As characters are developed I will list all skills involved with specs and descriptions here to give other members a reference list to help in character creation and for game reference.
Aviation: Basic- commercial: Basic aviation skills for all comercial aircraft. Requirements: none.
Aviation: Basic- Military(aircraft): Basic aviation skills for all military aircraft, excluding helicopters. You need to select the specific aircraft you are being trained in. Each selection counts as one skill. Requirements: Aviation-basic-commercial, Military occupation.
Aviation: Basic- Military(helicopters): Basic aviation skills for all military helicopters. You need to select the specific aircraft you are being trained in. Each selection counts as one skill. Requirements: Aviation-basic-commercial, Military occupation.
Diplomacy: Basic: Basic diplomatic knowledge. Requirements: none.
Diplomacy: Advanced: Advanced diplomatic knowledge. Requirements: Diplomacy basic.
Explosives Specialist: Basic: Basic knowledge of explosives use and disposal, including disarming. Requirements: none.
Explosives Specialist: Advanced: Advanced knowledge of explosives use and disposal, including disarming. Requirements: Explosives Specialist-Basic.
Hand to Hand Combat: Basic: Basic H2H combat. Requirements: none.
Hand to Hand Combat: Martial Art: H2H combat for the specific art in which you select. Each selection counts as one skill and each character is limited to 2 MA choices. Requirements: none.
Tracking: Basic: Basic tracking knowledge: Requirements: none.
Tracking: Advanced: Advanced tracking knowledge. Use of advanced sytems and techniques. Requirements: Tracking basic.
Weapon Proficiency: Each weapon you wish to use must be listed. Each weapon counts as one skill selection. You must have a related job or experience for the weapons you select. Example: Anyone can learn how to use a sword, military jobs and the like can learn how to use a 50 calibre machinegun.
