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SuperJawes2112

PostPosted: Thu Dec 06, 2007 7:20 am


I've noticed that third party developers seem to have been slipping away from exclusivity with Sony, and hopefully most people have seen this to at least some extent. Look at the market right now. I think that we have three consoles that may not have exclusive hardware or games, but very exclusive features.

Nintendo has been pushing a free-form user interface since the DS, giving the opportunity for developers to choose what controls to use for their game on Wii, and overall making a new type of experience.

PS3 has Blu-Ray, which is pretty trivial currently, but let's say Sony does start getting massive games. Not massive in a huge-idea-Shadow of the Colossus or God of War sense, but a long game or huge world that comes together seamlessly. (Grad Theft Auto might benefit from this).

360 has something that Nintendo and Sony have not been able tap into, even by making it FREE! Of course, I'm talking about Xbox Live. $50 a year and people eat it up. Microsoft has gained its edge by making the online portions of games not only massive, but nearly a standard. It's shocking when some games that seem like they SHOULD have Xbox Live play, come up without -- like Bioshock.

And now for the point of the exercise...discuss. Do you think that each company has planned this? Or if so, do you think this is a defining feature of the console wars?
PostPosted: Thu Dec 06, 2007 7:28 am


The only company I've seen "slip away" was Square Enix... but they aren't really. Square wants to repair its relationship with Nintendo, but it's still in a sense, with Sony.

I hate how 360-haters b***h about paying for Live. If you played any game on Live, you'd realize it's worth it. I'd rather have to pay $50 a year for awesome online play than have free online play and be limited to "Capture the Flag".

Transatlantic Ace

Shy Genius


HistoryWak
Crew

PostPosted: Thu Dec 06, 2007 7:31 am


Ace Paladin
The only company I've seen "slip away" was Square Enix... but they aren't really. Square wants to repair its relationship with Nintendo, but it's still in a sense, with Sony.

I hate how 360-haters b***h about paying for Live. If you played any game on Live, you'd realize it's worth it. I'd rather have to pay $50 a year for awesome online play than have free online play and be limited to "Capture the Flag".


and then a Sony fan would counter and say Home is just as good. Is it just as good? I don't know....
PostPosted: Thu Dec 06, 2007 11:54 am


Ace Paladin
The only company I've seen "slip away" was Square Enix... but they aren't really. Square wants to repair its relationship with Nintendo, but it's still in a sense, with Sony.

I hate how 360-haters b***h about paying for Live. If you played any game on Live, you'd realize it's worth it. I'd rather have to pay $50 a year for awesome online play than have free online play and be limited to "Capture the Flag".
Overall, maybe no one has "slipped away", but A LOT of stuff is available from Sony AND Microsoft, leaving very little room for exclusivity beyond one or two games.

SuperJawes2112


Griggle990
Crew

PostPosted: Thu Dec 06, 2007 1:07 pm


HistoryWak
Ace Paladin
The only company I've seen "slip away" was Square Enix... but they aren't really. Square wants to repair its relationship with Nintendo, but it's still in a sense, with Sony.

I hate how 360-haters b***h about paying for Live. If you played any game on Live, you'd realize it's worth it. I'd rather have to pay $50 a year for awesome online play than have free online play and be limited to "Capture the Flag".


and then a Sony fan would counter and say Home is just as good. Is it just as good? I don't know....

Well I will have a PS3 soon, so I will see if the two are that much different. Or the PS3's free internet service is worse then Xbox live.
PostPosted: Thu Dec 06, 2007 4:03 pm


I'm all for giving credit where credit is due, but did you have to glorify XBL THAT much?

-The Gray Legend-
Crew


SuperJawes2112

PostPosted: Thu Dec 06, 2007 4:09 pm


X-Legends-Never-Die-X
I'm all for giving credit where credit is due, but did you have to glorify XBL THAT much?
I didn't glorify it...I pointed out -- as I usually do -- that it is the only service you have to pay for out of these three consoles, and people eat that s**t up like it's candy. They also put a lot of good stuff for Silver people, too.

No one can doubt the success of Xbox Live when the competition is free.
PostPosted: Thu Dec 06, 2007 4:29 pm


Ace Paladin
The only company I've seen "slip away" was Square Enix... but they aren't really. Square wants to repair its relationship with Nintendo, but it's still in a sense, with Sony.

I hate how 360-haters b***h about paying for Live. If you played any game on Live, you'd realize it's worth it. I'd rather have to pay $50 a year for awesome online play than have free online play and be limited to "Capture the Flag".


Actually, one of the big reasons I tend to poo-poo XBL (even though I just gave it a 3 out of 5 rating on a PSU survey I took a few minutes ago) is because the actual gameplay aspect of it is kinda crappy. The peer-to-peer connections really aren't very reliable. I have had far FAR more lag and freeze-ups with R6:V on XBL than I have with Warhawk on PSN. And the XBL was running on fast broadband while Warhawk was running on my apartment's crappy DSL Lite.

Where XBL does succeed is the sheer AMOUNT of content available. There's something for everyone on there, and XBL Arcade was a stroke of genius. In this way, XBL is a very robust service.

Arvis_Jaggamar
Crew


Sheik026
Crew

PostPosted: Thu Dec 06, 2007 7:34 pm


Well, of course the big three intended it. Would anyone have bought a PS3 if it was just like the 360, only $200 costlier and with fewer games? Obviously not. Would anyone have bought a Wii if Nintendo didn't include motion controls? Even at only $250, the graphical capabilities and overall hardware improvement alone would have made it a difficult pill to swallow, even for die-hard Nintendo fans.

Now as for it being a defining feature of the console war, it definitely is. Obviously, these improvements are how each respective company believes they can best penetrate the market and will have to play on these gambles for the next 5-10 years.
PostPosted: Thu Dec 06, 2007 7:45 pm


Square Enix and Namco come to mind when you said slip-away, but either way, the PS3 is maintaining a decent number of third party exclusives... Microsoft would be having trouble keeping a good number of them too if they didn't opt to publish ******** everything...

Anyways, the only way to really ensure third party exclusivity these days is to fork over money anyways, kinda like what I'm sure Sony did with MGS4 from the get go. Hell, Ubi making Haze a PS3 exclusive was a surprise to me.

Anyways, in the long run, a strong first party will help build a base, and third parties will follow when in doubt.

Part-Time Viking


Part-Time Viking

PostPosted: Thu Dec 06, 2007 7:48 pm


However, I don't think that XBL gives MS as much of a boost as you might think, I'd agree if it meant that ALL downloads were free because of it, but on top of that $50 a year, depending on the DLC, it may be free, but more often then not, costs more.

So in the end, I'd say that the PSN and the Wii's service has the edge.
PostPosted: Thu Dec 06, 2007 9:15 pm


Part-Time Viking
Square Enix and Namco come to mind when you said slip-away, but either way, the PS3 is maintaining a decent number of third party exclusives... Microsoft would be having trouble keeping a good number of them too if they didn't opt to publish ******** everything...

Anyways, the only way to really ensure third party exclusivity these days is to fork over money anyways, kinda like what I'm sure Sony did with MGS4 from the get go. Hell, Ubi making Haze a PS3 exclusive was a surprise to me.

Anyways, in the long run, a strong first party will help build a base, and third parties will follow when in doubt.
Funny you mention that Microsoft is publishing everything...that's exactly what gave Sony the edge in the market with PSOne/2...

@ Live: Maybe I just don't have anything to compare to, but Microsoft for sure made Live a success by making such a big deal about it. Nintendo kind of made a deal with it's WiFi, but I didn't see too much online advertisement for PS2 games, DS hasn't done a whole lot compared to XBL, and the GC either had online play or had PLANNED for an online service, but how often do you hear about that?

This could simply have been a "first step in the door" advantage.

SuperJawes2112


Part-Time Viking

PostPosted: Thu Dec 06, 2007 9:27 pm


SuperJawes2112
Part-Time Viking
Square Enix and Namco come to mind when you said slip-away, but either way, the PS3 is maintaining a decent number of third party exclusives... Microsoft would be having trouble keeping a good number of them too if they didn't opt to publish ******** everything...

Anyways, the only way to really ensure third party exclusivity these days is to fork over money anyways, kinda like what I'm sure Sony did with MGS4 from the get go. Hell, Ubi making Haze a PS3 exclusive was a surprise to me.

Anyways, in the long run, a strong first party will help build a base, and third parties will follow when in doubt.
Funny you mention that Microsoft is publishing everything...that's exactly what gave Sony the edge in the market with PSOne/2...

@ Live: Maybe I just don't have anything to compare to, but Microsoft for sure made Live a success by making such a big deal about it. Nintendo kind of made a deal with it's WiFi, but I didn't see too much online advertisement for PS2 games, DS hasn't done a whole lot compared to XBL, and the GC either had online play or had PLANNED for an online service, but how often do you hear about that?

This could simply have been a "first step in the door" advantage.
Not really with the PS2, because while Sony did publish some exclusives, the bulk of them were third party completely independent of Sony... I'm not really sure about the PSone though, my memory isn't that great from that time.

Microsoft hypes XBL because it draws a lot of attention to them, it certainly is their strong point in the gaming industry, downside is that many games seems to take a single player hit in favor of supplying a semi-decent online community, Gears is a prime example of that.

But hey, it makes them money, and gets them support, so who am I to butch about it?
PostPosted: Thu Dec 06, 2007 9:36 pm


Part-Time Viking
SuperJawes2112
Part-Time Viking
Square Enix and Namco come to mind when you said slip-away, but either way, the PS3 is maintaining a decent number of third party exclusives... Microsoft would be having trouble keeping a good number of them too if they didn't opt to publish ******** everything...

Anyways, the only way to really ensure third party exclusivity these days is to fork over money anyways, kinda like what I'm sure Sony did with MGS4 from the get go. Hell, Ubi making Haze a PS3 exclusive was a surprise to me.

Anyways, in the long run, a strong first party will help build a base, and third parties will follow when in doubt.
Funny you mention that Microsoft is publishing everything...that's exactly what gave Sony the edge in the market with PSOne/2...

@ Live: Maybe I just don't have anything to compare to, but Microsoft for sure made Live a success by making such a big deal about it. Nintendo kind of made a deal with it's WiFi, but I didn't see too much online advertisement for PS2 games, DS hasn't done a whole lot compared to XBL, and the GC either had online play or had PLANNED for an online service, but how often do you hear about that?

This could simply have been a "first step in the door" advantage.
Not really with the PS2, because while Sony did publish some exclusives, the bulk of them were third party completely independent of Sony... I'm not really sure about the PSone though, my memory isn't that great from that time.

Microsoft hypes XBL because it draws a lot of attention to them, it certainly is their strong point in the gaming industry, downside is that many games seems to take a single player hit in favor of supplying a semi-decent online community, Gears is a prime example of that.

But hey, it makes them money, and gets them support, so who am I to butch about it?
Solution: work for Microsoft and make some of that money xd

But as for the PSOne thingy, here's the way I was told it...

Nintendo had, and still has a seal of approval, meaning that any game published by Nintendo must meet their standards, which doesn't leave a lot of room for third party, as they have to conform to Nintendo's will to begin with (and I have no idea about Sega). Sony basically said to hell with that, as they had no gaming division aside from the work with Nintendo to develop the Playstation, which was not the software part. To remedy this ailment, Sony let third parties go by without needing a seal of approval. The sign of this are still clear, as the PS2 library is MASSIVE. The upside is that Sony now has a lot of games, and a lot of good games by the spitball theory. The only downside is the concentration of good games drops, which is no matter, because the console markets well.

I'm pretty sure the PS2 followed in these footsteps, but Sony was able to build a first-party with games like Ratchet & Clank, God of War, Shadow of the Colossus, etc.

This is what I was referring to with the "Sony did the same thing" comment.

SuperJawes2112


Part-Time Viking

PostPosted: Thu Dec 06, 2007 9:41 pm


SuperJawes2112
Part-Time Viking
SuperJawes2112
Part-Time Viking
Square Enix and Namco come to mind when you said slip-away, but either way, the PS3 is maintaining a decent number of third party exclusives... Microsoft would be having trouble keeping a good number of them too if they didn't opt to publish ******** everything...

Anyways, the only way to really ensure third party exclusivity these days is to fork over money anyways, kinda like what I'm sure Sony did with MGS4 from the get go. Hell, Ubi making Haze a PS3 exclusive was a surprise to me.

Anyways, in the long run, a strong first party will help build a base, and third parties will follow when in doubt.
Funny you mention that Microsoft is publishing everything...that's exactly what gave Sony the edge in the market with PSOne/2...

@ Live: Maybe I just don't have anything to compare to, but Microsoft for sure made Live a success by making such a big deal about it. Nintendo kind of made a deal with it's WiFi, but I didn't see too much online advertisement for PS2 games, DS hasn't done a whole lot compared to XBL, and the GC either had online play or had PLANNED for an online service, but how often do you hear about that?

This could simply have been a "first step in the door" advantage.
Not really with the PS2, because while Sony did publish some exclusives, the bulk of them were third party completely independent of Sony... I'm not really sure about the PSone though, my memory isn't that great from that time.

Microsoft hypes XBL because it draws a lot of attention to them, it certainly is their strong point in the gaming industry, downside is that many games seems to take a single player hit in favor of supplying a semi-decent online community, Gears is a prime example of that.

But hey, it makes them money, and gets them support, so who am I to butch about it?
Solution: work for Microsoft and make some of that money xd

But as for the PSOne thingy, here's the way I was told it...

Nintendo had, and still has a seal of approval, meaning that any game published by Nintendo must meet their standards, which doesn't leave a lot of room for third party, as they have to conform to Nintendo's will to begin with (and I have no idea about Sega). Sony basically said to hell with that, as they had no gaming division aside from the work with Nintendo to develop the Playstation, which was not the software part. To remedy this ailment, Sony let third parties go by without needing a seal of approval. The sign of this are still clear, as the PS2 library is MASSIVE. The upside is that Sony now has a lot of games, and a lot of good games by the spitball theory. The only downside is the concentration of good games drops, which is no matter, because the console markets well.

I'm pretty sure the PS2 followed in these footsteps, but Sony was able to build a first-party with games like Ratchet & Clank, God of War, Shadow of the Colossus, etc.

This is what I was referring to with the "Sony did the same thing" comment.
Aw yes, Well they all need to draw developers somehow, Nintendo by being the only real successful name in the late 80's early 90's, Sony by offering creative freedom, and Microsoft by throwing a lot of money to the companies, which means that there is little chance of the developers going multiconsole unless if they wanted to face a nasty lawsuit from Microsoft.

Sony has a pretty solid first and second party base though, they've developed their developers well.
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Xbox 360 vs PS3 vs Wii [Guild]

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