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Kyra-Starsong

PostPosted: Mon Oct 22, 2007 9:59 am


Last night, after getting home from work, I had a few Ideas to flesh out my world. Now its morning, and Ive forgotten many of the things that I wanted to put in, however, I will try.

There are two other main towns of resistance, however, I will create them later, when the game is heading in those directions.

Also, there are three Dark realms, one for each of the three-evils. Ill get to those later as well.

There are also several Neutral Cities as well, such as Geartropolis, a location for Sentient Robots that do not follow Robotniks orders.

Anyways, here is some of the stuff
PostPosted: Wed Oct 24, 2007 8:52 am


Three-Rivers
This particular city used to be a haven for those running from the law, or those wanting to get away from it all. In the eastern portion of the map, Three-Rivers is surrounded by cliffs on all sides. In the center of a large plainsland, in a Grand Canyon like area, there are three offshoots. Each one holds a river. Flowing from the south is a dark slow river called Thades. Flowing from the Northeast is a shallow, though very quick river called Joy From the Northwest is another river, wide, though modest called Jubilee.

Originally some western looking town with metal roofs and timber sides, this city got one heck of a make-over when the Three Evils took over. Thick stone walls where placed over every entrance, and manual gun turrets where placed to cover every entrance and exit. The cities highest tower also sports a Anti-Air turret with a 360* swivel.

The town is somewhat raciest though, and does not allow any humans, or androids into the village. Cyborgs are generally viewed with prejudice as well, though if they prove themselfs they are allowed to stay.

The town of Three Rivers can be found on the Island of Downunda *As can be seen in Mobius Revisted* and can only be accessed in the mountain range in the lower right section of the continent.

Important People of Three-Rivers
Osk the Otter
This particular figure is rather tall and imposing, its long sinuous body full of muscle. A humorless figure, its been Osks job to keep Three-Rivers safe and controlled ever since it started taking in refugees. Gruff and rude, he has no time for trivial things.
Achpero Bounder
A strong contrast to the mayor, Achpero is a Kangaroo who is overly playfull. Many worry that he doesn't take anything seriously, his constant references to 'wargames' has many people worried. A excellent fighter, nobody can actually claim that his plans are anything but genius.
Ditai Spikes
This cute Hedgehog maid owns the Curl 'n' Spin, a Tavern that keeps the spirits up of those fighting on the front lines. Generally accompanied by a smell of spices, she cares more about others then herself, and well do whatever it is she can to help. Known as the town counselor, many people come to the Spikes family to talk about their problems
Zaup Fang
Considered by many to be the most mixed up and confused person in the entire Three-Rivers district, Zaup the Bat seems to always have a confused expression on his face, always seems lost, and can never follow a conversation. However when it comes to knowing every last square feet of Three-Rivers and the surrounding areas, there is nobody else to turn to.
On'et
A secretive person, nobody has actually seen anything of her besides her eyes. Never seen outside her house, she is dealt with through a go-between. Many odds and ends, many dangerous weapons and experimental objects can be had from On'et...for a price.
Hintor Toad
A fashion freak, Hintor is more at home in a supermarket or a fashion mall. He is constantly trying to help others redecorate, and though his fashion sense isn't all that bad, its often out of place. Forced into the role of Strategist for the secondary forces, many people wonder if they are fighting for freedom or fashion whenever Hintor is amongth them.
Kalkimver the Grey
This lone wolf is very curt and rude to anybody that talks to him. Blackfur raises question to his last name, though his fighting skills isn't in question. A master of thrown weaponry, he uses Boomerangs and Deathrings to defend a town that is scared of him. Friendless and Homeless, he usually sleeps on the walls, constantly keeping watch over the town. Nobody knows where he came from, or why he seems to think that he alone can protect the town, but he does a good job of it.
Lornn Mist
The original town guardian, this little fox is a inventor who creates all kinds of gadgets and machines to help defend the town. However, he quickly gets overwhelmed, in a fight or out of it, and tends to break down under pressure. He welcomes the presence of Kalk the Grey, but he wishes the wolf would be more helpful and teach him the proper way of the warrior

Kyra-Starsong


Kyra-Starsong

PostPosted: Wed Oct 24, 2007 8:53 am


Chrysocolla

Chryscolla is a Deep Underground City that at one point in time was one of Dr. Robotniks super-Factories. Now used by the newly formed G.U.N. as a base, it happens to be one of the most secure locations on the planet against the Three Evils. However, despite all the machines and man-power, the place is still threatening as Automated Defense Systems are still active on various levels. None more then the Outside making even approaching the factory a dangerous prospect.

The Function of G.U.N. was altered even before its creation, due to the Demise of Sonic, and the appearance of the Three Evils. Now more of a Militia then a Military organization, they accept anybody willing to join them *Providing they go through a screening process to make sure they are not in fact agents of one of the Evils* Inside everything is very clockwork and efficient, though not very homely. Metal walls and floors, emergency lighting systems and the sounds of machinery is a everyday experience for those who live in this area.

Chrysocolla can be located on the Western Continent, at the point on the map that indicates *Final Egg Base* Largely flatlands around it to the east, Large canyons on the left, the Base sticks up into the sky for a bit. Though ruined looking on the outside, lights can be seen for a distance at night.

--Secondary Sections--
Military Section

This area is strongly patrolled, and though G.U.N. does preach equality, it is mostly humans in this section. The armory, the Mech Bay, and the general Barracks can be found in this section. Every door is Key Carded, preventing unauthorized entrance. All the Defense systems have been converted by G.U.N. and will deal out Deadly Force if needed.

Residential Section

Less glamorous then the Military section, the Residential section has had some attempts at making it more homely. Despite the fact there is no sky, the people go about their days with cheer. The base goes down a good 50 levels, the first 20 being taken up by the Residential Section.

Restricted Section

The lower sections of the base that hasn't been explored or neutralized, it is very dangerous to go down here. Some parts of the factory still remain active, and robots can be found wandering about aimlessly, looking for targets.


Important People of Chrysocolla

Kasul
is a man in his 30s, though the greying hair and wrinkles would attest to something older. Incredibly paranoid, its nearly impossible to get a coherent conversation with him without some kind of odd problems sparking up.
Yoma
is the Military leader of this particular city. Though she looks beautiful by human standards, she is cold and ruthless, calculating to the last. The cities well being is above anything with her, and she has no patience with anybody that would threaten it.
Rism the Fox
is in control of the Barracks for G.U.N.'s forces, a highly promising position being that he is actually in control of almost every aspect of G.U.N. Soldiers life's throughout the normal day. He is strict, but knows that happy soldiers are efficient soldiers. Rism is good friends with most Soldiers.
Turith
is a friendly and nice human, who's patchwork uniform and southern accent makes him more approachable then most people you meet in the Military section of this city.
Kinbur the Winged One
is a Seagull Mobian with a knack for machines. Excellent around machines and mechs, he can bootleg or patchwork nearly anything. His social skills leave alot to be desired though.
Vos
is a young human child, little more then 16, however he happens to be the best Mech pilot in the entire G.U.N. operation. Eccentric, he wears only PJs all the time. has disheveled black hair, and a generally spooky appearance. Constantly analyzing, many compare him to a machine. He and Kinbur get along well.

---------------------------------------------------------------------------------------

Warden
A cat like being, happens to be the Mayor in the residental Section of this town. A understanding man, he tends to be a little bit slow, always taking his time no matter what the situation. He acts the go-between the Residential Section and the Military Section, helping smooth stuff down.
Xules the Crow
He runs the Militia, a group of beings trained in combat against Rogue Machines that might come up from the Lower Levels. Efficent in close quarter combat, the Sewer Sharks, lead by Xules is a very formidable force.
Lorentia
She is a human scientists near the lower levels. Always experimenting and testing, she is fairly reclusive. There are stories and rumors that once a week she comes out of her cavern of a house to search for bums or other such homeless and takes them back to her place to experiment on, however nothing has been proven, and no proof has been found when her place was examined. A oddly cheerfull person, she enjoys any company that comes over.
Oldony
He is *Surprise* a old hedgehog who keeps his home in the lowest region of the Residential section. Cranky and rude, few people want to be around him, and he has few friends. However, he is quite old and happens to know stories of just about everything thats happened in this world...if you can get him to tell you.
PostPosted: Wed Oct 24, 2007 8:55 am


Mythra
Mythra is a rather unknown location to many, however it happens to be one of the strongest Bastions of defense against the Shadow Army. Its location is a mystery, but thats because its actually a Floating Island, one of few that still survive to this day. Headed up by the self-proclaimed Realm Guardian Dulcy Dragon, She and several other Ancients that where brought back keep the Island Afloat with their life force, not capable of using any of the Jewels. Its a tiring effort, but in the end the force that keeps the Island up also helps protect it from any kind of spying from any of the sources. There is only one location that Ground-Bounders can reach Mythra. In Marble Gardens there is a large circle of stones. If a being stands in the middle of it, and says the right words, they will get transported to the Crystal Chamber, a place that would, at one time, have housed a Chaos Emerald. Now it acts as a go-between for those on the Island and those on the planet.

A pristine and beautiful place, nobody would ever know of the darkness outside the glimmering power-force wall that protects the floating island, however those that look closely might notice that the darkness is already starting to creep inwards.

Will the greatest Bastion of Light be the first to fall? Or will it be corrupted to work for the Darkness?



Important People of Mythra

Unknown at the current time.

Kyra-Starsong

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