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Eulalia Danae
Captain

12,200 Points
  • Alchemy Level 9 100
  • Elocutionist 200
  • Invisibility 100
PostPosted: Sat Dec 08, 2007 5:24 pm


Profile Format


All profiles for new members need to be approved by one of the following: Eulalia Danae, Arch the Angel, Burning Disaster, Sahaqiel, or Xeen Soldevi before they are posted.

Name:
Description:
History/Personality:
Skills: like computer skills, marksmanship skills, fighting skills, etc.
Augmentations/implants: Augmentations are an optional choice, but if they are legal they must have a valid reason for being there ie. A construction worker would have valid need for augmented strength.
1-
2-
Items/weapons: 3 things that you have access to like a journal, a violin, a locket, a gun, a sword, etc.
1-
2-
3-
Home World: make one up, or use earth, just have fun with it.
Reason for Being on the Ship: Is the character one of the prisoners? One of the guards? A civilian? A bounty hunter looking for someone hiding on the ship? One of the crew (minor crew cause the captains and stuff are dead...buwahahaha)? A treasure hunter after the eye of Hamied? Or one of the Kore (talk to me about this first)
Reason for Wanting the eye/what he or she would wish for: If your character could wish for anything using the eye, what would he/she wish for? Are they searching for it themselves? Are they tempted? Do they have a loved one that will die if they don't find it? Will they themselves die if they don't find it? What are they willing to do for it? Or do they just want the money? xd

[b]Name:[/b]
[b]Description:[/b]
[b]History/Personality:[/b]
[b]Skills:[/b]
[b]Augmentations/implants:[/b]
1-
2-
[b]Items/weapons:[/b]
1-
2-
3-
[b]Home World:[/b]
[b]Reason for Being on the Ship:[/b]
[b]Reason for Wanting the eye/what he/she would wish for:[/b]
PostPosted: Sat Dec 08, 2007 6:20 pm


Name: Syx "shooter" McClairy
Description:Syx is of average height, standing at about 5'6." In a good mood she could be called absolutely adorable, with her soft grey eyes, and cute golden-brown curly locks. She has a couple dimples when she smiles, a slightly pert nose and an elfish heart-shaped face. A scattering of pale freckles are sprinkled across her nose and cheeks. She has a certain Shirley Temple look about her, but if you call her Shirley she's likely to shoot you. Syx wears a standard Marshal jacket and badge, with the standard brown pants tucked into black knee high boots. She likes to wear a traditional gun belt slung low on her hips, and tends to favor old fashioned duster hats. On the back of Syx's neck is a tatoo of an intricately designed number six.
History/Personality: Syx is pretty easy going compared to some of her other sisters. She has a personal vendetta against MediKor, but she doesn't talk about it often. She's not particularly girly, and sometimes hates her cutesy looks because they conflict with the job. If you demean her in any way, you're like to get your butt kicked. Otherwise she's easy enough to get along with.
Skills:Incredible marksmanship. Has a good hand at card tricks and is very good at cheating.
Augmentations/implants:
1-Eye zoom for better shots.
2-Increased speed/reflexes.
Items/weapons:
1-A standard issue Marshal Blaster, with stun/ numb/ kill settings
2-A classic antique six-shooter.
3-A worn deck of cards.
Home World: Earth
Reason for Being on the Ship: She's the Space Marshal. Every ship that has civilian transport is required to have at least one government employed Space Marshal aboard to monitor fair treatment and enforce the law in space. Her job is basically to prevent crew from attacking and killing off civvies, or civvies rioting and taking over the ship. Her job is to enforce the law, and she can be a prickler about it.
Reason for Wanting the eye/what he/she would wish for: Most of Syx's focus will be on returning order to the ship. But if she could make a wish, it would probably be for a way to bring back her sister, Ivy.

Eulalia Danae
Captain

12,200 Points
  • Alchemy Level 9 100
  • Elocutionist 200
  • Invisibility 100

Eulalia Danae
Captain

12,200 Points
  • Alchemy Level 9 100
  • Elocutionist 200
  • Invisibility 100
PostPosted: Sat Dec 08, 2007 6:31 pm


Warning: Lia is not a character to fight. For storyline purposes she will not be in the immediate action and will function mostly as information giving, freaky-chick-suit, that works as medical help in the prison (because we will be needing a hospital of some sorts as the medical facilities are trashed). She won't step out of the prison section (for the most part) and any attempt at combat probably won't go very well for other characters because she's needed for storyline purposes. You are welcome to fight her if you really want, but I will probably be modding it to keep her from harm. Otherwise she will not be initiating or interfering in any fights. So just a heads up.

Name: Lia
Description:Lia is tall, and slim. Her body is gorgeous in all proportions, with pale white skin, long legs and a nicely sized bust. Her face is never seen as she is covered by a containment suit (somewhat scantily though >.>), specifically designed to transport dangerous prisoners. The suit cannot be removed without the key designed for that specific suit. Tampering with the suit results in death. The suit monitors the breathing and heart rate of the prisoner and if they get excited or over exert in a minor way, the suit treats it as an attempted escape and starts up a magnetic device that clings the suit together, restricting movement entirely. Simultaneously it attacks the prisoner's nerve system, sending out punishing shocks of pain. Lia is never able to run, or get over excited without suffering consequences. The suit takes care of basic functioning of the body(and I'm not going to go into gross detail, but it does function).
A somewhat crappy pic, the eyes are covered in a red glass vizor not featured in the sketch
History/Personality: Lia is very calm and collected for obvious reasons. She tells know one why she was transferred to the Gilgamesh, or why she wears a containment suit. The only information she has given is that her name is "Lia"
Skills: An insane ability to fight, but it is severely dampened by the suit (although not enough to keep her from defending herself). She speaks most languages, and has a vast knowledge on medical skills.
Augmentations/implants:
(None, that we're aware of...if she has powers they're probably natural, and inhibited by the suit)
Items/weapons:
(none)
Home World: Unknown
Reason for Being on the Ship: Prisoner, although the reasoning behind it is not told.
Reason for Wanting the eye/what he/she would wish for: Undisclosed at this point.
PostPosted: Sat Dec 08, 2007 7:03 pm


((More or less one of the main villains, so she is going to be vamped up more than most))

Name: Gautrine Pendari
Description: Gautrine is pale, with slightly sharp but pretty features. Her slightly tilted eyes are a strange mix of lilac and silver. She has dark rust-colored hair, which is almost always arranged into a mass amount of tiny braids.
History/Personality: Pendari is a member of the Kore, and reports directly to the current leader. She was trained since she was young, and has a very cold outlook on the world.
Skills: Trained in elite fighting techniques, including use of bladed weapon.
Augmentations/implants:
1- Increased speed (ilegal)
2- Close-Proximity Gravity manipulation (ilegal)
Items/weapons:
1- A mechanical orb/assistant that helps her communicate to the Kore, does the braids in her hair, among other things.
2- A chinese sabre with a thin line along the blade that ignites with a white-hot energy.
3- A kore-designed glove that creates quick deflector shields useful against energy/blaster attacks.
Home World: Unknown
Reason for Being on the Ship: She's in charge of the initial raid on the ship, however when that doesn't go as planned. She disguises herself as a civilian and searches for the keycards as well as the Eye amidst the people.
Reason for Wanting the eye/what he/she would wish for: She wants the Eye because she was instructed by the kore to get the eye. Using it for herself has not crossed her mind.

Ruby St.Claire
Crew


ArynChris

PostPosted: Sat Dec 08, 2007 10:34 pm


User Image

Name: A.C.
Description: If anyone remembers the neon angel at the Masquerade, that was her. A girl age 14, but completely androgynous. You seriously have to strip her naked to tell her gender, and she looks about 12. Her hair is a rainbow of colors, and sparkling tattoos (yes, tattoos can sparkle in the future) are everywhere from the back of her neck down. Her clothes are loud and imitate the Rogue (full pants and a vest, only A.C. has no chest and can get away with not having it tied in front), and almost everything she wears is neon. A.C. herself is quite loud, too, and can't keep still. Eyes are orange, but she's probably human.My sad attempt to draw my own character, and more description. And another sad attempt to clarify on some things. See above for another reference, although the artist didn't have a reference for the back of the vest or back tattoos.

History/Personality: The adventurous and rambunctious A.C. takes her name from the ACO (A.C. Organization). The mysterious Organization once contacted her, and the proud and unimaginative hero-worshiper changed her street name to reflect that. No one knows that, however, and she has suffered endless teasing and bullying for her choice of name. A.C.'s real name is unknown.

A.C. grew up on the planet Cebidata and worshipped the Rogue from the minute she appeared. Quite possibly the Rogue's biggest fan, A.C.'s dream is to become the woman's sidekick. She once helped the Rogue escape, and from that moment sought her out whenever she could and followed her every move, occasionally helping out behind the scenes and having her own adventures. When the Rogue was caught and shipped off-planet, A.C. managed to steal enough for two tickets on the same ship with a plan to help the Rogue escape from there--not that she had a real plan, but she was hoping to think of that later. As it turned out, two tickets was a very good idea.

When the prisoners escaped, A.C. was the one who found the Rogue and brought her back to the cabin to hide. The girl had some crazy plan to pretend that the Rogue was her sick cousin and some elaborate drama had kept her couped up in the room this whole time, but the Rogue squashed that. It was far more reasonable to say that Lanita Theiser was an older sister who didn't much like mingling and only now came out to protect her little sister A.C. from the escaped criminals (which is partly true), and that A.C. hadn't mentioned her before to impress people with her courage of traveling alone on a big ship. Since no one else knew the story of the Rogue, is was a safe lie.

A.C. worships the Rogue and follows Lanita's every word to the letter. However, sometimes she gets inventive.

Skills: Thieving (all kinds), getting into places she's not supposed to be, creating distractions, street fighting
Augmentations/implants:
1- [illegal] left elbow is made of aluminum alloy to replace bones shattered in a childhood gangfight (hidden by real skin)
2-
Items/weapons:
1- left elbow (covered by skin)
2- steel pipe (hidden in pants)
3- fly wire
Home World: Cebidata
Reason for Being on the Ship: trailing after her hero the Rogue
Reason for Wanting the eye/what he/she would wish for: unknown--she herself may not know
OTHER: A.C. hangs out with the only other teenagers on the ship. One is a lean-muscled runaway named Jeff, and the other is a mean-tempered hacker (escaped prisoner) she calls Hack-o.


Name: "Cookie" Gray
Description: Gray. Her eyes are gray, her hair is thick and gray, and her skin is a dark slate (gray). 5'6", Cookie looks about in her fifties or sixties, and has an almost pertetual sour expression, even when she's happy.

History/Personality: Her name isn't really Cookie.

Gray was once--a very long time ago--a super. She was, in fact, one of the many women Anc had sex with while on Earth, and therein lies her tragedy... Gray's powers took the genetic structure of the first person she had sex with and imitated it. It wasn't a perfect imitation, but close enough. Though she retains her eyes and gender, her skin and hair turned completely gray within a month and her powers changed to match his. Likewise, she has... shall we say... a strong sexual drive. Her aged appearance is all makeup and mental projection to discourage advances.

If she ever encounters Anc again, she may very well try to kill him. Or have sex with him again, depending which urge wins out.

She has long been mistaken for an alien herself, and has given up trying to prove otherwise. Due to the mass discrimination against aliens, the best job she could find was as a cook aboard the Gilgamesh. Hence, "Cookie."

Skills: Cooking, and you don't really want to know what else
Powers: Licensed by every government everywhere, but no one knows how she did it
1- emo strength
2- weird growing thing: can alter size to anywhere between 5'6" and 8'
3- minor telepathy
Items/weapons:
1- cooking gear and spices
2- an ancient photograph in a nearly-as-ancient frame
3-
Home World: Earth
Reason for Being on the Ship: works as a cook
Reason for Wanting the eye/what he/she would wish for: a way to turn back to normal (and maybe take revenge on Anc along the way)


EDIT: Now going by Cassandra, has dropped the old crone disguise in favor of a very well-tailored black catsuit.
PostPosted: Sun Dec 09, 2007 7:59 pm


Name: Arix Kane
Description: Arix is about 5'5, 130 lbs, with blue eyes and shortish blonde hair. He'd be easily lost in a crowd if not for the tribal tattoo scrawling the right side of his face. (received after drunken party, yes he does regret it, especially after he started doing illegal things)
History/Personality: Arix lived a nice, simple life. Everything seemed to be working out. He had a nice girlfriend, a steady job, a fast car, and a whole lot of money. That is, until he was arrested for crimes he didn't commit.
Skills: Lock Picking, Pick Pocketing, Lying, and moderate combat skill (about that of one of the guards.)
Augmentations/implants:
1- Enhanced Speed - Legal
2- None
Items/weapons:
1- Gloves (Kevlar with lead shot lining the tops)
2- Lock pick
3- Gravity Boots
Home World: Ebtesham
Reason for Being on the Ship: Prisoner (Murder, Grand Theft)
Reason for Wanting the eye/what he/she would wish for: Undisclosed at this time.

Rugged Sauce
Vice Captain

Eloquent Elocutionist

8,650 Points
  • Elocutionist 200
  • First step to fame 200

Crumpet Lord

PostPosted: Mon Dec 10, 2007 11:29 am


Name: He relinquished his name upon entering his profession, known by his reputation as Skarloey the Bard, current alter-ego Jeremy Rhodes. Gautrine Pendari
Description: He is of average height and weight, and has a variable appearance.
History/Personality: He was an average earth citizen, until employed by the triad government as a covert agent (assasin/spy/whatnot)
Skills: Stealth, bluffing, acting, intelligence. Security-service type training. Like the current day British security service.
Augmentations/implants:
1-Remodeler. Commpletely changes his appearance, hair length, eye colour, bone structure, everything. The process takes a few minutes, and is extremely painful, so a strong local anaesthetic is secreted while it takes place, which numbs but doesn't completely override the pain, and also means he is off his head on painkillers for a while. Also, if he is touching someone, nanobots can change that person's appearance to match his current one and change his appearance to match theirs. It also assimilates their memories, so he can act as that person.
2- Alacrity implant. Increases stealth, manual dexterity and hand-eye co-ordination (which includes marksmanship)
Items/weapons:
1-Silenced pistol
2-Commando knife
3-Comlink to mission commander (burned out)
Home World: Earth
Reason for Being on the Ship: He was sent onto the gilgamesh to investigate a certain member of the senior crew. Turns out it was the prison guards who were really planning the coup. He also has a secondary objective, retrieve the eye and return it to the triad government, who haven't trusted him with the information on what it is or does.
Reason for Wanting the eye/what he/she would wish for: It's his job.

((Note: has collected three extra handguns))

Kill count: 3x nameless Kore NPCs
PostPosted: Mon Dec 10, 2007 12:26 pm


Name:"Iron" Myke Spyder

Description: A Fighter of immense size and build. This former intergalactic fighting champion stands over seven feet tall by one inch, and is built like a tank. Long jet black hair running down the back of his head and a scar over his throat, and his left eye. The Other eye, a gem of pure blood ruby staring at you from behind the cell.

History/Personality: Born into a world of competition and a struggle to survive. This guy was a machine, bred for war, for violence, for brutality. Trained from the day he could walk by his father to become a fighter in every form of fighting in the universe. He entered his first competition, a mixed martial arts competition, at the age of 6 and won it by Killing his opponent in the finals. Instead of punishment at the death of another, he was given glory and fame, a teaching that at his age was far from right, and a lesson he learned all to soon. Fighting his way through both legal and Illegal fighting leagues until he was into his early thirties, when on a distant planet, a tournament controlled entirely intergalactic Mafia went wrong and was raided by police and by a small intergalatic military battalion, interrupting the championship fight between "Iron" Myke Spyder and "The German Artillery" Axel Kaiser. Myke killed six officers, and fourteen troopers before six laser shots to the abdomen and a barrage of tazers finally took the enraged brute to his knees........He Lived, but not with out his own consequences. in the event of slaughtering the military personell and officers, one got a shot off and it struck him in the neck but missed the vien and instead shredded his vocal chords. Despite government say, a medical team (Who were fans of his legal fights) patched him up on the way to the prison assignment facility. Now he is upon the Gilgamesh, in a solid electrified containment cell that no force in the world can penetrate with out voice, key card, and pass clearance.

Skills: Fighting in its entirety. He will do anything it takes to strive and to survive, nothing stands in his way and nothing stops him when he is going.

Augmentations/implants:
1- Speed augmentations in his Arms and Legs.
2- ILLEGAL Iron/Mercury experamental Impants in his arms. When adredaline begins to flow rapidly through his system, the Impant releases a special chemical into his hands that slowly begins to turn them into cast iron and titanium, almost like turning his hands into Gauntlets. When the adredaline dies down, so does the chemical in his system, returning to the storing cells inside of the implants.

Items/weapons:
1-
2-
3-

Home World: Terra (A sister planet of Earth.)

Reason for Being on the Ship: 20 counts of Murdering Galactic officials. (Had all deaths caused by fighting leagues put against him too) making a total of 357 counts of Murder. The Gilgamesh was the last vessel he was to be on, being transfered to a Death Row planet.....oh well > biggrin

Reason for Wanting the eye/what he/she would wish for: His body to be at peace and to speak once again.

Spritekin


Dark Chaos2

PostPosted: Tue Dec 11, 2007 12:15 pm


Name: Stephan Umbra
Description: he stands approximately 6' tall and has dark hair. his hair is strongly contrast by his pale complexion. his face and arms have a tattoo that crawls from his cheek to his wrist and lower torso. this is no ordinary tattoo tho, it is a type of nano-bot that is imbeded in his skin. the nano-bots can rearrange themselves into new patterns and recolor themselves.
History/Personality: rather silent, he had little encounters with people in real life beyond his workplace. he spent most of his time logged into his termanal making sure things in the mines ran smoothly. he was born on one of the few solid land masses on his home world. from birth he was raised to work in the mines, and when the day came he was shipped across the planet to one of the larger mines for an apprenticeship. he was trained to run a mine from a computer terminal. he eventually was transferred to the Gilgamesh to help run general functions and provied a back up for the data of the ship. within his mind he holds all the information from the past week or so. if one were to capture him and were to convince him to dispence his knowledge or screw with the systems, he would be one of the most able to.
Skills: general computer skills (he worked as a computer specialist in a magma mine), dexterity (you would get it too if you spent day in and day out typing), intelligence (he used his mind almost constanly).
Augmentations/implants:
1- computer input terminals coming as tenticals out of his back. they are too weak to be used for much other than hooking up his conciousness to a computer system. they can configure to any system plug-in. (legal)
2- he has an implant that moves his hands faster, almost to a blurr, and speeds up the processing speed of his mind to cope with the speed of a computer(updates when he loggs into a terminal). (legal)
Items/weapons:
1- a large coat that hides his "tenticals"
2- a small palm computer that links to the minor systems of the ship. this is just so he can moniter things when he isn't plugged in.
3- a program that allows him to code and create programs. he uses it for his pet project of creating a self-sentient computer program (much like megaman).
Home World: Infernus (molten planet)
Reason for Being on the Ship: he works as general matinence for the ships computers and backs up the data within the ship.
Reason for Wanting the eye/what he/she would wish for: he is aware of the myth of the Eye but dismisses it as rumor and speculation. he wouldn't believe this until he saw the powers in working. if he got it and believed it, he would most likely wish to become a kind of self-sentient robot, that could update itself.
PostPosted: Tue Dec 11, 2007 1:26 pm


Name: Sean Eldst
Description: Tall, standing just over six foot four, very thin, wiry body, but still giving an appearance human perfection. His blonde hair hangs to his calves in a thick ponytail or a braid, whichever her deems appropriate. He has dark blue eyes, and a pale complexion.
History/Personality: Sean is of a mixed decent, his parents from Earth. His father was a wealthy American arms manufacturer, his mother was a defense attourney from somewhere in Asia, most likely Japan.

His mother and father saw to it that Sean's wants were taken care of, and much like he inherited his father's looks, he learned his mother's sense of honor, as well as a fascination with the swordplay of her people.

When Sean was in his late teens, his parents ran afoul of the planetary government, and were sent on a low-security prison colony called "Harvest", which was terraformed into a agricultural center. From there, Sean decided to set off on his own out in the galaxy, stowing away on a cargo ship as a migrant worker. Since then, he has gone world to world, performing various odd jobs from assassinations, to smuggling, and petty theft.

Sean trained with a katana for several years, before learning his training was a waste of his time, considering no human with a katana could match a human with good aim and a gun, and thus sought out a cyberware surgeon to give him a little edge. Among them is slightly augmented speed, eye implants to allow him to see arteries, and where vitals are for efficent strikes, as well as "Hot Wires" that allow for brief, intense periods of superhuman speed, strength, awareness, and reflexes. The hotwire's effect is short-lived, five minutes at most, and for each minute the Wire remains active, the resulting mental and physical toll is multplied. Results of continued use are severe damage of the nervous, circulatory, and respiratory systems.
Skills: Sean is very charismatic, posses excellent swordsman and marksman ship skills, as well as his father's business mind.
Augmentations/implants:
1- Wired muscles ((Illegal)): Slightly above-average speed and strength. Nothing too grand, but gives him enough of a edge to catch people by suprise. Part of this system is a variety of eye enhancement that ties in with the strength, telling him where a person's vitals and major arteries and veins are, as well as approximate ammount of speed and pressure needed to cause damage.
2- "Hotwires" ((Illegaler))- Enhancements to his existing implants. unleashes a massive charge into the augments, straining them beyond specifications, as well as the body they're grafted into. The result is increased performance for a brief span of time, but renders the entire system useless for an extended period. Should only be used in case of emergency.
Items/weapons:
1- Katana- Nothing special. Mono-molecular sharpened carbide alloy blade.
2- Walther PPK- A small, quality handgun. Nothing really special about it. has a nine round clip and a silencer.
3- Commlink- If you need an explaination on this... Jump off a cliff.
Home World: Harvest
Reason for Being on the Ship: It was cheap. It was there. Transport to another world for more work.
Reason for Wanting the eye/what he/she would wish for: He doesn't believe in the existance of the stone. Things like that don't exist nowadays, unless it's a big, thick wad of cash, which can do the exact same thing.


Name: He hasn't said, but then again, he hasn't said much. He's known by Tenebros
Description: Older, grizzled and worn. Has an aged, thin frame, almost like he was malnourished. His dark hair is flecked with greys and whites, matted and unkempt. His eyes are a dark red, and hold a malevolent aura to them. He has a long, matted beard, which is flecked with the same greys and whites as the rest of his hair.
History/Personality: not much is known about Tenebros, aside from his nickname was derived from a fellow cellmate constantly bothered him about being dark and brooding. Said it reminded him of a stormy night. He posses metahuman powers and abilities, dampened by age and continued attempts by legal officals to supress them fully.

He hasn't spoken much on his life, or about anything in particular. All that is known is that he was finally brought low by a high-ranking Kore operative, and dealt with by thier medical staff. Kore tried to manipulate Tenebros to work with them, but flatly refused, stating "He had other goals at hand."

A year later, he turned himself in at a local enforcement center, confessing to several accounts of murder and assult, requesting earliest possible transport to a prison colony. Said first transport was the Giglamesh, and since his arrival, he has been working under release as an interim security guard in the low-security section of the prison, looking for someone or somthing...
Skills: Tenebros can manipulate energy, and form various things useful to him with a thought. If you want somthing to compare it too, think of the Green Lantern, only he doesn't have a ring.
Augmentations/implants:
1- Tenebros posses a few power dampers, but has declined further augments.
2-
Items/weapons:
1- None, he turned his weapons in.
2-
3-
Home World: Unknown
Reason for Being on the Ship: Prisoner.
Reason for Wanting the eye/what he/she would wish for: He doesn't know of the stone, and holds his desires, goals and wants a jealous secret.

Das Steube


Si1ver Streak

PostPosted: Tue Dec 11, 2007 3:21 pm


Name: “Mr. Johnson”
Description: Tall, and broad-shouldered, with short dark hair, and red eyes. Wears dark glasses and a cheap suit. (Looks like hired muscle – for now.)
History/Personality: The man(?) known as Mr. Johnson has a long history. He first surfaced in Haven, in the days before the Mimic War, acting as an information broker. In the centuries since that time, he has arisen many times from the shadows, always trading in information. Sometimes he would disappear for decades, but he would always return. He has used many different names over the years, and operated in many different places. In recent years, he has done business with just about every group in the Republic, and even some outside.
Skills: Information Gathering, Computer Hacking, Bribery, Deception, Disguise, Languages (many)
Augmentations/implants: These are natural abilities
1- Cloaking – He can obscure himself, appearing different to each person who observes him. This requires some concentration, so he cannot use it in combat, or for more than a few minutes at a time. Cameras still register his true appearance.
2- Immortality – He does not age, and if he takes enough damage to cause death, he enters a comatose state, healing 1 point per day until he is fully healed. Damage from fire takes 1 week per point to heal, and damage to his central nervous system can take years.
3- Low life-signs – His body temperature, heart rate, and respiration are much lower than a human’s.
Items/weapons:
1- Pocket computer with standard universal access jack.
2- Secure storage module for computer.
3-
Home World: Unknown, but has spent many, many, many years on Earth.
Reason for Being on the Ship: A paying passenger, traveling under the name Johnny Ray. He came aboard to obtain information from one of the prisoners, who was “unfortunately” killed during the raid.
Reason for Wanting the eye/what he/she would wish for: He has heard some of the stories/legends of the Eye, but has not yet heard any hint that it might me on board.
((The description of the Eye reminds me of the old Infocom game, Wishbringer))
PostPosted: Tue Dec 11, 2007 5:54 pm


Name: Jarred Shanra
Description: Jarred is a normal enough guy, in appearances anyhow. He stands at roughly 6'3, weighing 173 lbs. He has long black hair that reaches his shoulders, or, it would, if it would stay down. As for bodily strength, he's very well toned, but it's not obviously visible, due to how he carries himself. Jarred traditionally wears a black muscle shirt with a large, black denim jacket over it, hiding his guns under that. He wears simple jeans, with a belt lock for his PDA, and a chest harness for his gun. In a very durable metal sheath is a strange knife, which he'll detail later, I'm sure.

History/Personality: Jarred's past is long, and thus I'm not going to get into anything but what is needed. Jarred's parents died, and he was taken in by a wealthy grandfather when he was like, 5 years old. His grandad died, Jarred inherited his ship, and he became a bounty hunter/ merc/ whatever on the side to fill in the boring period of his life.
Jarred's kinda laid back. He's a good guy, he likes getting his hands dirty. He's rich, but he doesn't act it, and rarely flaunts his money, with only a few events where he had to bribe anyone. He's a decent guy, all around. Tends to make those near him calm.


Skills:
He learned to fly ((his ship, covered later)), he learned to shoot, and he learned to program. Jarred, while good at the first two, he proved amazing at computers. Programs of interest are a sentient AI named Sara that he keeps in his ship. She's able to transfer to his PDA, but there is only one copy, since duplicating the program would take obscene processing power.
The other noteworthy program is the Emerald Haze, a viral program that, when uploaded to a system, locks down all manual ports and diverts control to Jarred's PDA completely. It's primarily used against other space-craft, as ship computers rare to never have anything even semblancing a fire-wall.
Jarred, before he got into computers as much, learned a few various forms of martial arts. He's not going to win any competitions, but he's competent enough against anyone untrained.

Augmentations/implants:
1-Jarred has a hastened nervous system, the signals from his brain to his muscles traveling faster, allowing him heightened reflexes. This implant is legal, but off the books, due to some careful bribery.
2-His eyes glow a faint green. Not actually an implant or anything, but since doctors couldn't really figure out how it happened, I'll list it here.

Items/weapons:
1-PDA ((Deus Ex Machina for computers. It counts as a communicator, can access the cortex, can do a lot. High tech at it's finest.
2-A pistol, in a duffel bag, along with multiple magazines for said.
3-His 'special' knife.

Home World: Earth.

Reason for Being on the Ship: Prisoner, basic level. Officials caught him while he was controlling a drone to steal something for him. I don't know, basic crime with him just getting into trouble, and doesn't have much to do with anything. Meh.

Reason for Wanting the eye/what he/she would wish for: Collector, more than anything. Jarred has recently started collecting rarities, sometimes through less than legal means.

Arch the Angel

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Garret Erikson

PostPosted: Thu Dec 13, 2007 11:29 am


Name: Garret Erikson [No immediate relation...possibly distant descendant...no powers. I'm too lazy to think of another name, and I like Garret]
Description: He's about six feet tall, with long brown hair and has two red, robotic eyes. He is muscular, and does not look like the kind of person to ******** around with. He almost always wears a long black coat over a dark blue shirt and a pair of black pants. His right arm is also cybernetic.

User Image - Blocked by "Display Image" Settings. Click to show.

History/Personality: Garret grew up with his family until they were killed in some type of explosion where they worked. Garret was told that it was an accident, but he never believed it. He became power hungry, and will do anything he can to gain enough power to punish those responsible for the death of his parents. He got into a fight one day and was blinded in his right eye and his left arm was broken beyond repair. Fortunately, he was able to have a cybernetic eye implanted and he had a cybernetic arm built for him. These operations saved him from being miserable, but put him almost into bankruptcy.
Skills: He is a good shot with a gun, and is good at working with his hands...hand...and robot hand....hands...
Augmentations/implants:
1-Robotic Eye Implants [REI's] -They can see normally, thermally, x-ray-y, and/or infrared....y.

Normal-Red
Thermal-Green
X-ray-Blue
Infrared-Purple

2- Cybernetic Right Arm- Gives him extra strength with his right arm, as long as it doesn't overheat
Items/weapons:
1- Switchblade
2- Walkie-talkie like radio
3- A Desert Eagle
Home World: Earth
Reason for Being on the Ship: He works maintenance.
Reason for Wanting the eye/what he/she would wish for: He would wish to be the richest man in the universe. With money comes power.
PostPosted: Mon Dec 31, 2007 1:03 am


Name: Mark Lawerence
Description:
Hair-black
eyes-pale blue
height-6 foot
tattoo- a blue star covering most of his back
clothes- black oots, jeans, a grey t-shirt,and a back jacket with a knife hidden in one of the sleaves.
History/Personality: Mark lived on a planet called Galtoris, but it was destroyed for reasons unkown. everyone that once lived there was evacuated, except for a few poor souls. It's Marks dream to recreate Galtoris and some how gather and bring back all who once lived there.
Skills:
1- He's really good with a guitar (playing songs and hitting things)
2-He's a dead eye with any gun.
Augmentations/implants:
1- As a child he was given an implant that gives him a litteraly photographic memory.
Items/weapons:
1- A metal guitar
2- A jet-black pistol
3- A long knife hidden in his right sleeve
Home World: Galtoris (destroyed 10 years ago for unknown reasons)
Reason for Being on the Ship: He seeks the eye, and not much anything else.
what he would wish for: Mark would like nothing more than to know how to recreate Galtrois.

MrTomGero

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