darkbehemoth0
Evil heroes.. explain those and what makes them.
Evil Heroes are dark versions of elemental heroes, they are also more powerful and have better effects.
they are also all fiends.
Evil Hero Malicious Edge
lv7 earth/fiend 2600/1800
if your opponent controls a monster, you can Normal Summon this card with 1 Tribute. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
Evil Hero Infernal Gainer
lv4 earth/fiend 1600/0
During your Main Phase 1 you can remove this card from play and select 1 face-up Fiend-Type monster you control. That monster can attack twice during each Battle Phase. Special Summon this card in face-up Attack Position during your 2nd Standby Phase after you activate this effect.
Evil Hero Hell Brat
lv2 dark/fiend 300/600
If you control no monsters, you can Special Summon this card from your hand in Attack Position. If this card is used as a Tribute to Tribute Summon a "Destiny Hero", "Elemental Hero" or "Evil Hero" monster, during the End Phase of that turn, draw 1 card.
Evil Hero Inferno Wing
lv6 fire/fiend/fusion 2100/1200
"Elemental Hero Avian" + "Elemental Hero Burstinatrix"
This monster cannot be Special Summoned except with "Dark Fusion". During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the the ATK or DEF of the destroyed monster, whichever is higher.
Evil Hero Lightning Golem
lv6 light/fiend 2400/1500
"Elemental Hero Sparkman" + "Elemental Hero Clayman"
This card cannot be Special Summoned except by the effect of "Dark Fusion". Once per turn, during your Main Phase, you can destroy 1 monster your opponent controls.
Evil Hero Dark Gaia
lv8 earth/fiend/fusion ?/0
1 Fiend-Type monster + 1 Rock-Type monster
This card cannot be Special Summoned except by the effect of "Dark Fusion". The original ATK of this card becomes equal to the combined original ATK of the Fusion Material Monsters used in the Special Summon of this card. When this card attacks, change the battle positions of all monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time).
Evil Hero Wild Cyclone
lv8 earth/fiend/fusion 1900/2300
"Elemental Hero Avian" + "Elemental Hero Wildheart"
This card cannot be Special Summoned except by the effect of "Dark Fusion". If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent, destroy all Set Spell and Trap Cards your opponent controls.
Evil Hero Hell Sniper
lv6 fire/fiend/fusion 2000/2500
"Elemental Hero Clayman" + "Elemental Hero Burstinatrix"
This card cannot be Special Summoned except by the effect of "Dark Fusion". Once per turn, while you control this card in Defense Position, inflict 1000 damage to your opponent. This card cannot be destroyed by the effect(s) of Spell Cards.
Evil Hero Malicious Devil
lv8 fire/fiend/fusion 3200/2100
"Evil Hero Malicious Edge" + 1 level 6 or higher Fiend-Type monster
This card cannot be Special Summoned except by the effect of "Dark Fusion". If you control this face-up card, during the Battle Phase of your opponent's turn, all monsters your opponent controls are changed to face-up Attack Position and the opponent must attack this card with all of their monsters.
Dark Fusion
Normal Spell
Send from your hand or side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fiend-Type Fusion Monster, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). This monster cannot be targeted by Spell, Trap, and Effect Monsters this turn.
Dark Calling
Normal Spell
Remove from play from your hand or Graveyard, Fusion Material Monsters that are listed on a Fusion Monster that cannot be Special Summoned except by the effect of "Dark Fusion" and Special Summon this Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon by the effect of "Dark Fusion")
Those are all of the current Evil Hero cards and I believe that this deck will be way better than a normal Hero deck because you can mix fiends with it and it won't hurt the deck.