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Posted: Mon Oct 08, 2007 1:12 pm
While games are still being made for it, why do you think it failed as it did? According to what I've heard, it had a lot of potential and was even winning the last console war in the beginning. Why do you think it failed and don't even have a mention on Gamestop.com?
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Posted: Mon Oct 08, 2007 1:17 pm
Marketing.
Never heard an ad for Dreamcast as much as you did for PS2.......
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Posted: Mon Oct 08, 2007 2:17 pm
I don't think people really cared about the Dreamcast. Sega's first-party games weren't popular enough for them to rely solely on them a la Nintendo, and the system didn't have enough brand power from it's games to grab people's interest. Not to mention that it's original IPs tended to get overlooked by the mass market no matter how good they really were (I'm looking at you, Power Stone).
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Posted: Mon Oct 08, 2007 2:38 pm
Markerting..and plus it came out really early. The first party games weren't enough to keep the Seag faithful plus when Sega decided to make Sonic games for Nintendo. Those Sega fanboys died..a lil or a lot.
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Posted: Mon Oct 08, 2007 3:37 pm
Generations of failures of consoles caught up with them. When the Dreamcast was released, Sega was already in the hole.
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Posted: Mon Oct 08, 2007 5:39 pm
I'm sorry, but Sega didn't start failing until after the Dreamcast. *coughSonicAdvancecough* Oh, and thanks or keeping Sega fresh on our minds while I was gone, Wak. Man, one of these days somebody needs to make a cotroller exactly he same as the Dreamcast. Those things are tight. Maybe with a little modernizations like rumble and accelerometer, but those things were genious. Reason why SA2:B can't live up.
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Posted: Mon Oct 08, 2007 5:55 pm
tangocat777 I'm sorry, but Sega didn't start failing until after the Dreamcast. *coughSonicAdvancecough* Oh, and thanks or keeping Sega fresh on our minds while I was gone, Wak. Man, one of these days somebody needs to make a cotroller exactly he same as the Dreamcast. Those things are tight. Maybe with a little modernizations like rumble and accelerometer, but those things were genious. Reason why SA2:B can't live up. Dreamcast was the last straw. It was all the add-ons for previous consoles that no one bought that killed Sega. Plus, the Playstation, and finally the Playstation 2, had a hand in that death.
I still blame Peter Moore mostly. Everything he touches dies. He was President of Sega America if I remember correctly. Xbox360 red rings. Now he's with EA.
Though Tango... the Xbox 360 controller is essentially a Dreamcast controller with dual analog. Button placement, shape, etc. matches to a t with the exception of additional buttons, dpad placement, and second analog.
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Posted: Mon Oct 08, 2007 6:00 pm
in my opinion, it was a failiure. why? it screwed up the Sonic franchise with the lackluster Sonic Adventure and the even worse Sonic Adventure 2, which eventually contaminated the Gamecube with a "port" that was the exact same game with nothing new added to it. the only good game the Dreamcast had was Phantasy Star Online.
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Posted: Mon Oct 08, 2007 6:04 pm
The Death Blues Mix tangocat777 I'm sorry, but Sega didn't start failing until after the Dreamcast. *coughSonicAdvancecough* Oh, and thanks or keeping Sega fresh on our minds while I was gone, Wak. Man, one of these days somebody needs to make a cotroller exactly he same as the Dreamcast. Those things are tight. Maybe with a little modernizations like rumble and accelerometer, but those things were genious. Reason why SA2:B can't live up. Dreamcast was the last straw. It was all the add-ons for previous consoles that no one bought that killed Sega. Plus, the Playstation, and finally the Playstation 2, had a hand in that death.
I still blame Peter Moore mostly. Everything he touches dies. He was President of Sega America if I remember correctly. Xbox360 red rings. Now he's with EA.
Though Tango... the Xbox 360 controller is essentially a Dreamcast controller with dual analog. Button placement, shape, etc. matches to a t with the exception of additional buttons, dpad placement, and second analog.Um... Sega didn't get sued by Immersion. Also, the 360 can't use VMUs.
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Posted: Mon Oct 08, 2007 6:11 pm
Who mentioned Sega getting sued by immersion?
PSone took over the market, then PS2 c**k blocked Dreamcast. Peter Moore did a bad job with Sega before moving to Microsoft. Not enough third party support at the time. Unsuccessful ventures like the 32x and other add ons to Master System/Genesis and Saturn.
There were just too many factors.
Pity too...Dreamcast was a great system. Valkyrie of the Battlefield reminds me of Sega during the last days of Dreamcast.
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Posted: Mon Oct 08, 2007 6:29 pm
The Death Blues Mix Who mentioned Sega getting sued by immersion?
PSone took over the market, then PS2 c**k blocked Dreamcast. Peter Moore did a bad job with Sega before moving to Microsoft. Not enough third party support at the time. Unsuccessful ventures like the 32x and other add ons to Master System/Genesis and Saturn.
There were just too many factors.
Pity too...Dreamcast was a great system. Valkyrie of the Battlefield reminds me of Sega during the last days of Dreamcast. Well, you mentioned that the 360 controller was similar to the Dreamcast's, that's obviously not the case if nobody gets sued. Sega needs to get its own system one of these dys. SA2 was pwnage.
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Posted: Mon Oct 08, 2007 7:52 pm
HaloMaster9494 in my opinion, it was a failiure. why? it screwed up the Sonic franchise with the lackluster Sonic Adventure and the even worse Sonic Adventure 2, which eventually contaminated the Gamecube with a "port" that was the exact same game with nothing new added to it. the only good game the Dreamcast had was Phantasy Star Online. And Resident Evil: Code Veronica, and Power Stone, and Marvel vs. Capcom...
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Posted: Tue Oct 09, 2007 12:02 pm
I personally didn't like the controllers especially how the wire came from the bottom bothered me why? when you are sitting far back and the wire is tugging, guess which direction does the tug go? dumbass design
but why it failed as a console in whole, i'm not sure it could be bad marketing time, or the competition was too much
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Posted: Tue Oct 09, 2007 2:18 pm
Lord0din69 I personally didn't like the controllers especially how the wire came from the bottom bothered me why? when you are sitting far back and the wire is tugging, guess which direction does the tug go? dumbass design but why it failed as a console in whole, i'm not sure it could be bad marketing time, or the competition was too much The Dreamcast controllers were horrible. They looked and felt ugly.
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Posted: Tue Oct 09, 2007 3:49 pm
the controllers were terrible for fast paced games like Sonic Adventure. maybe that's why Sonic moves so slow in his 3D games now......and Power Stone was good. I should've mentioned it. the only thing the Dreamcast did well though was adding online capability into console games. was the online good though? not really. especially considering what Xbox Live could do way back in 2001.
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