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Posted: Wed Nov 28, 2007 5:59 pm
kk here goes... Cleric Build: 30: +1 tele 31: +3 heal 32: same (ttl 6 33: same (9 34: same (12 35: same (15 36: same (18 37: +1 invincible, + 2 heal (1 invincible, 20 heal 38: +3 heal (23 39: same (26 40: same (29 41: +1 heal +2 mp eater (heal maxed) 42: +3 mp eater (5 43: same (8 44: same (11 45: same (14 46: same (17 47: same (mp eater maxed) 48: +3 invincible (4 49: +1 invincible, +2 bless (invincible 5, bless 2 50: +3 bless (5 51: same (8 52: same (11 53: same (14 54: same (17 55: same (20 56: same (23 57: same (26 58: same (29 59: +1 bless, +2 invincible (bless maxed, invincible 7 60: +3 invincible (10 61: same (13 62: same (16 63: same (19 64: +1 invincible, +2 tele (invincible maxed, tele 3 65: +3 tele (6 66: same (9 67: same (12 68: same (15 69: same (18 70: +2 tele, +1 arrow (tele maxed, arrow 1
Final points: max heal, max MP eater, max invincible, max bless, max tele, 1 arrow
Priest Build 70: +1 Elemental Resistance (1 71: +3 Dispel (3 72: +3 holy symbol (3 73: same (6 74: same (9 75: same (12 76: same (15 77: same (18 78: same (21 79: same (24 80: same (27 81: same (maxed 82: +3 ER (4 83: same (7 85: same (10 86: same (13 87: same (16 88: same (19 89: +1 ER, +1 Mystic Door, +1 Shining Ray (ER maxed, Door 1, Ray 1 90: +3 Ray (4 91: same (7 92: same (10 93: same (13 94: same (16 95: same (19 96: same (22 97: same (25 98: same (28 99: +2 Ray, +1 Dispel (Ray maxed, Dispel 4 100: +3 Dispel (7 101: same (13 102: same (16 103: same (19 104: +1 Dispel, +2 Summon Dragon (Dispel maxed, Dragon 2 105: +3 Dragon (5 106: same (8 107: same (11 108: same (14 109: same (17 110: same (20 111: same (23 112: same (26 113: same (29 114: +1 Dragon, + 2 Door (Dragon maxed, Door 3 115: +3 Door (6 116: same (9 117: same (12 118: same (15 119: same (18 120: +2 door, +1 Doom (Door maxed, Doom 1
Final points: max Holy Symbol,max elemental resistance, max Dispel, max Shining Ray, max Summon Dragon, max Mystic Door, 1 doom
if u actually read that and know how clerics normally go could ya give me any pointers?
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Posted: Wed Nov 28, 2007 6:05 pm
O.o did i really just type that all out? XD
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Posted: Wed Nov 28, 2007 7:02 pm
Im also thinking of trying out an experimantal for of cleric using STR= lvl+3, LUC = lvl+3 and INT=all other AP pints, or even STR +2 every level, luck = lvl +3 and int gets rest, and equiping 2 handed maces like fusion mace. im not sure if many blunt wepons are equipable by mages in higher lvls, though. if so, this could prove a good partier with both buffs and fighting. could some 1 tell me if there are higher lvl non staff and wand weps that mage can use? or give suggestions for the experiment? thx
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Posted: Wed Jul 16, 2008 11:29 am
The final builds themselves are fine. I advise getting door much sooner though, it'll make partying much more convinient. You'll be able to bring people back to the area quicker thus speeding up overall EXP gain.
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Posted: Wed Jul 16, 2008 11:33 am
patpatpats3 Im also thinking of trying out an experimantal for of cleric using STR= lvl+3, LUC = lvl+3 and INT=all other AP pints, or even STR +2 every level, luck = lvl +3 and int gets rest, and equiping 2 handed maces like fusion mace. im not sure if many blunt wepons are equipable by mages in higher lvls, though. if so, this could prove a good partier with both buffs and fighting. could some 1 tell me if there are higher lvl non staff and wand weps that mage can use? or give suggestions for the experiment? thx This would be a "fun" build if you have nothing to do. However it wont result in a good mix of melee and magic. It'll simply be a terrible melee attack and a less then mediocre magic attack. This will make training spot incredibly difficult and the only benefit will be a new look for a mage.
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