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Posted: Mon Sep 10, 2007 7:51 pm
For ease of use, the following links are provided to each classes post.Brawler (This post) NinjaArcherRogueKnightsBrawler
Male Brawler Counter: 2 Move: 6 Jump: 20 Base HP: 16 Base SP: 5 Base Atk: 12 Base Def: 4 Base Int: 6 Base Spd: 12 Base Hit: 12 Base Res: 4 Apts Hp- 100% Sp- 50% Atk- 100% Def- 50% Int- 60% Spd- 100% Hit- 100% Res- 50% Weapon Mastery: Fist A 20 Sword: E 4 Spear: E 4 Bow: E 3 Gun: E 1 Axe: E 4 Staff: E 1
Female Brawler Counter: 2 Move: 6 Jump: 20 Base HP: 16 Base SP: 5 Base Atk: 12 Base Def: 4 Base Int: 6 Base Spd: 12 Base Hit: 12 Base Res: 4 Apts Hp- 100% Sp- 50% Atk- 100% Def- 50% Int- 50% Spd- 100% Hit- 100% Res- 60% Weapon Mastery: Fist A: 20 Sword: E: 4 Spear: D: 5 Bow: E: 3 Gun: E: 1 Axe: E: 3 Staff: E: 1
Male Pugilist Unlock: Level 5 Brawler Counter: 2 Move: 6 Jump: 22 Base HP: 17 Base SP: 6 Base Atk: 13 Base Def: 5 Base Int: 6 Base Spd: 13 Base Hit: 12 Base Res: 4 Apts Hp- 100% Sp- 50% Atk- 100% Def- 50% Int- 60% Spd- 100% Hit- 100% Res- 50% Weapon Mastery: Fist A: 21 Sword: E: 4 Spear: D: 5 Bow: E: 3 Gun: E: 1 Axe: D: 5 Staff: E: 1
Female Pugilist Unlock: Level 5 Brawler Counter: 2 Move: 6 Jump: 22 Base HP: 17 Base SP: 6 Base Atk: 13 Base Def: 5 Base Int: 6 Base Spd: 13 Base Hit: 12 Base Res: 4 Apts Hp- 100% Sp- 50% Atk- 100% Def- 50% Int- 60% Spd- 100% Hit- 100% Res- 50% Weapon Mastery: Fist A: 21 Sword: D: 5 Spear: D: 6 Bow: E: 3 Gun: E: 1 Axe: E: 4 Staff: E: 1
Male Fighter Unlock: Level 12 Brawler Counter: 3 Move: 6 Jump: 24 Base HP: 18 Base SP: 6 Base Atk: 14 Base Def: 5 Base Int: 6 Base Spd: 13 Base Hit: 13 Base Res: 4 Apts Hp- 100% Sp- 60% Atk- 100% Def- 60% Int- 60% Spd- 100% Hit- 100% Res- 60% Weapon Mastery: Fist A: 22 Sword: D: 5 Spear: D: 5 Bow: E: 3 Gun: E: 2 Axe: D: 6 Staff: E: 2
Female Fighter Unlock: Level 12 Brawler Counter: 2 Move: 6 Jump: 22 Base HP: 17 Base SP: 6 Base Atk: 13 Base Def: 5 Base Int: 6 Base Spd: 13 Base Hit: 12 Base Res: 4 Apts Hp- 100% Sp- 50% Atk- 100% Def- 50% Int- 60% Spd- 100% Hit- 100% Res- 50% Weapon Mastery: Fist A: 22 Sword: D: 5 Spear: D: 6 Bow: E: 3 Gun: E: 2 Axe: D: 4 Staff: E: 2
Male Black Belt Unlock: Level 25 Brawler Counter: 3 Move: 6 Jump: 26 Base HP: 19 Base SP: 6 Base Atk: 15 Base Def: 6 Base Int: 7 Base Spd: 14 Base Hit: 13 Base Res: 5 Apts Hp- 100% Sp- 60% Atk- 100% Def- 60% Int- 70% Spd- 100% Hit- 100% Res- 60% Weapon Mastery: Fist A: 23 Sword: D: 5 Spear: D: 6 Bow: E: 4 Gun: E: 2 Axe: D: 6 Staff: E: 2
Female Black Belt Unlock: Level 25 Brawler Counter: 3 Move: 6 Jump: 26 Base HP: 19 Base SP: 6 Base Atk: 15 Base Def: 6 Base Int: 7 Base Spd: 14 Base Hit: 13 Base Res: 5 Apts Hp- 100% Sp- 60% Atk- 100% Def- 60% Int- 60% Spd- 100% Hit- 100% Res- 70% Weapon Mastery: Fist A: 23 Sword: D: 6 Spear: D: 7 Bow: E: 4 Gun: E: 2 Axe: D: 5 Staff: E: 2
Male Wushu Master Unlock: Level 50 Brawler Counter: 4 Move: 6 Jump: 28 Base HP: 20 Base SP: 7 Base Atk: 16 Base Def: 6 Base Int: 7 Base Spd: 14 Base Hit: 14 Base Res: 5 Apts Hp- 100% Sp- 70% Atk- 100% Def- 60% Int- 70% Spd- 100% Hit- 100% Res- 60% Weapon Mastery: Fist A: 24 Sword: D: 6 Spear: D: 6 Bow: E: 4 Gun: E: 3 Axe: D: 6 Staff: E: 3
Female Wushu Master Unlock: Level 50 Brawler Counter: 4 Move: 6 Jump: 28 Base HP: 20 Base SP: 7 Base Atk: 16 Base Def: 6 Base Int: 7 Base Spd: 14 Base Hit: 14 Base Res: 5 Apts Hp- 100% Sp- 70% Atk- 100% Def- 60% Int- 70% Spd- 100% Hit- 100% Res- 70% Weapon Mastery: Fist A: 24 Sword: D: 6 Spear: D: 7 Bow: E: 4 Gun: E: 3 Axe: D: 5 Staff: E: 3
Male Eternal Fist Unlock: Level 100 Brawler Counter: 4 Move: 6 Jump: 30 Base HP: 21 Base SP: 7 Base Atk: 17 Base Def: 7 Base Int: 7 Base Spd: 15 Base Hit: 14 Base Res: 5 Apts Hp- 100% Sp- 70% Atk- 100% Def- 70% Int- 70% Spd- 100% Hit- 100% Res- 60% Weapon Mastery: Fist S: 25 Sword: D: 6 Spear: D: 7 Bow: E: 4 Gun: E: 3 Axe: D: 7 Staff: E: 3
Male Eternal Fist Unlock: Level 100 Brawler Counter: 4 Move: 6 Jump: 30 Base HP: 21 Base SP: 7 Base Atk: 17 Base Def: 7 Base Int: 7 Base Spd: 15 Base Hit: 14 Base Res: 5 Apts Hp- 100% Sp- 70% Atk- 100% Def- 60% Int- 70% Spd- 100% Hit- 100% Res- 70% Weapon Mastery: Fist S: 25 Sword: D: 7 Spear: D: 8 Bow: E: 4 Gun: E: 3 Axe: D: 6 Staff: E: 3 Unlock: Sacred Artist, Fist Specialist
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Posted: Tue Sep 11, 2007 7:59 pm
WarriorMale Warrior Counter: 1 Move: 5 Jump: 15 Base HP: 14 Base SP: 6 Base Atk: 11 Base Def: 8 Base Int: 8 Base Spd: 11 Base Hit: 11 Base Res: 8 Apts Hp- 100% Sp- 60% Atk- 100% Def- 100% Int- 70% Spd- 80% Hit- 80% Res- 70% Weapon Mastery: Fist E 3 Sword: A 20 Spear: C 12 Bow: D 5 Gun: E 2 Axe: A 20 Staff: E 2 Female Warrior Counter: 1 Move: 5 Jump: 15 Base HP: 14 Base SP: 6 Base Atk: 11 Base Def: 8 Base Int: 8 Base Spd: 11 Base Hit: 11 Base Res: 8 Apts Hp- 100% Sp- 60% Atk- 100% Def- 100% Int- 60% Spd- 80% Hit- 80% Res- 80% Weapon Mastery: Fist E 3 Sword: A 20 Spear: A 20 Bow: D 5 Gun: E 2 Axe: C 12 Staff: E 2 Male Battler Unlock: Warrior Lv 5 Counter: 1 Move: 5 Jump: 16 Base HP: 15 Base SP: 6 Base Atk: 12 Base Def: 8 Base Int: 8 Base Spd: 11 Base Hit: 12 Base Res: 9 Apts Hp- 100% Sp- 60% Atk- 100% Def- 100% Int- 70% Spd- 80% Hit- 80% Res- 70% Weapon Mastery: Fist E 4 Sword: A 21 Spear: C 12 Bow: D 5 Gun: E 2 Axe: A 21 Staff: E 2 Female Battler Unlock: Warrior Lv 5 Counter: 1 Move: 5 Jump: 16 Base HP: 15 Base SP: 6 Base Atk: 12 Base Def: 8 Base Int: 8 Base Spd: 11 Base Hit: 12 Base Res: 9 Apts Hp- 100% Sp- 60% Atk- 100% Def- 100% Int- 60% Spd- 80% Hit- 80% Res- 80% Weapon Mastery: Fist E 4 Sword: A 21 Spear: A 21 Bow: D 5 Gun: E 2 Axe: C 12 Staff: E 2 Male Centurion Unlock: Warrior Lv 12 Counter: 1 Move: 4 Jump: 17 Base HP: 16 Base SP: 7 Base Atk: 12 Base Def: 9 Base Int: 9 Base Spd: 12 Base Hit: 12 Base Res: 9 Apts Hp- 100% Sp- 60% Atk- 100% Def- 100% Int- 70% Spd- 80% Hit- 90% Res- 70% Weapon Mastery: Fist E 4 Sword: A 22 Spear: C 12 Bow: D 5 Gun: E 3 Axe: A 22 Staff: E 3 Female Centurion Unlock: Warrior Lv 12 Counter: 1 Move: 5 Jump: 17 Base HP: 16 Base SP: 7 Base Atk: 12 Base Def: 9 Base Int: 9 Base Spd: 12 Base Hit: 12 Base Res: 9 Apts Hp- 100% Sp- 70% Atk- 100% Def- 100% Int- 60% Spd- 90% Hit- 80% Res- 80% Weapon Mastery: Fist E 4 Sword: A 22 Spear: A 22 Bow: D 5 Gun: E 3 Axe: C 13 Staff: E 3 Male Champion Unlock: Warrior Lv 25 Counter: 2 Move: 5 Jump: 18 Base HP: 17 Base SP: 7 Base Atk: 13 Base Def: 9 Base Int: 9 Base Spd: 12 Base Hit: 13 Base Res: 9 Apts Hp- 100% Sp- 70% Atk- 100% Def- 100% Int- 07% Spd- 90% Hit- 90% Res- 80% Weapon Mastery: Fist D 5 Sword: A 23 Spear: C 13 Bow: D 6 Gun: E 3 Axe: A 23 Staff: E 3 Female Champion Unlock: Warrior Lv 25 Counter: 2 Move: 5 Jump: 18 Base HP: 17 Base SP: 7 Base Atk: 13 Base Def: 9 Base Int: 9 Base Spd: 12 Base Hit: 13 Base Res: 9 Apts Hp- 100% Sp- 70% Atk- 100% Def- 100% Int- 70% Spd- 90% Hit- 90% Res- 80% Weapon Mastery: Fist D 5 Sword: A 23 Spear: A 23 Bow: D 6 Gun: E 3 Axe: C 13 Staff: E 3 Male Hero Unlock: Warrior Lv 50 Counter: 2 Move: 6 Jump: 19 Base HP: 18 Base SP: 8 Base Atk: 13 Base Def: 10 Base Int: 9 Base Spd: 13 Base Hit: 13 Base Res: 10 Apts Hp- 100% Sp- 70% Atk- 100% Def- 100% Int- 80% Spd- 90% Hit- 90% Res- 80% Weapon Mastery: Fist D 5 Sword: A 24 Spear: C 14 Bow: D 6 Gun: E 4 Axe: A 24 Staff: E 4 Female Hero Unlock: Warrior Lv 50 Counter: 2 Move: 6 Jump: 19 Base HP: 18 Base SP: 8 Base Atk: 13 Base Def: 10 Base Int: 9 Base Spd: 13 Base Hit: 13 Base Res: 10 Apts Hp- 100% Sp- 70% Atk- 100% Def- 100% Int- 70% Spd- 90% Hit- 90% Res- 90% Weapon Mastery: Fist D 5 Sword: A 24 Spear: A 24 Bow: D 6 Gun: E 4 Axe: C 14 Staff: E 4 Male Cosmic Hero Unlock: Warrior Lv 100 Counter: 2 Move: 6 Jump: 20 Base HP: 19 Base SP: 8 Base Atk: 14 Base Def: 10 Base Int: 10 Base Spd: 13 Base Hit: 14 Base Res: 10 Apts Hp- 100% Sp- 70% Atk- 100% Def- 100% Int- 80% Spd- 90% Hit- 90% Res- 80% Weapon Mastery: Fist D 6 Sword: S 25 Spear: C 14 Bow: D 6 Gun: E 4 Axe: S 25 Staff: E 4 Female Cosmic Hero Unlock: Warrior Lv 100 Counter: 2 Move: 6 Jump: 20 Base HP: 19 Base SP: 8 Base Atk: 14 Base Def: 10 Base Int: 10 Base Spd: 13 Base Hit: 14 Base Res: 10 Apts Hp- 100% Sp- 80% Atk- 100% Def- 100% Int- 70% Spd- 90% Hit- 90% Res- 90% Weapon Mastery: Fist D 6 Sword: S 25 Spear: S 25 Bow: D 6 Gun: E 4 Axe: C 14 Staff: E 4
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Posted: Tue Sep 11, 2007 8:02 pm
NinjaMale Ninja Unlock: Brawler Lv 10 Warrior Lv 10 Counter: 3 Move: 6 Jump: 25 Base HP: 15 Base SP: 7 Base Atk: 12 Base Def: 6 Base Int: 9 Base Spd: 18 Base Hit: 13 Base Res: 8 Apts Hp- 100% Sp- 70% Atk- 100% Def- 80% Int- 80% Spd- 110% Hit- 100% Res- 70% Weapon Mastery: Fist S 25 Sword: B 15 Spear: C 10 Bow: D 8 Gun: D 2 Axe: A 20 Staff: E 3 Abilities: Ninja Dodge Lv 1 Sp Cost: N/A Height Dif: N/A Power: N/A Effect: Character applies dodge stats to all abilities in addition to standard attacks. This includes healing. Ninja Evasion Lv 1 Sp Cost: N/A Height Dif: N/A Power: N/A Effect: For the purposes of dodging attacks, the character applies 125% of their speed stat. Female Ninja Unlock: Brawler Lv 10 Warrior Lv 10 Counter: 3 Move: 6 Jump: 25 Base HP: 14 Base SP: 7 Base Atk: 11 Base Def: 5 Base Int: 9 Base Spd: 19 Base Hit: 13 Base Res: 7 Apts Hp- 100% Sp- 80% Atk- 100% Def- 70% Int- 70% Spd- 110% Hit- 100% Res- 80% Weapon Mastery: Fist S 25 Sword: A 20 Spear: C 10 Bow: B 15 Gun: E 2 Axe: E 3 Staff: D 8 Abilities: Ninja Dodge Lv 1 Sp Cost: N/A Height Dif: N/A Power: N/A Effect: Character applies dodge stats to all abilities in addition to standard attacks. This includes healing. Ninja Evasion Lv 1 Sp Cost: N/A Height Dif: N/A Power: N/A Effect: For the purposes of dodging attacks, the character applies 125% of their speed stat. Male Adept Ninja Unlock: Ninja Lv 7 Counter: 3 Move: 6 Jump: 27 Base HP: 16 Base SP: 7 Base Atk: 13 Base Def: 6 Base Int: 10 Base Spd: 19 Base Hit: 16 Base Res: 8 Apts Hp- 100% Sp- 70% Atk- 100% Def- 80% Int- 80% Spd- 110% Hit- 100% Res- 70% Weapon Mastery: Fist S 26 Sword: B 16 Spear: C 11 Bow: D 8 Gun: E 2 Axe: A 21 Staff: E 3 Abilities: Ninja Dodge Lv 1 Sp Cost: N/A Height Dif: N/A Power: N/A Effect: Character applies dodge stats to all abilities in addition to standard attacks. This includes healing. Ninja Evasion Lv 1 Sp Cost: N/A Height Dif: N/A Power: N/A Effect: For the purposes of dodging attacks, the character applies 125% of their speed stat. Female Adept Ninja Unlock: Ninja Lv 7 Counter: 3 Move: 6 Jump: 27 Base HP: 15 Base SP: 8 Base Atk: 12 Base Def: 6 Base Int: 10 Base Spd: 20 Base Hit: 14 Base Res: 8 Apts Hp- 100% Sp- 80% Atk- 100% Def- 70% Int- 70% Spd- 110% Hit- 100% Res- 80% Weapon Mastery: Fist S 26 Sword: A 16 Spear: C 11 Bow: B 16 Gun: E 2 Axe: E 3 Staff: D 8 Abilities: Male Elite Ninja Unlock: Ninja Lv 18 Counter: 4 Move: 6 Jump: 29 Base HP: 16 Base SP: 8 Base Atk: 13 Base Def: 7 Base Int: 10 Base Spd: 20 Base Hit: 14 Base Res: 8 Apts Hp- 100% Sp- 80% Atk- 100% Def- 90% Int- 80% Spd- 110% Hit- 100% Res- 80% Weapon Mastery: Fist S 27 Sword: B 16 Spear: C 12 Bow: D 9 Gun: E 3 Axe: A 22 Staff: E 4 Abilities: Ninja Dodge Lv 1 Sp Cost: N/A Height Dif: N/A Power: N/A Effect: Character applies dodge stats to all abilities in addition to standard attacks. This includes healing. Ninja Evasion Lv 1 Sp Cost: N/A Height Dif: N/A Power: N/A Effect: For the purposes of dodging attacks, the character applies 125% of their speed stat. Female Elite Ninja Unlock: Ninja Lv 18 Counter: 4 Move: 6 Jump: 29 Base HP: 15 Base SP: 8 Base Atk: 13 Base Def: 6 Base Int: 10 Base Spd: 22 Base Hit: 15 Base Res: 8 Apts Hp- 100% Sp- 90% Atk- 100% Def- 80% Int- 80% Spd- 110% Hit- 100% Res- 90% Weapon Mastery: Fist: S 27 Sword: A 22 Spear: C 12 Bow: B 16 Gun: E 3 Axe: E 4 Staff: D 9 Abilities: Ninja Dodge Lv 1 Sp Cost: N/A Height Dif: N/A Power: N/A Effect: Character applies dodge stats to all abilities in addition to standard attacks. This includes healing. Ninja Evasion Lv 1 Sp Cost: N/A Height Dif: N/A Power: N/A Effect: For the purposes of dodging attacks, the character applies 125% of their speed stat. Male Shadow Ninja Unlock: Ninja Lv 37 Counter: 4 Move: 7 Jump: 31 Base HP: 17 Base SP: 8 Base Atk: 14 Base Def: 7 Base Int: 11 Base Spd: 21 Base Hit: 15 Base Res: 9 Apts Hp- 100% Sp- 80% Atk- 100% Def- 90% Int- 90% Spd- 110% Hit- 100% Res- 80% Weapon Mastery: Fist S 28 Sword: B 17 Spear: C 13 Bow: D 9 Gun: E 3 Axe: A 23 Staff: E 4 Abilities: Ninja Dodge Lv 1 Sp Cost: N/A Height Dif: N/A Power: N/A Effect: Character applies dodge stats to all abilities in addition to standard attacks. This includes healing. Ninja Evasion Lv 1 Sp Cost: N/A Height Dif: N/A Power: N/A Effect: For the purposes of dodging attacks, the character applies 125% of their speed stat. Female Shadow Ninja Unlock: Ninja Lv 37 Counter: 4 Move: 7 Jump: 31 Base HP: 15 Base SP: 9 Base Atk: 13 Base Def: 7 Base Int: 11 Base Spd: 23 Base Hit: 15 Base Res: 8 Apts Hp- 100% Sp- 90% Atk- 100% Def- 80% Int- 80% Spd- 110% Hit- 100% Res- 90% Weapon Mastery: Fist: S 28 Sword: A 23 Spear: C 13 Bow: B 17 Gun: E 3 Axe: E 4 Staff: D 9 Abilities: Ninja Dodge Lv 1 Sp Cost: N/A Height Dif: N/A Power: N/A Effect: Character applies dodge stats to all abilities in addition to standard attacks. This includes healing. Ninja Evasion Lv 1 Sp Cost: N/A Height Dif: N/A Power: N/A Effect: For the purposes of dodging attacks, the character applies 125% of their speed stat. Male Master Ninja Unlock: Ninja Lv 75 Counter: 5 Move: 7 Jump: 33 Base HP: 17 Base SP: 9 Base Atk: 14 Base Def: 8 Base Int: 11 Base Spd: 22 Base Hit: 15 Base Res: 9 Apts Hp- 100% Sp- 90% Atk- 100% Def- 90% Int- 90% Spd- 110% Hit- 100% Res- 80% Weapon Mastery: Fist S 29 Sword: B 18 Spear: C 14 Bow: C 10 Gun: E 4 Axe: A 24 Staff: D 5 Abilities: Ninja Dodge Lv 1 Sp Cost: N/A Height Dif: N/A Power: N/A Effect: Character applies dodge stats to all abilities in addition to standard attacks. This includes healing. Ninja Evasion Lv 1 Sp Cost: N/A Height Dif: N/A Power: N/A Effect: For the purposes of dodging attacks, the character applies 125% of their speed stat. Female Master Ninja Unlock: Ninja Lv 75 Counter: 5 Move: 7 Jump: 33 Base HP: 16 Base SP: 10 Base Atk: 14 Base Def: 7 Base Int: 11 Base Spd: 24 Base Hit: 15 Base Res: 9 Apts Hp- 100% Sp- 90% Atk- 100% Def- 80% Int- 90% Spd- 110% Hit- 100% Res- 90% Weapon Mastery: Fist: S 29 Sword: A 24 Spear: C 14 Bow: B 18 Gun: E 4 Axe: D 5 Staff: C 10 Abilities: Ninja Dodge Lv 1 Sp Cost: N/A Height Dif: N/A Power: N/A Effect: Character applies dodge stats to all abilities in addition to standard attacks. This includes healing. Ninja Evasion Lv 1 Sp Cost: N/A Height Dif: N/A Power: N/A Effect: For the purposes of dodging attacks, the character applies 125% of their speed stat. Male Shinobi Unlock: Ninja Lv 150 Counter: 5 Move: 7 Jump: 35 Base HP: 18 Base SP: 9 Base Atk: 15 Base Def: 8 Base Int: 12 Base Spd: 23 Base Hit: 16 Base Res: 10 Apts Hp- 100% Sp- 90% Atk- 100% Def- 100% Int- 90% Spd- 100% Hit- 110% Res- 90% Weapon Mastery: Fist S 30 Sword: B 18 Spear: B 15 Bow: C 10 Gun: E 4 Axe: S 25 Staff: D 5 Abilities: Ninja Dodge Lv 1 Sp Cost: N/A Height Dif: N/A Power: N/A Effect: Character applies dodge stats to all abilities in addition to standard attacks. This includes healing. Ninja Evasion Lv 1 Sp Cost: N/A Height Dif: N/A Power: N/A Effect: For the purposes of dodging attacks, the character applies 125% of their speed stat. Female Shinobi Unlock: Ninja Lv 150 Counter: 5 Move: 7 Jump: 35 Base HP: 17 Base SP: 10 Base Atk: 14 Base Def: 7 Base Int: 12 Base Spd: 26 Base Hit: 15 Base Res: 9 Apts Hp- 100% Sp- 90% Atk- 100% Def- 90% Int- 90% Spd- 110% Hit- 100% Res- 100% Weapon Mastery: Fist: S 30 Sword: S 25 Spear: B 15 Bow: B 18 Gun: E 4 Axe: D 5 Staff: C 10 Abilities: Ninja Dodge Lv 1 Sp Cost: N/A Height Dif: N/A Power: N/A Effect: Character applies dodge stats to all abilities in addition to standard attacks. This includes healing. Ninja Evasion Lv 1 Sp Cost: N/A Height Dif: N/A Power: N/A Effect: For the purposes of dodging attacks, the character applies 125% of their speed stat.
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Posted: Tue Sep 11, 2007 8:12 pm
Ronin
Ronin Samurai Bushi Kengo Blade Master Shogun
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Posted: Tue Sep 11, 2007 8:16 pm
ArchersMale Archer Unlock: Bow Mastery: Level 3 Counter: 0 Move: 4 Jump: 15 Base HP: 13 Base SP: 7 Base Atk: 12 Base Def: 6 Base Int: 9 Base Spd: 12 Base Hit: 14 Base Res: 7 Apts Hp- 70% Sp- 70% Atk- 110% Def- 70% Int- 70% Spd- 100% Hit- 100% Res- 70% Weapon Mastery: Fist E 4 Sword: D 6 Spear: E 3 Bow: S 25 Gun: D 5 Axe: E 3 Staff: D 8 Abilities: Bow Focus Lv 1 Base SP Cost: N/A Power: 110% Effect: The Archer applies 55% of their attack and hit stats when using a bow, instead of 50% as normal, resulting in a 10% increase in power. Female Archer Unlock: Bow Mastery: Level 3 Counter: 0 Move: 4 Jump: 15 Base HP: 13 Base SP: 7 Base Atk: 11 Base Def: 7 Base Int: 9 Base Spd: 12 Base Hit: 14 Base Res: 8 Apts Hp- 70% Sp- 70% Atk- 100% Def- 70% Int- 70% Spd- 100% Hit- 110% Res- 70% Weapon Mastery: Fist E 3 Sword: E 4 Spear: D 6 Bow: S 25 Gun: D 8 Axe: E 3 Staff: D 5 Abilities: Bow Focus Lv 1 Base SP Cost: N/A Power: 110% Effect: The Archer applies 55% of their attack and hit stats when using a bow, instead of 50% as normal, resulting in a 10% increase in power. Male Sniper Unlock: Archer Level 6 Counter: 0 Move: 4 Jump: 15 Base HP: 14 Base SP: 7 Base Atk: 13 Base Def: 7 Base Int: 9 Base Spd: 13 Base Hit: 14 Base Res: 7 Apts Hp- 70% Sp- 70% Atk- 110% Def- 70% Int- 70% Spd- 100% Hit- 100% Res- 70% Weapon Mastery: Fist E 4 Sword: D 7 Spear: E 3 Bow: S 26 Gun: D 5 Axe: E 4 Staff: D 8 Abilities: Bow Focus Lv 1 Base SP Cost: N/A Power: 110% Effect: The Archer applies 55% of their attack and hit stats when using a bow, instead of 50% as normal, resulting in a 10% increase in power. Female Sniper Unlock: Archer Level 6 Counter: 0 Move: 4 Jump: 15 Base HP: 14 Base SP: 7 Base Atk: 12 Base Def: 7 Base Int: 9 Base Spd: 13 Base Hit: 15 Base Res: 8 Apts Hp- 70% Sp- 70% Atk- 100% Def- 70% Int- 70% Spd- 100% Hit- 110% Res- 70% Weapon Mastery: Fist E 3 Sword: E 4 Spear: D 7 Bow: S 26 Gun: D 8 Axe: E 4 Staff: D 5 Abilities: Bow Focus Lv 1 Base SP Cost: N/A Power: 110% Effect: The Archer applies 55% of their attack and hit stats when using a bow, instead of 50% as normal, resulting in a 10% increase in power. Male Striker Unlock: Archer Level 14 Counter: 0 Move: 4 Jump: 16 Base HP: 14 Base SP: 8 Base Atk: 13 Base Def: 8 Base Int: 10 Base Spd: 13 Base Hit: 14 Base Res: 8 Apts Hp- 70% Sp- 80% Atk- 110% Def- 70% Int- 80% Spd- 100% Hit- 100% Res- 70% Weapon Mastery: Fist E 5 Sword: D 7 Spear: E 3 Bow: S 27 Gun: D 6 Axe: E 4 Staff: D 9 Abilities: Bow Focus Lv 1 Base SP Cost: N/A Power: 110% Effect: The Archer applies 55% of their attack and hit stats when using a bow, instead of 50% as normal, resulting in a 10% increase in power. Female Striker Unlock: Level 14 Archer Counter: 0 Move: 4 Jump: 16 Base HP: 14 Base SP: 8 Base Atk: 12 Base Def: 8 Base Int: 10 Base Spd: 13 Base Hit: 15 Base Res: 9 Apts Hp- 70% Sp- 80% Atk- 100% Def- 70% Int- 80% Spd- 100% Hit- 110% Res- 70% Weapon Mastery: Fist E 3 Sword: D 5 Spear: D 7 Bow: S 27 Gun: D 9 Axe: E 4 Staff: D 6 Abilities: Bow Focus Lv 1 Base SP Cost: N/A Power: 110% Effect: The Archer applies 55% of their attack and hit stats when using a bow, instead of 50% as normal, resulting in a 10% increase in power. Male Valkyrie Unlock: Archer Level 30 Counter: 0 Move: 5 Jump: 16 Base HP: 15 Base SP: 8 Base Atk: 14 Base Def: 8 Base Int: 10 Base Spd: 14 Base Hit: 15 Base Res: 9 Apts Hp- 80% Sp- 80% Atk- 110% Def- 80% Int- 80% Spd- 100% Hit- 100% Res- 70% Weapon Mastery: Fist D 5 Sword: D 8 Spear: E 4 Bow: S 28 Gun: D 6 Axe: D 5 Staff: D 9 Abilities: Bow Focus Lv 1 Base SP Cost: N/A Power: 110% Effect: The Archer applies 55% of their attack and hit stats when using a bow, instead of 50% as normal, resulting in a 10% increase in power. Female Valkyrie Unlock: Level 30 Archer Counter: 0 Move: 5 Jump: 16 Base HP: 15 Base SP: 8 Base Atk: 13 Base Def: 8 Base Int: 10 Base Spd: 14 Base Hit: 16 Base Res: 9 Apts Hp- 80% Sp- 80% Atk- 100% Def- 70% Int- 80% Spd- 100% Hit- 110% Res- 80% Weapon Mastery: Fist E 4 Sword: D 5 Spear: D 8 Bow: S 28 Gun: D 9 Axe: D 5 Staff: D 6 Abilities: Bow Focus Lv 1 Base SP Cost: N/A Power: 110% Effect: The Archer applies 55% of their attack and hit stats when using a bow, instead of 50% as normal, resulting in a 10% increase in power. Male Ace Archer Unlock: Archer Level 60 Counter: 1 Move: 5 Jump: 17 Base HP: 15 Base SP: 9 Base Atk: 15 Base Def: 8 Base Int: 11 Base Spd: 14 Base Hit: 15 Base Res: 9 Apts Hp- 80% Sp- 80% Atk- 110% Def- 80% Int- 80% Spd- 100% Hit- 100% Res- 80% Weapon Mastery: Fist D 6 Sword: D 8 Spear: E 4 Bow: S 29 Gun: D 7 Axe: D 5 Staff: C 10 Abilities: Bow Focus Lv 1 Base SP Cost: N/A Power: 110% Effect: The Archer applies 55% of their attack and hit stats when using a bow, instead of 50% as normal, resulting in a 10% increase in power. Female Ace Archer Unlock: Level 60 Archer Counter: 1 Move: 5 Jump: 17 Base HP: 15 Base SP: 9 Base Atk: 13 Base Def: 9 Base Int: 11 Base Spd: 14 Base Hit: 16 Base Res: 9 Apts Hp- 80% Sp- 80% Atk- 100% Def- 80% Int- 80% Spd- 100% Hit- 110% Res- 80% Weapon Mastery: Fist E 4 Sword: D 6 Spear: D 8 Bow: S 29 Gun: C 10 Axe: D 5 Staff: D 7 Abilities: Bow Focus Lv 1 Base SP Cost: N/A Power: 110% Effect: The Archer applies 55% of their attack and hit stats when using a bow, instead of 50% as normal, resulting in a 10% increase in power. Male Freischutz Unlock: Archer Level 120 Counter: 1 Move: 5 Jump: 17 Base HP: 16 Base SP: 9 Base Atk: 15 Base Def: 9 Base Int: 11 Base Spd: 15 Base Hit: 16 Base Res: 9 Apts Hp- 80% Sp- 80% Atk- 110% Def- 80% Int- 80% Spd- 100% Hit- 100% Res- 80% Weapon Mastery: Fist D 6 Sword: D 9 Spear: E 4 Bow: S 30 Gun: D 7 Axe: D 6 Staff: C 10 Abilities: Bow Focus Lv 1 Base SP Cost: N/A Power: 110% Effect: The Archer applies 55% of their attack and hit stats when using a bow, instead of 50% as normal, resulting in a 10% increase in power. Female Freischutz Unlock: Level 120 Archer Counter: 1 Move: 5 Jump: 17 Base HP: 16 Base SP: 9 Base Atk: 14 Base Def: 9 Base Int: 11 Base Spd: 15 Base Hit: 17 Base Res: 10 Apts Hp- 80% Sp- 80% Atk- 100% Def- 80% Int- 80% Spd- 100% Hit- 110% Res- 80% Weapon Mastery: Fist E 4 Sword: D 6 Spear: D 9 Bow: S 30 Gun: C 10 Axe: D 6 Staff: D 7 Abilities: Bow Focus Lv 1 Base SP Cost: N/A Power: 110% Effect: The Archer applies 55% of their attack and hit stats when using a bow, instead of 50% as normal, resulting in a 10% increase in power.
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Posted: Tue Sep 11, 2007 8:23 pm
ScoutMale Scout Unlock: Brawler Lv 5 Warrior Lv 5 Counter: 1 Move: 6 Jump: 25 Base HP: 13 Base SP: 7 Base Atk: 10 Base Def: 5 Base Int: 8 Base Spd: 12 Base Hit: 15 Base Res: 7 Apts Hp- 90% Sp- 60% Atk- 80% Def- 70% Int- 80% Spd- 100% Hit- 110% Res- 80% Weapon Mastery: Fist D 7 Sword: D 8 Spear: C 13 Bow: D 6 Gun: A 20 Axe: C 11 Staff: D 9 Abilities: Geo Change Lv 1 Base SP Cost: 20 Power N/A Max Height Difference N/A Effect: Depending on the map, will have variable affects. If used on a faction controlled or neutral map, it will revert the maps geo affects to the faction controlled standard. If used on an enemy faction's map it will cause the geo panels and geo symbols to change, reducing the enemies advantage. This skill is ONLY usable by scouts. Transmigrating loses this ability instantly. Dark Cannon Lv 1 Base SP Cost: 30 Power: Varies Max Height Difference 30Up, 30Dn Effect: Summons a turret onto the map that is allowed 50 shots at chosen targets with direct line of effect to the cannon, following the shots, the cannon becomes a neutral hostile unit that makes 5 shots at the closest target each turn. The cannon has a level equal to: 1 + 1/2 Scouts's Lv + Skill Lv. The distance away with which the cannon can be placed is dependent on the Scouts Staff mastery. At 0 levels, the Dark Cannon can be placed within 3 squares. Female Scout Unlock: Brawler Lv 5 Warrior Lv 5 Counter: 1 Move: 6 Jump: 25 Base HP: 13 Base SP: 7 Base Atk: 10 Base Def: 5 Base Int: 8 Base Spd: 12 Base Hit: 15 Base Res: 7 Apts Hp- 80% Sp- 70% Atk- 70% Def- 70% Int- 90% Spd- 100% Hit- 110% Res- 80% Weapon Mastery: Fist D 7 Sword: D 8 Spear: C 13 Bow: C 11 Gun: A 20 Axe: D 6 Staff: D 9 Abilities: Geo Change Lv 1 Base SP Cost: 20 Power N/A Max Height Difference N/A Effect: Depending on the map, will have variable affects. If used on a faction controlled or neutral map, it will revert the maps geo affects to the faction controlled standard. If used on an enemy faction's map it will cause the geo panels and geo symbols to change, reducing the enemies advantage. This skill is ONLY usable by scouts. Transmigrating loses this ability instantly. Dark Cannon Lv 1 Base SP Cost: 30 Power: Varies Max Height Difference 30Up, 30Dn Effect: Summons a turret onto the map that is allowed 50 shots at chosen targets with direct line of effect to the cannon, following the shots, the cannon becomes a neutral hostile unit that makes 5 shots at the closest target each turn. The cannon has a level equal to: 1 + 1/2 Scouts's Lv + Skill Lv. The distance away with which the cannon can be placed is dependent on the Scouts Staff mastery. At 0 levels, the Dark Cannon can be placed within 3 squares. Male Surveyor Unlock: Scout Lv 6 Counter: 1 Move: 6 Jump: 26 Base HP: 14 Base SP: 8 Base Atk: 10 Base Def: 5 Base Int: 9 Base Spd: 12 Base Hit: 16 Base Res: 7 Apts Hp- 90% Sp- 60% Atk- 80% Def- 70% Int- 80% Spd- 100% Hit- 110% Res- 80% Weapon Mastery: Fist D 7 Sword: D 9 Spear: C 13 Bow: D 7 Gun: A 21 Axe: C 12 Staff: D 9 Abilities: Geo Change Lv 1 Base SP Cost: 20 Power N/A Max Height Difference N/A Effect: Depending on the map, will have variable affects. If used on a faction controlled or neutral map, it will revert the maps geo affects to the faction controlled standard. If used on an enemy faction's map it will cause the geo panels and geo symbols to change, reducing the enemies advantage. This skill is ONLY usable by scouts. Transmigrating loses this ability instantly. Dark Cannon Lv 1 Base SP Cost: 30 Power: Varies Max Height Difference 30Up, 30Dn Effect: Summons a turret onto the map that is allowed 50 shots at chosen targets with direct line of effect to the cannon, following the shots, the cannon becomes a neutral hostile unit that makes 5 shots at the closest target each turn. The cannon has a level equal to: 1 + 1/2 Scouts's Lv + Skill Lv. The distance away with which the cannon can be placed is dependent on the Scouts Staff mastery. At 0 levels, the Dark Cannon can be placed within 3 squares. Female Surveyor Unlock: Scout Lv 6 Counter: 1 Move: 6 Jump: 26 Base HP: 14 Base SP: 8 Base Atk: 10 Base Def: 5 Base Int: 9 Base Spd: 12 Base Hit: 16 Base Res: 7 Apts Hp- 80% Sp- 70% Atk- 70% Def- 70% Int- 90% Spd- 100% Hit- 110% Res- 80% Weapon Mastery: Fist D 7 Sword: D 9 Spear: C 13 Bow: C 12 Gun: A 21 Axe: D 7 Staff: D 9 Abilities: Geo Change Lv 1 Base SP Cost: 20 Power N/A Max Height Difference N/A Effect: Depending on the map, will have variable affects. If used on a faction controlled or neutral map, it will revert the maps geo affects to the faction controlled standard. If used on an enemy faction's map it will cause the geo panels and geo symbols to change, reducing the enemies advantage. This skill is ONLY usable by scouts. Transmigrating loses this ability instantly. Dark Cannon Lv 1 Base SP Cost: 30 Power: Varies Max Height Difference 30Up, 30Dn Effect: Summons a turret onto the map that is allowed 50 shots at chosen targets with direct line of effect to the cannon, following the shots, the cannon becomes a neutral hostile unit that makes 5 shots at the closest target each turn. The cannon has a level equal to: 1 + 1/2 Scouts's Lv + Skill Lv. The distance away with which the cannon can be placed is dependent on the Scouts Staff mastery. At 0 levels, the Dark Cannon can be placed within 3 squares. Male Ranger Unlock: Scout Lv 14 Counter: 2 Move: 6 Jump: 27 Base HP: 14 Base SP: 8 Base Atk: 11 Base Def: 6 Base Int: 9 Base Spd: 13 Base Hit: 16 Base Res: 8 Apts Hp- 100% Sp- 70% Atk- 90% Def- 80% Int- 80% Spd- 100% Hit- 110% Res- 80% Weapon Mastery: Fist D 8 Sword: D 9 Spear: C 14 Bow: D 7 Gun: A 22 Axe: C 12 Staff: C 10 Abilities: Geo Change Lv 1 Base SP Cost: 20 Power N/A Max Height Difference N/A Effect: Depending on the map, will have variable affects. If used on a faction controlled or neutral map, it will revert the maps geo affects to the faction controlled standard. If used on an enemy faction's map it will cause the geo panels and geo symbols to change, reducing the enemies advantage. This skill is ONLY usable by scouts. Transmigrating loses this ability instantly. Dark Cannon Lv 1 Base SP Cost: 30 Power: Varies Max Height Difference 30Up, 30Dn Effect: Summons a turret onto the map that is allowed 50 shots at chosen targets with direct line of effect to the cannon, following the shots, the cannon becomes a neutral hostile unit that makes 5 shots at the closest target each turn. The cannon has a level equal to: 1 + 1/2 Scouts's Lv + Skill Lv. The distance away with which the cannon can be placed is dependent on the Scouts Staff mastery. At 0 levels, the Dark Cannon can be placed within 3 squares. Female Ranger Unlock: Scout Lv 14 Counter: 2 Move: 6 Jump: 27 Base HP: 14 Base SP: 8 Base Atk: 11 Base Def: 6 Base Int: 9 Base Spd: 13 Base Hit: 16 Base Res: 8 Apts Hp- 90% Sp- 80% Atk- 80% Def- 80% Int- 90% Spd- 100% Hit- 110% Res- 80% Weapon Mastery: Fist D 8 Sword: D 9 Spear: C 14 Bow: C 12 Gun: A 22 Axe: D 7 Staff: D 10 Abilities: Geo Change Lv 1 Base SP Cost: 20 Power N/A Max Height Difference N/A Effect: Depending on the map, will have variable affects. If used on a faction controlled or neutral map, it will revert the maps geo affects to the faction controlled standard. If used on an enemy faction's map it will cause the geo panels and geo symbols to change, reducing the enemies advantage. This skill is ONLY usable by scouts. Transmigrating loses this ability instantly. Dark Cannon Lv 1 Base SP Cost: 30 Power: Varies Max Height Difference 30Up, 30Dn Effect: Summons a turret onto the map that is allowed 50 shots at chosen targets with direct line of effect to the cannon, following the shots, the cannon becomes a neutral hostile unit that makes 5 shots at the closest target each turn. The cannon has a level equal to: 1 + 1/2 Scouts's Lv + Skill Lv. The distance away with which the cannon can be placed is dependent on the Scouts Staff mastery. At 0 levels, the Dark Cannon can be placed within 3 squares. Male Strider Unlock: Scout Lv 30 Counter: 2 Move: 6 Jump: 28 Base HP: 15 Base SP: 9 Base Atk: 11 Base Def: 6 Base Int: 10 Base Spd: 13 Base Hit: 17 Base Res: 8 Apts Hp- 100% Sp- 70% Atk- 90% Def- 80% Int- 90% Spd- 100% Hit- 110% Res- 80% Weapon Mastery: Fist D 8 Sword: C 10 Spear: C 14 Bow: D 8 Gun: A 23 Axe: C 13 Staff: C 10 Abilities: Geo Change Lv 1 Base SP Cost: 20 Power N/A Max Height Difference N/A Effect: Depending on the map, will have variable affects. If used on a faction controlled or neutral map, it will revert the maps geo affects to the faction controlled standard. If used on an enemy faction's map it will cause the geo panels and geo symbols to change, reducing the enemies advantage. This skill is ONLY usable by scouts. Transmigrating loses this ability instantly. Dark Cannon Lv 1 Base SP Cost: 30 Power: Varies Max Height Difference 30Up, 30Dn Effect: Summons a turret onto the map that is allowed 50 shots at chosen targets with direct line of effect to the cannon, following the shots, the cannon becomes a neutral hostile unit that makes 5 shots at the closest target each turn. The cannon has a level equal to: 1 + 1/2 Scouts's Lv + Skill Lv. The distance away with which the cannon can be placed is dependent on the Scouts Staff mastery. At 0 levels, the Dark Cannon can be placed within 3 squares. Female Strider Unlock: Scout Lv 30 Counter: 2 Move: 6 Jump: 28 Base HP: 15 Base SP: 9 Base Atk: 11 Base Def: 6 Base Int: 10 Base Spd: 13 Base Hit: 17 Base Res: 8 Apts Hp- 90% Sp- 80% Atk- 90% Def- 80% Int- 90% Spd- 100% Hit- 110% Res- 80% Weapon Mastery: Fist D 8 Sword: C 10 Spear: C 14 Bow: C 13 Gun: A 23 Axe: D 8 Staff: D 10 Abilities: Geo Change Lv 1 Base SP Cost: 20 Power N/A Max Height Difference N/A Effect: Depending on the map, will have variable affects. If used on a faction controlled or neutral map, it will revert the maps geo affects to the faction controlled standard. If used on an enemy faction's map it will cause the geo panels and geo symbols to change, reducing the enemies advantage. This skill is ONLY usable by scouts. Transmigrating loses this ability instantly. Dark Cannon Lv 1 Base SP Cost: 30 Power: Varies Max Height Difference 30Up, 30Dn Effect: Summons a turret onto the map that is allowed 50 shots at chosen targets with direct line of effect to the cannon, following the shots, the cannon becomes a neutral hostile unit that makes 5 shots at the closest target each turn. The cannon has a level equal to: 1 + 1/2 Scouts's Lv + Skill Lv. The distance away with which the cannon can be placed is dependent on the Scouts Staff mastery. At 0 levels, the Dark Cannon can be placed within 3 squares. Male Geo Master Unlock: Scout Lv 60 Counter: 2 Move: 6 Jump: 29 Base HP: 15 Base SP: 9 Base Atk: 12 Base Def: 7 Base Int: 10 Base Spd: 14 Base Hit: 17 Base Res: 9 Apts Hp- 100% Sp- 70% Atk- 100% Def- 90% Int- 90% Spd- 100% Hit- 110% Res- 90% Weapon Mastery: Fist D 9 Sword: C 10 Spear: B 15 Bow: D 8 Gun: A 24 Axe: C 13 Staff: C 11 Abilities: Geo Change Lv 1 Base SP Cost: 20 Power N/A Max Height Difference N/A Effect: Depending on the map, will have variable affects. If used on a faction controlled or neutral map, it will revert the maps geo affects to the faction controlled standard. If used on an enemy faction's map it will cause the geo panels and geo symbols to change, reducing the enemies advantage. This skill is ONLY usable by scouts. Transmigrating loses this ability instantly. Dark Cannon Lv 1 Base SP Cost: 30 Power: Varies Max Height Difference 30Up, 30Dn Effect: Summons a turret onto the map that is allowed 50 shots at chosen targets with direct line of effect to the cannon, following the shots, the cannon becomes a neutral hostile unit that makes 5 shots at the closest target each turn. The cannon has a level equal to: 1 + 1/2 Scouts's Lv + Skill Lv. The distance away with which the cannon can be placed is dependent on the Scouts Staff mastery. At 0 levels, the Dark Cannon can be placed within 3 squares. Female Geo Master Unlock: Scout Lv 60 Counter: 2 Move: 6 Jump: 29 Base HP: 15 Base SP: 9 Base Atk: 12 Base Def: 7 Base Int: 10 Base Spd: 14 Base Hit: 17 Base Res: 9 Apts Hp- 90% Sp- 80% Atk- 90% Def- 90% Int- 100% Spd- 100% Hit- 110% Res- 90% Weapon Mastery: Fist D 9 Sword: C 10 Spear: B 15 Bow: C 13 Gun: A 24 Axe: D 8 Staff: D 11 Abilities: Geo Change Lv 1 Base SP Cost: 20 Power N/A Max Height Difference N/A Effect: Depending on the map, will have variable affects. If used on a faction controlled or neutral map, it will revert the maps geo affects to the faction controlled standard. If used on an enemy faction's map it will cause the geo panels and geo symbols to change, reducing the enemies advantage. This skill is ONLY usable by scouts. Transmigrating loses this ability instantly. Dark Cannon Lv 1 Base SP Cost: 30 Power: Varies Max Height Difference 30Up, 30Dn Effect: Summons a turret onto the map that is allowed 50 shots at chosen targets with direct line of effect to the cannon, following the shots, the cannon becomes a neutral hostile unit that makes 5 shots at the closest target each turn. The cannon has a level equal to: 1 + 1/2 Scouts's Lv + Skill Lv. The distance away with which the cannon can be placed is dependent on the Scouts Staff mastery. At 0 levels, the Dark Cannon can be placed within 3 squares. Male Lord Unlock: Scout Lv 100 Counter: 2 Move: 6 Jump: 30 Base HP: 16 Base SP: 10 Base Atk: 12 Base Def: 7 Base Int: 11 Base Spd: 14 Base Hit: 18 Base Res: 9 Apts Hp- 100% Sp- 70% Atk- 100% Def- 90% Int- 90% Spd- 100% Hit- 110% Res- 90% Weapon Mastery: Fist D 9 Sword: C 11 Spear: C 9 Bow: B 19 Gun: S 25 Axe: C 14 Staff: C 11 Abilities: Geo Change Lv 1 Base SP Cost: 20 Power N/A Max Height Difference N/A Effect: Depending on the map, will have variable affects. If used on a faction controlled or neutral map, it will revert the maps geo affects to the faction controlled standard. If used on an enemy faction's map it will cause the geo panels and geo symbols to change, reducing the enemies advantage. This skill is ONLY usable by scouts. Transmigrating loses this ability instantly. Dark Cannon Lv 1 Base SP Cost: 30 Power: Varies Max Height Difference 30Up, 30Dn Effect: Summons a turret onto the map that is allowed 50 shots at chosen targets with direct line of effect to the cannon, following the shots, the cannon becomes a neutral hostile unit that makes 5 shots at the closest target each turn. The cannon has a level equal to: 1 + 1/2 Scouts's Lv + Skill Lv. The distance away with which the cannon can be placed is dependent on the Scouts Staff mastery. At 0 levels, the Dark Cannon can be placed within 3 squares. Female Lord Unlock: Scout Lv 100 Counter: 2 Move: 6 Jump: 30 Base HP: 16 Base SP: 10 Base Atk: 12 Base Def: 7 Base Int: 11 Base Spd: 14 Base Hit: 18 Base Res: 9 Apts Hp- 90% Sp- 80% Atk- 90% Def- 90% Int- 100% Spd- 100% Hit- 110% Res- 90% Weapon Mastery: Fist D 9 Sword: C 11 Spear: B 15 Bow: C 14 Gun: S 25 Axe: D 9 Staff: D 11 Abilities: Geo Change Lv 1 Base SP Cost: 20 Power N/A Max Height Difference N/A Effect: Depending on the map, will have variable affects. If used on a faction controlled or neutral map, it will revert the maps geo affects to the faction controlled standard. If used on an enemy faction's map it will cause the geo panels and geo symbols to change, reducing the enemies advantage. This skill is ONLY usable by scouts. Transmigrating loses this ability instantly. Dark Cannon Lv 1 Base SP Cost: 30 Power: Varies Max Height Difference 30Up, 30Dn Effect: Summons a turret onto the map that is allowed 50 shots at chosen targets with direct line of effect to the cannon, following the shots, the cannon becomes a neutral hostile unit that makes 5 shots at the closest target each turn. The cannon has a level equal to: 1 + 1/2 Scouts's Lv + Skill Lv. The distance away with which the cannon can be placed is dependent on the Scouts Staff mastery. At 0 levels, the Dark Cannon can be placed within 3 squares.
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Posted: Tue Sep 11, 2007 8:32 pm
Rogue
Rogue Thief Bandit Prowler Raider Space Pirate
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Posted: Tue Sep 11, 2007 8:34 pm
Mages and Skulls
Red Mage/Skull Blue Mage/Skull Green Mage/Skull Star Mage/Skull Prism Mage/Skull Galaxy Mage/Skull
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Posted: Tue Sep 11, 2007 8:36 pm
KnightMale Knight Unlock: Warrior Lv 10, Skull Lv 10 Innate: Use random attack magic when making basic attack Counter: 0 Move: 4 Jump: 15 Base HP: 14 Base SP: 10 Base Atk: 11 Base Def: 10 Base Int: 10 Base Spd: 8 Base Hit: 9 Base Res: 6 Apts Hp- 80% Sp- 90% Atk- 90% Def- 90% Int- 90% Spd- 70% Hit- 80% Res- 60% Weapon Mastery: Fist D 7 Sword: B 15 Spear: D 7 Bow: D 5 Gun: E 2 Axe: C 12 Staff: B 15 Abilities: Fire Lv 1 Base SP Cost: 4 Power: 100% Max Height Difference 36Up, 36Dn Type: Fire damage Mega Fire Lv 10 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Giga Fire Lv 25 Base SP Cost: 25 Power 150% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Omega Fire Lv 50 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Wind Lv 1 Base SP Cost: 4 Power 100% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Mega Wind Lv 10 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Giga Wind Lv 25 Base SP Cost: 20 Power 150% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Omega Wind Lv 50 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Ice Lv 1 Base SP Cost: 4 Power 100% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Mega Ice Lv 10 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Giga Ice Lv 25 Base SP Cost: 20 Power 150% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Omega Ice Lv 50 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Braveheart Lv 10 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Atk +20% of stat, Caps at 100%, Fades 15% per turn Magic Boost Lv 7 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect:Int +20% of stat, Caps at 100%, Fades 15% per turn Magic Wall Lv 6 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Res +20% of stat, Caps at 100%, Fades 15% per turn Shield Lv 9 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Def +20% of stat, Caps at 100%, Fades 15% per turn Only one elemental path may be taken. Choice is dependent on two factors: If character has chosen to take elemental resistances, they receive the element they are most resistant to. If not, the element is determined by faction, northern faction receives wind, western receives fire, and eastern receives ice. Female Knight Unlock: Fighter Lv 10, Mage Lv 10 Counter: 0 Move: 4 Jump: 15 Base HP: 14 Base SP: 10 Base Atk: 10 Base Def: 6 Base Int: 11 Base Spd: 8 Base Hit: 9 Base Res: 10 Apts Hp- 80% Sp- 90% Atk- 90% Def- 60% Int- 90% Spd- 70% Hit- 80% Res- 90% Weapon Mastery: Fist D 5 Sword: B 15 Spear: D 7 Bow: D 7 Gun: E 2 Axe: C 12 Staff: B 15 Abilities: Fire Lv 1 Base SP Cost: 4 Power: 100% Max Height Difference 36Up, 36Dn Type: Fire damage Mega Fire Lv 10 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Giga Fire Lv 25 Base SP Cost: 25 Power 150% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Omega Fire Lv 50 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Wind Lv 1 Base SP Cost: 4 Power 100% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Mega Wind Lv 10 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Giga Wind Lv 25 Base SP Cost: 20 Power 150% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Omega Wind Lv 50 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Ice Lv 1 Base SP Cost: 4 Power 100% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Mega Ice Lv 10 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Giga Ice Lv 25 Base SP Cost: 20 Power 150% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Omega Ice Lv 50 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Braveheart Lv 10 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Atk +20% of stat, Caps at 100%, Fades 15% per turn Magic Boost Lv 7 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect:Int +20% of stat, Caps at 100%, Fades 15% per turn Magic Wall Lv 6 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Res +20% of stat, Caps at 100%, Fades 15% per turn Shield Lv 9 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Def +20% of stat, Caps at 100%, Fades 15% per turn Only one elemental path may be taken. Choice is dependent on two factors: If character has chosen to take elemental resistances, they receive the element they are most resistant to. If not, the element is determined by faction, northern faction receives wind, western receives fire, and eastern receives ice. Male Vanquisher Unlock: Knight Lv 7 Counter: 0 Move: 4 Jump: 15 Base HP: 14 Base SP: 11 Base Atk: 12 Base Def: 11 Base Int: 11 Base Spd: 8 Base Hit: 9 Base Res: 6 Apts Hp- 80% Sp- 90% Atk- 90% Def- 90% Int- 90% Spd- 70% Hit- 80% Res- 60% Weapon Mastery: Fist D 8 Sword: B 15 Spear: D 8 Bow: D 6 Gun: E 2 Axe: C 12 Staff: B 15 Abilities: Fire Lv 1 Base SP Cost: 4 Power: 100% Max Height Difference 36Up, 36Dn Type: Fire damage Mega Fire Lv 10 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Giga Fire Lv 25 Base SP Cost: 25 Power 150% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Omega Fire Lv 50 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Wind Lv 1 Base SP Cost: 4 Power 100% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Mega Wind Lv 10 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Giga Wind Lv 25 Base SP Cost: 20 Power 150% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Omega Wind Lv 50 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Ice Lv 1 Base SP Cost: 4 Power 100% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Mega Ice Lv 10 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Giga Ice Lv 25 Base SP Cost: 20 Power 150% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Omega Ice Lv 50 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Braveheart Lv 10 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Atk +20% of stat, Caps at 100%, Fades 15% per turn Magic Boost Lv 7 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect:Int +20% of stat, Caps at 100%, Fades 15% per turn Magic Wall Lv 6 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Res +20% of stat, Caps at 100%, Fades 15% per turn Shield Lv 9 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Def +20% of stat, Caps at 100%, Fades 15% per turn Only one elemental path may be taken. Choice is dependent on two factors: If character has chosen to take elemental resistances, they receive the element they are most resistant to. If not, the element is determined by faction, northern faction receives wind, western receives fire, and eastern receives ice. Female Vanquisher Unlock: Knight Lv 7 Counter: 0 Move: 4 Jump: 15 Base HP: 14 Base SP: 11 Base Atk: 11 Base Def: 6 Base Int: 12 Base Spd: 8 Base Hit: 9 Base Res: 11 Apts Hp- 80% Sp- 90% Atk- 90% Def- 60% Int- 90% Spd- 70% Hit- 80% Res- 90% Weapon Mastery: Fist D 6 Sword: B 15 Spear: D 8 Bow: D 8 Gun: E 2 Axe: C 12 Staff: B 15 Abilities: Fire Lv 1 Base SP Cost: 4 Power: 100% Max Height Difference 36Up, 36Dn Type: Fire damage Mega Fire Lv 10 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Giga Fire Lv 25 Base SP Cost: 25 Power 150% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Omega Fire Lv 50 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Wind Lv 1 Base SP Cost: 4 Power 100% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Mega Wind Lv 10 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Giga Wind Lv 25 Base SP Cost: 20 Power 150% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Omega Wind Lv 50 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Ice Lv 1 Base SP Cost: 4 Power 100% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Mega Ice Lv 10 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Giga Ice Lv 25 Base SP Cost: 20 Power 150% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Omega Ice Lv 50 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Braveheart Lv 10 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Atk +20% of stat, Caps at 100%, Fades 15% per turn Magic Boost Lv 7 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect:Int +20% of stat, Caps at 100%, Fades 15% per turn Magic Wall Lv 6 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Res +20% of stat, Caps at 100%, Fades 15% per turn Shield Lv 9 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Def +20% of stat, Caps at 100%, Fades 15% per turn Only one elemental path may be taken. Choice is dependent on two factors: If character has chosen to take elemental resistances, they receive the element they are most resistant to. If not, the element is determined by faction, northern faction receives wind, western receives fire, and eastern receives ice. Male Rune Knight Unlock: Knight Lv 18 Counter: 1 Move: 4 Jump: 16 Base HP: 15 Base SP: 11 Base Atk: 12 Base Def: 11 Base Int: 11 Base Spd: 9 Base Hit: 10 Base Res: 7 Apts Hp- 80% Sp- 90% Atk- 90% Def- 90% Int- 90% Spd- 80% Hit- 80% Res- 60% Weapon Mastery: Fist D 8 Sword: B 16 Spear: D 8 Bow: D 6 Gun: E 3 Axe: C 13 Staff: B 16 Abilities: Fire Lv 1 Base SP Cost: 4 Power: 100% Max Height Difference 36Up, 36Dn Type: Fire damage Mega Fire Lv 10 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Giga Fire Lv 25 Base SP Cost: 25 Power 150% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Omega Fire Lv 50 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Wind Lv 1 Base SP Cost: 4 Power 100% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Mega Wind Lv 10 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Giga Wind Lv 25 Base SP Cost: 20 Power 150% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Omega Wind Lv 50 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Ice Lv 1 Base SP Cost: 4 Power 100% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Mega Ice Lv 10 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Giga Ice Lv 25 Base SP Cost: 20 Power 150% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Omega Ice Lv 50 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Braveheart Lv 10 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Atk +20% of stat, Caps at 100%, Fades 15% per turn Magic Boost Lv 7 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect:Int +20% of stat, Caps at 100%, Fades 15% per turn Magic Wall Lv 6 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Res +20% of stat, Caps at 100%, Fades 15% per turn Shield Lv 9 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Def +20% of stat, Caps at 100%, Fades 15% per turn Only one elemental path may be taken. Choice is dependent on two factors: If character has chosen to take elemental resistances, they receive the element they are most resistant to. If not, the element is determined by faction, northern faction receives wind, western receives fire, and eastern receives ice. Female Rune Knight Unlock: Knight Lv 18 Counter: 1 Move: 4 Jump: 16 Base HP: 15 Base SP: 11 Base Atk: 11 Base Def: 7 Base Int: 12 Base Spd: 9 Base Hit: 10 Base Res: 11 Apts Hp- 80% Sp- 90% Atk- 90% Def- 60% Int- 90% Spd- 80% Hit- 80% Res- 90% Weapon Mastery: Fist D 6 Sword: B 16 Spear: D 8 Bow: D 8 Gun: E 3 Axe: C 13 Staff: B 16 Abilities: Fire Lv 1 Base SP Cost: 4 Power: 100% Max Height Difference 36Up, 36Dn Type: Fire damage Mega Fire Lv 10 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Giga Fire Lv 25 Base SP Cost: 25 Power 150% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Omega Fire Lv 50 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Wind Lv 1 Base SP Cost: 4 Power 100% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Mega Wind Lv 10 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Giga Wind Lv 25 Base SP Cost: 20 Power 150% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Omega Wind Lv 50 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Ice Lv 1 Base SP Cost: 4 Power 100% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Mega Ice Lv 10 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Giga Ice Lv 25 Base SP Cost: 20 Power 150% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Omega Ice Lv 50 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Braveheart Lv 10 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Atk +20% of stat, Caps at 100%, Fades 15% per turn Magic Boost Lv 7 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect:Int +20% of stat, Caps at 100%, Fades 15% per turn Magic Wall Lv 6 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Res +20% of stat, Caps at 100%, Fades 15% per turn Shield Lv 9 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Def +20% of stat, Caps at 100%, Fades 15% per turn Only one elemental path may be taken. Choice is dependent on two factors: If character has chosen to take elemental resistances, they receive the element they are most resistant to. If not, the element is determined by faction, northern faction receives wind, western receives fire, and eastern receives ice. Unlock: Runeologist, Rune Knight Lv 30, Mage/Skull Lv 30Male Chaos Knight Unlock: Knight Lv 37 Counter: 1 Move: 4 Jump: 16 Base HP: 15 Base SP: 12 Base Atk: 13 Base Def: 12 Base Int: 12 Base Spd: 9 Base Hit: 10 Base Res: 7 Apts Hp- 90% Sp- 100% Atk- 90% Def- 90% Int- 90% Spd- 80% Hit- 90% Res- 60% Weapon Mastery: Fist D 9 Sword: B 16 Spear: D 9 Bow: D 7 Gun: E 3 Axe: C 13 Staff: B 16 Abilities: Fire Lv 1 Base SP Cost: 4 Power: 100% Max Height Difference 36Up, 36Dn Type: Fire damage Mega Fire Lv 10 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Giga Fire Lv 25 Base SP Cost: 25 Power 150% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Omega Fire Lv 50 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Wind Lv 1 Base SP Cost: 4 Power 100% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Mega Wind Lv 10 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Giga Wind Lv 25 Base SP Cost: 20 Power 150% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Omega Wind Lv 50 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Ice Lv 1 Base SP Cost: 4 Power 100% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Mega Ice Lv 10 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Giga Ice Lv 25 Base SP Cost: 20 Power 150% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Omega Ice Lv 50 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Braveheart Lv 10 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Atk +20% of stat, Caps at 100%, Fades 15% per turn Magic Boost Lv 7 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect:Int +20% of stat, Caps at 100%, Fades 15% per turn Magic Wall Lv 6 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Res +20% of stat, Caps at 100%, Fades 15% per turn Shield Lv 9 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Def +20% of stat, Caps at 100%, Fades 15% per turn Only one elemental path may be taken. Choice is dependent on two factors: If character has chosen to take elemental resistances, they receive the element they are most resistant to. If not, the element is determined by faction, northern faction receives wind, western receives fire, and eastern receives ice. Female Chaos Knight Unlock: Knight Lv 37 Counter: 1 Move: 4 Jump: 16 Base HP: 15 Base SP: 12 Base Atk: 12 Base Def: 7 Base Int: 13 Base Spd: 9 Base Hit: 10 Base Res: 12 Apts Hp- 90% Sp- 100% Atk- 90% Def- 60% Int- 90% Spd- 80% Hit- 90% Res- 90% Weapon Mastery: Fist D 7 Sword: B 16 Spear: D 9 Bow: D 9 Gun: E 3 Axe: C 13 Staff: B 16 Abilities: Fire Lv 1 Base SP Cost: 4 Power: 100% Max Height Difference 36Up, 36Dn Type: Fire damage Mega Fire Lv 10 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Giga Fire Lv 25 Base SP Cost: 25 Power 150% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Omega Fire Lv 50 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Wind Lv 1 Base SP Cost: 4 Power 100% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Mega Wind Lv 10 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Giga Wind Lv 25 Base SP Cost: 20 Power 150% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Omega Wind Lv 50 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Ice Lv 1 Base SP Cost: 4 Power 100% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Mega Ice Lv 10 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Giga Ice Lv 25 Base SP Cost: 20 Power 150% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Omega Ice Lv 50 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Braveheart Lv 10 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Atk +20% of stat, Caps at 100%, Fades 15% per turn Magic Boost Lv 7 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect:Int +20% of stat, Caps at 100%, Fades 15% per turn Magic Wall Lv 6 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Res +20% of stat, Caps at 100%, Fades 15% per turn Shield Lv 9 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Def +20% of stat, Caps at 100%, Fades 15% per turn Only one elemental path may be taken. Choice is dependent on two factors: If character has chosen to take elemental resistances, they receive the element they are most resistant to. If not, the element is determined by faction, northern faction receives wind, western receives fire, and eastern receives ice. Male High Knight Unlock: Knight Lv 75 Counter: 1 Move: 4 Jump: 17 Base HP: 16 Base SP: 12 Base Atk: 13 Base Def: 12 Base Int: 12 Base Spd: 10 Base Hit: 11 Base Res: 8 Apts Hp- 90% Sp- 100% Atk- 100% Def- 100% Int- 90% Spd- 80% Hit- 90% Res- 70% Weapon Mastery: Fist D 9 Sword: B 17 Spear: D 9 Bow: D 7 Gun: E 4 Axe: C 14 Staff: B 17 Abilities: Fire Lv 1 Base SP Cost: 4 Power: 100% Max Height Difference 36Up, 36Dn Type: Fire damage Mega Fire Lv 10 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Giga Fire Lv 25 Base SP Cost: 25 Power 150% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Omega Fire Lv 50 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Wind Lv 1 Base SP Cost: 4 Power 100% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Mega Wind Lv 10 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Giga Wind Lv 25 Base SP Cost: 20 Power 150% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Omega Wind Lv 50 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Ice Lv 1 Base SP Cost: 4 Power 100% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Mega Ice Lv 10 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Giga Ice Lv 25 Base SP Cost: 20 Power 150% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Omega Ice Lv 50 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Braveheart Lv 10 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Atk +20% of stat, Caps at 100%, Fades 15% per turn Magic Boost Lv 7 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect:Int +20% of stat, Caps at 100%, Fades 15% per turn Magic Wall Lv 6 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Res +20% of stat, Caps at 100%, Fades 15% per turn Shield Lv 9 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Def +20% of stat, Caps at 100%, Fades 15% per turn Only one elemental path may be taken. Choice is dependent on two factors: If character has chosen to take elemental resistances, they receive the element they are most resistant to. If not, the element is determined by faction, northern faction receives wind, western receives fire, and eastern receives ice. Female High Knight Unlock: Knight Lv 75 Counter: 1 Move: 4 Jump: 17 Base HP: 16 Base SP: 12 Base Atk: 12 Base Def: 8 Base Int: 13 Base Spd: 10 Base Hit: 11 Base Res: 12 Apts Hp- 90% Sp- 100% Atk- 90% Def- 70% Int- 100% Spd- 80% Hit- 90% Res- 100% Weapon Mastery: Fist D 7 Sword: B 17 Spear: D 9 Bow: D 9 Gun: E 4 Axe: C 14 Staff: B 17 Abilities: Fire Lv 1 Base SP Cost: 4 Power: 100% Max Height Difference 36Up, 36Dn Type: Fire damage Mega Fire Lv 10 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Giga Fire Lv 25 Base SP Cost: 25 Power 150% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Omega Fire Lv 50 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Wind Lv 1 Base SP Cost: 4 Power 100% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Mega Wind Lv 10 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Giga Wind Lv 25 Base SP Cost: 20 Power 150% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Omega Wind Lv 50 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Ice Lv 1 Base SP Cost: 4 Power 100% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Mega Ice Lv 10 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Giga Ice Lv 25 Base SP Cost: 20 Power 150% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Omega Ice Lv 50 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Braveheart Lv 10 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Atk +20% of stat, Caps at 100%, Fades 15% per turn Magic Boost Lv 7 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect:Int +20% of stat, Caps at 100%, Fades 15% per turn Magic Wall Lv 6 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Res +20% of stat, Caps at 100%, Fades 15% per turn Shield Lv 9 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Def +20% of stat, Caps at 100%, Fades 15% per turn Only one elemental path may be taken. Choice is dependent on two factors: If character has chosen to take elemental resistances, they receive the element they are most resistant to. If not, the element is determined by faction, northern faction receives wind, western receives fire, and eastern receives ice. Male Space Knight Unlock: Knight Lv 150 Counter: 1 Move: 4 Jump: 17 Base HP: 16 Base SP: 13 Base Atk: 14 Base Def: 13 Base Int: 13 Base Spd: 10 Base Hit: 11 Base Res: 8 Apts Hp- 90% Sp- 100% Atk- 100% Def- 100% Int- 100% Spd- 90% Hit- 90% Res- 70% Weapon Mastery: Fist D 10 Sword: B 17 Spear: D 10 Bow: D 8 Gun: E 4 Axe: C 14 Staff: B 17 Abilities: Fire Lv 1 Base SP Cost: 4 Power: 100% Max Height Difference 36Up, 36Dn Type: Fire damage Mega Fire Lv 10 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Giga Fire Lv 25 Base SP Cost: 25 Power 150% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Omega Fire Lv 50 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Wind Lv 1 Base SP Cost: 4 Power 100% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Mega Wind Lv 10 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Giga Wind Lv 25 Base SP Cost: 20 Power 150% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Omega Wind Lv 50 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Ice Lv 1 Base SP Cost: 4 Power 100% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Mega Ice Lv 10 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Giga Ice Lv 25 Base SP Cost: 20 Power 150% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Omega Ice Lv 50 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Braveheart Lv 10 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Atk +20% of stat, Caps at 100%, Fades 15% per turn Magic Boost Lv 7 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect:Int +20% of stat, Caps at 100%, Fades 15% per turn Magic Wall Lv 6 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Res +20% of stat, Caps at 100%, Fades 15% per turn Shield Lv 9 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Def +20% of stat, Caps at 100%, Fades 15% per turn Only one elemental path may be taken. Choice is dependent on two factors: If character has chosen to take elemental resistances, they receive the element they are most resistant to. If not, the element is determined by faction, northern faction receives wind, western receives fire, and eastern receives ice. Female Space Knight Unlock: Knight Lv 150 Counter: 1 Move: 4 Jump: 17 Base HP: 16 Base SP: 13 Base Atk: 13 Base Def: 8 Base Int: 14 Base Spd: 10 Base Hit: 11 Base Res: 13 Apts Hp- 90% Sp- 100% Atk- 100% Def- 70% Int- 100% Spd- 90% Hit- 90% Res- 100% Weapon Mastery: Fist D 8 Sword: B 17 Spear: D 10 Bow: D 10 Gun: E 4 Axe: C 14 Staff: B 17 Abilities: Fire Lv 1 Base SP Cost: 4 Power: 100% Max Height Difference 36Up, 36Dn Type: Fire damage Mega Fire Lv 10 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Giga Fire Lv 25 Base SP Cost: 25 Power 150% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Omega Fire Lv 50 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Fire Damage Wind Lv 1 Base SP Cost: 4 Power 100% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Mega Wind Lv 10 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Giga Wind Lv 25 Base SP Cost: 20 Power 150% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Omega Wind Lv 50 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Wind Damage Ice Lv 1 Base SP Cost: 4 Power 100% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Mega Ice Lv 10 Base SP Cost: 10 Power 125% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Giga Ice Lv 25 Base SP Cost: 20 Power 150% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Omega Ice Lv 50 Base SP Cost: 60 Power 175% Max Height Difference 36 Up, 36 Dn Type: Ice Damage Braveheart Lv 10 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Atk +20% of stat, Caps at 100%, Fades 15% per turn Magic Boost Lv 7 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect:Int +20% of stat, Caps at 100%, Fades 15% per turn Magic Wall Lv 6 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Res +20% of stat, Caps at 100%, Fades 15% per turn Shield Lv 9 Base SP Cost: 8 Power N/A Max Height Difference 24Up, 24Dn Effect: Def +20% of stat, Caps at 100%, Fades 15% per turn Only one elemental path may be taken. Choice is dependent on two factors: If character has chosen to take elemental resistances, they receive the element they are most resistant to. If not, the element is determined by faction, northern faction receives wind, western receives fire, and eastern receives ice.
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