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OneDarkGod
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PostPosted: Thu Nov 01, 2007 7:44 pm


Anyone who wants to spread the word about their awesome combos or deadly tactics, can let everyone know in here. Creating card combos can be done in here too, conspire different strategies and ideas with a friend and show off your deadly force with that combo. ^_^
PostPosted: Wed Nov 21, 2007 10:16 pm


Magma Blast

Give your opponent a Lava Golem after having an Ameba and Creature Swap in your hand, and have Spiritual Fire Art - Kurenai face-down on your side of the field the turn before. Special Summon the Lava Golem in attack and hope your opponent can stop or alter your plans. (Heavy Storm)

Creature Swap your face-up attack position Ameba with your own Face-up attack position Lava Golem. 2000 Damage

Attack your own Ameba with your Lava Golem. 2700 Damage

Then activate your Spiritual Fire Art - Kurenai and tribute your Lava Golem. 3000 Damage

Altogether thats: 7700 Damage and 5000 of it was direct damage. To win the fight, use any damage inflicting card. Solar Flare Dragons, Meteor of Destructions (before the combo), or Ring of Destruction. (the Ameba)

Its alittle tough to pull off, but a good way to accomplish it is to use Mother Grizzly for the Amebas and other cards that thin out your deck. It will give you more chances to draw what you need. If all else fails, just tribute your fire monsters with Kurenai, the full attack is inflicted to your opponent. That means Rising Energy and Axe of Despairs will also count towards the damage!

OneDarkGod
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OneDarkGod
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PostPosted: Wed Nov 21, 2007 10:25 pm


Gaia Soul Explosion

First off, have the Spiritual Fire Art - Kurenai and Micro Ray face-down the turn before. Then bring out a Gaia Soul the Combustible Collective and equip it with a Ballista of Rampart Smashing, then attack a face-down monster. When the monster flips to reveal the DEF, activate Micro Ray on that monster.. Since Micro Ray can be activated in the damage step, it goes through enabling your Gaia Soul the Combustible Collective to do full damage plus the 1500 from the Ballista of Rampart Smashing, whatever is it doesnt matter cause its gonna do 3500 damage. Now, after you get your hit in, activate your Spiritual Fire Art - Kurenai and tribute your doomed Gaia Soul the Combustible Collective and inflict another 2000 to your opponent. Altogether its 5500 and you used 4 cards. Magma Blast is more cards and situational but both of these combos can be used in one deck.
PostPosted: Tue Nov 27, 2007 7:01 pm


Super Draw

First thing I want to say is that this combo is complicated to understand.

First, you need to set 3 good goblin housekeepings and 1 emergency provisions, then when you can, activate all of the house keepings in chain and at the end of the chain(so it activates first) emergency provisions. When they activate, first your provisions will send all of your housekeepings to the graveyard and you will gain 3000 life. Then when each housekeeping resolves its effect, there will be 3 housekeepings in the graveyard (because even if a normal spell or trap is destroyed while being activated, its effect will still resolve) so each housekeeping will let you draw....4 cards! perfect for an exodia deck, but you do have to put 3 cards from your hand on the bottom of your deck. Hard to pull off, but very worth it.

E-swordmaster


OneDarkGod
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PostPosted: Wed Nov 28, 2007 1:06 am


Poison Draw Frogs are awesome, use enemy controller's with them to steal your opponent's monsters and draw cards! Use Light of Intervention to get them in face-up defense then let your opponent hit them. Or you can tribute them for a bigger monster and still draw a card. Anything that destroys two cards on the field is great, destroy an opponent's card then your own Poison Draw Frog, to draw one card. Water decks got a great bonus with the Draw Frogs, same with Treeborn Frog.
PostPosted: Sun Dec 16, 2007 6:53 am


Giant Kozaky Sacrifice

Another good idea for damage decks is creature swapping a face-down Giant Kozaky with your opponent's monster, then activate swords of revealing light. They'd take 2500 just for using swords.. plus, they lose the Giant Kozaky. I tried it in Tag Force 2, won 6 duels in a row from it. That combo with a decent damage/lockdown deck and you'd make your opponent explode.. LOL!

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mickymicmike

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PostPosted: Tue Dec 18, 2007 6:07 pm


Fake-out Machine

This trategy takes a lot of cards, luck (I mean I can't say how many turns because it depends on when you get the cards), and a back-up strategy to cover if you don't get the cards quickly. This straregy is very complicated and is difficult to preform.

Cards required: V-Tiger Jet,W-Wing Catapult,X-Head Cannon,Y-Dragon Head,Z-Metal Tank,VW-Tiger Catapult,XYZ-Dragon Cannon,VWXYZ-Dragon Catapult Cannon, and a variety of other monsters.

Strategy razz lay monster cards (I chose Elemental Heroes) in face-down defence mode (other than the specific cards listed above). Every now and then play one of the cards. When you have either V-Tiger Jet and W-Wing Catapult or X-Head Cannon, Y-Dragon Head, and Z-Metal Tank fuse to make VW-Tiger Catapult or XYZ-Dragon Cannon. When you get both VW-Tiger Catapult and XYZ-Dragon Cannon fuse them together to make VWXYZ-Dragon Catapult Cannon. (Btw, you don't need Polymerzation to fuse) Then use your VWXYZ-Dragon Catapult Cannon to 1. Discard one of your oppenents face-up monsters to the graveyard and 2. Change the postition of the card you attack with VWXYZ-Dragon Catapult Cannon. (Attk=3000 Def=2800)
PostPosted: Sat Dec 22, 2007 12:28 pm


The Six Samurai Kill

Description: It takes 3 specific Six Samurais to use this combo (it can win you a duel if your opponent has one monster 1600 attack points or less (has to be in attack mode) and no cards to counter)(also must play by 4000 life points to make this an OTK-One Turn Knockout)

Cards Required:
The Six Samurai-Zanji
The Six Samurai-Yariza
The Six Samurai-Nisashi

Combo:Get all three cards on the field and when its time to attack do it like this: attack with Yariza and use his special ability to deal 1000 direct points, then attack with Zanji (this part might cost you some life points if your opponent has a strong monster (meaning 1850 or higher)) then use his ability to destroy the monster you attacked (if higher than 1800 attack points). Now use Nisashi to attack and use his special ability to attack again. (this will deal a minimum of 3800 life points so its best you use this combo when your opponent when your opponent has a monster with 1600 or less to deal a minimum of 4000 damage)

mickymicmike

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mickymicmike

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PostPosted: Sat Dec 22, 2007 12:42 pm


Life Point Regain

Description: This combo will make you regain a lot of life points quickly if done correctly. (it will get you a minimum of 800 life points and a maximum of 4000 per turn)

Cards Required: White Magician Pikeru, Princess Pikeru, Trial of the Princesses, cards to protect the card told in the Combo part of the post, and optional, more monsters to increase life point regain.

Combo: Get White Magician Pikeru on the field, activate Trial of the Princesses to make White Magician Pikeru's attack points go up by 800 to 2000 (oringinal attack points:1200) (Also, for everyone of your Standby Phases you gain 400 life points per monster on your side of the field (including White Magician Pikeru). Then, destroy a level 5 monster or higher then sacrifice White Magician Pikeru to summon Princess Pikeru. Now everyone of your Standby Phases you get 800 life points per monster on your side of the field (including Princess Pikeru). Also, make sure Princess Pikeru stays on the field to gain more life points.
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