be able to touch the subject. Heals 1d6 plus wis lvl.

DARK MAGIC:
Poison: Must be able to touch subject. Causes 1d4 damage and cuts characters abilities by half until the poison is countered.