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| Who has the harder job Dm or player |
| Dm |
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63% |
[ 12 ] |
| Player |
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5% |
[ 1 ] |
| Both |
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31% |
[ 6 ] |
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| Total Votes : 19 |
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Posted: Tue Oct 30, 2007 4:27 pm
Ok post here on what you think would be a useless combo of race and class and say why. So here is a vampire assasin.Why is it bad?
1vampires can not trespass and assasins have trespass in order to kill people easier 2 vampires can not go in daylight so with the first one they can only kill them in the day, because who goes outside at 12:00
So thats why it is useless
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Posted: Sun Nov 04, 2007 2:28 pm
that's true, though a vampire, could just as easily kill someone indoors with a ranged weapon, in which case it would be near impossible to know that it was even a vampire which did the killing. it would appear that a typical mortal of some sort had shot the target...
also, it's possible that if one needed to got out to kill someone during the day, (s)he could stay somewhere in wait, and cast a darkness spell to block out the sunlight long enough to get the kill and escape... this is of course assuming the vampire could use it's senses and or blind-fight to target the victim in the newfound darkness...
To be honest, I think all the possible races/classes "can" work fairly well, it's just a matter of how resourceful the player can be...
I'm not sure what to pick... I'll come up with something as useless as possible and post it soon.
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Posted: Fri Nov 09, 2007 8:12 pm
Normally a half-orc sorcorer is useless, but I got it to work! HA! In your face, people that told me it wouldnt work.
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Posted: Tue Nov 13, 2007 2:53 pm
thinkinghurts42 that's true, though a vampire, could just as easily kill someone indoors with a ranged weapon, in which case it would be near impossible to know that it was even a vampire which did the killing. it would appear that a typical mortal of some sort had shot the target... also, it's possible that if one needed to got out to kill someone during the day, (s)he could stay somewhere in wait, and cast a darkness spell to block out the sunlight long enough to get the kill and escape... this is of course assuming the vampire could use it's senses and or blind-fight to target the victim in the newfound darkness... To be honest, I think all the possible races/classes "can" work fairly well, it's just a matter of how resourceful the player can be... I'm not sure what to pick... I'll come up with something as useless as possible and post it soon. yes vary true but it would make it hard
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Posted: Sun Nov 18, 2007 3:27 pm
well....... I fouund half fiend paladins with the positive energy aura are suicide dummies.
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Posted: Tue Nov 20, 2007 1:30 pm
In my opinion playing as a monster character is kind of useless because they have starting hit dice plus a level adjustment, meaning they are harder to level up and in higher levels they just become useless.The only monsters that I can see as not usless is a monster with 1 hit dice and 0 level adjustment. I have played as a Kobald Sorccerer before and they are kind of cool, all you have to do is put some sun glasses on them and they look cool lol, j/k. But if they have some way to cover the brightness of the sun from their eyes they would be a good character to play.
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Posted: Wed Jan 09, 2008 10:41 am
dmshin In my opinion playing as a monster character is kind of useless because they have starting hit dice plus a level adjustment, meaning they are harder to level up and in higher levels they just become useless.The only monsters that I can see as not usless is a monster with 1 hit dice and 0 level adjustment. I have played as a Kobald Sorccerer before and they are kind of cool, all you have to do is put some sun glasses on them and they look cool lol, j/k. But if they have some way to cover the brightness of the sun from their eyes they would be a good character to play. well the way i play that off is level up as (depends on race) racial, or for things like minotaurs monstrous huminoids, but its easy to play off, or if your a dm you can help them play it off, plus it gets boring just having the same common races,(especailly the way overplayed humans and elves)
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Posted: Tue Feb 05, 2008 1:30 pm
yes elves and human are overplayed i am guilty of playing as an elf all the time i just like there powers but half orcs there are played rarely
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Posted: Sat May 31, 2008 12:52 am
dra1312 yes elves and human are overplayed i am guilty of playing as an elf all the time i just like there powers but half orcs there are played rarely Yeah, I'm guilty of that too. I play humans alot simply for that extra feat, you know? Something about playing a level 1 human fighter and having 3 feats. So much you do with that. But one of the most useless/interesting/OMFG-How-is-it-still-alive characters I've made was a Barbarian Gnome. I mean, it was good too! With that Con boost, it's a longer rage. And the size modifier cancels out the -2 AC when raging against Large creatures, but DAMN did I get picked on for that. What could I say? He was my first character.
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Posted: Fri Jun 06, 2008 9:48 am
I have the tendency to play as a halfling...I like looking like a little kid...with feminine adult parts *wink*.
Of course, I also have a tendency to play a sorceress....or just fill in where I can. It pisses Rhesus off when I fill in. We have both attempted getting everyone's characters without the others knowing, but the players have big mouths....and they sometimes create their characters together. sweatdrop
As far as useless characters go...I played a aquatic elf...on land. I carried around a fishbowl and a bandoleer full of water canteens. I was the slowest character too....darned webbed feet.
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Raeden Michelle Vice Captain
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Posted: Thu Jul 03, 2008 8:44 am
I strongly believe there is no such thing as a useless combination of race/class just incompetent player (much like there's no such thing as a useless spell just a useless spellcaster).
But the strongest arguement I can see is a Tiefling Paladin, or Aasimir Assassin... Those innate bloodlines would prove to be a overruling factor in one's persona, it'd seem.
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Posted: Thu Jul 24, 2008 8:42 am
One of my friends played as a half celestral paladin. which, granted it did have it's ups and downs. On the plus side he got extra smite attacks along with wings and such. on the down side he got "double' immunity to poison. that and it had a lvl adjustment that made a lvl 9 character closer to a lvl 5 i think.
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Posted: Tue Sep 09, 2008 2:53 am
Yeah, I like to think that, most of the time, a level adjustment really shouldn't do THAT much of a change. I understand it if the character is getting a +16 in a score used all the f-ing time like Strength and even more so if that immense score is going into something like INT for a good reason.
But when the distance between class levels and ECL is making the difference between low-level and mid-level play? Something seems wrong.
I have a player who wants to play a Trixie (A strange child of a gnome and a pixie) and it has a LA +3 cause it gets a +2 to all non-physical stats and a -4 to STR. At the same time, it's Small and can change its size to diminuative through a spell-like ability (which, at the same time, gives her a fly speed of 40ft). This race I find confusing. Most of my players roll damn good anyways, so I'd let it go. Maybe even reduce the LA by 1 or 2.
Hell, that's the only reason I don't usually let LA in my games: Player death. Especially is the player really likes how the character came out.
Player: YAY! My level 1 Rouge trixie is ready for adventure. She's gonna ask the drunkard if he knows the time. ME (DM): You poke the shoulder of a disgruntled half-orc who skewers you through with a jagged longsword... and he rolled max damage. Other Player: PWNED!!! Player and DM: Quiet you.
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Posted: Tue Sep 09, 2008 6:31 am
what i don't understand is that if a cleric tries to heal one, he can only heal for half what he is capable. (say good by to cure minor wounds stabilization) But a paladin using his Lay on Hands can cure him at full strength? And what is the deal with being able to drink a cureing potion and getting healed without the "halving" like it does to the cleric?
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