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Sokea, The World of Magic Dawns (OPEN and accepting people)

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Shouldn't the dead stay dead?
  Yes
  No
  They're already dead though. so how can they die again?
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Matari-Chan

PostPosted: Fri Sep 28, 2007 9:04 am


Location
Four towns exist in Sokea, all near the southern pole of the planet. Unlike Earth Sokea's southern pole is green and full of life. There is one large ocean that covers the exact pole location and these four towns surround it on all sides. First, Fleche was established, it is home to a large number of fighters. Then Kake was built by the large numbers of builders that became the residents. Coseda is the third town, filled with philosophers, as well as map-makers. Jinko was the last to town to be built and within its walls are the channellers.


The Planes
The Planes are spread out as such: Plane 1- A thought plane for anything and everything that is a spirit/ aborition, or the like
Plane 2- Another thought plane for everything and anything that is not a spirit/aborition, or the like.
Plane 3- The plane of non-spirit existance.
Plane 4- A passing plane that is made up of one spiritual judge, who decides your fate for after-life.
Plane 5- The plane of good. Heroes, and other mentionable folks are headed here, where they spend enternity talking amongst one another.
Plane 6- The plane of underhand. Those who do bad things are bound to end up here, and are welcomed by their "bad" brothers.
Plane 7- The last of the living planes. Average folks, who do nothing of particular interest end up here free to aimlessly roam around, or do whatever.
Plane 8- Godly Plane. Here is where the gods of the universe are supposedly put, to forever watch over the 3rd plane, and make sure all goes as it should. This plane is under discussion even within the greatest of minds.
Plane 9- Misc Plane. A disputed plane that is thought to hold anything and everything that gets left over. If you end up at a wrong turn somewhere in the planes, you end up here, forever lost.
One final note is that for each plane there is a guardian, as well as a door that leads onward to the next plane, in order for one to pass from plane to plane, one needs a GODLY pass, JUDGEMENTAL card, or to defeat the guardian in battle. It could be a battle of wits, so make sure you are prepared.


Background
The world of Sokea was peaceful, all thought of 9 planes were coexisting. That's when the spirits were restless, some grew crazed, others just grew. It was during this time that a spirit latched itself upon a human, making the human grow maddened with the spirits' anger. This human then shed its skin, and the bones fell from the mass, and the human became nothing more than a living mass of blood. This creature was aptly named a Tenro. The human then seemed to get its visions cleared, a new purpose was brought to light, the Tenro was to make more of itself. It didn't take long before the Tenro touched another human, making that person shed their skin, and become a Tenro. Soon there were Tenroes all over Sokea, and a war began against them. In the end, the humans prevailed, falling in numbers from over 1 billion to around 1000. These events have long since transpired and people are somewhat hesitant to talk about what happened. The events took place over 200 years ago, yet the people remain in fear of the Tenroes.
PostPosted: Fri Sep 28, 2007 9:11 am


Story
The wind blows hard across the world, and with the wind comes a threat, angered spirits. It seems that some of the guardians of the planes have fallen and the undead are coming back to the world of the living. With spiritual attacks on the rise, the forefronts of battle wonder if the greatest of evil spirits will come forth once more. All of Sokea trembles as a single, Tenro spirit makes its way upon the 3rd plane, looking to infect a nearby host.

Objectives
You're free to make up your own side quests as you see fit (There's lots of Sokea left to explore, *hint hint*), just don't forget about the main quest of ridding the world of the Tenro Spirits.

Matari-Chan


Matari-Chan

PostPosted: Fri Sep 28, 2007 9:23 am


Rules.
1. Romance- I guess it's allowed, but it's not really going to help anyone with anything.
2. I don't like god-modding or auto-hitting, if you're fearful of getting hit simply don't join in the battle.
3. Killing is allowed, and to some extent encouraged. No worries though, if you die (it'll be by your consent) you can still participate in the RP, you'll just have to find your way back to the 3rd plane. There are many ways to do this, see The Planes above.
4. Swearing, try to keep it down, we all know a good RP can end with just one word.
5. No quote towers I hate those, they bug me, instead reduce it down, it's not that hard.
6. There will be 7 Tenro viruses, wandering Sokea, and I will tell you if you get infected by one, whether at the beginning of it all, or in the middle, I won't tell you what they are here, but rather in the PM, this is to be secretive as its a disease.
7. Since I will be telling you if you get infected I need your profiles. Use "Magic Where?" In the PM title, most likely though you'll be accepted.
8. Magic- Magic will play an important role later on in the RP, I'll be posting it here on the front page when it gets to be about time for it to show up, at that time you can modify your profile with "Whoosh! MAGIC" in the title, or just put it in the original, and say "learns when magic is discovered." Of course, you'll need to explain how that is done, in the RP, not in the PM.
9. Strom Dashiva as well as myself will be playing the NPC roles of the guardians or judges, as well as any other NPC you can think of. Scholars and the like can be NPC's if you wish to ask a question about the Tenro War, or any other previous events. I'll be checking on this RP nearly every day, so fear not. Our text for NPC's will be
Indigo so please try not to use it
10. This is a literate RP.
PostPosted: Fri Sep 28, 2007 9:41 am


Town explanations
Each one of the towns has a "specialty" that conjoins with the other three. Usually one person from each town is sent out in a group of 4 to explore more of Sokea, as you can imagine, they haven't mapped much of their world. In each of the towns is a Grand Hall that has a reproduced copy of the world map as it is right now. So far, every party has made it to a large desert region, or hasn't come back.

Town Specialties
Fleche- The town of fighters, these aggresive people are located on the northern end of of the ocean. These are the people who specialize in combat, so they are generally thought of as protectors when out exploring.
Kake- The town of builders. In this town, that happens to be at the eastern end of the ocean, folks are up to date on the latest in building materials, they are extremely skilled in what they do, and can generally make any weapon, or build a small shelter.
Coseda- The town of map-makers. These folks have a keen eye for detail, and can spot just about any small detail that someone else may have overlooked. The town is located in the far west region of the ocean.
Jinko- The town of Channellers. This town, while located at the southern end of the ocean, can commune with spirits, able to temporarily pass from the 3rd plane to the 5th, 6th, or 7th. They can also tap into the 1st and 2nd plane for wisdom or knowledge.

Matari-Chan


Matari-Chan

PostPosted: Fri Sep 28, 2007 9:53 am


Profile Basics

Name: Character name goes here, I won't be needing your Gaia name as that should be with the PM.
Gender:
Age:
**Born in: Choose a town that you were born in.
Current Residential town: Fleche, Kake, Coseda, or Jinko. Remember you can reside somewhere, but not necesarily have that towns specialty.
Specialty learned from town: There can only be one of the specialties here.
**Position of said town: I.E. king, master craftsmen, remember that once a position has been taken there can't be another of it. Except of things such as peaseants or philosophers, if you have any questions about this feel free to PM me. I'll get to it as soon as I can.
Favored Weapon:
**Magic: Remember this comes in later, you won't start out with this.
**Techniques: Any other abilites that are non-magical go here.
Personality:
Biography: You should be able to make a nice paragraph or so with all the information you can make up. Have fun with this.
Appearance: A well-done paragraph will be more than enough. Pcitures are to be marked with [X], and in link form.

Any category marked with a ** is optional.
PostPosted: Fri Sep 28, 2007 9:57 am


Profiles: Only mine crying


Fleche/Protectors:

Kake/Builders:
Matari-Chan
Username: Matari-Chan
Name: Matari
Gender: Female
Age: 36
Born In: Kake
Current Town: Kake
Specialty learned: Building Weapons or shelters.
Position: Apprentice Craftswoman
Favored Weapon: Pheonix Gauntlets
Magic: Fire crafts, Ice Crafts, and Thunder Crafts- Crafts used with the specific element to make a weapon out of said element (All to be learned when magic comes in)
Techniques: Knzako- A quick burst of speed brought on by focus.
Flaming Strike: The Pheonix Gauntlet glows red with a release of bright flames, which lasts for about 1 minute, Matari takes the time to strike her foes with flames.
Personality: A happy attitude that is only excelled by her sheer determination and focus.
Biography: Growing up in the bustling city of Kake has caused Matari to learn how to fend for herself. She decided at the age of 10 to undertake the learning of the crafts. Her first creation was a masterpiece, the Pheonix Gauntlet, a simple gauntlet that has been infused with fire. She now wears the gauntlet at all times just in case of some strange incident.
Apperance- Long red hair that reaches down to her waist. She wears a cloth-like mail that covers most of her body. Her somewhat pale face is fixated by her crystal blue eyes. Her left hand holds the Pheonix Gauntlet, and in her other a small kit with tools for forging.


Coseda/Explorers:

Jinko/Channellers:

NPC Profiles:
Guardian Of The Gate, 1-9: A large golem, made out of a sheek metallic substance. Holds a black sword in one hand, and a white sword in the other. Suprisingly this golem can repair itself. It's metallic armor is durable and even the greatest of swords can barely penetrate it. Highly intelligent, this golem will sometimes ask a traveler of The Planes a question rather than fighting.

Judge of The Planes: A large chicken-like creature, that has somehow developed four hands, and apparently replaced two of them for wings. Sits behind a large ethereal desk with a gavel sitting on it. This chicken-eque creature has rather small eyes, and they appear to be red in color. There is a large badge on the chickens left breast that clearly states his Judge status.

Matari-Chan


Matari-Chan

PostPosted: Fri Sep 28, 2007 10:00 am


Reservedfor magic
PostPosted: Fri Sep 28, 2007 10:01 am


UPDATES and whatever
Friday September 28th, Open and Accepting profiles.
Friday Sept. 28th Made the OOC thread, check it out in the general OOC thread thing.
Tuesday October 2nd- Made my profile as well as Strom's

Matari-Chan

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L.O.L.'s Museum (Where we keep the old relics)

 
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