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Posted: Sat Nov 10, 2007 1:16 pm
Okie dokie. so I started a thread to address some of my concerns about the beta of LOZ The Fallen Sage. Feel free to comment.
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Posted: Sat Nov 10, 2007 1:20 pm
First glitch I noticed. The little girl chasing the chicken in the Hyrule marketplace gets stuck at the fountain. There is also no dialog attached to her. I know the issue is well known, but just tossing it out there.
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Posted: Sat Nov 10, 2007 1:22 pm
issue #2. In the beginning, when link fights dark link *spoiler* and is defeated, he doesn't fall over, or kneel, or show any form of physical weathering. *end spoiler* please look into this issue.
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Posted: Sat Nov 10, 2007 1:26 pm
issue #3. When Zelda catches you on your way out of the treasury, I SPY A TYPO!
Quote from Zelda "...the soldiers new the risks of enrolling." .........................^...................... DO YOU SEE IT!?!?!?! please look into this and all other future typos.
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Posted: Sat Nov 10, 2007 1:28 pm
Concern #1. No offense to the one who wrote the dialog (I assume it to be UndyingNephalim), but I spotted ALOT of grammatical errors. The most common was a missing period at the end of sentences. I urge you to take another look into the dialog and give it a needed tune up.
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Posted: Sat Nov 10, 2007 1:41 pm
Concern #2. OMG, NEON HAIR. It looks like Zelda has FREAKIN NEON Pink/Blue HAIR!!! please look into changing this. PLEEEEZ.
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Posted: Sat Nov 10, 2007 1:46 pm
thank you for pointing these out, i knew the grammar would be a huge issue from the start and im going through it. Also, about the periods... for some reason rpg maker doesnt let you put a period at the very end of dialog, so we might have to deal with that.... hehehe
and bout zelda's hair, the bluish pink thing is her hat thingy... i guess i should thicken the borderline so it more noticeable O_o. thank goodness those are only the beta graphics XD
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Posted: Sat Nov 10, 2007 1:55 pm
Concern #3 Guards, GUARD! The Guards need to do more to stop the players from escaping the castle... When I walked right in front of them, the guard just kept staring at me..WTF!?!? I think you need a radius of notice for all of the soldiers. You know, when they see you, they run up and try to kill you? please look into changing this.
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Posted: Sat Nov 10, 2007 1:56 pm
UndyingNephalim thank you for pointing these out, i knew the grammar would be a huge issue from the start and im going through it. Also, about the periods... for some reason rpg maker doesnt let you put a period at the very end of dialog, so we might have to deal with that.... hehehe and bout zelda's hair, the bluish pink thing is her hat thingy... i guess i should thicken the borderline so it more noticeable O_o. thank goodness those are only the beta graphics XD Yes... thank god. XDD
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Posted: Sat Nov 10, 2007 2:04 pm
hmmm, the guards do have a radius thingy.... i guess its not working properly O_o
hehe i knew the graphics werent spiffy keen in the beta but i didnt realize they were this bad.... hehehehe
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Posted: Sat Nov 10, 2007 2:23 pm
Concern #4 The Octoroks. The Octorocks need to have an art picture on the battle screen. The CG Octorocks mixed with the Art Link and Liyer looks kinda screwy.
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Posted: Sat Nov 10, 2007 2:57 pm
Concern #5 *spoiler* What's up with Akazoo's transformation? Didn't you have a picture for him as an enemy? or is it story related? Either way, you need a much better picture for him in that form. *end spoiler*
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Posted: Sat Nov 10, 2007 4:10 pm
Glitch #2 Indoor Rain. nuff' said.
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Posted: Sat Nov 10, 2007 4:22 pm
NOTE: "Sanity is for the weak, I always say." BEST. CHARACTER. EVER.
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Posted: Sat Nov 10, 2007 4:43 pm
Indoor rain?!?!> whoah i need to fix that for sure. I take it (based on the comment after) that its happening in Vigjaro...
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