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Illarion Fyodorov

PostPosted: Sun Nov 04, 2007 10:24 pm


This is the OOC page for the story, “The Ruin of the House of Blood”. For the story itself, click here.

TABLE OF CONTENTS
1) Link to main page, Table of Contents
2) History
3) Nobility
4) Clergy
5) Bourgeoisie
6) Bohemians
7) Proletariat
8.) The Sunken Ones
9) Rules
10) Foreword to Characters
11) Explanation of Character Skeleton
12) Blank Character Skeleton
13) White/Black Lists
14) Accepted Character Profile Index
15) Accepted Character Profiles and OOC discussion
PostPosted: Sun Nov 04, 2007 10:25 pm


HISTORY
Everything about the city was volatile. Everywhere you turned, there were devices run on steam or clockwork—the city was practically run on such things. The once small, quaint village had turned itself into a monstrosity of pipes and vents with brick and mortar filling in the gaps. Little planning had gone into designing the structures within it; as a result, the city had become a jumble with pipes crashing through one’s own neighbor’s wall before twisting about and plummeting to the earth. This all seemed very typical to the inhabitants, though. They had long since become accustomed to crowded, confusing corridors and smoke-obscured skies. The Industrial Revolution was at its peak: it seemed like new inventions to improve people’s lives were being invented every day! Still, even the advent of such technology could do little to ease the hearts of the inhabitants.

Within this city, everybody had their own private suffering, from those who were sunken down to the highest of nobility. Riches didn’t matter much in this regard: to the wealthy, their sociopolitical problems were just as dire as the lack of the basics endured by the poor. Just to survive, everybody had to rely on the other classes, despite how much enmity existed between them. Even so, everybody still slept with one eye open.

Infighting was a substantial problem, but only one of many. Numerous social problems plagued the city. Crime had reached record highs, and that was only the amount that had been reported. Some standards of society had sunk so low that an all-too-common conflict had arisen between the new and the traditional. Pollution had risen, while sanitation and overall health had declined. All that people had left were the rich culture and piety, but even then, small sparks of skepticism could be felt on the winds. The city was a mess, technology was on the rise, and people were growing disenchanted with the bread and circuses that the government was scarcely providing. These were the perfect combination for an impending revolution. All it would take to topple the house of cards was a soft breath…

As history books would later indicate, that breath would come in the form of the King. The great monarch had been very kind and supportive to his subjects in the past, but recently his edicts were growing progressively insensitive and cruel. He had taken to publishing poetry, but anyone who could read (which excluded the vast majority of people) would notice a faint thread of paranoia running through his words. More exceptional scholars argued that these had not even been written by him—or at least, not by his own hand. Lately, in a shocking move, the King had ordered a vast palace to be erected in the city of Errour.

To complete this, vast amounts of materials and labor were required. The materials were either funded quite recklessly from the country’s coffers or appropriated from his own subjects; nobody is quite certain to what degree either theory is accurate. The labor came in the form of workers from all across the country. He provided a sizeable pay along with meals for all workers. This abetted the decrease in poverty for a while, but it was still fraught with problems. The hours were long, the work was backbreaking, and there were so many accidents that the marble used in its construction seemed to turn a pale pink from all the lost blood. The palace soon became known as the House of Blood.

Throughout the construction, few would ever complain: the workers had taken the jobs of their own free will, and they desperately needed the pay. Once the construction was complete, however, further problems arose. Most prominently, the workers were paid their final sums and left to flounder again. Having only the money they earned and the skills they had gained, the workers were swept back into the sea of poverty. Many workers were unable to return to their hometowns, and others still were simply too tired; as such, they took up residence in the already-crowded town. The former residents of Errour frowned upon the intrusion, as that meant more competition and even harder lives.

The palace was a huge hit with the nobles, however; once it was announced that the King had moved in, courtesans all flocked to the spacious House of Blood. The palace was full of spare rooms and quarters, and soon enough nobles began to take up residence there. The palace was designed to shock occupants with its grandeur and pacify them with all the luxuries that one could imagine. These conditions were met quite successfully; however, this still didn’t stop rumors from circulating about the King’s condition. Still, they were content simply to live, and they lived in blissful ignorance. Indeed, despite the rumors, nobody had yet come to realize that the King had not been seen for ages. Sure, edicts continued to pour forth like a burst dam, growing ever stranger, but the man himself may very well have been absent. And it was upon this very fact that the revolution hinged: a great power vacuum indeed existed, poised to consume citizens from all walks of life in a torrent of greed and hatred. A puppet master was secretly pulling the strings on an invisible king and his fickle subjects, deftly maneuvering them to his or her own benefit. One of the bloodiest civil wars ever to be recorded was about to engulf the city…

Illarion Fyodorov


Illarion Fyodorov

PostPosted: Sun Nov 04, 2007 10:26 pm


THE NOBILITY (singular: noble, nobleman, noblewoman, courtier)
For the rich, life in the House of Blood seemed easy on the outside. Everything that they could ever need was placed right on their plates, complete with a full set of high-quality silver utensils. Wine poured freely—indeed, it came gratis. Debauchery ran rampant throughout the halls of the House of Blood: whether it was lechery, drink, fine opiates, grand displays of wealth, or gossip, virtually everyone took a fancy in some dignified sin. One didn’t have to pay to survive; a noble’s disposable income thus went to virtually useless items that nobody else in their right mind would consider purchasing. Thus, dress and décor became highly valued. Though carousing and meeting in common rooms consumed a great portion of a noble’s time, the highlights of one’s day was a dance (especially masquerades) or a ceremony, each steeped in formality and tradition.

Yet, even though they wanted for nothing and spent their lives in merriment, being a noble was a heavy burden. Two nobles could drink together and by all outward appearances seem to be friends, but odds were they were sworn enemies who were deeply suspicious of each other. Appearances meant everything—one social mishap could ruin someone utterly, leading to a lonely, miserable life of ostracism. Power was extremely important; behind every pristine smile was a sharp tongue, mind, and sword. Viciousness was an admirable trait, as it increased the likelihood for survival. Some people would stop at nothing to get power; it wasn’t at all uncommon to sleep with a dagger under one’s pillow because of this. Money was especially important: to run out of money was to run out of life. What’s more, unknown to them, the nobility were the prime scapegoats of the other classes, since they were closest to the unseen King.

A nobleman considered all other classes to be common, vulgar, and entirely beneath them. Naturally, this made them the prime enemies of many of these classes. They despised the clergy, as some of their life-money had to be devoted to tithes and pay-offs. The clergy, on the other hand, were rather friendly in return.
PostPosted: Sun Nov 04, 2007 10:27 pm


THE CLERGY (a.k.a. the Church; singular: clergyman, clergywoman, clergy member; priest, bishop, etc.)
For the clergy, life was simple. Simply by performing their duties and re-enacting memorized ceremonies, they earned their keep and provide their daily meals. The clergy, being holy folks, had little need for worldly goods, but they still required some basic supplies to function. Of course, the rest of the money would end up in the lavish decorations across the walls of the Lucre Cathedral. Still, a typical clergy member’s life was long and arduous, and uncleanliness was punished severely. The outward appearance of piety was a great virtue among the members of the clergy.

For many, this was just a show. In the back rooms of the cathedral and the catacombs below, terrible secrets laid in waiting. The catacombs were the true home of most clergy members. It was originally carved into the earth as a means to escape persecution and hold secret congregations in regularly-changing spots, but now its purpose had changed into living quarters and other essentials for a clergy member’s life. It once stretched out even as far as the sea, but since it was built, about a third of it was flooded or otherwise impassable. However, it still reached its terrible tendrils out throughout the city, emerging in the darkest corners of the mechanical city. As most clergy members weren’t as holy as they let on, the catacombs became a haven of sin. One could be stripped of one’s position if caught going against the teachings, but so long as a clergy member was skilled at disguising his or her indiscretions and navigating the twists of the tunnels, the catacombs could serve as a choice location to commit them.

Meanwhile, there were areas above ground that were off-limits to all civilians and most clergy members. Beyond the hallowed doors lied offices, libraries, private quarters, and many more rooms—several of which had quite sinister designs. Few truly knew what went on here, but some suspected that the darkest, most wicked of rituals were carried out where few were allowed. The truth, however, was even worse…

The clergy bore the distinction of having the fewest natural enemies. The nobility resented having to constantly pay tithes, bribes, and hush money; the clergy, though, were grateful for the business. They didn’t get along well with the Bohemians, however: each party saw the other as a corrupting force. They’re on perfectly good terms with the remaining classes, though.

Illarion Fyodorov


Illarion Fyodorov

PostPosted: Sun Nov 04, 2007 10:28 pm


THE BOURGEOISIE (singular: bourgeois)
Considered the “middle class”, the bourgeoisie contained a wide assortment of occupations, from artisans to foremen and even major industrialists. They controlled the means of production and owned at least some capital. They lived somewhat comfortable lifestyles, working for their meals but not needing to exert themselves by doing so. Since their burden was lighter than some, they often had a good amount of leisure time. This free time allowed them to relax, enjoy life, and most importantly, think. Within the middle class, philosophy and education were prime concerns. Of course, this only occurred when they were not preoccupied with worldly possessions.

Mimicking the nobility, they often took pride in material goods and assimilated the noble decadence into their modest culture. In actuality, though, they deeply hated the nobles. No matter how much money a bourgeois was able to produce, his or her name stopped ascension to nobility. As such, the bourgeoisie put on a guise of respectability, of being almost-noble. This made their relationship with the lower classes strained; since they often worked in close contact with the proletariat, they couldn’t appear too superior. In fact, some bourgeois took on a fatherly role toward proletarians and led them in philosophical and political discourse; after all, the bourgeoisie had greater access to education and exposure to classical thought.

Nevertheless, their prime motivation was to some day end up on top, leading the masses. This was evident enough in their architecture: the bourgeoisie occupied only the upper levels of houses and shops. They traveled from building to building by way of “sky-bridges”, which were usually hollow pipes or sturdy planks of sheet metal bolted together over the streets below. There was a small, lush garden atop a tower on the outskirts of the city; the bourgeoisie considered it theirs. Also in their demesne was a large marble bridge that separated the palace from the main street of the city, which served as a popular meeting place.

Their sentiments toward the nobility and proletariat were mixed. They were envious of the nobility but strived to be more like them. The nobility generally looked down upon them, though. The proletariat was beneath them, but they interacted a lot and could even be quite friendly; however, this was a ruse, if anything, as the bourgeoisie preferred leadership over them. The proletariat similarly envied them, but they shared a sentiment of trust tempered with caution. The bourgeoisie and the sunken ones, for the most part, ignored each other and went about their daily lives. The bourgeoisie were on fairly good grounds with the clergy and Bohemians.
PostPosted: Sun Nov 04, 2007 10:29 pm


THE BOHEMIANS (singular: Bohemian, gypsy, artist, dweller)Bohemians were strange creatures. They often came from good stock, but the credos and skills they acquired over their lives drew them out of their comfortable stations. They began living life like the lower classes, embracing poverty and the simple life. Several lived off of the money they once had in their prior lives, but often a bohemian would leave everything behind on their journey to enlightenment. Their days were filled with music, art, writing, philosophy, and discourse; their determination allowed a meager living on these alone. Unclouded and unmoved by material things, they had perhaps the most clarity of all the classes, which allowed them to see the true nature of the city and events. They then transferred their discoveries to living work, obscuring them in deep, beautiful imagery that only the greatest thinkers could decipher. For them, only the truly intelligent and perceptive deserved to lead, and their works were meant to inspire and empower revolutionary minds. For such reasons, they were seen as dangerous and were despised by those who had power; however, nothing could be done, because a bohemian’s works were “just art,” “just music,” and “just stories.”

They soon developed a horrible reputation. Some linked them with the troublesome “gypsies” that once roamed the forest. Others called them “dwellers”, as they contributed little that actually helped society but merely dwelled on the efforts of others. More still thought of them as “gadflies” meant to provoke unnecessary reactions. But all of the names they were called, save “Bohemian”, were derogatory and filled with venom. Somehow, though, this didn’t prevent people from purchasing and praising their works. Some even grew to fame, despite their objections and reservations.

All Bohemians, however, shared a few things in common. They were all wild eccentrics. Each personality was self-sculpted with wardrobes and mannerisms to match. Many presented an outward image of insanity, though quite likely there existed a deep, calculating mind beneath it. Though deeply opposed to materialism, they were not completely immune to its effects. Quite a few had refined tastes in tea and coffee, and parasols and walking-sticks were growing in popularity. The oddest thing about them, however, was that Bohemians could be found almost exclusively on rooftops, deftly navigating the maze of shingles and pipes. Their actual homes were usually in attics or cramped, upper-level studios. They never needed much—a Bohemian’s life was meager but sweet.

Bohemians detested all but the lower classes. They considered anyone obsessed with material wealth to be deluded and ignorant, unable to see the truth. This was a fairly accurate depiction; often, the upper classes would purchase pieces of art or poetry for their aesthetic quality alone. Still, they were the Bohemian’s main source of money, and some even found patrons in the wiser aristocrats. The Bohemians abhorred the clergy, since they were hypocritical and tried to keep the populace too comfortable. The church saw them as a menace, whose path might even one day lead to atheism. The Bohemians constantly praised the lives of the under-privileged, and there was little enmity between them, but the Bohemians, like the classes above them, were still leeching off of the efforts of the impoverished.

Illarion Fyodorov


Illarion Fyodorov

PostPosted: Sun Nov 04, 2007 10:30 pm


THE PROLETARIAT (a.k.a. working class; singular: proletarian, prole, worker)For the lower classes, life was rather difficult. Both poverty and unemployment were on the rise. If a proletarian had a job, he or she would spend a vast amount of time there, simply trying to earn enough money to keep living. Keeping one’s job was a constant worry—losing it was a death sentence. As such, strong relationships needed to be held with employers, and often a worker would maintain his or her job for life simply by maintaining a cheerful visage. Some, of course, were less fortunate. After all, an employer’s main customer was himself or herself. What’s more, the upper classes maintained a distinction between them and their underlings. While the nobility simply avoided contact, the bourgeoisie tended to act a little too paternal for the proletariat’s liking.

Recent times seemed to show a change in the proletariat, however. Even though the economy was in shambles and every family member had to work around the clock to make money, life was getting easier. Technology was quickly taking the work out of many tasks, and the sheer possibilities it afforded gave a small glimmer of hope to the people. Those who could innovate and invent were highly prized among the poor, and the most recent generation seemed to be naturally competent with all things made of steam and clockwork. As a result, practical knowledge seemed to proliferate at such a speed that it seemed like everyone knew something about either mechanics or construction. People were taking an active interest in improving themselves and becoming more valuable as workers and members of the community. In fact, it is in this state of being—living in horrible conditions but steadily improving—that revolutionary ideas are best incubated. For most proletarians, it seemed that a better life was just barely out of their grasp. Unfortunately, with little to no formal education and similar levels of political knowledge, they had to rely on the guidance of the bourgeoisie.

Indeed, people were ready for a change. At the time, both working and living conditions were atrocious. Hours were long and the work was exceptionally dangerous. Pollution and poor sanitation were having an ill effect on the average worker’s life span; this in particular may have made the proletariat realize that their time on Earth was too precious to waste. The government wasn’t hardly providing enough bread, and the circuses meant to pacify the mind were becoming fruitless. In fact, the poor were creating their own lives already. When the factories closed for the night, grand attractions swung open their doors. Every street was ripe with theatres that parodied the upper class, tinker-shops that displayed the latest technology, and associations for just about every interest. These places were exclusive to the proletariat and would only accept machs—an iron, gear-shaped currency invented to replace the already-scarce gold sovereigns.

The proletariat was bitter toward the nobility, who looked down upon them from the palace built with the blood of the poor. The proletariat was suspicious of the bourgeoisie’s motives and excluding behavior, but it was necessary to maintain a good relationship anyhow. The bourgeoisie also had cause to profess friendship, but they felt superior all the same. The proletariat could sympathize with Bohemians and very much enjoyed their presence, but the Bohemians were still mooching off of their hard work. They were also quite amicable toward the clergy, as was the reverse. Perhaps the closest of all, though, were the Sunken Ones, with whom they could most easily relate; the proletariat tried to support them when possible, but often they could do little without endangering themselves. Needless to say, the Sunken Ones were grateful for whatever they could get.
PostPosted: Sun Nov 04, 2007 10:31 pm


THE SUNKEN ONES (a.k.a. peasants; singular: beggar, rogue, peasant, sunken)Some citizens weren’t fortunate to keep their job—or to get one in the first place. For them, life had to be lived on a day-to-day basis. Who knew whence their next meal would come? Staying alive was a daunting task for many; those who could not find a means to feed themselves would often starve to death. So, many means had evolved to take care of oneself in such circumstances.

There were, of course, the charity houses; a small bowl of watery soup and a crust of bread would help a person last for half a day, if that. They were run primarily by the proletariat, with some help from those Bohemians who didn’t have their heads in a cloud. If one became close enough friends with a server, he or she would dip the ladle to the bottom and fish out a couple peas or a carrot. Unfortunately, these houses are funded almost entirely by the poor. Since they could barely afford to feed themselves, these weren’t entirely reliable institutions.

Most people turned to less appreciated forms of survival. The town was ripe with beggars and criminals of every sort. Their lives depended on kind strangers with dangling purses. It had its dangers, though they typically feared getting caught by the average citizen than the criminally under-funded law enforcement. Besides, a quick getaway was always available through the old, abandoned water lines that ran beneath the city. The entrances popped up throughout the city, allowing easy access wherever one went. Needless to say, however, one would not want to remain in the pipes for long. Among the perils below ground were low head room, flooded areas, stagnant and tainted water, hypothermia, vertigo, steep falls, and getting lost within the twisting, unplanned labyrinth. A dweller of these pipes would have no other home, save the drier sections of pipe and maintenance rooms scattered about. Living in the pipes would teach a person how to swim, navigate, and identify unclean drinking water; however, such a person would often take ill or develop a hunched posture from the narrower passages. These, along with the constantly wet rags they wore as clothes, caused them to be called “The Sunken Ones.” The Sunken Ones were always focused on food and valuables; they didn’t have need for other material possessions. They didn’t care at all about politics—how could one dwell on idealism and improvement on an empty stomach?

The Sunken Ones had very little exposure to the upper class; they lived in completely different parts of the city. They were always too busy scrounging for a meal to attend church services, but the pipes often intersected the vast catacombs beneath the church, allowing them to meet the more sinful members of the clergy. Thus, they were often kind to each other out of fear of exposure. They didn’t often meet the bourgeoisie, except when stealing from them. Bohemians lived far above them, but sometimes they would come down from time to time and volunteer at the charity houses. The proletariat, however, were their main contacts on the surface. They depended primarily upon the other poverty-stricken people for their survival, whether it was through begging, stealing, or receiving meals directly. The Sunken Ones always made a distinct effort to be kind to them.

Illarion Fyodorov


Illarion Fyodorov

PostPosted: Sun Nov 04, 2007 10:38 pm


RULES
1) At all times, you shall be governed by the rules of Gaia, The School of Dedicated RolePlayers, and Illarion Fyodorov. My word, the wishes of the guild moderators, and Gaia’s T.o.S. are all to be considered law. Remember, you do NOT have a God-given right to participate in this role-playing story; by submitting an application, you are implicitly asking me for permission. It is a privilege that can be taken away at any time. If you wish to discuss a grievance done to you, I would be glad to discuss it over private messages. I expect you to act maturely and write as if children are present.
2) I am going to be holding myself to a very high standard of literacy. I expect all participants to attempt to match this standard, if not exceed it. Therefore, all posts must demonstrate your best spelling and grammar. Chat-speak (“lol”, “hax0rz”, “l8r”, and the like) is forbidden under penalty of expulsion. Speech is to be contained within quotation marks, “Like so.” Actions are to be fully written out, with no asterisk (*) in sight. All out-of-character speech (OOC) shall be encased in two sets of parentheses (( like so )). Cursing in speech may vary depending on a character’s personality and status (i.e. nobles and clergy members will seldom curse, or else they’ll find subtle and indirect ways to curse), but anything outside of quotation marks should be near-barren of curses. If you need assistance with spelling and grammar skills, I would be happy to discuss it over private messages.
3) Along the lines of literacy, I also expect you to make an effort whenever you type. At the very least, each post should be two full paragraphs (about eight sentences). I can understand if you have writer’s block or if you need to speed up your messages, but your goal should be to write well. Don’t worry—nobody’s perfect, so just take your time and edit it later, if needed. However, one-liners are illegal, under penalty of expulsion.
4) If you apply for this role-playing story, I will assume that you actually wish to participate in it. From this premise, I will also assume that you will be able to do so on a regular basis, preferably at least once a day. If you cannot meet this standard, please let me know at the soonest possible moment. If I see that you have not posted recently and have not taken the time to let me know why you haven’t done so, I will assume that you no longer wish to participate.
5) For those who do not know, one of the main goals of a role-playing story is to craft an intricate, enthralling story that is worthy to be read. Among other goals, such as having fun and improving yourself, the goal of “winning” is conspicuously absent. In real life, you don’t always win. Sometimes, life hands you some lemons, and a corporation across the street opens a branch of a world-renowned lemonade empire, thus preventing your entry into the market. It isn’t often that things go just your way, so don’t force it upon other players. That is to say, NO GOD-MODDING. If you are dueling someone, you can fire a gun or throw a punch, but you can under no circumstances predetermine the other person’s actions or the final outcome. Likewise, you are human; you cannot dodge every single punch, let alone two bullets in a row (the first one is unlikely, but I suppose, possible). Accept some losses, and cope with them in a way that enhances the story. The thing that makes role-playing intriguing is that you DON’T have full control over the storyline, and you usually accept what happens to you (within reason, of course). If someone has God-modded against you, or if you yourself are guilty of the crime, I will step in.
6) Along the same lines, do not create a “Mary-Sue” or a “Gary-Stu”; that is to say, do not create a character that is good at everything, popular, successful, and all that. Those are two-dimensional characters that ruin storylines and inspire nothing but envy. The best part about being human is that you’re not perfect; you make errors and learn from them, and having unique backgrounds and personalities only adds to your character’s character.
7) The overall theme of this story is sociopolitical in nature. It is set in a kingdom not unlike Victorian England, during the Industrial Revolution. Since it is close enough to real life, some romance can be expected and is allowed. However, we may have children reading or participating in the plot. If you want to cyber, take it to private messages. Another idea is to create a “fade-out” scene, where the audience loses “sight” of your characters. For example, “Rushing into the honeymoon suite, Rebecca and Amos locked the doors and closed the shutters. After a brief kiss, they made their way to the bed and drew shut the curtains of the canopy. It was there on that bed that they consummated their marriage, eventually falling into a deep slumber that lasted until morning.” Nothing more needed to be said—the most explicit thing there was the term “consummated”.
8.) This story is set in a turbulent world, filled with crime and malcontent. Obviously, this is a breeding ground for violence and mayhem. However, do not go about killing others without their consent. If you wish to terminate another’s life, send a private message to them expressing your character’s intent, and instruct them to notify me if they agree. Upon receiving the victim’s confirmation, I will send a message back to the perpetrator and the action will be allowed.
9) If you wish to take on the role of two or more players, submit them separately and make sure to use them both actively. This translates into one post or more per day for each character, and logically, it also means two posts or more per day in total. Also note that if the reason for having two or more characters is not quite apparent in your profile, I might ask for one. This doesn’t necessarily mean that the characters have to be related or even have met each other before—I just like being told this kind of stuff beforehand.
10) Submit your characters to me through private messages. I will closely study them and select the ones I feel are both appropriate and of sufficient quality to join. This means that your profile itself will act as a role-playing sample and will be judged accordingly. If I find that a character is decent but can be improved in certain areas, I will return feedback on the profile and ask you to submit it again after making some changes (not necessarily the ones I suggest, though it helps to consider my advice). If I find that a character is just plain rotten, or that the author did not put in nearly enough effort, I will simply scrap it and inform you that it will not be allowed. Remember, my word is law in this matter. So, please be acutely aware that the profile you submit will be interpreted as a measure of your quality as a role-player. I’ll… try not to be mean.
11) Nobody can read this. Nobody wants to read this. Please use normal fonts between sizes 10 and 14 (or just use Gaia's "Normal"), and only use dark colors such as black, green, dark red, and navy. I'm saving indigo for administration purposes, and anything else disrupts the flow of reading and hurts people’s eyes.
12) This thread, along with the main thread, is for players only. If you have not yet been accepted, you will be removed. Advertisements will be removed and blacklisted. If in doubt, or if you simply must say something, send me a private message.
PostPosted: Sun Nov 04, 2007 10:39 pm


CHARACTERS
If you’ve read this far and haven’t yet been discouraged, then I’m willing to bet you’re anxious to get started and learn about the character skeleton. However, if you’re anything like me, you probably skipped straight down to this part first. Just… make sure you read it all eventually, okay?

As I stated in the rules, I’ll be looking at your profiles as if they were role-playing samples. That means, you’ll need to put some effort into them—perhaps more than others expect. I’ll help you with any questions you may have or adjustments that I feel should be made, so as long as you’ve made an honest effort, you should be okay.

Now, remember, this is set in a kingdom that is equivalent to Victorian England during the Industrial Revolution. It’s sociopolitical in nature, and I’d love to see philosophical theories put out. The dominant religion of the time is Anglican Christian (Protestant), followed by Roman Catholicism, and atheism is still a few years away from emerging as a competing ideology; I do not mean to use this as a bar to other religions (within reason), but that’s simply how things were at the time. If you can convince me that your character could feasibly be practicing another religion, by all means I will allow it. Anyhow, keep all of this in mind when creating a character; I will not likely admit someone with out-of-time-period characteristics, at least not without some editing.

One final note—everyone is FULLY, 100% HUMAN. NO exceptions shall be made to this rule. Moreover, nobody has superpowers, and you’d better have an extremely good reason for practicing magic, if at all. I’m VERY stern on this matter; after all, the focus of this story is not on fantasy and witchcraft but rather political thought and social conflict.

Now then, here is what I expect from each description. You may note that I have listed them in a different order than what you would expect, because they are listed in order of importance. I would suggest, then, that you start at the top and work your way down.

Illarion Fyodorov


Illarion Fyodorov

PostPosted: Sun Nov 04, 2007 10:44 pm


SOCIAL STATUS: Noble, Clergy Member, Bourgeois, Bohemian, Proletarian, or Sunken.
HISTORY: (Minimum: at least three paragraphs) Please, write as detailed a history as you can manage. Older people, having lived longer, will usually have more to write about. For this section, I will not put any limit to the maximum that you can write; in fact, the more, the better. Still, try to write things that make sense. A noble child who, in accordance with the ridiculously overused history, lost their parents and had to fend for themselves for several years will definitely not be a Noble any longer. More likely, an orphaned child may try to seek out parental figures and promptly develop severe separation anxiety. Consider how the person grew up (if they have yet) and how those events would have carried over into adulthood. If you couldn’t tell, I’m an avid subscriber to Freudian principles and those of other developmental psychologists. One thing I will NOT TOLERATE a person with “amnesia” or “a mysterious past”. I do NOT want any sudden surprises later, so tell me as much as you can now. If you’re insistent upon having one of the two, you WILL write their entire history and what precisely caused the absence of knowledge. Then, indicate how much the character himself or herself knows along with how much others know. What I’ll do is save the complete history in a separate file and remove certain sections before posting it; that way, you can have your amnesia or mysterious past without provoking my wrath later. This section will undoubtedly receive the heaviest examination before acceptance. Anyway, have fun with your history. biggrin
PERSONALITY: (Minimum: at least two paragraphs) It would be best to build your personality off of your history. Consider how the past affects who you are in the present. You have as much space for this as you want, and at least two paragraphs to cover, so say whatever you want about your character, within reason. I’d like to know what you’re like, how you react to stimuli, what you like and dislike, what your quirks are, and especially what your strengths and weaknesses are. Try to make your character as human as possible—flaws are what make us unique and three-dimensional.
SKILLS: (Write complete sentences here) Take your social status, history, and personality into account here. Consider what your character would need to be able to do to survive and what they may have already done in the past. For example, older members of the proletariat would likely have stone-working and construction skills left over from the building of the House of Blood. Bohemians would be great artists, writers, speakers, and performers. Use the information on the social classes a few posts up to enhance this. Also, think about how things work in the real world. To master the art of hat-wearing, it may take a week, tops. To master a trade, it would take a few decades—you’d have to go through apprenticeship and the journeyman level, taking tests before each level. To master combat may take even longer than that, and even a prodigy might not be able to defeat all opponents until battle-hardened for another decade beyond that. What’s more, they all require a great deal of dedication. I do NOT want to see 15-year-old masters of ten different forms of combat and twelve different careers; that’s just not possible, and it’s definitely God-modding.
APPEARANCE: (Minimum: at least two paragraphs) I infinitely prefer written descriptions to pictures. Among the numerous reasons is the imagination: with a picture, you have no choice but to see what is provided; with a write-up, each person can create an image in one’s mind of what the character looks like. What’s more, pictures only display what the character looks like in a specific pose and setting, which makes it difficult to imagine the character under different circumstances. Also, it’s difficult to format and takes up the whole page if not properly linked. If you’re capable of writing the history and personality, this should be a breeze for you, anyway. Now, what I really don’t want to see are 5,000 beauty queens or body builders. If you’re a Sunken One, you’re definitely not going to be beautiful. If you’re a Noble… consider it carefully. Underneath all that thick make-up, the wigs, and the ostentatious clothing, you still might not be a looker. So, just be practical when it comes to appearance. Keep in mind your social class, the time period, and the part of the world—blue jeans and a katana generally wouldn’t be seen on a Noble, whereas a proletarian wouldn’t be able to obtain a hoop skirt or zoot suits.
AGE: Your character’s chronological age goes here. Be realistic in choosing your age; life spans were shorter than they are now, and since nobody is immortal or of another race, nobody at all will be over 100. Remember, playing a character that’s not in the prime of their life (teens to early 30s) can be both challenging and rewarding. An older adult would have more experiences upon which to draw and build, and a small child can often show the effects of lifespan development more clearly than adults. One thing I do not want to see, though, is the phrase “but looks like” or any of its equivalents; the appearance of age is subjective and doesn’t even belong in this category, anyhow.
CHARACTER NAME: Your character’s name goes here. Remember that one’s name and social status go hand-in-hand.
GAIA NAME: Your name goes here.
ANSWERS: In order to make sure you’ve paid attention to this flood of text, I’d like for you to answer five questions. One of them will depend on the social class you have chosen. Sorry for making you read all that, but the more you’ve read, the better prepared you’ll be. The answers can be as short or as long as you want them to be, but you’ll have to do
1) What is the name of the city?
2) Why is it on the verge of revolution?
3) What is the name of the palace?
4) How did it get that name?
5) For what purpose was it created?
6) (Class-specific question; you only need to answer the question for your chosen class)
NOBILITY: Why wasn’t a noble person’s life carefree and happy?
CLERGY: Where did the clergy members take their sins, and what purpose did it originally serve?
BOURGEOISIE: What was the bourgeoisie’s relationship with the nobility and proletariat?
BOHEMIANS: Politically speaking, what were the Bohemians’ goals?
PROLETARIAT: What served to lighten the lives of the working class?
THE SUNKEN ONES: Why aren’t the Sunken Ones concerned with improving their lives (esp. politically)?
7) What is one of the major aims of a role-player (the one I stressed in the Rules)?
8.) What is the proper technique for preparing a character with missing memories?
PostPosted: Sun Nov 04, 2007 10:47 pm


BLANK PROFILE SKELETON (copy the below)

SOCIAL STATUS:
HISTORY:
PERSONALITY:
SKILLS:
APPEARANCE:
AGE:
CHARACTER NAME:
GAIA NAME:
ANSWERS:
1)
2)
3)
4)
5)
6)
7)
8.)

Illarion Fyodorov


Illarion Fyodorov

PostPosted: Sun Nov 04, 2007 10:51 pm


WHITE LIST
Merry patrons of the arts, your names are listed here.
((Those listed below have shown exceptional skill in role-playing, and they may even have submitted additions to their profiles since beginning.))

--none as of yet--

BLACK LIST
Heinous offenders, you shall be shackled away in gaol.
((Those listed below have shown reprehensible behavior and are prohibited from posting any further.))

--none as of yet--
PostPosted: Sun Nov 04, 2007 10:52 pm


ACCEPTED PROFILES INDEX

Maximilian Gloucester (p.1, post 15)

Illarion Fyodorov


Illarion Fyodorov

PostPosted: Sun Nov 04, 2007 10:54 pm


SOCIAL STATUS: Bohemian
HISTORY: As a child, his parents were constantly away at lavish masquerades and formal ceremonies. They tended to leave him in the care of wet-nurses, servants, and whichever friends they could find that were willing to take him. Often times, these temporary caretakers were no better than the parents. As such, he was often left alone to his own devices and had little contact with others. Often, he had to create his own friends or find them within inanimate objects. Still, he longed for parents of some kind. On the wall closest to his crib was an oil painting: a portrait of a refined, middle-aged woman. In lieu of a true mother, this became a mother figure to him. With his infant eyes, he studied the painting thoroughly, examining the cracks along her eyes and mouth and committing every brush stroke to heart. He took in the particulars of her countenance as well as the painting as a united whole.

The one credit that he later gave his parents was that they left him with a wide assortment of stimuli. Small charms, mobiles, and baubles littered the floor of his quarter. He grew into a constantly curious child, scrutinizing anything that came into his path. He was naturally drawn to things that were shiny, had moving parts, or were paintings. He took endless delight, in particular, to the hallways in his residence, as they were filled with portraits of people long deceased. He loved them all and constantly chattered inane conversations with them. Around the age of four, however, he came to an impasse: a landscape. This had no person in it! It made no sense to him, as all the other paintings he had seen were definitely human and could easily be imposed with personalities of their own. Therefore, he reasoned, these portraits must also have a personality, complete with lives, interests, and grievances. In this fit of overgeneralization, he extended this belief to still life paintings, abstract paintings, and anything else he could find. Later it would prove a blessing that inspired his work, but at the time his caretakers grew worried.

Soon, he was old enough to be brought into public. This was a great shock to him; he had been, for the most part, alone for his then-short life, and he was unprepared to interact with other people. He had mostly seen portraits, whose character and candor were so greatly apparent to him that he built up an exaggerated view of humanity. Naturally, the insincere world of the nobility quickly made him disillusioned, heartbroken, and absolutely terrified. Formal events became a horror filled with people whose immoral intentions he could read like a book. At such events, he took to squirming noticeably, loudly denouncing others, running away, and finding the trickiest little hiding spots from which he watched the faces of others.

His care staff was promptly fired. His father, a stickler for discipline, took matters into his own hands by enrolling him in etiquette courses and teaching him about the major ceremonies and events. Initially, he was quite reluctant, but he eventually warmed up to them, viewing them as forms of art in themselves. They still felt quite stuffy and uncomfortable, but that was mainly due to the disreputable characters within them. Masquerades became his favorite event, as he was quite skilled in identifying the people behind the masks.

His behavior seemed to have improved. He appreciated the concepts of the ceremonies and events, and he behaved while participating in them. Of course, he was still uneasy, and he began to draw and color on any sheet of paper he could find. These sensations and tendencies grew more severe over time, like a crescendo in a piece of music. They finally reached a peak in his early teenage years. At this time, he had discovered his father’s books on classical philosophy, which filled his head with radical thoughts. This only added to his discontent with the self-contained world of the House of Blood, and one day he decided to leave. He took his most precious belongings, along with a parasol and his father’s generous stash of drinking money, and fled across the rooftops.

Reality soon taught him a valuable lesson: never move directly from a pampered lifestyle to a life of poverty, especially at a young age. His money lasted for a while, but a life of temptations and rashness soon saw it dwindling. He became addicted to drink, which opened the way to a number of disastrous relationships. Two whole years of his life flew by in a blur, leaving only a sullen face, an unhealthy liver, and a much smaller bag of sovereigns. It wasn’t until he came across a small community of Bohemians that he snapped out of this spell. They began to reinforce the ideologies that had interested him in the past, and they instructed him in the way of fine arts. He swore off drink (much to his body’s chagrin) and used the last of his money to buy art supplies. Under the apprenticeship of a young sculptress and a middle-aged, up-and-coming painter, his career began.

It was tough in the beginning. He struggled to master the basics, and his work met heavy criticism from both others and himself. He was notorious for ruining canvasses and throwing them away in a fit of frustration. In fact, anyone wandering the streets would realize it was Tuesday at 4 PM by merely observing the raining canvasses that struck the cobblestone streets. Still, he pressed on, sharing food and supplies with other Bohemians on good days and taking meals at charity houses on worse days. By the age of 20, he managed to produce his first marketable painting. It sold for a decent amount, and he was able to pay back some of his broken-canvas debt. Within the following months, he kept producing more and more paintings, each more skilled than the last.

It wasn’t long before all his debts were paid and he could eat well again. While he was working, his paintings began to circulate; his fame began to grow entirely without his knowing. Surely enough, he found his first patron by 22, known simply as Madam Violet. She became his sponsor and muse, keeping him in work for a long time. His paintings took on the characteristics of his childhood; his portraits picked out the very essence of a person, for all of their faults and particulars, while in his other works he imagined distinct lives and personalities. All the while, he diligently studied philosophy and the ways of the Bohemian.

PERSONALITY: Having missed a great deal of social interaction, he may seem very gruff and rude at times. He’s naturally withdrawn and doesn’t speak very much, but if under the right circumstances, he can open up. Thus, anti-social might not be the right term. He prefers quieter, more harmonious company, and he doesn’t care much for great crowds. Close friends are all he needs, though he has a nasty habit of finding parental figures in some of them.

His temperament is usually calm and slightly cheerful; however, frustration with either his art or other people is likely to cause him to lose his temper. He tilts toward neatness, and he is exceptionally playful, but he is rather lazy and tends to fall behind deadlines. He’s a little less lusty than most and is more humble than proud and covetous, but greed and indulgence are no strangers to him.

He absolutely adores philosophic conversation. He stays true to many of the Bohemians’ views, especially the opposition to material views and the desire for governmental change. However, he’s a pacifist at heart and will only support change through methods that are both peaceful and subtle. This translates into a distaste for both war and any non-violent means that still disturb natural harmony. He prefers to enact change gradually through his art, striking at the very heart of culture and beliefs.

Among art and philosophy, he also has a number of other interests. He likes tea and other strong drinks, which were substituted in for his addiction to alcohol. He surprisingly holds a love for ceremony and tradition, as he merely hated the participants he had met. To this very day, objects that move and are shiny attract him; he has a hard time prying himself away from such objects. He’s also fascinated with masks and fine clothing, though the definition of the latter has evolved into “well-made clothing” due to political beliefs. He strongly dislikes loud sounds and being alone.

SKILLS: His main skills are in painting, though he has occasionally branched out into other media with limited success. He has an uncanny ability to read people and pick apart their true feelings, distinguishing features, and small nuances in the skin. He’s an avid reader and can handle rather difficult texts, so long as they’re not in specialized fields. Like most Bohemians, he’s great at balancing, especially on rooftops and pipes.

APPEARANCE: He appears rather short for his age, and his arms look a bit thin and unexercised. His legs are in good shape, though that’s to be expected from traversing rooftops. He seems a little overweight, but it’s not terribly noticeable, and he doesn’t usually wear clothing that reveals it. He has impeccable posture and tends to step lightly; perhaps his earlier years have never truly left him.

His dress is usually very conservative, with most tops reaching high up the neck but only slightly past the elbows. His clothing is usually a bit looser than most and reveals little besides the lower arms. When not painting, he puts on gloves and a scarf, and he’s usually seen with a hat. He seems rather attached to such articles; he could very well be standing naked, but as long as his neck and hands were covered he wouldn’t feel ashamed. This trend becomes even more noticeable when noting his parasol; he is never seen without one on hand. Many a man has tried to part him from his parasol, and many a man has failed. Why he’s so protective of it is anybody’s guess; he refuses to explain.

His head is fairly small and oval-shaped, but his face is closer to a heart. He has high cheekbones and a long nose, all wrapped in slightly pale skin. His mouth is rather small with thin lips. His round eyes are grey and faded, and the surrounding skin is slightly wrinkled with age and wear; when he examines a person or a work of art, they bunch together to form a hundred tiny creases. His hair, when uncovered, is a shade of walnut and is very unruly. It is matted and curled in every direction, as if given free reign to grow as it sees fit.

AGE: 34
CHARACTER NAME: Maximilian Gloucester (pronounced “Gloster”)
GAIA NAME: Illarion Fyodorov
ANSWERS: ((100%!))
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06 General Archives (non-RP inactive threads)

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