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Posted: Sun Nov 11, 2007 11:00 am
Ahem, I am going to be Dming a game, and Info shalt' be posted here.
The sun always shone, as bright as can be. Until a great evil arose, now its light is dim. He is raising a army, his army is strong. But so is that of the defenders. He has been hidden, keeping his operations a secret. All that anyone knows is that hes planning something. . .
Weather: Here is what is strange, the weather is always changing at each month, as the evil grows weaker, the weather grows weaker:
Shatter: The heat is normal, yet it is constantly hailing. The hail is of meduim stature, but you will get wary after a while. It constantly falls until months end.
Shake: There is constant tremours. The heat is normal, but low-meduim magnitude tremours shake the earth, and split cracks in between the crust.
Shine: The brightest of the month's, it is extrodinarily hot out, some say it represents the anger of the evil. The strange thing is, its not humid, just hot.
Sensitivity: They call this month that because it seems to be perfect, the grass grows, and the flowers bloom. They say that this is the calm before the storm, which it is.
Ships-High: They call this month this, because its always raining hard. It will rain and rain, it is cold out, (5degrees Celcuis) There is massive flooding when this month comes around, and the ships are up high.
Seeds-Unsown: The wind is fast, and hard. 64 Miles a hour is the average wind speed. Everything needs to be buckled down, or have a spell casted on it. Things are pulled out of the ground, and thats where it gets its name.
Snow: Its always snowing, yet its warm out. They this month is the month of happyness, because the kids and that have fun in the snow, but its not freezing.
Seven-Hells-Flame: It is extremely hot out, Scrolls are given out to those without a weather barrier(More to come on that). It is said to be certain death caught outdoors in this weather.
Sunset: The sun is blocked completetly everhwere in the world. It is very cold out, (30C.) Everyone but those gifted with magic stay indoors.
Sunset continues on this month. . .
Sensitive again
Soon-Shatter: The end of the year, but many celebrate the end of the month before Sensitive. Lighting is constantly striking. Large buildings and trees fall. There is no thunder, just lighting. There is no rain, just lighting. . . Have a problem with the months? Why? It's diffrent right? Innovative is sometimes better.
Hehehe, characters sanity:
Bigfoot: 16, no problems.
ThinkingHurts: 16, no problems
Galdor: 14, minor grieving, mild sadness, mild suffering, and mild insomnia .(To bad hes a elf) nothing much.
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Posted: Sun Nov 11, 2007 11:32 am
Map Of Wellindell. Ummm. Its 25 miles an inch, it looked smaller on paper.  There is a church in every town. It is always in the middle of the town. 1= The flowing faun's river. It is called this because of a legend: " Here the river flows and goes, nothing but beauty to be know. The sun would shine, things all would be fine, and there was a faun. This faun kept the river clean, orcs, cruel and mean, cut down this faun, and taunted the water, but then they came earths fodder, a waterfall came, and there was no more orcs around for mother earth to tame." Now the river does not shine with such beauty, but some say that in the middle day of sunset, the faun can be seen. But this has yet to be proven. 2= Fauns falls. These are the falls mentioned in the rhyme. The sounds of rushing water are always here, it is over a 300 feet drop off, some say that its like a dam during ships-high. Spikes lay at the bottom. There is a bridge before it drops off. 3= Living-Lake: The lake is consantly changing, thats why it is called living lake. The water will be going fast, slow, it could be flowing north, or east, ect. The river is 100 feet wide. 4= Fauns Anger: These rapids were created after the fauns death they say; rocks are everywhere, and its near impossible to get through. They say that only the purest of heroes can through it. This has only been done thrice times. 5= (Note: Larger towns are sorted into zones, Which meens that they have basically everything unless noted.)  Fell:This town has been disrupted with many wars, so there is a large military force working there. If the great evil decides to attack, they have a garrison of over 3500. Note: The town is only 10 area miles. Sorry for the mix up. 6= Toan:This place is 2 miles, its a seaside town, it is the safest way to dock. It is next to the Sanri ocean 21. There is mountain ranges on its west and east sides. One guy was once killed in a bar fight, here, and the Rown parasite originated here.  Note: Upside down. 7= Oun: This town is 6 miles area, occasionally raided by the bandits coming from the black forest. Because of this money is payed regularly to bounty hunters and mercenary's.  8= Alkotrez: This is the emergency backup Oun, It is supplied constantly by Oun, and it is used as a dock for Gao Ocean.  9= Elvenia: The land of the elves, this forest inhabitants a majority of the elves, its gates are made of living trees, and only the elven may enter, or those with elves. The village is completely surrounded by trees, and all of the houses are built in trees. Elvenia has the best medicine in the world. (Cough Cough lord of the rings, Get of my back.)  10: The running road: This is the oldest road in all of Wellindell. It is called the running road because the elves would chase animals from the stream into ambush on the road. Ironically enough, the elves ran down this road away from the humans. This road is 132 miles,It is a very long run for those caught unprepared. The road runs into the forest, and it gets very hard to follow. Many have died trying to go through here. 11: The gate of Bu'rio. This place was long abandoned. A huge gate blocks the entrance. Nothing could get in through that gate they would say. They took this place as a blessing, the only place in the world Diamond D'nomaid could be found, it is worth more then anything. Goblins and trolls live in here, and no one has been seen coming out of the other end of the mountain. Note: This route saves over 10 days of journy. 12: The path of Sanri: The goddess of the sea, Sanri. She would raise and lower waves, under the command of the fauns blowpipe. They say that the path was created by washed up debris, but it was set there on purpose. Many wooden planks and such can be seen along the road. 13: The longest road, it swerves around a crator, and it goes over the Faun's falls. It leads all the way to the other side of the continent. 14: Mountain pass: This pass leads around the side of Bu'rio, or you can take the faster way through Bu'rio by following the northern part of the split in the road. 15: A follow through on the mountain pass, there is trees outling the pass. 16: The land of Yoare. It is said that the great evil is rallying here. It is surrounded by a huge mountain range that only the most agile and smart ranger could traverse. 17: N/A 18: The gate of Yoare, it is the only known entrance that is not over the mountains. he gate is large, enough for 25 legions to fit through. 19: Tun'duin. A elven river that drips in over the falls, dare devils would try and go off in a carriage, they say the elves would jump down it after fish, catch them in midair and then land safely. 20= N/A 21: This is the southern-most ocean, it leads a more chinese influenced continent. This is where it gets its name. It is 25 leagues. 22: Guo: This is unexplored, it is only used to get to a nearly charted island for trade, the locals are Kuo-toa. These green frog like people dont take kindly to strangers. 23: Rire: This leads to a a continent that is full off treasure and monster hunters, this land is uncharted and untamed. 24: The middle of the black forest, there is a bandits camp around here. 25: The silkroad: It is called this because silk is the main thing transported along this road. This is basically a trade road. 26: Heqe: A trade village, it has a palisade around it and a small garrison. IT is 3 miles in area. 27: The dwarven town that came be from the exile of Bu'rio. All of the houses are sculpted from the insides of boulders. And all of this in a hall of stone.
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Posted: Sun Nov 11, 2007 7:11 pm
Common Races:
Humans: Humans are welcome anywhere and everywere. There main town is Fell.
Gnomes: Less welcomed then humans, but people are happy because of there entertaing tricks. . .
Half-lings: The half lings chearful nature is always encouraged in the land of the humans.
Under common races:
Dwarves: Dwarves are not liked, yet not hated. They are hardly seen because they stick to there mountains.
Half-elves: Half elves are only slightly welcomed because of there human ties, but humans and elves hardly have babies in this day and age.
Rare Races:
Orcs: Orcs are hated for, destroying, pillaging, and the such.
Elves: Everyone was somehow worse then the elves, looks, charms, strength, speed, dexterity. The elves beat them all. Because of this the Elves were pushed into their forest. Now Elves are hated where ever they go because of there so called " Racial Supremacy. "
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Posted: Mon Nov 12, 2007 5:32 pm
Class reactions:
Fighters:Fighters: Fighters are common, they are usually human. They are hired for castle guards, or treasure hunters. The common reactions to fighters is positive, specifically from children or those of the opposite sex.
Rangers: Rangers are usually loved, unless those of elven or orcish background. Rangers are liked because of there expertise in the field, the roads are long and hard, so rangers are hired constantly as escorts to keep them alive from starvation and such. Unfourntantly kids and that don't cheer for rangers.
Druids: Druids are despised. Almost all druids are elves, and elves are hated. Everyone hates the guts of the druids, and strongly dislike there beliefs. People will rip off, insult, poke fun, and be mean generally to druids, except people who share there beliefs.
Clerics: Most clerics are liked, many people are religious in this continent. Clerics heal, and aid in those who need it. They turn the undead legions of the " Evil " No one paladin is worshiped, the paladins are worshiped as a group.
Paladins: Paladins are liked, not loved. They are holy deffenders and such, but they are out on crusuades so not much people know them, its easyer to cheer for them when they know where they are usually at. Even this aside though, paladins are liked.
Rogues: Rogues are tricksters, unlike the Gnomes, the Gnomes yes, are trickters, but they do theirs for fame and fortune, because of the rogues, trickeries to get the wealth, there opinions are different. In this day and age, no one likes someone behind there back. .
Wizards: Wizards are not adored, yet not hated. People look up to them because of there help around sunset and the such. Wizards are frowned upon because people are weak, and they defend themselves by poking fun at other races, or other beings. Wizards help netherless though, so alot of people are greatful.
Sorcerer: They are not liked, the basic fact of there powers being natural, people don't think it's natural. They think of these gifted indivuals as witches, that they eat children and the such. There ability to not have the ability to write scrolls makes them less so loved because of there lack of help during the worst of the months.
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Posted: Tue Nov 13, 2007 3:31 pm
Fell:
Population: 350,000+
Social families:
Minority: King: Renold 'Sho, The III, His father caused the first war of the continent, because of this, there has been a embargo Agais'nt the Renold Family. He is usually found in the keep, protected by guards and the such. He takes no heed to the needs of anyone other then himself. He hates Dwarves with a passion. Wife: Taira Sho, She was arranged too marry Renold, she took this in greif, and she thinks something unknown is happening. . .
Top class:
Tune Family: This family has just been formed, they compose of the riches and more fabulous people, this family looks down on everyone, and never spares a coin for needy people.
Rahorn: The Rahorn family is ancient family of Dwarves, this family is hated and dispised for even being counted over medium class. Because of this they created a embassy for Dwarves in there house.
Blix: This family is very iconic, they are never seen in sunlight, and they always wear heavy cloaks over there body. Nothing is known about them.
Medium class:
Hearth: This family of priests live to help, and without helping they can't live. Something appears to be up with this family, there always giving and caring and tending, its like they dont have needs of there own.
Sythren: This is the biggest Chinese-ish family, they came from the south through, but they came from the north, and they docked at the falls, meaning that they must of wen't through fauns fury. . .
Low class:
Tul: A low class of all orcs banded together. Everyone hates them, everyone but the King. . .
Toan:
Population: 2500
Mayor: Qi Myio. He was elected mayor when he was younger, as he's been doing a damn fine job at it. Many people want him to be the king, its unfortunate the minority rules.
Oun:
Population: 225,000
Noble head of the Town: Rey. His rule has been long and prosperous, many people love him as a king and all of his military decisions, he thinks forhimself without any advisers. There is alot of branches from the noble families from Fell.
Elvenia: Population: 12,00. This is lead by Tur'ia, a great woman with flowing hair, everything about her is perfect, she has infinite life. She is a noble and fair ruler, and everything is in line with her around. Dislikes Dwarves.
Alkotrez: Population: 5,000 Ruled by that of Oun.
The unnamed Dwarven town:
Population: 15,500
It is ruled by the head of the Rahorn clan, and he rules with a iron grip, little is known about his diplomatic decisions.
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Posted: Tue Nov 13, 2007 7:14 pm
Exiles:
People are exiled not because of there actions, but because of there morale beliefs. If anything is strange, weird, or the such, the king of Fell would make fun of it, and everyone would have to follow.
Races, people, religions, the such. If you do not mock, poke fun, ectera at them. You will be exiled. Many have been killed from this, yet strangely the king does not make fun of orcs. If you are exiled, you are denied at most lodgings and services, but the elves are exiled and the elves always help those in need. Exiles are branded with a arcane mark, and a permancy spell on the back of there neck.
Many exiles make refuge around the forests, and most bandits are exiles as well, corrupted by ignorance.
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