Ok, so I'm DMing my first full-blown campaign and have decided to base it off of The Legend Of Zelda series. I have done everything accept the races and i need help, and feedback would be IMMENSELY appreciated, but keep in mind they must be resemblant of the race they are based off:
Favorite classes
Twili- Wizard
Goron-Barbarian
Zora-Paladin
Deku – Ranger
Sheikah – Rogue
Gerudo - Fighter
Twili Racial Traits
+2 Strength
+2 Intelligence
+2 Charisma
Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds Twili for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
Twilight Transportation: If the Twili succeeds on a Intelligence DC of 16, they my move up to twice there movement as a free action, if they fail, they cannot use this power for the rest of the day and this ability does nothing
Mind-lingual: All Twili are able to understand and speak any non-secret languages
Twili do not have to eat, sleep, or drink, but they must breathe
Twili have Simple and Exotic Weapon Proficiency
Twili outside of the Twilight Realm must carry an Anchoring Shadow, an object that must be on their person at all times, if taken, the Twili has 1 day to retrieve it or they are returned to the twilight realm. In order to return the Twili to this realm, the Anchoring Shadow must be held up to the sky during the hours of Twilight and the Twili must be allowed 2 minutes to fully reform, if interrupted, the ritual must be preformed again the next day.
Twili are Medium in size
Twili worship Majora
Hylian Racial Traits
+2 Strength
+2 Wisdom
Bonus Feat: At 1st level Hylians get to choose one extra feat
Hylians Are Medium in size
Hylians are free to worship any deity
Hylians have Simple Weapon Proficiency
Hylians get +1 to their HD
Goron Racial Traits
+3 Strength
-2 Dexterity
+2 Constitution
-2 charisma
+1 natural armor
Like A Stone: Due to their incredible mass, Gorons cannot Swim, Jump, Or Run.
Rolling Fury: In battle, Gorons may make a Fort Save with a DC of 14, If they succeed, they my move twice their movement for 1d4 rounds, also they count as charging if they moving into a threatened square
Mineralvore: Gorons can consume raw earth to get the sustenance they need
Lavinian: Gorons tough skill leaves them resistant to heat of any level, conversely, they are incredibly vulnerable to cold and take double damage from it.
Rocks and Roll: Gorons can apprises any kind of rock giving the Name, where it is commonly found, if its real, and what it can be used for.
Gorons have the subterranean subtype
Gorons are Large in size
Gorons are free to worship any deity
Zora Racial Traits
+2 Dexterity
+2 Constitution
Dehydration: A Zora must spend 1 hour fully submerged in water every 4 days, if they fail to, they automatically enter the dying state
The out of water constitution rule does not apply to Zoras
Fin Boomerang: Zoras have a natural attack with a 2d4+4-the number of days since they refreshed in the water
Zora can swim and breathe in salt and fresh water
Zoras can see 60ft in the water; this vision is in color
Zoras take double damage from Fire and Freezing damage
Zoras have the aquatic subtype
Zoras are medium in size
Zoras worship Lord Jabu-Jabu
Deku Racial Traits
+3 Dexterity
-2 Strength
Dehydration: A Deku must spend 1 hour fully submerged in water every 4 days, if they fail to, they automatically enter the dying state
The out of water constitution rule does not apply to Dekus
Water Skipping: A Deku may walk on water freely; unless in battle, in which case each round they must succeed on a Reflex save with a DC of 16
Deku are immune to poison and sleep spells
Deku are of the plant subtype
Deku take double damage from Fire and Freezing attacks
Deku are small in size
Deku are free to worship any deity they please
Sheikah Racial Traits
+3 Dexterity
+2 Constitution
Darkvision: Sheikah can see up to 70 feet in minimal light; this vision is black and white
Sheikah have Simple and Martial weapon proficiency
Sheikah get Sneak Attack +1d6 at 1st level
All Ranged attacks on a Sheikah automatically miss
Sheikah cannot be healed by any magic other then potions
Sheikah are Medium in size
Gerudo Racial Traits
+2 Dexterity
+1 Strength
360-degree vision
Gerudo are proficient in all weapons
All Gerudo must be female
Sex Appeal: all Gerudo get a +4 on all diplomacy checks on Males
Gerudo have an infallible sense of direction
Gerudo are Medium in size
Gerudo are free to worship any deity
