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Posted: Fri Oct 05, 2007 3:12 pm
 Ring: Rei ("Zero") Ring position: Right thumb All rights to the info below belong to Aria Mournesong, it cannot be reproduced or reused without her permission ^_^.
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Posted: Thu Nov 13, 2008 3:43 pm
Patron Initiation You walk into a darkened room and the door slides shut behind you.
"You are just a normal person... But I have lived in the center of a universe filled with pain. From that universe I have grown from a child... to a person... to a God."
Six candles in the room light up and illuminate the silhouettes of 6 figure standing in a circle around you.
"Now, all of the people... all the world... will learn what true pain is."
((The rest will be sent via PM))
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Posted: Thu Nov 13, 2008 3:46 pm
Patron Abilities After passing your Patron's initiation you have access to one your Patron's Basic Abilities. After successfully capturing your first Biju for your Patron you will gain access to their Advanced Abilities.
You may only have two of the seven abilities per shinobi, not counting the two free abilities.
Basic Abilities Basic Chakra Reciever Using black metal "rods" placed as piercings, it allows the shinobi to manipulate the movements of the bodies in their possession. (This ability is given automatically to the shinobi upon completion of their initiation.)
Six Paths of Pain - Mortal Realms The Hell Realm [Naraka] The first realm in the Six Paths of Pain as well as lowest Mortal Realm, it focuses on the philosophy of a strong sense of hatred and need to inflict fear and helplessness. Those that follow the philosophy of the Hell Realm are capable of wielding a vessel that can devastate its victims with powerful Genjutsu Techniques.
Stat Modification on the Hell Realm Body: Same Stats as the shinobi except it has 0 Ninjutsu and Taijutsu. Hell Realm's Genjutsu is the same as the shinobi +2 if they have a Genjutsu of 3 or more. If they have less, then the body has a Genjutsu stat of 3. Hell Realm is in possession of the Technique: Genjutsu Superiority Genjutsu Superiority: Allows Hell Realm to use the 3 Genjutsu Technique Types (Offensive, Defensive and Supplementary) up to B-Class in effect. Stat Modification: The Chakra cost of each is reduced by half. This is upgraded to Genjutsu Mastery when the Advanced Patron abilities are unlocked. Genjutsu Mastery: Allows Hell Realm to use the 3 Genjutsu Technique Types (Offensive, Defensive and Supplementary) up to S-Class in effect. Stat Modificiation: The Chakra cost of each Technique is reduced by half.
The Hungry Ghost Realm [Preta] The second realm in the Six Paths of Pain, it focuses on the philosophy of a strong sense of possessiveness and desire. Those that follow the philosophy of the "Hungry Ghost" are in control of a vessel that always desires more sustenance.
Stat Modification on the Hungry Ghost Realm Body: Same Stats as the shinobi except it has 0 Ninjutsu, Genjutsu, Taijutsu and Attack. Hungry Ghost Realm's Defense is the same of the shinobi's +2 Perfect Defense: When a successful Defense + 8-sided dice roll is made vs an oncoming attack the body completely absorbs the attack.
The Animal Realm The third Realm in the Path of Pain and last of the Mortal Realms, the philosophy of the Animal Realm is on the cultivation and care taking of animals. Those that follow the philosophy of the Animal Realm are in control of a vessel that can summon forth animals to do its bidding.
Stat Modification on the Animal Realm Body: Same Stats as the shinobi except it has 0 Genjutsu and Taijutsu. Animal Realm's Ninjutsu is the same as the shinobi if they have a Ninjutsu of 3 or more. If they have less, then the body has a Ninjutsu stat of 3. Animal Realm also has the Talents: Ninjutsu, Adept Summoner and Master Summoner Animal Realm may have up to 3 summoned creatures in its list when first chosen. This number increases to 5 upon unlocking Pain's Advanced Abilities.
Advanced Abilities Shoten no Jutsu "Shapeshifting Technique" (S-Class, Ninjutsu, Special) This jutsu is used to perfectly clone a willing target by sacrificing another person. To perform the jutsu, the intended target must give up a fair portion of their chakra to create the duplicate (in its debut, the leader asked for thirty percent), after which the sacrificial body morphs into an exact clone of the target. The target is so perfectly cloned that every aspect of them will be copied, even kekkei genkai and weapons the target is carrying. The clone's abilities are proportionate to, and limited by, the amount of chakra given to it by the original. This makes the clone unable to use techniques that require large amounts of chakra to perform. The clone can either act autonomously or be controlled by the original. Once the sacrificial body dies, the Shapeshifting Technique will end and the person used will be revealed. (This ability is given automatically to the shinobi upon the capture of their first Biju.)
Advanced Chakra Reciever Using black metal "rods" placed as piercings, it allows the shinobi to transfer Chakra between the bodies in their possession. Stat Modification: Shinobi adds their original maximum chakra to their current maximum pool for each additional body they have taken. (Example: If the shinobi has 40 Chakra and 2 additional bodies then it is 40 + 40 + 40 = 120 Chakra) The shinobi is also able to distribute their remaining chakra between all of their bodies during their post, as an Action, but it does not take up their "Offensive/Defensive" Action.
Six Paths of Pain - Celestial Realms The Human Realm The fourth realm in the Path of Pain and the first Celestial Realm, the philosophy of the Human Realm is one of seeking the depravity within humanity and eliminating it. Those that follow the philosophy of the Human Realm are capable of wielding a vessel that is not only able to track down other shinobi but can peer into their very minds.
Stat Modification on the Human Realm Body: Same Stats as the shinobi except it has 0 Genjutsu and Taijutsu. Human Realm's Ninjutsu is the same as the shinobi +1 if they have a Ninjutsu of 3 or more. If they have less, then the body has a Ninjutsu stat of 3. Human Realm is in possession of 3 Ninjutsu Techniques: Tracking, Mind Reading and Soul Devour. Tracking [Ninjutsu, C-Class, Supplementary] Human Realm is able to locate any human life signs within 1 area of itself in any direction for the duration of the Technique. Mind Reading [Ninjutsu, B-Class, Supplementary] Human Realm is able to forcibly enter the mind of it's target and pull out any information that it needs. The trauma of the experience will render the victim unconscious for between 1 - 3 posts (or 1 hour in RP time). Soul Devour [Ninjutsu, S-Class, Damage] Human Realm is able to literally tear the spirit of a human being from their body, killing them instantly. Human Realm must first successfully place the target in a full grab before using this technique.
The Demon Realm [Asura] The fifth realm in the Path of Pain, the philosophy of the Demon Realm focuses on the futility and hopelessness of struggling and brutality of eternal combat. Those that follow the philosophy of the Demon Realm are capable of wielding a vessel that has been modified into a restless killing machine.
Stat Modification on the Demon Realm Body: Same Stats as the shinobi except it has 0 Genjutsu, Ninjutsu and Taijutsu. Demon Realm's Power is the same as the shinobi +2 if they have a Power of 3 or more. If they have less, then the body has a Taijutsu stat of 3. Demon Realm may pick between the Talent(s): Sharp Weapons, Blunt Weapons and/or Thrown Weapons -If all 3 are chosen it gives a +1 Attack/Defense when attempting to use that choice of weaponry -If 2 Weapon Types are chosen it gives a +2 Attack/Defense when attempting to use that choice of weaponry -If 1 Weapon Types is chosen it gives a +3 Attack/Defense when attempting to use that choice of weaponry Demon Realm is in possession of almost limitless weaponry. You may outfit with this body with any weaponry you want, as long as it falls under the category(s) you've chosen as its Talents.
The God Realm [Deva] The sixth and final realm in the Path of Pain as well as the Highest Celestial Realm, the philosophy of the Deva is one of ascension from the limits of humanity through experiencing all of the universe's pain. Those that follow the philosophy of the Deva Realm are capable of wielding a vessel that has absolute mastery over an Element and Gravity.
Stat Modification on the God Realm Body: Same Stats as the shinobi except it has 0 Genjutsu and Taijutsu. God Realm's Ninjutsu is the same as the shinobi +2 if they have a Ninjutsu of 3 or more. If they have less, then the body has a Ninjutsu stat of 3. God Realm is in possession of 2 Ninjutsu Techniques: Shinra Tensei and Elemental Mastery. Shinra Tensei [B-Class, Ninjutsu, Offensive/Defensive] Shinra Tensei is God Realm's ability to manipulate gravity to attract and repulse matter away from the user, with such force that it can easily shatter stone. By using this technique as a defensive measure, most if not all attacks directed to the user will be deflected, no matter the size or mass. The ability can be used on individuals, by directing the arm toward another person, or around the user in the form of a perfect wave that repels all incoming attacks. Cost: 5 Chakra to use defensively vs small objects, 10 chakra vs large objects 5 Chakra to move small objects such as Kunai, nails, etc. 10 Chakra to move large objects such as swords, great swords, etc 15 Chakra to move human-sized objects Once used this technique requires one post "rest" time before it can be used again. Elemental Mastery: [Earth, Fire, Lightning, Shadow, Water or Wind] [D through S-Class, Ninjutsu, Offensive/Defensive] God Realm is capable of utilizing the full capabilities of one Element in the form of Techniques. The potential of these Techniques is limited only by the shinobi's imagination. The Chakra/Stamina costs for each Technique still follows the standard Technique costs for D and C-Class Techniques. Reduce the cost of B to S-Class Techniques by 5 Chakra.
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Posted: Thu Nov 13, 2008 3:47 pm
Captured Biju None Currently
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