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battlemace
Captain

PostPosted: Sun Dec 16, 2007 8:18 am


1. you don't need to use your gaia persona as your character, you may create a new one.
2.You will be responsible for maintaining your charaters stats. Meaning get a notebook and a pencil and pen and write everything down.
3.Basic character format will be as follows:
A roll of 3d6 will determine the numbers for these attributes.
If you don't know how to use the die roll option, just ask.
HP-determines your Health points. Lose all your HP and you die.
MP-determines Magic Points.
ATT-attack power.
DEF-defense rating.
SKIL-determines your skill level and how many beggining skills you can select.
WIS-determines your intelligence, basic magic level and how many beggining spells you can learn.
4. Each character will have an alignment:
Good-characters of this nature follow all rules. They strive to be the shinning example for the world. They will never back down and will fight to the death. They will uphold the law and bring every bad guy down.
Neutral-characters in this category are basically good with a twist. They'll do the basic good guy thing but will break rules and the like to get the job done. They're not afraid to get down and dirty to acheive their goals. Most characters will be this category as that is how most of us are in real life.
Anarchist-characters or this nature are borderline evil. They will do whatever they like whenever they like. They have no problem killin the guy next to him just because he's eating a peanut butter and balogna sandwich(I hate those). These guys are not necessarilly bad guys. Just don't piss them off.
Evil-These are the bad guys. Evil characters will do everything the anarchist will do and more. They have no priciples. Need I say more.
5. Each character must select an occupation. This is where you'll get your basic skill set. Pick wisely.
6.Skills- Once you have chosen your job, use your skill number to select your skills. There will not be a set list of skills, because I don't think you should be limited in what you can learn. There will be a basic list that you automatically get. List more skills that you can have, because once I reviem the list you send me, I may decide that some of the skills you list may either be automatic to your job or a special move or skill. All skills start at level 1 and roll 2d10 to determine base percentage of that skill.(small number first big number second) You must roll under your base to succesfully use your skill.
7.Magic & other powers- If magic and the like exists in the game you are in, use the number from the WIS to select your starting spells/powers. Same as the skills, you select your spells/powers and i'll let you know if they're acceptable. Roll 2d10 for your base percentage.
8.Profile-give me a little story on your character. Basic stuff, age, gender, and all the stuff that makes him/her unique.
9. NPCs-this one is for moderators only. When creating your NPCs add 10 to all attribute rolls. If your character is based on an existing character from an anime series or the like, try to keep them as close to the original as possible.

That's basic character creation in a nut shell. If I think of anything else or if any of the members want something added, let me know and I'll consider it.

IF YOU NEED HELP, DON'T HESITATE TO PM ME OR SWEETIEJKS.
PostPosted: Sun Dec 16, 2007 10:43 am


You can post more than once so you can get your charcter built. Make sure to post at the end your entire charcter so we can read it all in one post at the subforum completed charcters post here.

sweetiejks
Vice Captain

sweetiejks rolled 3 6-sided dice: 5, 4, 5 Total: 14 (3-18)

sweetiejks
Vice Captain

PostPosted: Sun Dec 16, 2007 11:55 am


HP Points
sweetiejks rolled 3 6-sided dice: 5, 5, 5 Total: 15 (3-18)
PostPosted: Sun Dec 16, 2007 11:58 am


MP points

sweetiejks
Vice Captain

sweetiejks rolled 3 6-sided dice: 3, 3, 4 Total: 10 (3-18)

sweetiejks
Vice Captain

PostPosted: Sun Dec 16, 2007 12:00 pm


Attack power
sweetiejks rolled 3 6-sided dice: 6, 3, 2 Total: 11 (3-18)
PostPosted: Sun Dec 16, 2007 12:01 pm


Defense Power

sweetiejks
Vice Captain

sweetiejks rolled 3 6-sided dice: 3, 3, 5 Total: 11 (3-18)

sweetiejks
Vice Captain

PostPosted: Sun Dec 16, 2007 12:02 pm


Skill level
sweetiejks rolled 3 6-sided dice: 4, 2, 1 Total: 7 (3-18)
PostPosted: Sun Dec 16, 2007 12:04 pm


Wisdom level

sweetiejks
Vice Captain


sweetiejks
Vice Captain

PostPosted: Sun Dec 16, 2007 12:11 pm


My charcter will be neutral alignment. She will be a pilot.
PostPosted: Sun Dec 16, 2007 12:23 pm


skills-

Flying Military aircrafts
Flying commercial planes
Flying helicopters
Martial arts combat skills
explosive specialist
basic tracking
Diplomacy basic
basic weapons proficiency - 9mm
basic weapons proficiency - shot gun
basic weapons proficiency - rocket launcher
basic weapon proficiency - knifes

Magic -

Healing touch
fire balls
levitation
ice bolts
rock slide

sweetiejks
Vice Captain

sweetiejks rolled 2 10-sided dice: 6, 2 Total: 8 (2-20)

sweetiejks
Vice Captain

PostPosted: Sun Dec 16, 2007 12:26 pm


base precentage for flying military aircrafts
sweetiejks rolled 2 10-sided dice: 9, 7 Total: 16 (2-20)
PostPosted: Sun Dec 16, 2007 12:28 pm


base percentage for flying helicopters

sweetiejks
Vice Captain

sweetiejks rolled 2 10-sided dice: 4, 1 Total: 5 (2-20)

sweetiejks
Vice Captain

PostPosted: Sun Dec 16, 2007 12:29 pm


base percentage for healing touch
sweetiejks rolled 2 10-sided dice: 9, 3 Total: 12 (2-20)
PostPosted: Sun Dec 16, 2007 12:30 pm


base percentage for fire balls

sweetiejks
Vice Captain

sweetiejks rolled 2 10-sided dice: 3, 4 Total: 7 (2-20)

sweetiejks
Vice Captain

PostPosted: Sun Dec 16, 2007 12:30 pm


base percentage for ice bolts
Reply
Character Creation

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