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ToyD011
Crew

PostPosted: Tue Oct 30, 2007 4:33 am


I've always known about hardwiring implants, but I'd never really taken a look at them. With the new LP store these are pretty easy to get ahold of since, as far as I can tell, every faction LP store has them availible. There are tons of the things, originally I wrote these down because they were relevant to me, but I thought they'd be useful to you all as well so here's what I picked out.

Also, I didn't include them in this list, but there are damage implants for each type of turret (hybrid, energy, projectile).

At the LP store:
1% implants cost 375 LP and 375,000 isk
3% implants cost 10,875 LP and 10,876,000isk
5% implants cost 79,375 LP and 79,375,000isk

These implants all come in 1%, 3% and 5% bonus versions. Listed here are the 3%'s.
Check it out:

Gunnery:
'Gunslinger' CX-1 = +3% All Turret Damage
'Lancer' G1-Delta = +3% All Turret Rate of Fire
'Deadeye' ZGA100 = +3% Optimal Range
'Gnome' KZA1000 = -3% Turret CPU Cost (Fitting costs)

Missiles:
'Deadeye' ZML100 = +3% Missile Velocity
'Deadeye' ZMC100 = +3% Missile Flight Time
'Deadeye' ZMA100 = -3% Signature radius for Light, Heavy and Cruise Missiles
'Deadeye' ZMM100 = +3% Launcher Rate of Fire
'Deadeye' ZMS100 = -3% Target Velocity Factor for Missile Explosions
'Snapshot' ZMT1000 = +3% Torpedoe Damage
'Snapshot' ZMU1000 = +3% Cruise Missile Damage
'Snapshot' ZMH1000 = +3% Heavy Missile Damage
'Gnome' KTA100 = -3% Launcher CPU Usage (Fitting costs)

Armor Tank:
'Noble' ZET500 = +3% Armor HP
'Noble' ZET400 = +3% Armor Rep Amount
'Noble' ZET300 = +3% Hull HP
'Noble' ZET100 = -3% Armor Repair Duration


Shield Tank:
'Gnome' KYA1000 = +3% Shield Recharge Rate
'Gnome' KUA1000 = -3% Shield Upgrades Power Grid Usage (Fitting costs)
'Gnome' KVA1000 = +3% Shield HP

Capacitor:
'Squire' CR4 = +3% Cap Recharge Rate

Fitting:
'Squire' PG4 = +3% Total Power Grid
'Gypsy' KMB-50 = +3% Total CPU





Since we're on the topic of implants I thought I'd throw in a brief overview of Pirate Faction Implants and what they do. These will cost several hundred million isk for a low grade set, and a few billion for a high grade (standard) set. Faction implants also have attribute modifiers (Perception willpower ect.) of +2 on low grade and +3 on high grades. You get these implants from Faction/Officer spawns or from LP rewards in missions for whichever faction.

Crystal Implants increase shield boost amount, like a shield boost amplifier does (does not work with capital shield boosters). Crystals come from Guristas.
Halo Implants decrease your ships signature radius, making you harder to hit and target. Halos come from Angels. (teehee)
Slave Implants increase your total armor HP. You get slave implants from Sanshas.
Snake Implants increase maximum velocity. You get Snake implants from the Serpentis.
Talisman Implants reduce the duration of "modules requiring the Energy Emissions Systems skill" (Nosferatus and Energy Neutralizers.) Talismans come from Bloodraiders.


Any questions please ask!
PostPosted: Fri Nov 02, 2007 12:03 pm


Found a helpful link for checking out implants:

http://ineve.net/skills/implants.php

Mousover to see their description.
Striked out ones are in the data-base but not available in-game.

ToyD011
Crew

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