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The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

Tags: Role Play, Fantasy, Dungeon, Adventure, System 

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Master of Gladiators

PostPosted: Mon Dec 10, 2007 8:53 pm


Got an idea for a new Action, but no one seems to care? Well that's no longer true, because we want to know what's rolling around in that head of yours! Show us what you got, we really want to know. Now, there's no guarantee that what you got is what we want, however. I mean admit it, some of our ideas are just plain insane. But, if you got something that you know just has to be shared, leave it here. If we like it, we will let you know. If we really like it, chances are you will see it added to the Guild. Who knows where your ideas could take you?



The next submission competition is drawing nigh; have YOU decided which submission your going to enter? Be sure to post your final submission before April 1st, so that the bugs can be beaten out of it before voting begins on the 7th. Who knows, this time the winner could be you!

Oh and one submission per Adventurer only, please. And please, control your mules, okay?



~Voting~
Please vote for the Action that you would most like to see actively used within the Guild. And if you absolutely must use your mules, try to spread the votes accordingly, so that we can get as honest a representation as possible of what the Guild truly wants. I'm not saying you can't vote multiple times; just try to avoid unfair ballot stuffing.
PostPosted: Mon Dec 10, 2007 9:01 pm


When posting your new Action, please use the following format:

General Action Category (Is it Damage, Defense, Support, Buff, Heal, Necromancy, Etc.)

Action Name: (AP Cost) Brief but concise description of what the Action does.

Expanded description of what the Action does, and/or how you perceive it being used.

For Example:




Damage, Multiple Enemies

Meteor (3 AP): Deal 3 damage per point of Combat to any amount of enemies, divided however you wish.

This Action relies on your Combat Stat multiplied by 3 to determine the total Special Damage to be dispersed among Enemies. Any division is acceptable, as long as the total damage remains the same. You can choose to affect a single enemy up to a maximum of 1 per point of total damage. In most cases, this Action will be used to eliminate multiple low HP monsters, or soften up a stronger one.

Master of Gladiators


Master of Gladiators

PostPosted: Mon Dec 10, 2007 9:02 pm


~Actions submitted for Contest~

Jordan Windsfury submitted:

Chi-generation: (4AP) You may use your Combat Dice roll to heal yourself or another party member this round.

Eryka_Deathfold submitted:

Conversion:(2AP and 2MP) For this turn, exchange your ranks in resistance with matching ranks in vindicate, or vice versa.
PostPosted: Mon Dec 10, 2007 9:03 pm


~ Winning Submission~


1-Chi-generation: (4AP) You may use your Combat Dice roll to heal yourself or another party member this round.

Master of Gladiators


Master of Gladiators

PostPosted: Mon Dec 10, 2007 9:05 pm


~Last Competition's Winning Submissions~


1-Supreme Strike: (3AP)
This counts as your attack. Your attack does A*CD to one foe.

2-Blessed Thief: (3AP) Redirects an enemy's heal or healing spell to anyone in your party, but you.

3-Special Block: (1AP)
Resist 1 point of Special damage this turn per point of Defense you have.
PostPosted: Wed Dec 12, 2007 1:09 pm


These are concept Actions based on the "random mistakes -aka- Bellamin" Item submission.

Blessed Thief: (3AP) Allows you to spend 3 AP, to redirect an enemy's heal or healing spell to anyone in your party, but you.

The Reluctant Sacrifice: (2AP) Block any damage equal to double the Hp you sacrifice to activate this skill. You may only sacrifice Hp up to your defense score, and must sacrifice at least 5 Hp to activate this.

Master of Gladiators


random mistakes

PostPosted: Wed Dec 12, 2007 7:14 pm


Somebody's been dipping into my idea jar, hasn't he?
PostPosted: Wed Dec 12, 2007 7:19 pm


random mistakes
Somebody's been dipping into my idea jar, hasn't he?
That is the point of these threads, after all. And you still received appropriate credit for the ideas.

Master of Gladiators


random mistakes

PostPosted: Thu Dec 13, 2007 4:06 pm


I got one:

Damage dealer
Low-blow: (2AP) deal damage equal to double your defense plus your attack score, score to one target. The target must have designated you as the target of an attack, and you must have a defense equal to, or greater, than his attack.

Basically to entice all those rougish characters... Cause we don't have enough shady heros.

Dragon's breath weapon.
Dragon's acid breath: (3AP) Deal damage equal to your attack score x opponets equal to your attackscore divided by 2, round down. The damaged enemies have their defense and combat dice stats lowered equal x ammount equal to your attackscore divided by 4, round down.

So one with 10 will hit 5 enemies and lower there defense and combat score by 2 each.
PostPosted: Fri Dec 14, 2007 11:45 pm


random mistakes
I got one:

Damage dealer
Low-blow: (2AP) deal damage equal to double your defense plus your attack score, score to one target. The target must have designated you as the target of an attack, and you must have a defense equal to, or greater, than his attack.

Basically to entice all those rougish characters... Cause we don't have enough shady heros.
Why so much for so little? It's a double super shield bash, mitigated by the defense vs attack requirement, for the low low price of 2 AP. Definitely needs some more consideration.
random mistakes

Dragon's breath weapon.
Dragon's acid breath: (3AP) Deal damage equal to your attack score x opponets equal to your attackscore divided by 2, round down. The damaged enemies have their defense and combat dice stats lowered equal x ammount equal to your attackscore divided by 4, round down.

So one with 10 will hit 5 enemies and lower there defense and combat score by 2 each.
So 10 Attack equals 10 damage to 5 opponents, and reduces each of their defense and combat stats by 2? Definitely way to much math. How about:

Dragon Breath, Acid: (3AP) Deals damage equal to Attack to all opponents, also reducing Defense and Combat by 1 for every 5 points of Damage.

Master of Gladiators


random mistakes

PostPosted: Sat Dec 15, 2007 3:11 pm


Foregt low blow... I just though that the hit all enemies was over-powered. But then again... I never really truely ran the system.
PostPosted: Mon Dec 17, 2007 12:59 pm


Throat Punch: (3AP) If your Combat Dice stat is higher than the targeted enemies Magic stat, stop their spell this round.

Shin Kick: (3AP) If your Combat Dice stat is higher than the targeted enemies Attack stat, stop their action this round.

These are not stun effects.

DarksunMonk


Menvra

PostPosted: Mon Dec 17, 2007 2:40 pm


Interesting idea but...

RPS_Admin
Something is a stunning effect (and therefore subject to a chance of failure if used against a player, lieutenant, or boss) if it prevents the enemy from doing anything, such as attacking, using an action, casting a spell, etc...


...I'm afraid you cant get around the stunning affect status of such actions and thus the ability for them to be resisted. There is a 3cp ability potion I believe available in the ticket shop that makes your stuns 25% more effective. You might want to look into that for your character.
PostPosted: Tue Dec 18, 2007 1:00 am


Damage

Ethereal Slash: (4AP) Reduce your attack score by an amount up to five to deal 2x that much special damage to one target. This may only be used once per combat.

This ability cannot drop your attack score to zero. Effects that would raise your attack score work normally. At the end of the turn your stats return to normal.

For Example: Mark has an attack of 10 which he drops to 5. He then Ethereal slashes for 10 damage. At the end of his turn his attack returns to 10.

Radryn Tiaos

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