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Strya
Captain

PostPosted: Thu Sep 06, 2007 3:38 pm


At the moment, this is just a placeholder. But I'm working on my Explorations Guide! I hope to write this all out in the next couple of days.


What are Explorations?

Explorations are hidden "dungeons" that you can find and, well, explore. No one tells you where to find them; you have to go out and find them yourself. They exist in both high and low security space, with the better rewards in low sec.

The basic procedure for finding an exploration is to check a solar system to see if it has any explorations in it, and if it does, then using probes to pinpoint where they are.

Explorations come in five types, all of which are described in detail later in this guide. Each type has its own reward, and also its own type of "signature." They are (with signature types in parentheses):

Combat (Unknown): Go in there and blow up ships and structures, with the possibility of loot containers and/or "escalations" into more difficult combats.

Mining (Gravimetric): Your own private mining belt. These belts can contain asteroids normally found in other faction space or in lower security space.

Archaeology/Salvage (Magnetometric): Often called Arc/Sal, these usually contain a bit of combat, with the rewards of salvage and/or skill books.

Hacking (Radar): These also contain some combat, with the rewards of items used for research and invention.

Gas Cloud (Ladar): This is for gas cloud mining. I don't know much more about it than that.

This guide will tell you what you need to do explorations and explain how to find them.
PostPosted: Thu Sep 06, 2007 3:40 pm


Skills

Required skills

Astrometrics L4: Needed to be able to use all types of scan probes.

Highly recommended skills

Archaeology L3: If you want to do Arch/Sal sites.
Salvaging L3: If you want to do Arch/Sal sites.
Hacking L3: If you want to do Hacking sites.
Astrometric Pinpointing: Increases your accuracy (reduces the distance that your scan is off by).
Astrometric Triangulation: Increases the signal strength (increases the chance of a successful scan).
Signal Acquisition: Decreases time per scan. You must reduce your scan time from maximum at least once, and this is one option.

Recommended skills

Frigate: Decreases time per scan for your race's scanning frigate (if you're using it).
Covert Ops: Decreases time per scan (if you're using the scanning covert ops ship)
Jury Rigging: To be able to equip Gravity Capacitor Upgrade I's to reduce time per scan.

Strya
Captain


Strya
Captain

PostPosted: Thu Sep 06, 2007 3:44 pm


Equipment

Ships

Any ship can be used for probing for explorations, but there are some that reduce the time it takes to scan. Since one scan takes 10 minutes and you'll be doing many scans, you probably want to choose a ship that reduces the time.

Scanning frigates - Scanning frigates have a 5% reduction in scan time per level of frigate skill you have. All races except Amarr have scanning frigates. If you have the ability, I would recommend the Gallente frigate (the Imicus) or the Minmatar frigate (the Probe) -- the probes you will be carrying are remarkably heavy and the Caldari Heron simply has too small a cargo hold.

Covert ops scanning frigates - The scanning covert ops ships are even better -- 10% reduction in scan time per Covert Ops level -- and this time, even the Amarr have one. Cargo holds aren't much different between the races, so whichever you can fly is fine.

Modules

Scan Probe Launcher I - Load your probes as ammo into this and deploy them.
Salvager I - Opens salvage containers in Arch/Sal explorations
Analyzer I - Opens archaeology containers in Arch/Sal explorations
Codebreaker I - Opens hacking containers in Hacking explorations

Probes

Multispectral Frequency Probes - This type of probe is used to determine if any explorations exist in the current system.
Quest, Pursuit, Comb, Sift probes - Available in Gravimetric, Magnetometric, Radar, and Ladar varieties. These probes are used to pinpoint explorations.

Rigs

Gravity Capacitor Upgrade I - This reduces the time it takes to scan.

Implants

There are implants that reduce scan time, increase signal strenght, and decrease scan deviation. I think there are also ones that boost your salvaging, archaeology, and hacking skills. I haven't used them and don't have much info on them, except that they all have "Poteque Pharmaceuticals" in their name and they cannot be bought/sold on the market (you'll have to use the Contract system). (Ed.: I think they changed this and you can now find these on the market, but I'm not 100% sure.)
PostPosted: Thu Sep 06, 2007 3:51 pm


Technique

The basic procedure for finding an exploration is as follows (details to follow):

1. Use a Multispectural Frequency Probe to see if there are any explorations you want in the system.
2. If there are, place the approriate Quest Probes at planets to ensure maximum coverage and scan until you detect the exploration.
3. Go to the spot indicated and place the probe with the smallest possible radius and scan until you detect the exploration.
4. Repeat #3 until you get a detection within a distance of 500 km.
5. Warp to the detection within 500 km to bookmark the spot.

Things you should know before starting:

- You'll want to set aside quite a bit of time to search for explorations, especially when your skill levels are low. I recommend at least two hours.
- Warping will stop any scan your conducting. Be sure to put yourself in a spot you don't mind staying in for 10 minutes while you scan. Asteroid belts that can spawn rats may be be a bad choice.
- If you're concerned about pirates, be aware that people can probe to find your location, even if you're in deadspace. In low sec, you may want to create several deadspace bookmarks and move around to them between scans.
- Don't warp to moons to scan. Moons can have armed POSs which will destroy you on sight.

Detailed Procedure:

1. Determine if explorations exist

Once you get to the system you want to explore, you need determine if there are any explorations there at all. To do this,

a. Launch a Multispectral Frequency Probe.
b. Open your Scanner and choose the first tab.
c. Select "Cosmic Signature" from the first list and your probe from the second list.
d. Click "Analyze.

The probe has a scan radius of 999 AU so it is guaranteed tol encompass the entire solar system.

Once the scan is done, it will list what it has found. If it says "Nothing Found" there's nothing for you in the system. Otherwise, it will list the types of signatures it has found, according the the list below.

Unknown - Combat
Gravimetric - Mining
Magnetometric - Arc/Sal
Radar - Hacking
Ladar - Gas Cloud

Note: The results only show presence/absence, and not number. If it says "Unknown" there is at least one Combat site in the system, but there may be many more.

2. Locate the general area of the exploration

Once you find a signature that you want (let's say, Gravimetric), you're ready to use the probes of that type.

It is important to note that ALL explorations will be located within 4 AU of a planet. Therefore, to find explorations, you need to probe within 4 AU of all planets in the system. Luckily, Quest probes have a radius of 4 AU.

The problem is that you cannot drop a probe within 4 AU of another probe. Since many inner planets are within 4 AU of each other, you will need to choose which one to drop the probe at and hope that the exploration isn't outside of its range. You can use your Solarsystem Map to plan this out. If you can't find the exploration, it may be that you're unlucky or it may be that you chose the wrong inner planet.

a. Load Quest probes of the appropriate type into your launcher.
b. Go to each planet.
c. Drop a Quest probe at each planet. For inner planets, drop probes to ensure the greatest coverage, with the understanding that you might have to try again at a different planet.
d. Select all probes in the scanner interface (click the first, then shift-click the last), select Cosmic Signature, and click Analyze.

When the scan is finished, you will (hopefully, but certainly not always) see some results listed. Much of the time you'll find nothing, or nothing useful -- just scan again.

If you do have results, you'll see a list of what signatures were found, though nothing to indicate what type they are. You already know that they must be of one of the types found by the Multispectral probe, but the rest is guesswork. The important information, though, are in the last two columns.

The Signal Strength column tells you what chance you had of getting a result. If the number is over 1, you were guaranteed of detecting that object, and as such, it's useless -- it's one of the combat sites that the On-board Scanner can detect. You can go clear it if you want, but it's not what you're really here for.

The good stuff will always have a Signal Strength of less than 1. A Signal Strength of 0.25 meant you had a 1 in 4 chance of getting a result. In general, the lower the Signal Strength, the more scans you'll need to find it, and the better the exploration will be.

The Distance column tells you how close your detected coordinates is to the real site. If it's less than 500 km, you have pinpointed it and could warp directly there (though I recommend you read the next two steps first). If it's more, you'll need to narrow it down more.

3-4. Pinpoint the exploration

The Pursuit, Comb, and Sift probes narrow down your results. The radii of the probes are 2 AU for Pursuit probes, 1 AU for Comb probes, and 0.5 AU for Sift probes. This is how you use them.

a. Warp to the result you got from the Quest probe (right-click).
b. Look at the Distance column. That's how far away the exploration is from where you are right now.
c. Load the launcher with the probe with the smallest radius that's bigger than the Distance. For example, if the Distance is 0.74 AU, you'd choose a Comb probe, which has a radius of 1 AU.
d. Deploy the probe.
e. Scan until you get a result that is either under 500 km (at which point, you're done) or under the radius of a better probe (at which point, you warp there and start these steps again).

5. Visit the site and bookmark it

Got a result that has a Distance of under 500 km? The hard part's done, and now you get to go to your exploration. You want to bookmark it right away, because your scan results disappear if you enter a station or jump to another system.

The first thing you will want to do is park your ship somewhere safe, like a planet, that's at least 1 AU from the exploration. Why? Two reasons:

- You will want to eject from your ship and pod to the destination. Really.
- Explorations are deadspaces. When they spawn (when you arrive), they make it so that you cannot warp to a bookmark made within about 0.5 AU of them. If you make a bookmark too close then leave your ship there, you may not be allowed to warp back to it until the exploration despawns.

Why do you want to pod to the destination? Scanning ships are notoriously fragile (they usually are equipped with scanning stuff, not weapons and defenses), and even though your covert ops ship might be cloaked, rats see through cloaks. You want to pod in so that rats will not shoot at you. Believe me, I flew into one with my ship, bookmarked, and immediately warped out with only a fraction of my armor left.

Once you've ejected, right-click on the scan result and warp to it. 0 km is fine, since you're in a pod and won't be shot at. When you arrive, bookmark the spot (open People and Places, go to the Places tab, and click Add Bookmark). Then you can warp back to your ship and you've got your exploration!

By the way, once you've warped to the exploration, you can check your Solarsystem Map to find out the name of the exploration. For combat missions, this will tell you what enemies you can expect to find; for mining, it'll list the types of asteroids you'll find.

Strya
Captain


Strya
Captain

PostPosted: Thu Sep 06, 2007 3:53 pm


Exploration Types

Now that you know how to do an exploration, you probably want to know what's in it for you. Here are brief explanations of the sites you can find, their signature types (noted in dark red) and how they work.

Combat - Unknown

Combat explorations are just that: Sites where the main activity is blowing up NPC ships and (possibly) looting containers. There are "common" sites, which can be found using your ship's On-board Scanner, but these are just simple sites to give you a taste of exploration. The good ones are the "rare" sites, which can only be found by scanning with probes.

There are two types of "rare" combat explorations.

Single room dungeons are very simple explorations in which you go in and kill everything.

Escalations look like single room dungeons, but turn into something completely different. After killing a specific item that's a trigger (this might be a structure, so be sure to kill those, too), you will get a message, and then a bookmark will be placed in your Journal. This is the location of another site, more difficult than the first. The combat sites may continue to escalate a number of times, and may have some nice loot at the end.

Please note that escalation bookmarks are timed -- usually 24 hours -- so you have to finish them within that time period.

Asteroid Mining - Gravimetric

This type of exploration provides you with your own asteroid belt to mine. The asteroids may be of any type found in (your sec rating - 0.3) or higher. For example, you might find Jaspet and Hemorphite in a 0.5 space exploration.

The belt size can range from as few as about 15 roids to as many as 50, and each roid usually contains more units than comparable roids in normal belts. Rats can appear, but they will be of the difficulty found in the rest of the system.

Archaeology/Salvage - Magnetometric

Arc/Sal sites usually contain some combat. These sites have containers scattered in them that you need the Archaeology skill and an Analyzer module to unlock. These containers usually have salvage or research skill books in them. In general, the lower the security of the space you're in, the better the prizes you'll find.

It is a good idea to have Archaeology at least at level 4, because some containers require that level to be opened.

Note: With the Rev 2 patch, they removed the need for Salvaging to open containers in Arc/Sal sites. However, I found that in one of the recent Arc/Sal sites I did, I needed Salvaging to open one of the cans, so I highly recommend that you have both Archaeology and Salvaging before doing these explorations.

Hacking - Radar

Hacking sites are pretty much exactly like Arc/Sal sites, except that to open the containers, you need the Hacking skill and a Codebreaker module. The items that you get from these sites are used in invention.

It is a good idea to have Hacking at least at level 4, because some containers require that level to be opened.

Gas Cloud Mining - Ladar

Gas clouds are just that -- giant clouds of gas. The materials obtained from mining gas clouds are used to make boosters, which are illegal drugs that boost combat performance. These drugs will get you arrested and penalized in high-security space.

I am not sure if gas clouds can be found outside Ladar explorations; from what little information I've found, if they can, they are located in low-sec space in only certain regions. The production of the boosters must be done in a POS.

Gas cloud harvesting requires the skill Gas Cloud Harvesting and items called Gas Cloud Harvesters, which get mounted on turret hardpoints (which means, you won't be using a mining barge or exhumer, which have no turret hardpoints).
PostPosted: Thu Sep 06, 2007 3:56 pm


Notes and Tips

Added as I think of them. smile

I've scanned for hours and I can't find this site! Sometimes, especially if your skills are low, you'll know there's a, say, gravimetric signal in the system, but you won't find it after many, many scans. Keep trying! Finding it is completely determined by chance (the signal strength is your probability of finding it). Remember:

a. A "real" exploration always has a signal strength of less than 1.

b. The lower the signal strength, the better the exploration tends to be.

c. However, also, the lower the signal strength, the harder it is to find it. A 0.05 signal strength means you have about a 1 in 20 chance of finding it each scan.

d. Astrometric Triangulation increases signal strength. So do some implants, and I think there's a rig for it, too.


Can rats attack while I'm mining out this belt I found? Yes, sir! The rat type and strength is the same as what you'd find in the regular belts in your system, but they appear MUCH more often. It is not unusual to get two sets of rats within 10 minutes. One exception is that you can get attacked by rogue drones.

How do I find good combat sites? This is something that isn't clear and has changed recently, so I'm going to spell it out here.

As I noted above, there are common combat sites, which are pretty easy and don't give good rewards, and can be found with the regular on-board scanner. These sites are classified as Cosmic Anomalies, so if you don't want to find them, don't select that scan group.

Then there are the rare combat sites, which can range from easy to really difficult, and often give good rewards. They can also escalate into long expeditions of multiple sites. These sites are classified as Cosmic Signatures, just like other explorations. If you have only Cosmic Signatures selected and your multifrequency probe scan detects an "Unknown," you've found a rare combat site.

How long will this exploration site last? Exploration sites last three days from the moment it is found (i.e. arrived at for the first time), and despawn at the next downtime. Note that someone else may have located and visited the exploration before you, so the timer may be shorter than you expect.

There are some exceptions to the above rule.

- A mining exploration will despawn sometime soon after all of its asteroids are mined out.
- A archaeology/hacking exploration will despawn sometime soon after its containers have been opened and looted.
- A combat exploration will despawn sometime soon after the combat is over (and any containers have been looted).

As long as you have a bookmark to the space, you can return to there after it has despawned (to salvage wrecks, for example).

When should I rescan a system for new explorations? When an exploration despawns, it is immediately recreated somewhere in the galaxy. Thus, it is possible (though unlikely) that a new exploration will pop up in a system you just scanned, if someone somewhere finished an exploration.

Most people ask this question because they want to know when they should return to an area and scan systems again. That's really up to you, when you feel the best chances of catching new explorations will be.

Strya
Captain


Strya
Captain

PostPosted: Thu Sep 06, 2007 4:11 pm


-=- Reserved -=-
PostPosted: Thu Apr 10, 2008 2:02 pm


New updates: Added information on Ladar explorations (gas cloud harvesting) and a section in the Notes and Tips about combat explorations.

Strya
Captain


Strya
Captain

PostPosted: Tue May 27, 2008 9:50 am


New updates: A couple new Notes and Tips.
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