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Posted: Tue Nov 27, 2007 5:41 pm
Make your character sheets here, I will work out the rules off the random dungeon and post them here. Level ten, start with Three health potions of moderate wounds. Choose one lesser magic item that has to be ok'ed by me, don't work on no backstory, it's not needed. This character will intervene with other dungeons, so pick right.
Want a taste?
As you ascend into the deep depth of a dungeon; the door slams shut and clicks, signifying that the only way out is the other end. There stands a door in front of you, it is made of wood, barred for sturdiness. It looms over you. A voice emanates from a small crystal. “ This dungeon will get the greatest rewards, but for the greatest rewards comes the greatest dangers, these dangers mighty and great, test the greatest frendship and fate. . .
Also, one weapon of your choice is plus one.
I figure the limerick will be used for all of mine. Post your characters sheets. I don't care how many people join it. P.S. I hope you know your Slaad's : D.
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Posted: Tue Nov 27, 2007 8:05 pm
is it okay if the character isnt the average character type? i mean like a monstrous humoniod, i dont mean all out monster, itll still be a humoniod in some respect. but if not ill just be an elf, unless dark elves are aloud. ill wit to post a character sheet until you okay this.
actually i found one of my dark elves i kinda like, i wanna be him.can I?
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Posted: Wed Nov 28, 2007 1:37 pm
Sure, make out your character, and keep in mind that these will be used for all of mine. Once the dungeon gets killed, A new one gets made, so make good use of the character you create.
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Posted: Thu Nov 29, 2007 4:39 pm
Male Dark Elf Wizard 10 Neutral Evil Representing Chris Strength 14 (+2) Dexterity 11 (+0) Constitution12 (+1) Intelligence18 (+4) Wisdom 11 (+0) Charisma 15 (+2) Size: Medium Height: 4' 8" Weight: 115 lb Skin: Black Eyes: Red Hair: White; Beardless
Total Hit Points: 34 (constitution included) Speed: 30 feet Armor Class: 11 = 10 +1 [padded] Touch AC: 10 Flat-footed: 11 Initiative modifier: +6 = +0 [dexterity] +6 [improved initiative] Fortitude save: +4 = 3 [base] +1 [constitution] Reflex save: +3 = 3 [base] Will save: +7 = 7 [base] Attack (handheld): +5 = 5 [base] +2 [strength] -2 [noncombatant] Attack (unarmed): +5 = 5 [base] +2 [strength] -2 [noncombatant] Attack (missile): +5 = 5 [base] Grapple check: +3 = 5 [base] +2 [strength] - [noncombatant]
Light load:58 lb. or less Medium load:59-116 lb. Heavy load:117-175 lb. Lift over head:175 lb. Lift off ground:350 lb. Push or drag:875 lb.
Languages: Abyssal Aquan Common Draconic Elven Dark_Elf_Silent Goblin Undercommon familair Feats: improved initiative Dragonfriend Noncombatant [flaw] Spell Focus (Conjuration) Spell Focus (Necromancy) Scribe Scroll [free to wizard] Empower Spell Enlarge Spell Sudden Maximize Traits: Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 4 = +4 Balance Dex* 0 = +0 Bluff Cha 2 = +2 Climb Str* 2 = +2 Concentration Con 9 = +1 +8 Craft_(weaponsmithing) Int 4 = +4 Craft_(armorsmithing) Int 4 = +4 Decipher Script Int 11 = +4 +7 Diplomacy Cha 4 = +2 +2 [Knowledge, nobility] Disguise Cha 2 = +2 Escape Artist Dex* 0 = +0 Forgery Int 4 = +4 Gather Information Cha 4 = +2 +2 [know local] Heal Wis 0 = +0 Hide Dex* 0 = +0 Intimidate Cha 2 = +2 Jump Str* 2 = +2 Knowledge (arcana) Int 9 = +4 +5 Knowledge (architecture) Int 9 = +4 +5 Knowledge (dungeoneering) Int 9 = +4 +5 Knowledge (geography) Int 9 = +4 +5 Knowledge (history) Int 9 = +4 +5 Knowledge (local) Int 9 = +4 +5 Knowledge (nature) Int 9 = +4 +5 Knowledge (nobility) Int 9 = +4 +5 Knowledge (religion) Int 9 = +4 +5 Knowledge (planes) Int 9 = +4 +5 Listen Wis 2 = +0 +2 [elf] Move Silently Dex* 0 = +0 Ride Dex 0 = +0 Search Int 6 = +4 +2 [elf] Sense Motive Wis 0 = +0 Spellcraft Int 16 = +4 +10 +2 [Knowledge, arcane] Spot Wis 2 = +0 +2 [elf] Survival Wis 0 = +0 Swim Str** 2 = +2 Use Rope Dex 0 = +0 Knowledge (psionics) Int 7 = +4 +3 * = check penalty for wearing armor Know Architecture >=5 ranks gives +2 on search checks for secret doors. Know Dungeoneering >=5 ranks gives +2 on survival checks underground. Know Geography >=5 ranks gives +2 on checks to avoid getting lost or into hazards. Know Nature >=5 ranks gives +2 on survival checks above ground. Know Planes >=5 ranks gives +2 on survival checks on other planes. If the familiar is within reach, +2 on spot and listen ("alertness"). Zero-level Wizard spells: 4 per day Resistance-Subject gains +1 on saving throws. Disrupt Undead-Deals 1d6 damage to one undead. Dancing Lights-Creates torches or other lights Read Magic-Read scrolls and spellbooks
First-level Wizard spells: 5 (4+1) per day Alarm- Wards an area for 2 hours/level. Comprehend Languages-You understand all spoken and written languages Silent Image-Creates minor illusion of your design Ray of Enfeeblement-Ray deals 1d6 +1 per two levels Str damage. Mage Armor: Gives subject +4 armor bonus
Second-level Wizard spells: 5 (4+1) per day Summon Swarm-Summons swarm of bats, rats, or spiders. Hideous Laughter-Subject loses actions for 1 round/level Acid Arrow-Ranged touch attack; 2d4 damage for 1 round +1 round/three levels Web-Fills 20-ft.-radius spread with sticky spiderwebs Knock-Opens locked or magically sealed door
Third-level Wizard spells: 4 (3+1) per day Dispel Magic-Cancels magical spells and effects Hold Person-Paralyzes one humanoid for 1 round/level Fireball-1d6 damage per level, 20-ft. radius Lightning Bolt-Electricity deals 1d6/level damage Fourth-level Wizard spells: 4 (3+1) per day Fire Shield-Creatures attacking you take fire damage; you're protected from heat or cold Animate Dead-Creates undead skeletons and zombies POLYMORPH-Gives one willing subject a new form Remove Curse-Frees object or person from curse Fifth-level Wizard spells: 2 per day Teleport-Instantly transports you as far as 100 miles/level Summon Monster V-Calls extraplanar creature to fight for you
Dark Elf: • +2 dexterity / +2 intelligence / +2 charisma / -2 constitution (already included) • Immune to magical sleep • +2 racial bonus to saves vs. enchantments • Darkvision to 120 ft. • Spell resistance 11 + class level • Dancing lights, darkness, faerie fire once/day each • Light blindness • In some campaigns, male drow get -2 charisma instead. • Character level +2 • Proficient with longsword, rapier, longbow && shortbow • +2 racial bonus on listen, search, and spot checks • Notice secret doors Wizard • Familiar / Alertness, etc. • Bonus Feats (already included) • High intelligence gains bonus spells daily
Class HP rolled Level 1: Wizard 4 Level 2: Wizard 2 Level 3: Wizard 2 Level 4: Wizard 3 +1 to constitution Level 5: Wizard 1 Level 6: Wizard 1 Level 7: Wizard 4 Level 8: Wizard 2 +1 to constitution Level 9: Wizard 3 Level 10: Wizard 2 Archon's Equipment: Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing] Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing] Padded armor [light; +1 AC; max dex +8; check penalty 0; 10 lb.; arcane spell failure 5%] 3 health potions of moderate wound ____ 13 lb Weapons / Armor / Shield (from above) 18 lbArrows (quiver of 20) x6 Ink vial Ink pen Parchment sheets x4 9 lb Spellbook x3 40 lb Total Raven familair:Str 1 Dex 15 Con 10 Int 6 Wis 14 Chr 6; Hit points: 3; Initiative +2 (dex); Speed 10 ft., fly 40 ft. (average); AC: 15 (+2 size, +2 dex, +1 level); Claws +4 melee 1d2-5 Fort +2, Ref +4, Will +4, Listen +6, Spot +6; speaks one character language Alertness feat when in arm's reach; improved evasion; share spells; empathic link;
More about Archon:
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Posted: Fri Dec 07, 2007 10:42 am
Damn! I totally forgot about working on this thread character! *Runs off to find paper*
(I'm still going to be a half-ogre...)
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Posted: Sat Dec 08, 2007 1:13 pm
Name: Bigfoot Class: Barbarian/10 Race: Half-ogre Size: Large Alignment: Chaotic Good Deity: N/A Size: Med Age: 23 Sex: Male Height: 8' 10" Weight: 439lbs (Mostly muscle...) Eyes: Black
Description: Strong and Tall. Bigfoot has a skull w/ crossbones (made of real bones) hanging around his neck from a chain, which is also bearing various battle trophies including teeth and claws of other dead monsters. As his beltbuckle, a skull... of a different kind. Also worn are chain bracelets which more tophies hang from. Being a half-orge, Bigfoot has a tough time fitting in, but when it comes to fighting...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Str: 24 (Ability modifier: +7) Dex: 15 (Ability modifier: +2) Con: 22 (Ability modifier: +6) Int: 11(Ability modifier: 0) Wis: 10 (Ability modifier: 0) Cha: 9 (Ability modifier: -1) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Saving Throws:
Fortitude: ? = ? Base save, + 6 Ability modifier.
Reflex: ? = ? Base save, +2 Ability modifier.
Will: ? = ? Base save, +0 Ability modifier. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Baste attack bonus: ? Grapple: ? = Base attack bonus ? + Strength 7 + Size 1 + Misc 0 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Weapons:
Attack: Great Axe; Attack bonus: +?; Damage: ?; Critical: x3 Notes:
Attack: Attack bonus: Damage: Critical: Range: Type: Notes:
Attack: Attack bonus: Damage: Critical: Range: Type: Notes: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HP: ?
AC: 14 = 10 + 0 Armour Bonus + 0 Shield Bonus + 0 Dex Modifer, +4 Natural armour.
Current wounds: None Nonlethal Damage: None
Speed: 40 ft; Damage reduction: 0
Touch: ?, Flat footed: ?
Initiative: ? = +2 Dex modifier + 0 Misc modifier.
Special abilities: Dark vision, Giant Blood, Natural armor +4
Languages: Common, Giant ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Feats:
Skills:
Jump: ? = Ranks: ?, Ability modifier: ?
Intimidate: ? = Ranks: ?, Ability modifier: ?
Climb: ? = Ranks: ?, Ability modifier: ?
Use Rope: ? = Ranks: ?, Ability modifier: ?
?: ? = Ranks: ?, Ability modifier: ?
?: ? = Ranks: ?, Ability modifier: ?
?: ? = Ranks: ?, Ability modifier: ?
?: ? = Ranks: ?, Ability modifier: ?
?: ? = Ranks: ?, Ability modifier: ?
?: ? = Ranks: ?, Ability modifier: ?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Armour: ? AC bonus: Dex:
Check penalty: Speed: 20ft; Weight: ?; Special properties: None
Shield: None
Protective item: AC Bonus: Weight: Special properties:
Protective item: AC Bonus: Weight: Special properties: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Other possessions:
Item: Portable Ram PG. WT. Item: PG. WT.
Item: Tankard (usually filled with ale) PG. WT. Item: PG. WT.
Item: Whetstone PG. WT. Item: PG. WT.
Item: 50ft of rope w. hook, PG. WT. Item: PG. WT.
Item: PG. WT. Item: PG. WT.
Item: PG. WT. Item: PG. WT.
Item: PG. WT. Item: PG. WT.
Item: PG. WT. Item: PG. WT.
Light load: ?lbs, Medium load: ?lbs, Heavy load: ?lbs ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Money:
CP:
SP:
GP:
PP:
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Posted: Mon Jan 07, 2008 12:40 pm
Im gonna change the dragon familair, because the place i got it from was incorrect, and i got the 1.0 version of the draconomicon(no feats or skills in D&D 1.0) so i cant find the correct dragon...
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Posted: Tue Jan 08, 2008 2:01 pm
umm...... I'm probably going to use one of my swordsages, but I have insanely good roll luck ( I rarely roll under 15 for stats).......... should I cut stuff down a bit if he comes up with all 18s or sumething? (has happened. more than once.)
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Posted: Wed Jan 09, 2008 1:58 pm
Do whatever you want. I dont care, Its all for fun.
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Posted: Thu Jan 10, 2008 10:24 am
Dragonfreak47 umm...... I'm probably going to use one of my swordsages, but I have insanely good roll luck ( I rarely roll under 15 for stats).......... should I cut stuff down a bit if he comes up with all 18s or sumething? (has happened. more than once.) well I roll 5d6 for my stats so i usually get good scores...sometimes i try not to get good scores though... Ive never gotten all 18's XD not even once
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Posted: Sun Jan 13, 2008 3:27 pm
Jake Hellstorm Dragonfreak47 umm...... I'm probably going to use one of my swordsages, but I have insanely good roll luck ( I rarely roll under 15 for stats).......... should I cut stuff down a bit if he comes up with all 18s or sumething? (has happened. more than once.) well I roll 5d6 for my stats so i usually get good scores...sometimes i try not to get good scores though... Ive never gotten all 18's XD not even once it can happen......... so far, i've gotten 2 18s,, 2 16s, and a 14 and 15. and I haven't rolled for hp yet! he is almost done tho....
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Posted: Wed Jan 16, 2008 6:46 pm
Ya, I too have to fix some little things on Bigfoot.
What was the rule on magic items again?
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Posted: Fri Jan 18, 2008 6:41 am
Dragonfreak47 Jake Hellstorm Dragonfreak47 umm...... I'm probably going to use one of my swordsages, but I have insanely good roll luck ( I rarely roll under 15 for stats).......... should I cut stuff down a bit if he comes up with all 18s or sumething? (has happened. more than once.) well I roll 5d6 for my stats so i usually get good scores...sometimes i try not to get good scores though... Ive never gotten all 18's XD not even once it can happen......... so far, i've gotten 2 18s,, 2 16s, and a 14 and 15. and I haven't rolled for hp yet! he is almost done tho.... just the other day i was making another random character and i rolled every dice a 1 XD
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Posted: Sun Feb 10, 2008 4:10 pm
Jake Hellstorm Dragonfreak47 Jake Hellstorm Dragonfreak47 umm...... I'm probably going to use one of my swordsages, but I have insanely good roll luck ( I rarely roll under 15 for stats).......... should I cut stuff down a bit if he comes up with all 18s or sumething? (has happened. more than once.) well I roll 5d6 for my stats so i usually get good scores...sometimes i try not to get good scores though... Ive never gotten all 18's XD not even once it can happen......... so far, i've gotten 2 18s,, 2 16s, and a 14 and 15. and I haven't rolled for hp yet! he is almost done tho.... just the other day i was making another random character and i rolled every dice a 1 XD nice............. xd i had an elf with 1 point of con once xd and i'll finish up my character. i haven't had net access for a long time.
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