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Posted: Wed Sep 05, 2007 10:57 am
On the timeless planet of Dominaria, a portal to Phrexia has opened, allowing the Monstars that reside there to unleash hordes of armys, bound to the planeswaker: Yawgmoth by pure forcer of will, and trickery, and deception, well, i guess his will is not the only thing that binds these abominations to him...
welcome! welcome to the world of Dominaria!
1Rules 2Classes 3starter decks 4characters 5spells that are common 6Gm rules 7extras 8links 9reserved 10banned 11kudos for good roleplaying, stasying in character
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Posted: Wed Sep 05, 2007 11:05 am
1 rules no god modding (without the permmision of the GM) follow the rules of Gaia (DUH) memorize the spells and effects that you plan to use (ill explain that one later) This is before modern times, but you can be an artificer (ill explain when i get there) Please try to familirize yourself with some cards, build a small deck on your cp, and learn the rules before trying to suggest new cards (mtg rules) Please, no yughio (i hate that stuff) semi-literate, no vulger displays, or I will go ninja on your cp. (hahaha funny, IGHT?) Post your stuff here, you must do this even if you arent going to play, i need npc's, and im too lazy to do it myself.
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Posted: Wed Sep 05, 2007 11:13 am
2 classes artificer (build often, make stuff, try your best, fail suceed, own, be owned) mage (no magic points, bit i am taking mana into account) soldier (who are you fighting for?) warlord (keldon only, limit: must steal this rank from current warlord, to do that you must kill them) raider (for?) necromancer (do i need to explain that one?) warrior (barbarian more likely) druids (use your imagination, if it lives, you can make it grow, and fight for you! ) vigilante (umm, batman ring a bell?) citezen (what are you know) lord (like a warlord, only gets there rank through valor, and chivelry, and bushido)
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Posted: Wed Sep 05, 2007 11:23 am
4characters I cant help you out here, but there are a few decks out there: basic ideas for some are Zombie decks, yes you would be a necromancer, soldiers, are mainly white, keljdon are red, so lots of fast attacks, and goblins, green consists of fat big stuff, such as walking trees, and elfs, blue likes flying, deciet, so you would usually use spells, thats the mage class
black: zombies: necromancer red: goblins: warlord, warrior blue: spirits: mage green: elfs: druids, raiders white: soldiers: soldier, vigilante, citezen, lord
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Posted: Wed Sep 05, 2007 11:42 am
5 common cards lightning bolt (red) counterspell (blue) Giant Growth (green) drain life (black) swords to plowshares (white)
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Posted: Wed Sep 05, 2007 12:21 pm
A few thingsw I forgot to say, you are playing as your class, while youuse the cards as your abilities, you summon creatures to help you fight, and use special abilities to fight as well. in effect, you could basiclly be a card. attack power, ranged from 1-3, and defense ranging from 1-5, based on your class. Mana will be accumulated 1 per post where you say, "i am collecting mana of ____ to play a spell" 1 mana per turn. if you collect mana and dont use it quickly, then you must use it, or take damage. once we get further into it, like when we have a few characters, a storyline will be created. but for now, it is just after the brothers war, and getting into a war with Phrexia.
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