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Reiku Alche
Vice Captain

PostPosted: Mon Sep 10, 2007 7:51 pm


For ease of use, the following links are provided to each classes post.

Brawler (This post)
Warrior

Ninja
Ronin

Archer
Scout

Rogue
Mages/Skulls

Knights


Brawler

Male Brawler

Counter: 2
Move: 6
Jump: 20

Base HP: 16
Base SP: 5
Base Atk: 12
Base Def: 4
Base Int: 6
Base Spd: 12
Base Hit: 12
Base Res: 4

Apts
Hp- 100%
Sp- 50%
Atk- 100%
Def- 50%
Int- 60%
Spd- 100%
Hit- 100%
Res- 50%

Weapon Mastery:
Fist A 20
Sword: E 4
Spear: E 4
Bow: E 3
Gun: E 1
Axe: E 4
Staff: E 1


Female Brawler

Counter: 2
Move: 6
Jump: 20

Base HP: 16
Base SP: 5
Base Atk: 12
Base Def: 4
Base Int: 6
Base Spd: 12
Base Hit: 12
Base Res: 4

Apts
Hp- 100%
Sp- 50%
Atk- 100%
Def- 50%
Int- 50%
Spd- 100%
Hit- 100%
Res- 60%

Weapon Mastery:
Fist A: 20
Sword: E: 4
Spear: D: 5
Bow: E: 3
Gun: E: 1
Axe: E: 3
Staff: E: 1


Male Pugilist

Unlock: Level 5 Brawler
Counter: 2
Move: 6
Jump: 22

Base HP: 17
Base SP: 6
Base Atk: 13
Base Def: 5
Base Int: 6
Base Spd: 13
Base Hit: 12
Base Res: 4

Apts
Hp- 100%
Sp- 50%
Atk- 100%
Def- 50%
Int- 60%
Spd- 100%
Hit- 100%
Res- 50%

Weapon Mastery:
Fist A: 21
Sword: E: 4
Spear: D: 5
Bow: E: 3
Gun: E: 1
Axe: D: 5
Staff: E: 1



Female Pugilist

Unlock: Level 5 Brawler
Counter: 2
Move: 6
Jump: 22

Base HP: 17
Base SP: 6
Base Atk: 13
Base Def: 5
Base Int: 6
Base Spd: 13
Base Hit: 12
Base Res: 4

Apts
Hp- 100%
Sp- 50%
Atk- 100%
Def- 50%
Int- 60%
Spd- 100%
Hit- 100%
Res- 50%

Weapon Mastery:
Fist A: 21
Sword: D: 5
Spear: D: 6
Bow: E: 3
Gun: E: 1
Axe: E: 4
Staff: E: 1


Male Fighter

Unlock: Level 12 Brawler
Counter: 3
Move: 6
Jump: 24

Base HP: 18
Base SP: 6
Base Atk: 14
Base Def: 5
Base Int: 6
Base Spd: 13
Base Hit: 13
Base Res: 4

Apts
Hp- 100%
Sp- 60%
Atk- 100%
Def- 60%
Int- 60%
Spd- 100%
Hit- 100%
Res- 60%

Weapon Mastery:
Fist A: 22
Sword: D: 5
Spear: D: 5
Bow: E: 3
Gun: E: 2
Axe: D: 6
Staff: E: 2


Female Fighter

Unlock: Level 12 Brawler
Counter: 2
Move: 6
Jump: 22

Base HP: 17
Base SP: 6
Base Atk: 13
Base Def: 5
Base Int: 6
Base Spd: 13
Base Hit: 12
Base Res: 4

Apts
Hp- 100%
Sp- 50%
Atk- 100%
Def- 50%
Int- 60%
Spd- 100%
Hit- 100%
Res- 50%

Weapon Mastery:
Fist A: 22
Sword: D: 5
Spear: D: 6
Bow: E: 3
Gun: E: 2
Axe: D: 4
Staff: E: 2


Male Black Belt

Unlock: Level 25 Brawler
Counter: 3
Move: 6
Jump: 26

Base HP: 19
Base SP: 6
Base Atk: 15
Base Def: 6
Base Int: 7
Base Spd: 14
Base Hit: 13
Base Res: 5

Apts
Hp- 100%
Sp- 60%
Atk- 100%
Def- 60%
Int- 70%
Spd- 100%
Hit- 100%
Res- 60%

Weapon Mastery:
Fist A: 23
Sword: D: 5
Spear: D: 6
Bow: E: 4
Gun: E: 2
Axe: D: 6
Staff: E: 2


Female Black Belt

Unlock: Level 25 Brawler
Counter: 3
Move: 6
Jump: 26

Base HP: 19
Base SP: 6
Base Atk: 15
Base Def: 6
Base Int: 7
Base Spd: 14
Base Hit: 13
Base Res: 5

Apts
Hp- 100%
Sp- 60%
Atk- 100%
Def- 60%
Int- 60%
Spd- 100%
Hit- 100%
Res- 70%

Weapon Mastery:
Fist A: 23
Sword: D: 6
Spear: D: 7
Bow: E: 4
Gun: E: 2
Axe: D: 5
Staff: E: 2


Male Wushu Master

Unlock: Level 50 Brawler
Counter: 4
Move: 6
Jump: 28

Base HP: 20
Base SP: 7
Base Atk: 16
Base Def: 6
Base Int: 7
Base Spd: 14
Base Hit: 14
Base Res: 5

Apts
Hp- 100%
Sp- 70%
Atk- 100%
Def- 60%
Int- 70%
Spd- 100%
Hit- 100%
Res- 60%

Weapon Mastery:
Fist A: 24
Sword: D: 6
Spear: D: 6
Bow: E: 4
Gun: E: 3
Axe: D: 6
Staff: E: 3


Female Wushu Master

Unlock: Level 50 Brawler
Counter: 4
Move: 6
Jump: 28

Base HP: 20
Base SP: 7
Base Atk: 16
Base Def: 6
Base Int: 7
Base Spd: 14
Base Hit: 14
Base Res: 5

Apts
Hp- 100%
Sp- 70%
Atk- 100%
Def- 60%
Int- 70%
Spd- 100%
Hit- 100%
Res- 70%

Weapon Mastery:
Fist A: 24
Sword: D: 6
Spear: D: 7
Bow: E: 4
Gun: E: 3
Axe: D: 5
Staff: E: 3


Male Eternal Fist

Unlock: Level 100 Brawler
Counter: 4
Move: 6
Jump: 30

Base HP: 21
Base SP: 7
Base Atk: 17
Base Def: 7
Base Int: 7
Base Spd: 15
Base Hit: 14
Base Res: 5

Apts
Hp- 100%
Sp- 70%
Atk- 100%
Def- 70%
Int- 70%
Spd- 100%
Hit- 100%
Res- 60%

Weapon Mastery:
Fist S: 25
Sword: D: 6
Spear: D: 7
Bow: E: 4
Gun: E: 3
Axe: D: 7
Staff: E: 3

Male Eternal Fist

Unlock: Level 100 Brawler
Counter: 4
Move: 6
Jump: 30

Base HP: 21
Base SP: 7
Base Atk: 17
Base Def: 7
Base Int: 7
Base Spd: 15
Base Hit: 14
Base Res: 5

Apts
Hp- 100%
Sp- 70%
Atk- 100%
Def- 60%
Int- 70%
Spd- 100%
Hit- 100%
Res- 70%

Weapon Mastery:
Fist S: 25
Sword: D: 7
Spear: D: 8
Bow: E: 4
Gun: E: 3
Axe: D: 6
Staff: E: 3
Unlock: Sacred Artist, Fist Specialist
PostPosted: Tue Sep 11, 2007 7:59 pm


Warrior

Male Warrior

Counter: 1
Move: 5
Jump: 15

Base HP: 14
Base SP: 6
Base Atk: 11
Base Def: 8
Base Int: 8
Base Spd: 11
Base Hit: 11
Base Res: 8

Apts
Hp- 100%
Sp- 60%
Atk- 100%
Def- 100%
Int- 70%
Spd- 80%
Hit- 80%
Res- 70%

Weapon Mastery:
Fist E 3
Sword: A 20
Spear: C 12
Bow: D 5
Gun: E 2
Axe: A 20
Staff: E 2


Female Warrior

Counter: 1
Move: 5
Jump: 15

Base HP: 14
Base SP: 6
Base Atk: 11
Base Def: 8
Base Int: 8
Base Spd: 11
Base Hit: 11
Base Res: 8

Apts
Hp- 100%
Sp- 60%
Atk- 100%
Def- 100%
Int- 60%
Spd- 80%
Hit- 80%
Res- 80%

Weapon Mastery:
Fist E 3
Sword: A 20
Spear: A 20
Bow: D 5
Gun: E 2
Axe: C 12
Staff: E 2


Male Battler

Unlock: Warrior Lv 5
Counter: 1
Move: 5
Jump: 16

Base HP: 15
Base SP: 6
Base Atk: 12
Base Def: 8
Base Int: 8
Base Spd: 11
Base Hit: 12
Base Res: 9

Apts
Hp- 100%
Sp- 60%
Atk- 100%
Def- 100%
Int- 70%
Spd- 80%
Hit- 80%
Res- 70%

Weapon Mastery:
Fist E 4
Sword: A 21
Spear: C 12
Bow: D 5
Gun: E 2
Axe: A 21
Staff: E 2


Female Battler

Unlock: Warrior Lv 5
Counter: 1
Move: 5
Jump: 16

Base HP: 15
Base SP: 6
Base Atk: 12
Base Def: 8
Base Int: 8
Base Spd: 11
Base Hit: 12
Base Res: 9

Apts
Hp- 100%
Sp- 60%
Atk- 100%
Def- 100%
Int- 60%
Spd- 80%
Hit- 80%
Res- 80%

Weapon Mastery:
Fist E 4
Sword: A 21
Spear: A 21
Bow: D 5
Gun: E 2
Axe: C 12
Staff: E 2


Male Centurion

Unlock: Warrior Lv 12
Counter: 1
Move: 4
Jump: 17

Base HP: 16
Base SP: 7
Base Atk: 12
Base Def: 9
Base Int: 9
Base Spd: 12
Base Hit: 12
Base Res: 9

Apts
Hp- 100%
Sp- 60%
Atk- 100%
Def- 100%
Int- 70%
Spd- 80%
Hit- 90%
Res- 70%

Weapon Mastery:
Fist E 4
Sword: A 22
Spear: C 12
Bow: D 5
Gun: E 3
Axe: A 22
Staff: E 3


Female Centurion

Unlock: Warrior Lv 12
Counter: 1
Move: 5
Jump: 17

Base HP: 16
Base SP: 7
Base Atk: 12
Base Def: 9
Base Int: 9
Base Spd: 12
Base Hit: 12
Base Res: 9

Apts
Hp- 100%
Sp- 70%
Atk- 100%
Def- 100%
Int- 60%
Spd- 90%
Hit- 80%
Res- 80%

Weapon Mastery:
Fist E 4
Sword: A 22
Spear: A 22
Bow: D 5
Gun: E 3
Axe: C 13
Staff: E 3


Male Champion

Unlock: Warrior Lv 25
Counter: 2
Move: 5
Jump: 18

Base HP: 17
Base SP: 7
Base Atk: 13
Base Def: 9
Base Int: 9
Base Spd: 12
Base Hit: 13
Base Res: 9

Apts
Hp- 100%
Sp- 70%
Atk- 100%
Def- 100%
Int- 07%
Spd- 90%
Hit- 90%
Res- 80%

Weapon Mastery:
Fist D 5
Sword: A 23
Spear: C 13
Bow: D 6
Gun: E 3
Axe: A 23
Staff: E 3


Female Champion

Unlock: Warrior Lv 25
Counter: 2
Move: 5
Jump: 18

Base HP: 17
Base SP: 7
Base Atk: 13
Base Def: 9
Base Int: 9
Base Spd: 12
Base Hit: 13
Base Res: 9

Apts
Hp- 100%
Sp- 70%
Atk- 100%
Def- 100%
Int- 70%
Spd- 90%
Hit- 90%
Res- 80%

Weapon Mastery:
Fist D 5
Sword: A 23
Spear: A 23
Bow: D 6
Gun: E 3
Axe: C 13
Staff: E 3


Male Hero

Unlock: Warrior Lv 50
Counter: 2
Move: 6
Jump: 19

Base HP: 18
Base SP: 8
Base Atk: 13
Base Def: 10
Base Int: 9
Base Spd: 13
Base Hit: 13
Base Res: 10

Apts
Hp- 100%
Sp- 70%
Atk- 100%
Def- 100%
Int- 80%
Spd- 90%
Hit- 90%
Res- 80%

Weapon Mastery:
Fist D 5
Sword: A 24
Spear: C 14
Bow: D 6
Gun: E 4
Axe: A 24
Staff: E 4


Female Hero

Unlock: Warrior Lv 50
Counter: 2
Move: 6
Jump: 19

Base HP: 18
Base SP: 8
Base Atk: 13
Base Def: 10
Base Int: 9
Base Spd: 13
Base Hit: 13
Base Res: 10

Apts
Hp- 100%
Sp- 70%
Atk- 100%
Def- 100%
Int- 70%
Spd- 90%
Hit- 90%
Res- 90%

Weapon Mastery:
Fist D 5
Sword: A 24
Spear: A 24
Bow: D 6
Gun: E 4
Axe: C 14
Staff: E 4


Male Cosmic Hero

Unlock: Warrior Lv 100
Counter: 2
Move: 6
Jump: 20

Base HP: 19
Base SP: 8
Base Atk: 14
Base Def: 10
Base Int: 10
Base Spd: 13
Base Hit: 14
Base Res: 10

Apts
Hp- 100%
Sp- 70%
Atk- 100%
Def- 100%
Int- 80%
Spd- 90%
Hit- 90%
Res- 80%

Weapon Mastery:
Fist D 6
Sword: S 25
Spear: C 14
Bow: D 6
Gun: E 4
Axe: S 25
Staff: E 4


Female Cosmic Hero

Unlock: Warrior Lv 100
Counter: 2
Move: 6
Jump: 20

Base HP: 19
Base SP: 8
Base Atk: 14
Base Def: 10
Base Int: 10
Base Spd: 13
Base Hit: 14
Base Res: 10

Apts
Hp- 100%
Sp- 80%
Atk- 100%
Def- 100%
Int- 70%
Spd- 90%
Hit- 90%
Res- 90%

Weapon Mastery:
Fist D 6
Sword: S 25
Spear: S 25
Bow: D 6
Gun: E 4
Axe: C 14
Staff: E 4

Reiku Alche
Vice Captain


Reiku Alche
Vice Captain

PostPosted: Tue Sep 11, 2007 8:02 pm


Ninja

Male Ninja

Unlock: Brawler Lv 10 Warrior Lv 10
Counter: 3
Move: 6
Jump: 25

Base HP: 15
Base SP: 7
Base Atk: 12
Base Def: 6
Base Int: 9
Base Spd: 18
Base Hit: 13
Base Res: 8

Apts
Hp- 100%
Sp- 70%
Atk- 100%
Def- 80%
Int- 80%
Spd- 110%
Hit- 100%
Res- 70%

Weapon Mastery:
Fist S 25
Sword: B 15
Spear: C 10
Bow: D 8
Gun: D 2
Axe: A 20
Staff: E 3

Abilities:
Ninja Dodge
Lv 1
Sp Cost: N/A
Height Dif: N/A
Power: N/A
Effect: Character applies dodge stats to all abilities in addition to standard attacks. This includes healing.

Ninja Evasion
Lv 1
Sp Cost: N/A
Height Dif: N/A
Power: N/A
Effect: For the purposes of dodging attacks, the character applies 125% of their speed stat.


Female Ninja

Unlock: Brawler Lv 10 Warrior Lv 10
Counter: 3
Move: 6
Jump: 25

Base HP: 14
Base SP: 7
Base Atk: 11
Base Def: 5
Base Int: 9
Base Spd: 19
Base Hit: 13
Base Res: 7

Apts
Hp- 100%
Sp- 80%
Atk- 100%
Def- 70%
Int- 70%
Spd- 110%
Hit- 100%
Res- 80%

Weapon Mastery:
Fist S 25
Sword: A 20
Spear: C 10
Bow: B 15
Gun: E 2
Axe: E 3
Staff: D 8

Abilities:
Ninja Dodge
Lv 1
Sp Cost: N/A
Height Dif: N/A
Power: N/A
Effect: Character applies dodge stats to all abilities in addition to standard attacks. This includes healing.

Ninja Evasion
Lv 1
Sp Cost: N/A
Height Dif: N/A
Power: N/A
Effect: For the purposes of dodging attacks, the character applies 125% of their speed stat.


Male Adept Ninja

Unlock: Ninja Lv 7
Counter: 3
Move: 6
Jump: 27

Base HP: 16
Base SP: 7
Base Atk: 13
Base Def: 6
Base Int: 10
Base Spd: 19
Base Hit: 16
Base Res: 8

Apts
Hp- 100%
Sp- 70%
Atk- 100%
Def- 80%
Int- 80%
Spd- 110%
Hit- 100%
Res- 70%

Weapon Mastery:
Fist S 26
Sword: B 16
Spear: C 11
Bow: D 8
Gun: E 2
Axe: A 21
Staff: E 3

Abilities:
Ninja Dodge
Lv 1
Sp Cost: N/A
Height Dif: N/A
Power: N/A
Effect: Character applies dodge stats to all abilities in addition to standard attacks. This includes healing.

Ninja Evasion
Lv 1
Sp Cost: N/A
Height Dif: N/A
Power: N/A
Effect: For the purposes of dodging attacks, the character applies 125% of their speed stat.


Female Adept Ninja

Unlock: Ninja Lv 7
Counter: 3
Move: 6
Jump: 27

Base HP: 15
Base SP: 8
Base Atk: 12
Base Def: 6
Base Int: 10
Base Spd: 20
Base Hit: 14
Base Res: 8

Apts
Hp- 100%
Sp- 80%
Atk- 100%
Def- 70%
Int- 70%
Spd- 110%
Hit- 100%
Res- 80%

Weapon Mastery:
Fist S 26
Sword: A 16
Spear: C 11
Bow: B 16
Gun: E 2
Axe: E 3
Staff: D 8

Abilities:


Male Elite Ninja

Unlock: Ninja Lv 18
Counter: 4
Move: 6
Jump: 29

Base HP: 16
Base SP: 8
Base Atk: 13
Base Def: 7
Base Int: 10
Base Spd: 20
Base Hit: 14
Base Res: 8

Apts
Hp- 100%
Sp- 80%
Atk- 100%
Def- 90%
Int- 80%
Spd- 110%
Hit- 100%
Res- 80%

Weapon Mastery:
Fist S 27
Sword: B 16
Spear: C 12
Bow: D 9
Gun: E 3
Axe: A 22
Staff: E 4

Abilities:
Ninja Dodge
Lv 1
Sp Cost: N/A
Height Dif: N/A
Power: N/A
Effect: Character applies dodge stats to all abilities in addition to standard attacks. This includes healing.

Ninja Evasion
Lv 1
Sp Cost: N/A
Height Dif: N/A
Power: N/A
Effect: For the purposes of dodging attacks, the character applies 125% of their speed stat.


Female Elite Ninja

Unlock: Ninja Lv 18
Counter: 4
Move: 6
Jump: 29

Base HP: 15
Base SP: 8
Base Atk: 13
Base Def: 6
Base Int: 10
Base Spd: 22
Base Hit: 15
Base Res: 8

Apts
Hp- 100%
Sp- 90%
Atk- 100%
Def- 80%
Int- 80%
Spd- 110%
Hit- 100%
Res- 90%

Weapon Mastery:
Fist: S 27
Sword: A 22
Spear: C 12
Bow: B 16
Gun: E 3
Axe: E 4
Staff: D 9

Abilities:
Ninja Dodge
Lv 1
Sp Cost: N/A
Height Dif: N/A
Power: N/A
Effect: Character applies dodge stats to all abilities in addition to standard attacks. This includes healing.

Ninja Evasion
Lv 1
Sp Cost: N/A
Height Dif: N/A
Power: N/A
Effect: For the purposes of dodging attacks, the character applies 125% of their speed stat.


Male Shadow Ninja

Unlock: Ninja Lv 37
Counter: 4
Move: 7
Jump: 31

Base HP: 17
Base SP: 8
Base Atk: 14
Base Def: 7
Base Int: 11
Base Spd: 21
Base Hit: 15
Base Res: 9

Apts
Hp- 100%
Sp- 80%
Atk- 100%
Def- 90%
Int- 90%
Spd- 110%
Hit- 100%
Res- 80%

Weapon Mastery:
Fist S 28
Sword: B 17
Spear: C 13
Bow: D 9
Gun: E 3
Axe: A 23
Staff: E 4

Abilities:
Ninja Dodge
Lv 1
Sp Cost: N/A
Height Dif: N/A
Power: N/A
Effect: Character applies dodge stats to all abilities in addition to standard attacks. This includes healing.

Ninja Evasion
Lv 1
Sp Cost: N/A
Height Dif: N/A
Power: N/A
Effect: For the purposes of dodging attacks, the character applies 125% of their speed stat.


Female Shadow Ninja

Unlock: Ninja Lv 37
Counter: 4
Move: 7
Jump: 31

Base HP: 15
Base SP: 9
Base Atk: 13
Base Def: 7
Base Int: 11
Base Spd: 23
Base Hit: 15
Base Res: 8

Apts
Hp- 100%
Sp- 90%
Atk- 100%
Def- 80%
Int- 80%
Spd- 110%
Hit- 100%
Res- 90%

Weapon Mastery:
Fist: S 28
Sword: A 23
Spear: C 13
Bow: B 17
Gun: E 3
Axe: E 4
Staff: D 9

Abilities:
Ninja Dodge
Lv 1
Sp Cost: N/A
Height Dif: N/A
Power: N/A
Effect: Character applies dodge stats to all abilities in addition to standard attacks. This includes healing.

Ninja Evasion
Lv 1
Sp Cost: N/A
Height Dif: N/A
Power: N/A
Effect: For the purposes of dodging attacks, the character applies 125% of their speed stat.


Male Master Ninja

Unlock: Ninja Lv 75
Counter: 5
Move: 7
Jump: 33

Base HP: 17
Base SP: 9
Base Atk: 14
Base Def: 8
Base Int: 11
Base Spd: 22
Base Hit: 15
Base Res: 9

Apts
Hp- 100%
Sp- 90%
Atk- 100%
Def- 90%
Int- 90%
Spd- 110%
Hit- 100%
Res- 80%

Weapon Mastery:
Fist S 29
Sword: B 18
Spear: C 14
Bow: C 10
Gun: E 4
Axe: A 24
Staff: D 5

Abilities:
Ninja Dodge
Lv 1
Sp Cost: N/A
Height Dif: N/A
Power: N/A
Effect: Character applies dodge stats to all abilities in addition to standard attacks. This includes healing.

Ninja Evasion
Lv 1
Sp Cost: N/A
Height Dif: N/A
Power: N/A
Effect: For the purposes of dodging attacks, the character applies 125% of their speed stat.


Female Master Ninja

Unlock: Ninja Lv 75
Counter: 5
Move: 7
Jump: 33

Base HP: 16
Base SP: 10
Base Atk: 14
Base Def: 7
Base Int: 11
Base Spd: 24
Base Hit: 15
Base Res: 9

Apts
Hp- 100%
Sp- 90%
Atk- 100%
Def- 80%
Int- 90%
Spd- 110%
Hit- 100%
Res- 90%

Weapon Mastery:
Fist: S 29
Sword: A 24
Spear: C 14
Bow: B 18
Gun: E 4
Axe: D 5
Staff: C 10

Abilities:
Ninja Dodge
Lv 1
Sp Cost: N/A
Height Dif: N/A
Power: N/A
Effect: Character applies dodge stats to all abilities in addition to standard attacks. This includes healing.

Ninja Evasion
Lv 1
Sp Cost: N/A
Height Dif: N/A
Power: N/A
Effect: For the purposes of dodging attacks, the character applies 125% of their speed stat.


Male Shinobi

Unlock: Ninja Lv 150
Counter: 5
Move: 7
Jump: 35

Base HP: 18
Base SP: 9
Base Atk: 15
Base Def: 8
Base Int: 12
Base Spd: 23
Base Hit: 16
Base Res: 10

Apts
Hp- 100%
Sp- 90%
Atk- 100%
Def- 100%
Int- 90%
Spd- 100%
Hit- 110%
Res- 90%

Weapon Mastery:
Fist S 30
Sword: B 18
Spear: B 15
Bow: C 10
Gun: E 4
Axe: S 25
Staff: D 5

Abilities:
Ninja Dodge
Lv 1
Sp Cost: N/A
Height Dif: N/A
Power: N/A
Effect: Character applies dodge stats to all abilities in addition to standard attacks. This includes healing.

Ninja Evasion
Lv 1
Sp Cost: N/A
Height Dif: N/A
Power: N/A
Effect: For the purposes of dodging attacks, the character applies 125% of their speed stat.


Female Shinobi

Unlock: Ninja Lv 150
Counter: 5
Move: 7
Jump: 35

Base HP: 17
Base SP: 10
Base Atk: 14
Base Def: 7
Base Int: 12
Base Spd: 26
Base Hit: 15
Base Res: 9

Apts
Hp- 100%
Sp- 90%
Atk- 100%
Def- 90%
Int- 90%
Spd- 110%
Hit- 100%
Res- 100%

Weapon Mastery:
Fist: S 30
Sword: S 25
Spear: B 15
Bow: B 18
Gun: E 4
Axe: D 5
Staff: C 10

Abilities:
Ninja Dodge
Lv 1
Sp Cost: N/A
Height Dif: N/A
Power: N/A
Effect: Character applies dodge stats to all abilities in addition to standard attacks. This includes healing.

Ninja Evasion
Lv 1
Sp Cost: N/A
Height Dif: N/A
Power: N/A
Effect: For the purposes of dodging attacks, the character applies 125% of their speed stat.
PostPosted: Tue Sep 11, 2007 8:12 pm


Ronin

Ronin
Samurai
Bushi
Kengo
Blade Master
Shogun

Reiku Alche
Vice Captain


Reiku Alche
Vice Captain

PostPosted: Tue Sep 11, 2007 8:16 pm


Archers

Male Archer

Unlock: Bow Mastery: Level 3
Counter: 0
Move: 4
Jump: 15

Base HP: 13
Base SP: 7
Base Atk: 12
Base Def: 6
Base Int: 9
Base Spd: 12
Base Hit: 14
Base Res: 7

Apts
Hp- 70%
Sp- 70%
Atk- 110%
Def- 70%
Int- 70%
Spd- 100%
Hit- 100%
Res- 70%

Weapon Mastery:
Fist E 4
Sword: D 6
Spear: E 3
Bow: S 25
Gun: D 5
Axe: E 3
Staff: D 8

Abilities:
Bow Focus
Lv 1
Base SP Cost: N/A
Power: 110%
Effect: The Archer applies 55% of their attack and hit stats when using a bow, instead of 50% as normal, resulting in a 10% increase in power.


Female Archer

Unlock: Bow Mastery: Level 3
Counter: 0
Move: 4
Jump: 15

Base HP: 13
Base SP: 7
Base Atk: 11
Base Def: 7
Base Int: 9
Base Spd: 12
Base Hit: 14
Base Res: 8

Apts
Hp- 70%
Sp- 70%
Atk- 100%
Def- 70%
Int- 70%
Spd- 100%
Hit- 110%
Res- 70%

Weapon Mastery:
Fist E 3
Sword: E 4
Spear: D 6
Bow: S 25
Gun: D 8
Axe: E 3
Staff: D 5

Abilities:
Bow Focus
Lv 1
Base SP Cost: N/A
Power: 110%
Effect: The Archer applies 55% of their attack and hit stats when using a bow, instead of 50% as normal, resulting in a 10% increase in power.


Male Sniper

Unlock: Archer Level 6
Counter: 0
Move: 4
Jump: 15

Base HP: 14
Base SP: 7
Base Atk: 13
Base Def: 7
Base Int: 9
Base Spd: 13
Base Hit: 14
Base Res: 7

Apts
Hp- 70%
Sp- 70%
Atk- 110%
Def- 70%
Int- 70%
Spd- 100%
Hit- 100%
Res- 70%

Weapon Mastery:
Fist E 4
Sword: D 7
Spear: E 3
Bow: S 26
Gun: D 5
Axe: E 4
Staff: D 8

Abilities:
Bow Focus
Lv 1
Base SP Cost: N/A
Power: 110%
Effect: The Archer applies 55% of their attack and hit stats when using a bow, instead of 50% as normal, resulting in a 10% increase in power.


Female Sniper

Unlock: Archer Level 6
Counter: 0
Move: 4
Jump: 15

Base HP: 14
Base SP: 7
Base Atk: 12
Base Def: 7
Base Int: 9
Base Spd: 13
Base Hit: 15
Base Res: 8

Apts
Hp- 70%
Sp- 70%
Atk- 100%
Def- 70%
Int- 70%
Spd- 100%
Hit- 110%
Res- 70%

Weapon Mastery:
Fist E 3
Sword: E 4
Spear: D 7
Bow: S 26
Gun: D 8
Axe: E 4
Staff: D 5

Abilities:
Bow Focus
Lv 1
Base SP Cost: N/A
Power: 110%
Effect: The Archer applies 55% of their attack and hit stats when using a bow, instead of 50% as normal, resulting in a 10% increase in power.


Male Striker

Unlock: Archer Level 14
Counter: 0
Move: 4
Jump: 16

Base HP: 14
Base SP: 8
Base Atk: 13
Base Def: 8
Base Int: 10
Base Spd: 13
Base Hit: 14
Base Res: 8

Apts
Hp- 70%
Sp- 80%
Atk- 110%
Def- 70%
Int- 80%
Spd- 100%
Hit- 100%
Res- 70%

Weapon Mastery:
Fist E 5
Sword: D 7
Spear: E 3
Bow: S 27
Gun: D 6
Axe: E 4
Staff: D 9

Abilities:
Bow Focus
Lv 1
Base SP Cost: N/A
Power: 110%
Effect: The Archer applies 55% of their attack and hit stats when using a bow, instead of 50% as normal, resulting in a 10% increase in power.


Female Striker

Unlock: Level 14 Archer
Counter: 0
Move: 4
Jump: 16

Base HP: 14
Base SP: 8
Base Atk: 12
Base Def: 8
Base Int: 10
Base Spd: 13
Base Hit: 15
Base Res: 9

Apts
Hp- 70%
Sp- 80%
Atk- 100%
Def- 70%
Int- 80%
Spd- 100%
Hit- 110%
Res- 70%

Weapon Mastery:
Fist E 3
Sword: D 5
Spear: D 7
Bow: S 27
Gun: D 9
Axe: E 4
Staff: D 6

Abilities:
Bow Focus
Lv 1
Base SP Cost: N/A
Power: 110%
Effect: The Archer applies 55% of their attack and hit stats when using a bow, instead of 50% as normal, resulting in a 10% increase in power.


Male Valkyrie

Unlock: Archer Level 30
Counter: 0
Move: 5
Jump: 16

Base HP: 15
Base SP: 8
Base Atk: 14
Base Def: 8
Base Int: 10
Base Spd: 14
Base Hit: 15
Base Res: 9

Apts
Hp- 80%
Sp- 80%
Atk- 110%
Def- 80%
Int- 80%
Spd- 100%
Hit- 100%
Res- 70%

Weapon Mastery:
Fist D 5
Sword: D 8
Spear: E 4
Bow: S 28
Gun: D 6
Axe: D 5
Staff: D 9

Abilities:
Bow Focus
Lv 1
Base SP Cost: N/A
Power: 110%
Effect: The Archer applies 55% of their attack and hit stats when using a bow, instead of 50% as normal, resulting in a 10% increase in power.


Female Valkyrie

Unlock: Level 30 Archer
Counter: 0
Move: 5
Jump: 16

Base HP: 15
Base SP: 8
Base Atk: 13
Base Def: 8
Base Int: 10
Base Spd: 14
Base Hit: 16
Base Res: 9

Apts
Hp- 80%
Sp- 80%
Atk- 100%
Def- 70%
Int- 80%
Spd- 100%
Hit- 110%
Res- 80%

Weapon Mastery:
Fist E 4
Sword: D 5
Spear: D 8
Bow: S 28
Gun: D 9
Axe: D 5
Staff: D 6

Abilities:
Bow Focus
Lv 1
Base SP Cost: N/A
Power: 110%
Effect: The Archer applies 55% of their attack and hit stats when using a bow, instead of 50% as normal, resulting in a 10% increase in power.


Male Ace Archer

Unlock: Archer Level 60
Counter: 1
Move: 5
Jump: 17

Base HP: 15
Base SP: 9
Base Atk: 15
Base Def: 8
Base Int: 11
Base Spd: 14
Base Hit: 15
Base Res: 9

Apts
Hp- 80%
Sp- 80%
Atk- 110%
Def- 80%
Int- 80%
Spd- 100%
Hit- 100%
Res- 80%

Weapon Mastery:
Fist D 6
Sword: D 8
Spear: E 4
Bow: S 29
Gun: D 7
Axe: D 5
Staff: C 10

Abilities:
Bow Focus
Lv 1
Base SP Cost: N/A
Power: 110%
Effect: The Archer applies 55% of their attack and hit stats when using a bow, instead of 50% as normal, resulting in a 10% increase in power.


Female Ace Archer

Unlock: Level 60 Archer
Counter: 1
Move: 5
Jump: 17

Base HP: 15
Base SP: 9
Base Atk: 13
Base Def: 9
Base Int: 11
Base Spd: 14
Base Hit: 16
Base Res: 9

Apts
Hp- 80%
Sp- 80%
Atk- 100%
Def- 80%
Int- 80%
Spd- 100%
Hit- 110%
Res- 80%

Weapon Mastery:
Fist E 4
Sword: D 6
Spear: D 8
Bow: S 29
Gun: C 10
Axe: D 5
Staff: D 7

Abilities:
Bow Focus
Lv 1
Base SP Cost: N/A
Power: 110%
Effect: The Archer applies 55% of their attack and hit stats when using a bow, instead of 50% as normal, resulting in a 10% increase in power.


Male Freischutz

Unlock: Archer Level 120
Counter: 1
Move: 5
Jump: 17

Base HP: 16
Base SP: 9
Base Atk: 15
Base Def: 9
Base Int: 11
Base Spd: 15
Base Hit: 16
Base Res: 9

Apts
Hp- 80%
Sp- 80%
Atk- 110%
Def- 80%
Int- 80%
Spd- 100%
Hit- 100%
Res- 80%

Weapon Mastery:
Fist D 6
Sword: D 9
Spear: E 4
Bow: S 30
Gun: D 7
Axe: D 6
Staff: C 10

Abilities:
Bow Focus
Lv 1
Base SP Cost: N/A
Power: 110%
Effect: The Archer applies 55% of their attack and hit stats when using a bow, instead of 50% as normal, resulting in a 10% increase in power.


Female Freischutz

Unlock: Level 120 Archer
Counter: 1
Move: 5
Jump: 17

Base HP: 16
Base SP: 9
Base Atk: 14
Base Def: 9
Base Int: 11
Base Spd: 15
Base Hit: 17
Base Res: 10

Apts
Hp- 80%
Sp- 80%
Atk- 100%
Def- 80%
Int- 80%
Spd- 100%
Hit- 110%
Res- 80%

Weapon Mastery:
Fist E 4
Sword: D 6
Spear: D 9
Bow: S 30
Gun: C 10
Axe: D 6
Staff: D 7

Abilities:
Bow Focus
Lv 1
Base SP Cost: N/A
Power: 110%
Effect: The Archer applies 55% of their attack and hit stats when using a bow, instead of 50% as normal, resulting in a 10% increase in power.
PostPosted: Tue Sep 11, 2007 8:23 pm


Scout

Male Scout

Unlock: Brawler Lv 5 Warrior Lv 5
Counter: 1
Move: 6
Jump: 25

Base HP: 13
Base SP: 7
Base Atk: 10
Base Def: 5
Base Int: 8
Base Spd: 12
Base Hit: 15
Base Res: 7

Apts
Hp- 90%
Sp- 60%
Atk- 80%
Def- 70%
Int- 80%
Spd- 100%
Hit- 110%
Res- 80%

Weapon Mastery:
Fist D 7
Sword: D 8
Spear: C 13
Bow: D 6
Gun: A 20
Axe: C 11
Staff: D 9

Abilities:
Geo Change
Lv 1
Base SP Cost: 20
Power N/A
Max Height Difference N/A
Effect: Depending on the map, will have variable affects. If used on a faction controlled or neutral map, it will revert the maps geo affects to the faction controlled standard. If used on an enemy faction's map it will cause the geo panels and geo symbols to change, reducing the enemies advantage. This skill is ONLY usable by scouts. Transmigrating loses this ability instantly.

Dark Cannon
Lv 1
Base SP Cost: 30
Power: Varies
Max Height Difference 30Up, 30Dn
Effect: Summons a turret onto the map that is allowed 50 shots at chosen targets with direct line of effect to the cannon, following the shots, the cannon becomes a neutral hostile unit that makes 5 shots at the closest target each turn. The cannon has a level equal to: 1 + 1/2 Scouts's Lv + Skill Lv. The distance away with which the cannon can be placed is dependent on the Scouts Staff mastery. At 0 levels, the Dark Cannon can be placed within 3 squares.


Female Scout

Unlock: Brawler Lv 5 Warrior Lv 5
Counter: 1
Move: 6
Jump: 25

Base HP: 13
Base SP: 7
Base Atk: 10
Base Def: 5
Base Int: 8
Base Spd: 12
Base Hit: 15
Base Res: 7

Apts
Hp- 80%
Sp- 70%
Atk- 70%
Def- 70%
Int- 90%
Spd- 100%
Hit- 110%
Res- 80%

Weapon Mastery:
Fist D 7
Sword: D 8
Spear: C 13
Bow: C 11
Gun: A 20
Axe: D 6
Staff: D 9

Abilities:
Geo Change
Lv 1
Base SP Cost: 20
Power N/A
Max Height Difference N/A
Effect: Depending on the map, will have variable affects. If used on a faction controlled or neutral map, it will revert the maps geo affects to the faction controlled standard. If used on an enemy faction's map it will cause the geo panels and geo symbols to change, reducing the enemies advantage. This skill is ONLY usable by scouts. Transmigrating loses this ability instantly.

Dark Cannon
Lv 1
Base SP Cost: 30
Power: Varies
Max Height Difference 30Up, 30Dn
Effect: Summons a turret onto the map that is allowed 50 shots at chosen targets with direct line of effect to the cannon, following the shots, the cannon becomes a neutral hostile unit that makes 5 shots at the closest target each turn. The cannon has a level equal to: 1 + 1/2 Scouts's Lv + Skill Lv. The distance away with which the cannon can be placed is dependent on the Scouts Staff mastery. At 0 levels, the Dark Cannon can be placed within 3 squares.


Male Surveyor

Unlock: Scout Lv 6
Counter: 1
Move: 6
Jump: 26

Base HP: 14
Base SP: 8
Base Atk: 10
Base Def: 5
Base Int: 9
Base Spd: 12
Base Hit: 16
Base Res: 7

Apts
Hp- 90%
Sp- 60%
Atk- 80%
Def- 70%
Int- 80%
Spd- 100%
Hit- 110%
Res- 80%

Weapon Mastery:
Fist D 7
Sword: D 9
Spear: C 13
Bow: D 7
Gun: A 21
Axe: C 12
Staff: D 9

Abilities:
Geo Change
Lv 1
Base SP Cost: 20
Power N/A
Max Height Difference N/A
Effect: Depending on the map, will have variable affects. If used on a faction controlled or neutral map, it will revert the maps geo affects to the faction controlled standard. If used on an enemy faction's map it will cause the geo panels and geo symbols to change, reducing the enemies advantage. This skill is ONLY usable by scouts. Transmigrating loses this ability instantly.

Dark Cannon
Lv 1
Base SP Cost: 30
Power: Varies
Max Height Difference 30Up, 30Dn
Effect: Summons a turret onto the map that is allowed 50 shots at chosen targets with direct line of effect to the cannon, following the shots, the cannon becomes a neutral hostile unit that makes 5 shots at the closest target each turn. The cannon has a level equal to: 1 + 1/2 Scouts's Lv + Skill Lv. The distance away with which the cannon can be placed is dependent on the Scouts Staff mastery. At 0 levels, the Dark Cannon can be placed within 3 squares.


Female Surveyor

Unlock: Scout Lv 6
Counter: 1
Move: 6
Jump: 26

Base HP: 14
Base SP: 8
Base Atk: 10
Base Def: 5
Base Int: 9
Base Spd: 12
Base Hit: 16
Base Res: 7

Apts
Hp- 80%
Sp- 70%
Atk- 70%
Def- 70%
Int- 90%
Spd- 100%
Hit- 110%
Res- 80%

Weapon Mastery:
Fist D 7
Sword: D 9
Spear: C 13
Bow: C 12
Gun: A 21
Axe: D 7
Staff: D 9

Abilities:
Geo Change
Lv 1
Base SP Cost: 20
Power N/A
Max Height Difference N/A
Effect: Depending on the map, will have variable affects. If used on a faction controlled or neutral map, it will revert the maps geo affects to the faction controlled standard. If used on an enemy faction's map it will cause the geo panels and geo symbols to change, reducing the enemies advantage. This skill is ONLY usable by scouts. Transmigrating loses this ability instantly.

Dark Cannon
Lv 1
Base SP Cost: 30
Power: Varies
Max Height Difference 30Up, 30Dn
Effect: Summons a turret onto the map that is allowed 50 shots at chosen targets with direct line of effect to the cannon, following the shots, the cannon becomes a neutral hostile unit that makes 5 shots at the closest target each turn. The cannon has a level equal to: 1 + 1/2 Scouts's Lv + Skill Lv. The distance away with which the cannon can be placed is dependent on the Scouts Staff mastery. At 0 levels, the Dark Cannon can be placed within 3 squares.


Male Ranger

Unlock: Scout Lv 14
Counter: 2
Move: 6
Jump: 27

Base HP: 14
Base SP: 8
Base Atk: 11
Base Def: 6
Base Int: 9
Base Spd: 13
Base Hit: 16
Base Res: 8

Apts
Hp- 100%
Sp- 70%
Atk- 90%
Def- 80%
Int- 80%
Spd- 100%
Hit- 110%
Res- 80%

Weapon Mastery:
Fist D 8
Sword: D 9
Spear: C 14
Bow: D 7
Gun: A 22
Axe: C 12
Staff: C 10

Abilities:
Geo Change
Lv 1
Base SP Cost: 20
Power N/A
Max Height Difference N/A
Effect: Depending on the map, will have variable affects. If used on a faction controlled or neutral map, it will revert the maps geo affects to the faction controlled standard. If used on an enemy faction's map it will cause the geo panels and geo symbols to change, reducing the enemies advantage. This skill is ONLY usable by scouts. Transmigrating loses this ability instantly.

Dark Cannon
Lv 1
Base SP Cost: 30
Power: Varies
Max Height Difference 30Up, 30Dn
Effect: Summons a turret onto the map that is allowed 50 shots at chosen targets with direct line of effect to the cannon, following the shots, the cannon becomes a neutral hostile unit that makes 5 shots at the closest target each turn. The cannon has a level equal to: 1 + 1/2 Scouts's Lv + Skill Lv. The distance away with which the cannon can be placed is dependent on the Scouts Staff mastery. At 0 levels, the Dark Cannon can be placed within 3 squares.


Female Ranger

Unlock: Scout Lv 14
Counter: 2
Move: 6
Jump: 27

Base HP: 14
Base SP: 8
Base Atk: 11
Base Def: 6
Base Int: 9
Base Spd: 13
Base Hit: 16
Base Res: 8

Apts
Hp- 90%
Sp- 80%
Atk- 80%
Def- 80%
Int- 90%
Spd- 100%
Hit- 110%
Res- 80%

Weapon Mastery:
Fist D 8
Sword: D 9
Spear: C 14
Bow: C 12
Gun: A 22
Axe: D 7
Staff: D 10

Abilities:
Geo Change
Lv 1
Base SP Cost: 20
Power N/A
Max Height Difference N/A
Effect: Depending on the map, will have variable affects. If used on a faction controlled or neutral map, it will revert the maps geo affects to the faction controlled standard. If used on an enemy faction's map it will cause the geo panels and geo symbols to change, reducing the enemies advantage. This skill is ONLY usable by scouts. Transmigrating loses this ability instantly.

Dark Cannon
Lv 1
Base SP Cost: 30
Power: Varies
Max Height Difference 30Up, 30Dn
Effect: Summons a turret onto the map that is allowed 50 shots at chosen targets with direct line of effect to the cannon, following the shots, the cannon becomes a neutral hostile unit that makes 5 shots at the closest target each turn. The cannon has a level equal to: 1 + 1/2 Scouts's Lv + Skill Lv. The distance away with which the cannon can be placed is dependent on the Scouts Staff mastery. At 0 levels, the Dark Cannon can be placed within 3 squares.


Male Strider

Unlock: Scout Lv 30
Counter: 2
Move: 6
Jump: 28

Base HP: 15
Base SP: 9
Base Atk: 11
Base Def: 6
Base Int: 10
Base Spd: 13
Base Hit: 17
Base Res: 8

Apts
Hp- 100%
Sp- 70%
Atk- 90%
Def- 80%
Int- 90%
Spd- 100%
Hit- 110%
Res- 80%

Weapon Mastery:
Fist D 8
Sword: C 10
Spear: C 14
Bow: D 8
Gun: A 23
Axe: C 13
Staff: C 10

Abilities:
Geo Change
Lv 1
Base SP Cost: 20
Power N/A
Max Height Difference N/A
Effect: Depending on the map, will have variable affects. If used on a faction controlled or neutral map, it will revert the maps geo affects to the faction controlled standard. If used on an enemy faction's map it will cause the geo panels and geo symbols to change, reducing the enemies advantage. This skill is ONLY usable by scouts. Transmigrating loses this ability instantly.

Dark Cannon
Lv 1
Base SP Cost: 30
Power: Varies
Max Height Difference 30Up, 30Dn
Effect: Summons a turret onto the map that is allowed 50 shots at chosen targets with direct line of effect to the cannon, following the shots, the cannon becomes a neutral hostile unit that makes 5 shots at the closest target each turn. The cannon has a level equal to: 1 + 1/2 Scouts's Lv + Skill Lv. The distance away with which the cannon can be placed is dependent on the Scouts Staff mastery. At 0 levels, the Dark Cannon can be placed within 3 squares.


Female Strider

Unlock: Scout Lv 30
Counter: 2
Move: 6
Jump: 28

Base HP: 15
Base SP: 9
Base Atk: 11
Base Def: 6
Base Int: 10
Base Spd: 13
Base Hit: 17
Base Res: 8

Apts
Hp- 90%
Sp- 80%
Atk- 90%
Def- 80%
Int- 90%
Spd- 100%
Hit- 110%
Res- 80%

Weapon Mastery:
Fist D 8
Sword: C 10
Spear: C 14
Bow: C 13
Gun: A 23
Axe: D 8
Staff: D 10

Abilities:
Geo Change
Lv 1
Base SP Cost: 20
Power N/A
Max Height Difference N/A
Effect: Depending on the map, will have variable affects. If used on a faction controlled or neutral map, it will revert the maps geo affects to the faction controlled standard. If used on an enemy faction's map it will cause the geo panels and geo symbols to change, reducing the enemies advantage. This skill is ONLY usable by scouts. Transmigrating loses this ability instantly.

Dark Cannon
Lv 1
Base SP Cost: 30
Power: Varies
Max Height Difference 30Up, 30Dn
Effect: Summons a turret onto the map that is allowed 50 shots at chosen targets with direct line of effect to the cannon, following the shots, the cannon becomes a neutral hostile unit that makes 5 shots at the closest target each turn. The cannon has a level equal to: 1 + 1/2 Scouts's Lv + Skill Lv. The distance away with which the cannon can be placed is dependent on the Scouts Staff mastery. At 0 levels, the Dark Cannon can be placed within 3 squares.


Male Geo Master

Unlock: Scout Lv 60
Counter: 2
Move: 6
Jump: 29

Base HP: 15
Base SP: 9
Base Atk: 12
Base Def: 7
Base Int: 10
Base Spd: 14
Base Hit: 17
Base Res: 9

Apts
Hp- 100%
Sp- 70%
Atk- 100%
Def- 90%
Int- 90%
Spd- 100%
Hit- 110%
Res- 90%

Weapon Mastery:
Fist D 9
Sword: C 10
Spear: B 15
Bow: D 8
Gun: A 24
Axe: C 13
Staff: C 11

Abilities:
Geo Change
Lv 1
Base SP Cost: 20
Power N/A
Max Height Difference N/A
Effect: Depending on the map, will have variable affects. If used on a faction controlled or neutral map, it will revert the maps geo affects to the faction controlled standard. If used on an enemy faction's map it will cause the geo panels and geo symbols to change, reducing the enemies advantage. This skill is ONLY usable by scouts. Transmigrating loses this ability instantly.

Dark Cannon
Lv 1
Base SP Cost: 30
Power: Varies
Max Height Difference 30Up, 30Dn
Effect: Summons a turret onto the map that is allowed 50 shots at chosen targets with direct line of effect to the cannon, following the shots, the cannon becomes a neutral hostile unit that makes 5 shots at the closest target each turn. The cannon has a level equal to: 1 + 1/2 Scouts's Lv + Skill Lv. The distance away with which the cannon can be placed is dependent on the Scouts Staff mastery. At 0 levels, the Dark Cannon can be placed within 3 squares.


Female Geo Master

Unlock: Scout Lv 60
Counter: 2
Move: 6
Jump: 29

Base HP: 15
Base SP: 9
Base Atk: 12
Base Def: 7
Base Int: 10
Base Spd: 14
Base Hit: 17
Base Res: 9

Apts
Hp- 90%
Sp- 80%
Atk- 90%
Def- 90%
Int- 100%
Spd- 100%
Hit- 110%
Res- 90%

Weapon Mastery:
Fist D 9
Sword: C 10
Spear: B 15
Bow: C 13
Gun: A 24
Axe: D 8
Staff: D 11

Abilities:
Geo Change
Lv 1
Base SP Cost: 20
Power N/A
Max Height Difference N/A
Effect: Depending on the map, will have variable affects. If used on a faction controlled or neutral map, it will revert the maps geo affects to the faction controlled standard. If used on an enemy faction's map it will cause the geo panels and geo symbols to change, reducing the enemies advantage. This skill is ONLY usable by scouts. Transmigrating loses this ability instantly.

Dark Cannon
Lv 1
Base SP Cost: 30
Power: Varies
Max Height Difference 30Up, 30Dn
Effect: Summons a turret onto the map that is allowed 50 shots at chosen targets with direct line of effect to the cannon, following the shots, the cannon becomes a neutral hostile unit that makes 5 shots at the closest target each turn. The cannon has a level equal to: 1 + 1/2 Scouts's Lv + Skill Lv. The distance away with which the cannon can be placed is dependent on the Scouts Staff mastery. At 0 levels, the Dark Cannon can be placed within 3 squares.


Male Lord

Unlock: Scout Lv 100
Counter: 2
Move: 6
Jump: 30

Base HP: 16
Base SP: 10
Base Atk: 12
Base Def: 7
Base Int: 11
Base Spd: 14
Base Hit: 18
Base Res: 9

Apts
Hp- 100%
Sp- 70%
Atk- 100%
Def- 90%
Int- 90%
Spd- 100%
Hit- 110%
Res- 90%

Weapon Mastery:
Fist D 9
Sword: C 11
Spear: C 9
Bow: B 19
Gun: S 25
Axe: C 14
Staff: C 11

Abilities:
Geo Change
Lv 1
Base SP Cost: 20
Power N/A
Max Height Difference N/A
Effect: Depending on the map, will have variable affects. If used on a faction controlled or neutral map, it will revert the maps geo affects to the faction controlled standard. If used on an enemy faction's map it will cause the geo panels and geo symbols to change, reducing the enemies advantage. This skill is ONLY usable by scouts. Transmigrating loses this ability instantly.

Dark Cannon
Lv 1
Base SP Cost: 30
Power: Varies
Max Height Difference 30Up, 30Dn
Effect: Summons a turret onto the map that is allowed 50 shots at chosen targets with direct line of effect to the cannon, following the shots, the cannon becomes a neutral hostile unit that makes 5 shots at the closest target each turn. The cannon has a level equal to: 1 + 1/2 Scouts's Lv + Skill Lv. The distance away with which the cannon can be placed is dependent on the Scouts Staff mastery. At 0 levels, the Dark Cannon can be placed within 3 squares.


Female Lord

Unlock: Scout Lv 100
Counter: 2
Move: 6
Jump: 30

Base HP: 16
Base SP: 10
Base Atk: 12
Base Def: 7
Base Int: 11
Base Spd: 14
Base Hit: 18
Base Res: 9

Apts
Hp- 90%
Sp- 80%
Atk- 90%
Def- 90%
Int- 100%
Spd- 100%
Hit- 110%
Res- 90%

Weapon Mastery:
Fist D 9
Sword: C 11
Spear: B 15
Bow: C 14
Gun: S 25
Axe: D 9
Staff: D 11

Abilities:
Geo Change
Lv 1
Base SP Cost: 20
Power N/A
Max Height Difference N/A
Effect: Depending on the map, will have variable affects. If used on a faction controlled or neutral map, it will revert the maps geo affects to the faction controlled standard. If used on an enemy faction's map it will cause the geo panels and geo symbols to change, reducing the enemies advantage. This skill is ONLY usable by scouts. Transmigrating loses this ability instantly.

Dark Cannon
Lv 1
Base SP Cost: 30
Power: Varies
Max Height Difference 30Up, 30Dn
Effect: Summons a turret onto the map that is allowed 50 shots at chosen targets with direct line of effect to the cannon, following the shots, the cannon becomes a neutral hostile unit that makes 5 shots at the closest target each turn. The cannon has a level equal to: 1 + 1/2 Scouts's Lv + Skill Lv. The distance away with which the cannon can be placed is dependent on the Scouts Staff mastery. At 0 levels, the Dark Cannon can be placed within 3 squares.

Reiku Alche
Vice Captain


Reiku Alche
Vice Captain

PostPosted: Tue Sep 11, 2007 8:32 pm


Rogue

Rogue
Thief
Bandit
Prowler
Raider
Space Pirate
PostPosted: Tue Sep 11, 2007 8:34 pm


Mages and Skulls

Red Mage/Skull
Blue Mage/Skull
Green Mage/Skull
Star Mage/Skull
Prism Mage/Skull
Galaxy Mage/Skull

Reiku Alche
Vice Captain


Reiku Alche
Vice Captain

PostPosted: Tue Sep 11, 2007 8:36 pm


Knight

Male Knight

Unlock: Warrior Lv 10, Skull Lv 10
Innate: Use random attack magic when making basic attack
Counter: 0
Move: 4
Jump: 15

Base HP: 14
Base SP: 10
Base Atk: 11
Base Def: 10
Base Int: 10
Base Spd: 8
Base Hit: 9
Base Res: 6

Apts
Hp- 80%
Sp- 90%
Atk- 90%
Def- 90%
Int- 90%
Spd- 70%
Hit- 80%
Res- 60%

Weapon Mastery:
Fist D 7
Sword: B 15
Spear: D 7
Bow: D 5
Gun: E 2
Axe: C 12
Staff: B 15

Abilities:
Fire
Lv 1
Base SP Cost: 4
Power: 100%
Max Height Difference 36Up, 36Dn
Type: Fire damage

Mega Fire
Lv 10
Base SP Cost: 10
Power 125%
Max Height Difference 36 Up, 36 Dn
Type: Fire Damage

Giga Fire
Lv 25
Base SP Cost: 25
Power 150%
Max Height Difference 36 Up, 36 Dn
Type: Fire Damage

Omega Fire
Lv 50
Base SP Cost: 60
Power 175%
Max Height Difference 36 Up, 36 Dn
Type: Fire Damage

Wind
Lv 1
Base SP Cost: 4
Power 100%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Mega Wind
Lv 10
Base SP Cost: 10
Power 125%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Giga Wind
Lv 25
Base SP Cost: 20
Power 150%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Omega Wind
Lv 50
Base SP Cost: 60
Power 175%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Ice
Lv 1
Base SP Cost: 4
Power 100%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Mega Ice
Lv 10
Base SP Cost: 10
Power 125%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Giga Ice
Lv 25
Base SP Cost: 20
Power 150%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Omega Ice
Lv 50
Base SP Cost: 60
Power 175%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Braveheart
Lv 10
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect: Atk +20% of stat, Caps at 100%, Fades 15% per turn

Magic Boost
Lv 7
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect:Int +20% of stat, Caps at 100%, Fades 15% per turn

Magic Wall
Lv 6
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect: Res +20% of stat, Caps at 100%, Fades 15% per turn

Shield
Lv 9
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect: Def +20% of stat, Caps at 100%, Fades 15% per turn
Only one elemental path may be taken. Choice is dependent on two factors: If character has chosen to take elemental resistances, they receive the element they are most resistant to. If not, the element is determined by faction, northern faction receives wind, western receives fire, and eastern receives ice.


Female Knight

Unlock: Fighter Lv 10, Mage Lv 10
Counter: 0
Move: 4
Jump: 15

Base HP: 14
Base SP: 10
Base Atk: 10
Base Def: 6
Base Int: 11
Base Spd: 8
Base Hit: 9
Base Res: 10

Apts
Hp- 80%
Sp- 90%
Atk- 90%
Def- 60%
Int- 90%
Spd- 70%
Hit- 80%
Res- 90%

Weapon Mastery:
Fist D 5
Sword: B 15
Spear: D 7
Bow: D 7
Gun: E 2
Axe: C 12
Staff: B 15

Abilities:
Fire
Lv 1
Base SP Cost: 4
Power: 100%
Max Height Difference 36Up, 36Dn
Type: Fire damage

Mega Fire
Lv 10
Base SP Cost: 10
Power 125%
Max Height Difference 36 Up, 36 Dn
Type: Fire Damage

Giga Fire
Lv 25
Base SP Cost: 25
Power 150%
Max Height Difference 36 Up, 36 Dn
Type: Fire Damage

Omega Fire
Lv 50
Base SP Cost: 60
Power 175%
Max Height Difference 36 Up, 36 Dn
Type: Fire Damage

Wind
Lv 1
Base SP Cost: 4
Power 100%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Mega Wind
Lv 10
Base SP Cost: 10
Power 125%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Giga Wind
Lv 25
Base SP Cost: 20
Power 150%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Omega Wind
Lv 50
Base SP Cost: 60
Power 175%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Ice
Lv 1
Base SP Cost: 4
Power 100%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Mega Ice
Lv 10
Base SP Cost: 10
Power 125%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Giga Ice
Lv 25
Base SP Cost: 20
Power 150%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Omega Ice
Lv 50
Base SP Cost: 60
Power 175%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Braveheart
Lv 10
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect: Atk +20% of stat, Caps at 100%, Fades 15% per turn

Magic Boost
Lv 7
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect:Int +20% of stat, Caps at 100%, Fades 15% per turn

Magic Wall
Lv 6
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect: Res +20% of stat, Caps at 100%, Fades 15% per turn

Shield
Lv 9
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect: Def +20% of stat, Caps at 100%, Fades 15% per turn
Only one elemental path may be taken. Choice is dependent on two factors: If character has chosen to take elemental resistances, they receive the element they are most resistant to. If not, the element is determined by faction, northern faction receives wind, western receives fire, and eastern receives ice.


Male Vanquisher

Unlock: Knight Lv 7
Counter: 0
Move: 4
Jump: 15

Base HP: 14
Base SP: 11
Base Atk: 12
Base Def: 11
Base Int: 11
Base Spd: 8
Base Hit: 9
Base Res: 6

Apts
Hp- 80%
Sp- 90%
Atk- 90%
Def- 90%
Int- 90%
Spd- 70%
Hit- 80%
Res- 60%

Weapon Mastery:
Fist D 8
Sword: B 15
Spear: D 8
Bow: D 6
Gun: E 2
Axe: C 12
Staff: B 15

Abilities:
Fire
Lv 1
Base SP Cost: 4
Power: 100%
Max Height Difference 36Up, 36Dn
Type: Fire damage

Mega Fire
Lv 10
Base SP Cost: 10
Power 125%
Max Height Difference 36 Up, 36 Dn
Type: Fire Damage

Giga Fire
Lv 25
Base SP Cost: 25
Power 150%
Max Height Difference 36 Up, 36 Dn
Type: Fire Damage

Omega Fire
Lv 50
Base SP Cost: 60
Power 175%
Max Height Difference 36 Up, 36 Dn
Type: Fire Damage

Wind
Lv 1
Base SP Cost: 4
Power 100%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Mega Wind
Lv 10
Base SP Cost: 10
Power 125%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Giga Wind
Lv 25
Base SP Cost: 20
Power 150%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Omega Wind
Lv 50
Base SP Cost: 60
Power 175%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Ice
Lv 1
Base SP Cost: 4
Power 100%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Mega Ice
Lv 10
Base SP Cost: 10
Power 125%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Giga Ice
Lv 25
Base SP Cost: 20
Power 150%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Omega Ice
Lv 50
Base SP Cost: 60
Power 175%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Braveheart
Lv 10
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect: Atk +20% of stat, Caps at 100%, Fades 15% per turn

Magic Boost
Lv 7
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect:Int +20% of stat, Caps at 100%, Fades 15% per turn

Magic Wall
Lv 6
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect: Res +20% of stat, Caps at 100%, Fades 15% per turn

Shield
Lv 9
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect: Def +20% of stat, Caps at 100%, Fades 15% per turn
Only one elemental path may be taken. Choice is dependent on two factors: If character has chosen to take elemental resistances, they receive the element they are most resistant to. If not, the element is determined by faction, northern faction receives wind, western receives fire, and eastern receives ice.


Female Vanquisher

Unlock: Knight Lv 7
Counter: 0
Move: 4
Jump: 15

Base HP: 14
Base SP: 11
Base Atk: 11
Base Def: 6
Base Int: 12
Base Spd: 8
Base Hit: 9
Base Res: 11

Apts
Hp- 80%
Sp- 90%
Atk- 90%
Def- 60%
Int- 90%
Spd- 70%
Hit- 80%
Res- 90%

Weapon Mastery:
Fist D 6
Sword: B 15
Spear: D 8
Bow: D 8
Gun: E 2
Axe: C 12
Staff: B 15

Abilities:
Fire
Lv 1
Base SP Cost: 4
Power: 100%
Max Height Difference 36Up, 36Dn
Type: Fire damage

Mega Fire
Lv 10
Base SP Cost: 10
Power 125%
Max Height Difference 36 Up, 36 Dn
Type: Fire Damage

Giga Fire
Lv 25
Base SP Cost: 25
Power 150%
Max Height Difference 36 Up, 36 Dn
Type: Fire Damage

Omega Fire
Lv 50
Base SP Cost: 60
Power 175%
Max Height Difference 36 Up, 36 Dn
Type: Fire Damage

Wind
Lv 1
Base SP Cost: 4
Power 100%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Mega Wind
Lv 10
Base SP Cost: 10
Power 125%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Giga Wind
Lv 25
Base SP Cost: 20
Power 150%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Omega Wind
Lv 50
Base SP Cost: 60
Power 175%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Ice
Lv 1
Base SP Cost: 4
Power 100%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Mega Ice
Lv 10
Base SP Cost: 10
Power 125%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Giga Ice
Lv 25
Base SP Cost: 20
Power 150%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Omega Ice
Lv 50
Base SP Cost: 60
Power 175%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Braveheart
Lv 10
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect: Atk +20% of stat, Caps at 100%, Fades 15% per turn

Magic Boost
Lv 7
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect:Int +20% of stat, Caps at 100%, Fades 15% per turn

Magic Wall
Lv 6
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect: Res +20% of stat, Caps at 100%, Fades 15% per turn

Shield
Lv 9
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect: Def +20% of stat, Caps at 100%, Fades 15% per turn
Only one elemental path may be taken. Choice is dependent on two factors: If character has chosen to take elemental resistances, they receive the element they are most resistant to. If not, the element is determined by faction, northern faction receives wind, western receives fire, and eastern receives ice.


Male Rune Knight

Unlock: Knight Lv 18
Counter: 1
Move: 4
Jump: 16

Base HP: 15
Base SP: 11
Base Atk: 12
Base Def: 11
Base Int: 11
Base Spd: 9
Base Hit: 10
Base Res: 7

Apts
Hp- 80%
Sp- 90%
Atk- 90%
Def- 90%
Int- 90%
Spd- 80%
Hit- 80%
Res- 60%

Weapon Mastery:
Fist D 8
Sword: B 16
Spear: D 8
Bow: D 6
Gun: E 3
Axe: C 13
Staff: B 16

Abilities:
Fire
Lv 1
Base SP Cost: 4
Power: 100%
Max Height Difference 36Up, 36Dn
Type: Fire damage

Mega Fire
Lv 10
Base SP Cost: 10
Power 125%
Max Height Difference 36 Up, 36 Dn
Type: Fire Damage

Giga Fire
Lv 25
Base SP Cost: 25
Power 150%
Max Height Difference 36 Up, 36 Dn
Type: Fire Damage

Omega Fire
Lv 50
Base SP Cost: 60
Power 175%
Max Height Difference 36 Up, 36 Dn
Type: Fire Damage

Wind
Lv 1
Base SP Cost: 4
Power 100%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Mega Wind
Lv 10
Base SP Cost: 10
Power 125%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Giga Wind
Lv 25
Base SP Cost: 20
Power 150%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Omega Wind
Lv 50
Base SP Cost: 60
Power 175%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Ice
Lv 1
Base SP Cost: 4
Power 100%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Mega Ice
Lv 10
Base SP Cost: 10
Power 125%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Giga Ice
Lv 25
Base SP Cost: 20
Power 150%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Omega Ice
Lv 50
Base SP Cost: 60
Power 175%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Braveheart
Lv 10
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect: Atk +20% of stat, Caps at 100%, Fades 15% per turn

Magic Boost
Lv 7
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect:Int +20% of stat, Caps at 100%, Fades 15% per turn

Magic Wall
Lv 6
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect: Res +20% of stat, Caps at 100%, Fades 15% per turn

Shield
Lv 9
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect: Def +20% of stat, Caps at 100%, Fades 15% per turn
Only one elemental path may be taken. Choice is dependent on two factors: If character has chosen to take elemental resistances, they receive the element they are most resistant to. If not, the element is determined by faction, northern faction receives wind, western receives fire, and eastern receives ice.


Female Rune Knight

Unlock: Knight Lv 18
Counter: 1
Move: 4
Jump: 16

Base HP: 15
Base SP: 11
Base Atk: 11
Base Def: 7
Base Int: 12
Base Spd: 9
Base Hit: 10
Base Res: 11

Apts
Hp- 80%
Sp- 90%
Atk- 90%
Def- 60%
Int- 90%
Spd- 80%
Hit- 80%
Res- 90%

Weapon Mastery:
Fist D 6
Sword: B 16
Spear: D 8
Bow: D 8
Gun: E 3
Axe: C 13
Staff: B 16

Abilities:
Fire
Lv 1
Base SP Cost: 4
Power: 100%
Max Height Difference 36Up, 36Dn
Type: Fire damage

Mega Fire
Lv 10
Base SP Cost: 10
Power 125%
Max Height Difference 36 Up, 36 Dn
Type: Fire Damage

Giga Fire
Lv 25
Base SP Cost: 25
Power 150%
Max Height Difference 36 Up, 36 Dn
Type: Fire Damage

Omega Fire
Lv 50
Base SP Cost: 60
Power 175%
Max Height Difference 36 Up, 36 Dn
Type: Fire Damage

Wind
Lv 1
Base SP Cost: 4
Power 100%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Mega Wind
Lv 10
Base SP Cost: 10
Power 125%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Giga Wind
Lv 25
Base SP Cost: 20
Power 150%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Omega Wind
Lv 50
Base SP Cost: 60
Power 175%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Ice
Lv 1
Base SP Cost: 4
Power 100%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Mega Ice
Lv 10
Base SP Cost: 10
Power 125%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Giga Ice
Lv 25
Base SP Cost: 20
Power 150%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Omega Ice
Lv 50
Base SP Cost: 60
Power 175%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Braveheart
Lv 10
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect: Atk +20% of stat, Caps at 100%, Fades 15% per turn

Magic Boost
Lv 7
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect:Int +20% of stat, Caps at 100%, Fades 15% per turn

Magic Wall
Lv 6
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect: Res +20% of stat, Caps at 100%, Fades 15% per turn

Shield
Lv 9
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect: Def +20% of stat, Caps at 100%, Fades 15% per turn
Only one elemental path may be taken. Choice is dependent on two factors: If character has chosen to take elemental resistances, they receive the element they are most resistant to. If not, the element is determined by faction, northern faction receives wind, western receives fire, and eastern receives ice.


Unlock: Runeologist, Rune Knight Lv 30, Mage/Skull Lv 30
Male Chaos Knight

Unlock: Knight Lv 37
Counter: 1
Move: 4
Jump: 16

Base HP: 15
Base SP: 12
Base Atk: 13
Base Def: 12
Base Int: 12
Base Spd: 9
Base Hit: 10
Base Res: 7

Apts
Hp- 90%
Sp- 100%
Atk- 90%
Def- 90%
Int- 90%
Spd- 80%
Hit- 90%
Res- 60%

Weapon Mastery:
Fist D 9
Sword: B 16
Spear: D 9
Bow: D 7
Gun: E 3
Axe: C 13
Staff: B 16

Abilities:
Fire
Lv 1
Base SP Cost: 4
Power: 100%
Max Height Difference 36Up, 36Dn
Type: Fire damage

Mega Fire
Lv 10
Base SP Cost: 10
Power 125%
Max Height Difference 36 Up, 36 Dn
Type: Fire Damage

Giga Fire
Lv 25
Base SP Cost: 25
Power 150%
Max Height Difference 36 Up, 36 Dn
Type: Fire Damage

Omega Fire
Lv 50
Base SP Cost: 60
Power 175%
Max Height Difference 36 Up, 36 Dn
Type: Fire Damage

Wind
Lv 1
Base SP Cost: 4
Power 100%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Mega Wind
Lv 10
Base SP Cost: 10
Power 125%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Giga Wind
Lv 25
Base SP Cost: 20
Power 150%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Omega Wind
Lv 50
Base SP Cost: 60
Power 175%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Ice
Lv 1
Base SP Cost: 4
Power 100%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Mega Ice
Lv 10
Base SP Cost: 10
Power 125%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Giga Ice
Lv 25
Base SP Cost: 20
Power 150%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Omega Ice
Lv 50
Base SP Cost: 60
Power 175%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Braveheart
Lv 10
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect: Atk +20% of stat, Caps at 100%, Fades 15% per turn

Magic Boost
Lv 7
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect:Int +20% of stat, Caps at 100%, Fades 15% per turn

Magic Wall
Lv 6
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect: Res +20% of stat, Caps at 100%, Fades 15% per turn

Shield
Lv 9
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect: Def +20% of stat, Caps at 100%, Fades 15% per turn
Only one elemental path may be taken. Choice is dependent on two factors: If character has chosen to take elemental resistances, they receive the element they are most resistant to. If not, the element is determined by faction, northern faction receives wind, western receives fire, and eastern receives ice.


Female Chaos Knight

Unlock: Knight Lv 37
Counter: 1
Move: 4
Jump: 16

Base HP: 15
Base SP: 12
Base Atk: 12
Base Def: 7
Base Int: 13
Base Spd: 9
Base Hit: 10
Base Res: 12

Apts
Hp- 90%
Sp- 100%
Atk- 90%
Def- 60%
Int- 90%
Spd- 80%
Hit- 90%
Res- 90%

Weapon Mastery:
Fist D 7
Sword: B 16
Spear: D 9
Bow: D 9
Gun: E 3
Axe: C 13
Staff: B 16

Abilities:
Fire
Lv 1
Base SP Cost: 4
Power: 100%
Max Height Difference 36Up, 36Dn
Type: Fire damage

Mega Fire
Lv 10
Base SP Cost: 10
Power 125%
Max Height Difference 36 Up, 36 Dn
Type: Fire Damage

Giga Fire
Lv 25
Base SP Cost: 25
Power 150%
Max Height Difference 36 Up, 36 Dn
Type: Fire Damage

Omega Fire
Lv 50
Base SP Cost: 60
Power 175%
Max Height Difference 36 Up, 36 Dn
Type: Fire Damage

Wind
Lv 1
Base SP Cost: 4
Power 100%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Mega Wind
Lv 10
Base SP Cost: 10
Power 125%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Giga Wind
Lv 25
Base SP Cost: 20
Power 150%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Omega Wind
Lv 50
Base SP Cost: 60
Power 175%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Ice
Lv 1
Base SP Cost: 4
Power 100%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Mega Ice
Lv 10
Base SP Cost: 10
Power 125%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Giga Ice
Lv 25
Base SP Cost: 20
Power 150%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Omega Ice
Lv 50
Base SP Cost: 60
Power 175%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Braveheart
Lv 10
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect: Atk +20% of stat, Caps at 100%, Fades 15% per turn

Magic Boost
Lv 7
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect:Int +20% of stat, Caps at 100%, Fades 15% per turn

Magic Wall
Lv 6
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect: Res +20% of stat, Caps at 100%, Fades 15% per turn

Shield
Lv 9
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect: Def +20% of stat, Caps at 100%, Fades 15% per turn
Only one elemental path may be taken. Choice is dependent on two factors: If character has chosen to take elemental resistances, they receive the element they are most resistant to. If not, the element is determined by faction, northern faction receives wind, western receives fire, and eastern receives ice.


Male High Knight

Unlock: Knight Lv 75
Counter: 1
Move: 4
Jump: 17

Base HP: 16
Base SP: 12
Base Atk: 13
Base Def: 12
Base Int: 12
Base Spd: 10
Base Hit: 11
Base Res: 8

Apts
Hp- 90%
Sp- 100%
Atk- 100%
Def- 100%
Int- 90%
Spd- 80%
Hit- 90%
Res- 70%

Weapon Mastery:
Fist D 9
Sword: B 17
Spear: D 9
Bow: D 7
Gun: E 4
Axe: C 14
Staff: B 17

Abilities:
Fire
Lv 1
Base SP Cost: 4
Power: 100%
Max Height Difference 36Up, 36Dn
Type: Fire damage

Mega Fire
Lv 10
Base SP Cost: 10
Power 125%
Max Height Difference 36 Up, 36 Dn
Type: Fire Damage

Giga Fire
Lv 25
Base SP Cost: 25
Power 150%
Max Height Difference 36 Up, 36 Dn
Type: Fire Damage

Omega Fire
Lv 50
Base SP Cost: 60
Power 175%
Max Height Difference 36 Up, 36 Dn
Type: Fire Damage

Wind
Lv 1
Base SP Cost: 4
Power 100%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Mega Wind
Lv 10
Base SP Cost: 10
Power 125%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Giga Wind
Lv 25
Base SP Cost: 20
Power 150%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Omega Wind
Lv 50
Base SP Cost: 60
Power 175%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Ice
Lv 1
Base SP Cost: 4
Power 100%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Mega Ice
Lv 10
Base SP Cost: 10
Power 125%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Giga Ice
Lv 25
Base SP Cost: 20
Power 150%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Omega Ice
Lv 50
Base SP Cost: 60
Power 175%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Braveheart
Lv 10
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect: Atk +20% of stat, Caps at 100%, Fades 15% per turn

Magic Boost
Lv 7
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect:Int +20% of stat, Caps at 100%, Fades 15% per turn

Magic Wall
Lv 6
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect: Res +20% of stat, Caps at 100%, Fades 15% per turn

Shield
Lv 9
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect: Def +20% of stat, Caps at 100%, Fades 15% per turn
Only one elemental path may be taken. Choice is dependent on two factors: If character has chosen to take elemental resistances, they receive the element they are most resistant to. If not, the element is determined by faction, northern faction receives wind, western receives fire, and eastern receives ice.


Female High Knight

Unlock: Knight Lv 75
Counter: 1
Move: 4
Jump: 17

Base HP: 16
Base SP: 12
Base Atk: 12
Base Def: 8
Base Int: 13
Base Spd: 10
Base Hit: 11
Base Res: 12

Apts
Hp- 90%
Sp- 100%
Atk- 90%
Def- 70%
Int- 100%
Spd- 80%
Hit- 90%
Res- 100%

Weapon Mastery:
Fist D 7
Sword: B 17
Spear: D 9
Bow: D 9
Gun: E 4
Axe: C 14
Staff: B 17

Abilities:
Fire
Lv 1
Base SP Cost: 4
Power: 100%
Max Height Difference 36Up, 36Dn
Type: Fire damage

Mega Fire
Lv 10
Base SP Cost: 10
Power 125%
Max Height Difference 36 Up, 36 Dn
Type: Fire Damage

Giga Fire
Lv 25
Base SP Cost: 25
Power 150%
Max Height Difference 36 Up, 36 Dn
Type: Fire Damage

Omega Fire
Lv 50
Base SP Cost: 60
Power 175%
Max Height Difference 36 Up, 36 Dn
Type: Fire Damage

Wind
Lv 1
Base SP Cost: 4
Power 100%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Mega Wind
Lv 10
Base SP Cost: 10
Power 125%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Giga Wind
Lv 25
Base SP Cost: 20
Power 150%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Omega Wind
Lv 50
Base SP Cost: 60
Power 175%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Ice
Lv 1
Base SP Cost: 4
Power 100%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Mega Ice
Lv 10
Base SP Cost: 10
Power 125%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Giga Ice
Lv 25
Base SP Cost: 20
Power 150%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Omega Ice
Lv 50
Base SP Cost: 60
Power 175%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Braveheart
Lv 10
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect: Atk +20% of stat, Caps at 100%, Fades 15% per turn

Magic Boost
Lv 7
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect:Int +20% of stat, Caps at 100%, Fades 15% per turn

Magic Wall
Lv 6
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect: Res +20% of stat, Caps at 100%, Fades 15% per turn

Shield
Lv 9
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect: Def +20% of stat, Caps at 100%, Fades 15% per turn
Only one elemental path may be taken. Choice is dependent on two factors: If character has chosen to take elemental resistances, they receive the element they are most resistant to. If not, the element is determined by faction, northern faction receives wind, western receives fire, and eastern receives ice.


Male Space Knight

Unlock: Knight Lv 150
Counter: 1
Move: 4
Jump: 17

Base HP: 16
Base SP: 13
Base Atk: 14
Base Def: 13
Base Int: 13
Base Spd: 10
Base Hit: 11
Base Res: 8

Apts
Hp- 90%
Sp- 100%
Atk- 100%
Def- 100%
Int- 100%
Spd- 90%
Hit- 90%
Res- 70%

Weapon Mastery:
Fist D 10
Sword: B 17
Spear: D 10
Bow: D 8
Gun: E 4
Axe: C 14
Staff: B 17

Abilities:
Fire
Lv 1
Base SP Cost: 4
Power: 100%
Max Height Difference 36Up, 36Dn
Type: Fire damage

Mega Fire
Lv 10
Base SP Cost: 10
Power 125%
Max Height Difference 36 Up, 36 Dn
Type: Fire Damage

Giga Fire
Lv 25
Base SP Cost: 25
Power 150%
Max Height Difference 36 Up, 36 Dn
Type: Fire Damage

Omega Fire
Lv 50
Base SP Cost: 60
Power 175%
Max Height Difference 36 Up, 36 Dn
Type: Fire Damage

Wind
Lv 1
Base SP Cost: 4
Power 100%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Mega Wind
Lv 10
Base SP Cost: 10
Power 125%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Giga Wind
Lv 25
Base SP Cost: 20
Power 150%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Omega Wind
Lv 50
Base SP Cost: 60
Power 175%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Ice
Lv 1
Base SP Cost: 4
Power 100%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Mega Ice
Lv 10
Base SP Cost: 10
Power 125%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Giga Ice
Lv 25
Base SP Cost: 20
Power 150%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Omega Ice
Lv 50
Base SP Cost: 60
Power 175%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Braveheart
Lv 10
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect: Atk +20% of stat, Caps at 100%, Fades 15% per turn

Magic Boost
Lv 7
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect:Int +20% of stat, Caps at 100%, Fades 15% per turn

Magic Wall
Lv 6
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect: Res +20% of stat, Caps at 100%, Fades 15% per turn

Shield
Lv 9
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect: Def +20% of stat, Caps at 100%, Fades 15% per turn
Only one elemental path may be taken. Choice is dependent on two factors: If character has chosen to take elemental resistances, they receive the element they are most resistant to. If not, the element is determined by faction, northern faction receives wind, western receives fire, and eastern receives ice.


Female Space Knight

Unlock: Knight Lv 150
Counter: 1
Move: 4
Jump: 17

Base HP: 16
Base SP: 13
Base Atk: 13
Base Def: 8
Base Int: 14
Base Spd: 10
Base Hit: 11
Base Res: 13

Apts
Hp- 90%
Sp- 100%
Atk- 100%
Def- 70%
Int- 100%
Spd- 90%
Hit- 90%
Res- 100%

Weapon Mastery:
Fist D 8
Sword: B 17
Spear: D 10
Bow: D 10
Gun: E 4
Axe: C 14
Staff: B 17

Abilities:
Fire
Lv 1
Base SP Cost: 4
Power: 100%
Max Height Difference 36Up, 36Dn
Type: Fire damage

Mega Fire
Lv 10
Base SP Cost: 10
Power 125%
Max Height Difference 36 Up, 36 Dn
Type: Fire Damage

Giga Fire
Lv 25
Base SP Cost: 25
Power 150%
Max Height Difference 36 Up, 36 Dn
Type: Fire Damage

Omega Fire
Lv 50
Base SP Cost: 60
Power 175%
Max Height Difference 36 Up, 36 Dn
Type: Fire Damage

Wind
Lv 1
Base SP Cost: 4
Power 100%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Mega Wind
Lv 10
Base SP Cost: 10
Power 125%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Giga Wind
Lv 25
Base SP Cost: 20
Power 150%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Omega Wind
Lv 50
Base SP Cost: 60
Power 175%
Max Height Difference 36 Up, 36 Dn
Type: Wind Damage

Ice
Lv 1
Base SP Cost: 4
Power 100%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Mega Ice
Lv 10
Base SP Cost: 10
Power 125%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Giga Ice
Lv 25
Base SP Cost: 20
Power 150%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Omega Ice
Lv 50
Base SP Cost: 60
Power 175%
Max Height Difference 36 Up, 36 Dn
Type: Ice Damage

Braveheart
Lv 10
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect: Atk +20% of stat, Caps at 100%, Fades 15% per turn

Magic Boost
Lv 7
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect:Int +20% of stat, Caps at 100%, Fades 15% per turn

Magic Wall
Lv 6
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect: Res +20% of stat, Caps at 100%, Fades 15% per turn

Shield
Lv 9
Base SP Cost: 8
Power N/A
Max Height Difference 24Up, 24Dn
Effect: Def +20% of stat, Caps at 100%, Fades 15% per turn
Only one elemental path may be taken. Choice is dependent on two factors: If character has chosen to take elemental resistances, they receive the element they are most resistant to. If not, the element is determined by faction, northern faction receives wind, western receives fire, and eastern receives ice.
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