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Posted: Fri Nov 30, 2007 8:40 am
Stats are going to be an optional rp orientated thing. People will be free to use them or not as they choose within the confines of the rather loose open ended rules set out here.
It's still kind of WIP so if you spot a potential problem, mistake, typo's or whatever, let us know. The same if you have any ideas or suggestions for improving on it.
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Posted: Fri Nov 30, 2007 8:58 am
INTRODUCTION The idea of the Stats would be that they represent a characters abilities in certain fields, the higher the value the better they are, etc. With values going from 1-12. An important note though would be that the Stats would be OPTIONAL. Owners would generally not be forced to use the stats, they would be there only to add another dimension to the rp'ing.
What are the stats? The Stats will be broken down into 6 broad headings, it is important to note that each user is free to interpret how each stat applies to their Starlet. For example the Combat Stat does not directly link to strength and stamina. A high combat stat could mean the Starlet has a very well developed physique and hits like a wrecking ball, pounding foes into submission or the Starlet could be small, light and nimble, a master of the martial arts, capable of defeating a foe with one well placed blow to a nerve spot. Combat might also mean they are masters of strategy and tactics. This applies more to the class divide, a Class O Starlet could have a high Combat Stat, but one of that rank would never stoop to common brawling, so in his case it could represent his ability to co-ordinate troops and prepare defences.
Charisma- How likable a person is, this could apply strictly to how good looking they are or it could mean they're witty and funny or are great story tellers and entertainers. Conversely a character could be smex incarnate but have a very poor stat because they have an annoying voice or are dull and vapid. Like I said it's up to users to interpret how the stat value applies to their Starlet. Combat- As I mentioned above this need not mean brute strength or fighting ability, but just how well the person would fare in a fight. A low score doesn't mean the character is a coward either, they might be great big guy but are the Friendly giant type and are so worried about injuring someone they always hold back too much and lose. Fate- This Stat represents how open a Starlet is to the natural flow and order of the world around them. Starlets with a high score here are more in tune to the natural balance and tend to go with the flow letting Fate and Destiny guide their hand, in a kind of Zen way. This can manifest itself as surprising good luck, a knack for always knowing the right thing to say or just always being in the right place at the right time. A low score here indicates a person plagued by bad luck or who always tries to struggle against their own destiny. Tends to conflict with Magic since Magic is a person trying to impose their will on the universe where as Fate is accepting the Will of Universe Magic- Basically represents a Starlets magical ability, the user can decide this means they have a vast amount of Magic power or maybe they aren't very powerful but have studied countless books of Arcane lore. A low score could be for countless reasons, maybe the person has a high aptitude for magic but is far too lazy to learn, or maybe they get nervous and stutter in the middle of a spell. Tends to conflict with Fate since Magic is a person trying to impose their will on the universe and shape the flow of energy to do their bidding, while Fate is accepting the Will of Universe and letting it guide you Scouting/Survival Skills- This is a Starlets ability to survive, at a basic level it could be called a sixth sense for danger, but it could also be interpreted as someone who has spent a lot of time living in the woods and capable of foraging and surviving in rugged places. It doesn't need to apply to the wild either, it could be taken as how street smart a Starlet is and how well they can spot an opportunity. A low score could indicate a Starlet who wouldn't survive one night away from the comforts of home, or maybe in a city setting could be a gullible or niave person who's easily conned. Stealth- This is a Starlets less advertised skill set, it's how well they can lie, cheat, steal or just sneak around. A thieving, greedy Cat Burglar would have a high stat here, but so would an honourable Ninja, so it doesn't mean a Starlet is evil just because they have a high stat here. A low score could mean someone who is clumsy and couldn't sneak up on you if you were out cold, or maybe someone who is a terrible liar.
As I've said the Stats can be interpreted as the owner wishes, so say someone with Stats like this: Char:2, Com:2, Fate:1, Magic:6, Scout:5, Stealth: 3 Could be a a butt ugly guy with a massive lumbering frame too slow to hit a snail and a horrific lisp, but with a massive magic potential earned by spending ages meditating out in the quite isolated ares of the wilderness, despite the fact destiny probably intended him to live the simple life of a farmer. Or could be a a lithe, beautiful young woman, who was raised by wolves, hence lacking in any social grace amongst people, but who was born with an innate talent for magic that she uses instinctively and has horrible luck at everything she tries.
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Posted: Fri Nov 30, 2007 9:12 am
How are Stats Allocated? Basic
Basically stats will be allocated upon a small rp submission, a special thread has been created to keep track of these posts Here or else people may be asked to reserve a post in their Starlets journal for this post. Basically it will be a bio of the character, giving people a glimpse at the type of character they are. After all if you buy an Adult Starlet, that Adult didn't pop out of thin air so give us a back story to what their life was like before this. How detailed the post is, is up to you, I know some people are big rp'ers while others are only interested in the pretty arts so no one should feel obliged to write massive long intro's for their character.
The style is up to you, you could write out six short paragraphs about how the character approaches each of the stats, or maybe just a short post describing the character leaving it to us to interpret what his rating in each category is. One important note is that no one is perfect, we all have imperfections and so do Starlets. While you don't have to obviously point these out, I don't want to see posts that portray a character as being a super lucky, ultra smexy, martial arts master who was raised in the wild by wolves and who happens to posses incredible magic powers. Show a little constraint, k?
There are going to be roughly 6 or so 'jobs' for each of the stats, which will be used as a basic frame work. From reading the post a 'job' will be given to the Starlet (purely for Stats no one will ever know what 'job' they are given) with a few extra points added on or shifted around depending on what you have in your post.Example Bio Adam is an outcast by choice, shunning his native land and family who spurned him, driven by a burning desire for Arcane knowledge. His goal is to become one of the mightiest wizards in the world and nothing will stop him. This is a pretty short example of a post, but people can post as little as they think they can get away with. From this we get that he's a mage so high magic, being an outcast he learns to fend for himself so a high scout too. But it also means he has poor charisma from not interacting with people and have a low Fate because of his high magic and stubbornness to achieve his goals no matter what. Combat and Thievery would probably be allocated as per whatever 'job' he was given.
It should be noted that while you can post as little as you want sometimes a bonus point might be awarded, this might be because the person wrote a particularly interesting post, used very descriptive writing or just made us LOL. The points will be at random and you will never be deducted points because you chose the easy route, this is just a perk to encourage people to put thought and effort into a post.
Jobs Usually points will be allocated depending on what job seems to best fit the description you gave in the post, and then tweaking it according to the details of the post. It is of secondary priority to the Rp post and will be used to help fill in any gaps you didn't mention.Briefest Description possible Eve is a gifted hunter who likes the outdoors This for example, while acceptable gives very little info and so based on it we'd allocate points based on the "Scout Job Class" and leave it at that. Charisma: 2 Combat: 5 Fate: 3 Magic: 2 Scouting: 6 Thievery: 4
If more info was given such as "Eve is a pacifist who dislikes harming others, relying on her natural charm to talk her way out of trouble" Then we'd alter the stats accordingly to this; Charisma: 5 Combat: 2 Fate: 3 Magic: 2 Scouting: 6 Thievery: 4
Classes & Magic Additional points will also be awarded upon the class of the Starlet, M&G will be close to teh same, A will get a few more than average and O will get even more, but you'll still get O's who can suck at things that an M excels at.
Also Classes will be biased a little in certain Stats, O's tend to have the best jewelery and fabrics so get more points allocated to charisma, but living luxurious lives in palaces and mansions may have lower scouting points. This has a third level priority to the RP and job and is used to help fill in any blanks, so if you say your O class Starlet likes spending all his time in teh woods, wearing simple practical clothes then that's how points will be allocated.
Points allocation may also be effected by what magics your Starlet has access to, like the Starlets Class it will have a low level of influence on the stats, only being considered if the rp post left some doubt over what value we should give a stat. The effect would be something along these lines; if they have Fauna or Flora more points are allocated to Scouting, if they have Dark more points to thievery and so on.
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Posted: Fri Nov 30, 2007 9:26 am
How will Stats be used?
As already mentioned people don't have to use the stats, but if people wanted to then yes, their Starlet could adhere closely to the Stats allocated them, then again they could ignore them totally. This is because the stats would be quasi random I don't want people put to a disadvantage just cause they got some bad stats, plus in general rp the stats aren't really applicable anyway. But this is how they might be used:
Tie Breaker They could be used as tie breakers, for instance two owners have their Starlet get into a fight or a Magic duel or someting along those lines..rp example Adam had, had far too much to drink and he knew it was time to go home, mostly because he had just run out of coin. Pushing himself to his feet he staggered towards the door, knocking into Bob's table and spilling his drink. Unfortunately Bob had also had far too much to drink and his first act upon seeing his drink soaking into his trousers was to thump Adam in the face. Adam fell back from the blow landing on another table, scattering drinks and patrons, soon an all out bar brawl was tearing up the place. And so a fight ensues, but sometimes resolving the victor can be a difficult thing, after all no one likes losing and so neither owner may be willing to take the fall and let their Starlet be the losing one. This is where the Stats can be used, the final out come of the fight being decided by each person involved rolling a D12, add on your Combat Stat in this example and the higher score is the winner. Fair, arbitrary and gets the job done, of course not all people might like this and it would obviously be nice if people could settle it with out the rolls but having it in place will help avoid disputes and people resorting to anything like auto hitting or power playing.
Contests Somewhat similar to the petpet races lil has already put in place, these would be contests between the Starlets themselves, based on the various stats. The rules would also be the same as the races, contestants have a base score based on the relevant stat then take turns rolling dice and adding the dice roll to the base score, the person with the highest value winning that 'round' the next round would then be rolled and the person who wins the most rounds would be the victor. There would probably be five rounds though this may vary depending on the number of contestants or if people are just in a rush to be done with it. Example contests Charisma- X factor/American Idol type contests, Stand up comedy acts, bathing suite contests >w> Combat- Wrestling matches, Martial Arts tournaments, chess matches (remember combat can be interpreted as strategy and skill instead of brute force) Fate- gambling contests like Craps, Roulette (Russian if you've got a lot of nerve), or maybe divination contests, who can make the most accurate predictions? Magic- Magic Duels, Displays of Arcane prowess (e.g who can make the biggest fireballs) These contests may have an additional rule limiting entrance to specific elements of Starlets (e.g. Pyromancy Tournament for Fire elements only) But there will also be broad contests open to any and all elements. Scouting/Survival Skills- Game Hunting, Triathlon events, treasure hunts, things like that. Thievery- Pick pocket contests, lock picking contests, lie detector tests.
This isn't the limit, just the few examples I could think up, owners are free to have whatever contests they like using whatever stats they like. You can even use multiple stats, for instance a Poker game might use the Fate and Thievery stats, since the winner would be teh person with the most luck and can bluff most convincingly. Or maybe an archery tournament involving Scouting (keen eyes) and Combat(ability with a bow)
Quest This would be a stat heavy form of roleplay, where the participants would be rolling dice nearly every other post. The setting might be a dungeon or forest in need of exploring and people would have to roll regularly on their Scouting stat to keep from getting lost, and every attack would need a Combat roll to judge if it hit or how much damage it does. In the forest they might find a nymph and use a Charisma roll to befriend it or maybe a Magic roll to dispel any illusions it casts. The character might find a chest and need a Thievery roll to open it, with the contents being decided by their Fate Stat.Example You [ or insert name here] find yourself in a twisting labyrinth that requires scouting skills to escape. ((Roll 8+ to escape)) In this example the owner would then roll a dice add their Scouting score to get a total, if they got 8 or more they pass and find they're way out anything less and some penalty would be inflicted, or maybe they'd be just made to waste time re-rolling until they succeed, meanwhile other rp'ers could be getting ahead.
This would be a slow process since a staff member would have to watch over the flow of the rp and decide how difficult a roll should be and the rewards/penalties. It would also be limited to the guild where it would be easier to keep track of and posts wouldn't be missed. There might be various rewards though, the people hosting the quest might put up a prize, such as a free petpet from their store in the market place or maybe a sum of gold. Or the Quest might just be for the fun of it and the winner just gets bragging rights xp
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Posted: Fri Nov 30, 2007 10:08 am
How are Stats allocated? Advanced
Classes
The total number of points that each Starlet is allocated will depend mainly on their class, with the higher class Starlets getting more points. The break down would look something like this: Class M: 21p (cap 7) Class G: 24p (cap 8 ) Class A: 27p (cap 9) Class O: 30p (cap 10)
It is possible for a Starlet to have more points if the rp post is particularly good and we believe the Starlet deserves more points. The Cap refers to the maximum number of points a Starlet can have alloacated to any one Stat, the minimum being 1. So a Class M Starlet can never have more than 7 points in any one Stat. This is just for the initial distribution of Stats, as the Starlet is rp'ed and takes part in events it can earn additional Stat points and can allocate them as the owner pleases, ignoring the cap.
Jobs
Jobs as previously mentioned will be a simplification used to help allocate stat points, we certainly aren't saying that your Starlet has to be a member of that profession. After reading a particular post it might be decided that for stat purposes to consider the character a Musician, but you can rp the Starlet as a baker or librarian or whatever. Preferably the stats will be allocated as per your rp response, but the jobs frame work will be there to help fill in any gaps and help staff decide how to allocate points. Note that the following are based on a Class M Starlet with 21 points to allocate
Musician: the charismatic one Charisma: 6 Combat: 3 Fate: 3 Magic: 4 Survival: 2 Stealth: 3
Warrior: the tough guy Charisma: 3 Combat: 6 Fate: 4 Magic: 2 Survival: 4 Stealth: 2
Monk: the calming influence Charisma: 5 Combat: 2 Fate: 6 Magic: 2 Survival: 4 Stealth: 2
Mage: the book worm Charisma: 4 Combat: 2 Fate: 1 Magic: 6 Survival: 5 Stealth: 3
Explorer the adventurer Charisma: 2 Combat: 4 Fate: 3 Magic: 2 Survival: 6 Stealth: 4
Rogue the trickster Charisma: 4 Combat: 4 Fate: 1 Magic: 4 Survival: 2 Stealth: 6
For higher class Starlets it would be much the same, with the additional points allocated based on the rp, job or magic of the Starlet.
Magic
Furter refining of the stats to an individual character can be done based upon the magics that character has. Class M: Fire - Combat Wind - Charisma Water - Magic
Class G: Ice - Charisma Flora - Survival Fauna - Survival Stone - Stealth
Class A: Shadow - Stealth Light - Fate
Class O: Mind - Magic Body - Combat Summoning - Fate
So a Starlet that is seen as a Warrior and has Fire, it won't make a difference since he's already got most of his points allocated to Combat. If he had water instead though, we might move a stat point from Fate to Magic instead.
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Posted: Fri Nov 30, 2007 10:33 am
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Posted: Fri Nov 30, 2007 10:34 am
Example 1 Dominic and Haru Point allocation.
The purpose of this example is to give people an idea of the kind of thing we'd look for in the introductory post and explain how the points would be allocated. It should be noted that in general we won't explain how points are allocate for each Starlet, it'd be an extra burden on our time, it generally won't matter and could lead to people arguing because we didn't allocate points exactly as they imagined. You get to influence how points are allocated by the rp and then it's up to us, it'll only be discussed if you feel the stats are a particularly poor reflection of the persona you set out in the Introduction (like you said the character spent hours every day practicing martial arts and that she hated sneaks, but then got 2 in Combat and 5 in Stealth, that would warrant a rethink.)Dominic Dominic didn't have the greatest childhood growing up, he grew up faster than most of the other Starlets around his age and so had few friends to play with. Instead he stayed indoors and studied as his mentor Velorius encouraged him to do, quickly building on his magical abilities and using his powers to entertain himself. As he grew older though he started to draw the amorous attention of his "uncle" Sabik, Dominic did care for his adoptive uncle but certainly not in that way adn so took to stealth. He became quite good at sneaking around trying to avoid Sabik and escape his clutches when the need arose. Also the fact that he was a young class O with few others of that kind to social with made Dominic a little self conscious; and while far from being a wall flower, he does try to avoid drawing attention. Having spent most of his childhood in door's with books Dominic has grown used to the comforts of home and doesn't fare well away from civilisation. He tends to get very whiny and complains over the slightest thing if he hasn't had a gourmet meal in the last 24 hours and had a comfy bed to sleep in. So we know the following before any intro is posted: Dominic is class O, so 30 points to allocate, and he has wind, ice, dark and summoning magics so his charisma, stealth and fate might all get tweaked.
From the Intro post we know the following about his Stats: Magic - quite high (dedicated his childhood to it) Fate - probably quite low to balance against the high magic Survival - low due to his love of creature comforts Stealth - high from his time spent trying to avoid Sabiks unwanted advances
So based on this we get the following Stats Charisma: 5 - Set higher due to having Wind and ice and he's a class O so he can afford fancier clothes and stuff. Combat: 4 - Nothing was related in the rp, but he was a book worm so it's not too high Fate: 2 - High magic led to low Fate but it was upped from 1 since he has summoning magic Magic: 10 - His main strength, set to the maximum 10 that a Starlet of his Class can start with Survival: 2 - his weakest ability, due to his love for the comforts of home and his cloistered life away from others Stealth: 7 - Likes sneaking away from Sabik and avoiding attentionHaru Hatsuharu Sohma, or Haru for short is teh Ox of the Chinese zodiac. He took up martial arts at a young age in order to release anger, which worked for the most part, although he suffers from a split personality occasionally switching from a calm, stoic and well mannered "White" Haru to the violent, short tempered and slightly perverted "Black" Haru. He also has a terrible sense of direction and often gets lost. From his basic info we know Haru is Class G, so 24 points and he has Fire and Fauna so more emphasis is placed on his combat and survival stats.
This is a much less detailed example of a post, from it we learn that he practiced Martial arts from a young age and has a poor sense of direction, so: Combat - high Survival - low Charisma - Higher (from his mostly white Haru persona which is polite and well mannered)
So Haru's Stats would be as follows: Charisma: 5 - good looking, well mannered and polite with a concern for others Combat: 8 - A martial arts specialist so he gets the highest his Class allows Fate: 5 - Always gets lost but somehow manages to survive Magic: 2 - nothing really stated, but since the 'Ox' isn't one of the smartest creatures his is low Survival: 2 - We know that he gets lost a lot so low points here Stealth: 2 - nothing really relating to this either so left this low as per the warrior job which is the best fit for Haru.
I hope this helps give people an idea of how points might get allocated based on the post they make, I know my Intro post's aren't the best but I just wanted to get up examples. I'll redo them later, or hopefully someone else will submit some Intro posts that I can use for examples ninja
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Posted: Fri Nov 30, 2007 10:36 am
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Posted: Fri Nov 30, 2007 10:37 am
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Posted: Fri Nov 30, 2007 10:40 am
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Posted: Fri Nov 30, 2007 10:42 am
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Posted: Fri Nov 30, 2007 10:44 am
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Posted: Fri Nov 30, 2007 10:51 am
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Posted: Fri Nov 30, 2007 10:52 am
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Posted: Fri Nov 30, 2007 10:58 am
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