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The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

Tags: Role Play, Fantasy, Dungeon, Adventure, System 

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[Land of Opportunity] Bellamin Attacks Idaho

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FARGORE
Captain

PostPosted: Wed Oct 17, 2007 9:25 pm


Your opponents will be
Cannon Fodder x5
Stun Gun x5

You may start when ready.
PostPosted: Thu Oct 18, 2007 4:23 pm


"Everyone get into position!" Bellamin yells from the center of the group. Immediatly the mass of sodiers form neat and even rows.

"Do we have to fight?" Whined a thickly accented voice from behind a mage's cowl.

"Yes Tyras. Now, follow the plan!"

The cannon fodder each go up to their perspective opponent. The defenders stood beside the templars, ready to help wherever needed*. The armoured blade master exchanged a few witty remarks with the Arch-mage before turning to face the opposition

As each cannon fodder rushed towards the opposing cannon fodder, the stun guns quickly rushed towards the opposing stunners. The templars quickly decided who to heal*.

Neq'al withdrew the dagger from it's sheath. Three drops of blood ran down it's side as she ran towards the Stun gunner. And with a acrobatic flourish, slashed at a stun gun before swiveling around to cast a heal*

The Arch-mage however, stood back, saving his magic for the next strike.

Bellamin drew his blade and rushed towards the target. Like Neq'al, he slashed at an unstunned stun gunner. Drawing out some of his power, he summons a green glowing ball. The willow whisp attacks it's summoner's stun gun before sending out a heal towards one of the the troops.

((* I'll specify the targets of the heals and defendings after I know who gets hit okay?))
((All dice for attack))

((All 5 cannon fodders attack different cannon fodders))
((Stun gunners stun enemy stun gunners))
((Blademaster attacks stun gunner, sacrifices three Hp, heals using item))
((Arch-mage waits))
((Templars and defenders pending))
((Bellamin attack stun gunner, summons willow whisp))
((Willow whisp attacks stun gunner (same as Bellamin's), heals*))

random mistakes

random mistakes rolled 1 6-sided dice: 6 Total: 6 (1-6)

random mistakes

PostPosted: Thu Oct 18, 2007 4:26 pm


~LeSigh~
>.< Sorry
((Me, I guess))
PostPosted: Thu Oct 18, 2007 8:15 pm


The cannon fodder match against your cannon fodder and no damage is dealt.

But to be able to tell what else is going on I will need to know what your character has equipped. Would you edit your first post to include your character stats with equipment. <--This is my fault. sweatdrop

FARGORE
Captain


random mistakes

PostPosted: Thu Oct 18, 2007 8:26 pm


((It's okay, I should've remembered this))

Bellamin Solan

Attack: 2 (6)
Defense: 4
Combat Dice: 1d6 (2)
Magic: 4 (6)
Life: 20 (4)
Equip: 6
Abilities: Summoner (3) [A Spirit whisp with stats=9, 3 attack, 1 defense, 0 combat, 10 life (2 points), abillities: heal (3)]
Items: b*****d sword, Conjurer's amulet
Spells: Singe, Energy Burst
Actions: Smash
PostPosted: Fri Oct 19, 2007 10:41 pm


Remember that the only thing that Stunning blow stops is actions and spells. Also remember that the Arm guard gives the Healing ability. Which can only heal other people.

Yes it’s sad but the attackers are unable to hurt your units. If you want we can call this one a win for you and Sunday I can make a more impressive army for you guys to fight. This little test was too easy. Otherwise I can do all the calcls but the enemy can’t do any damage to your troops since there is not enough of them to do a team up and they can’t do damage otherwise.

FARGORE
Captain


random mistakes

PostPosted: Sat Oct 20, 2007 9:57 am


Eh, fine by me!
PostPosted: Sat Oct 20, 2007 2:08 pm


Smart move. You take Idaho.

FARGORE
Captain

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