Improve Sword Quality
Effect: Improves the maximum and minimum ranks of the swords in stores for the faction. Only three weapons can be improved at any time.
City Rank: 0+(1/5 the current rank floored)
Mana Cost: 5+(5*current rank)
Assembly Opinion: +0
Improve Sword Manufacturing
Effect: Improves the speed at which swords are produced, reducing the direct HL cost of all swords. Only one weapon type may be set on manufacturing at a time.
City Rank: 8
Mana Cost: 750
Assembly Opinion: +256
Tax Sword Development
Effect: Reduces the quality of swords back to 0, and gives the Overlord mana equal to 5*the current rank. Used to reduce item ranks to 0 to switch item upgrade paths.
City Rank: 0
Mana Cost: Free
Assembly Opinion: +256
Improve Fist Quality
Effect: Improves the maximum and minimum ranks of the fists in stores for the faction. Only three weapons can be improved at any time.
City Rank: 0+(1/5 the current rank floored)
Mana Cost: 5+(5*current rank)
Assembly Opinion: +0
Improve Fist Manufacturing
Effect: Improves the speed at which fists are produced, reducing the direct HL cost of all fists. Only one weapon type may be set on manufacturing at a time.
City Rank: 8
Mana Cost: 750
Assembly Opinion: +256
Tax Fist Development
Effect: Reduces the quality of fists back to 0, and gives the Overlord mana equal to 5*the current rank. Used to reduce item ranks to 0 to switch item upgrade paths.
City Rank: 0
Mana Cost: Free
Assembly Opinion: +256
Improve Spear Quality
Effect: Improves the maximum and minimum ranks of the spears in stores for the faction. Only three weapons can be improved at any time.
City Rank: 0+(1/5 the current rank floored)
Mana Cost: 5+(5*current rank)
Assembly Opinion: +0
Improve Spear Manufacturing
Effect: Improves the speed at which spears are produced, reducing the direct HL cost of all spears. Only one weapon type may be set on manufacturing at a time.
City Rank: 8
Mana Cost: 750
Assembly Opinion: +256
Tax Spear Development
Effect: Reduces the quality of spears back to 0, and gives the Overlord mana equal to 5*the current rank. Used to reduce item ranks to 0 to switch item upgrade paths.
City Rank: 0
Mana Cost: Free
Assembly Opinion: +256
Improve Bow Quality
Effect: Improves the maximum and minimum ranks of the bows in stores for the faction. Only three weapons can be improved at any time.
City Rank: 0+(1/5 the current rank floored)
Mana Cost: 5+(5*current rank)
Assembly Opinion: +0
Improve Bow Manufacturing
Effect: Improves the speed at which bows are produced, reducing the direct HL cost of all bows. Only one weapon type may be set on manufacturing at a time.
City Rank: 8
Mana Cost: 750
Assembly Opinion: +256
Tax Bow Development
Effect: Reduces the quality of bows back to 0, and gives the Overlord mana equal to 5*the current rank. Used to reduce item ranks to 0 to switch item upgrade paths.
City Rank: 0
Mana Cost: Free
Assembly Opinion: +256
Improve Gun Quality
Effect: Improves the maximum and minimum ranks of the guns in stores for the faction. Only three weapons can be improved at any time.
City Rank: 0+(1/5 the current rank floored)
Mana Cost: 5+(5*current rank)
Assembly Opinion: +0
Improve Gun Manufacturing
Effect: Improves the speed at which guns are produced, reducing the direct HL cost of all guns. Only one weapon type may be set on manufacturing at a time.
City Rank: 8
Mana Cost: 750
Assembly Opinion: +256
Tax Gun Development
Effect: Reduces the quality of guns back to 0, and gives the Overlord mana equal to 5*the current rank. Used to reduce item ranks to 0 to switch item upgrade paths.
City Rank: 0
Mana Cost: Free
Assembly Opinion: +256
Improve Axe Quality
Effect: Improves the maximum and minimum ranks of the axes in stores for the faction. Only three weapons can be improved at any time.
City Rank: 0+(1/5 the current rank floored)
Mana Cost: 5+(5*current rank)
Assembly Opinion: +0
Improve Axe Manufacturing
Effect: Improves the speed at which axes are produced, reducing the direct HL cost of all axes. Only one weapon type may be set on manufacturing at a time.
City Rank: 8
Mana Cost: 750
Assembly Opinion: +256
Tax Axe Development
Effect: Reduces the quality of axes back to 0, and gives the Overlord mana equal to 5*the current rank. Used to reduce item ranks to 0 to switch item upgrade paths.
City Rank: 0
Mana Cost: Free
Assembly Opinion: +256
Improve Stave Quality
Effect: Improves the maximum and minimum ranks of the staves in stores for the faction. Only three weapons can be improved at any time.
City Rank: 0+(1/5 the current rank floored)
Mana Cost: 5+(5*current rank)
Assembly Opinion: +0
Improve Stave Manufacturing
Effect: Improves the speed at which staves are produced, reducing the direct HL cost of all staves. Only one weapon type may be set on manufacturing at a time.
City Rank: 8
Mana Cost: 750
Assembly Opinion: +256
Tax Stave Development
Effect: Reduces the quality of staves back to 0, and gives the Overlord mana equal to 5*the current rank. Used to reduce item ranks to 0 to switch item upgrade paths.
City Rank: 0
Mana Cost: Free
Assembly Opinion: +256
Improve Monster Gear Quality
Effect: Improves the maximum and minimum ranks of the monster equipment in stores for the faction. Only three weapons can be improved at any time.
City Rank: 0+(1/5 the current rank floored)
Mana Cost: 5+(5*current rank)
Assembly Opinion: +0
Improve Monster Gear Manufacturing
Effect: Improves the speed at which monster equipment are produced, reducing the direct HL cost of all monster equipment. Only one weapon type may be set on manufacturing at a time.
City Rank: 8
Mana Cost: 750
Assembly Opinion: +256
Tax Monster Gear Development
Effect: Reduces the quality of monster equipment back to 0, and gives the Overlord mana equal to 5*the current rank. Used to reduce item ranks to 0 to switch item upgrade paths.
City Rank: 0
Mana Cost: Free
Assembly Opinion: +256
Improve Armor Quality
Effect: Improves the maximum and minimum ranks of the armor in stores for the faction. Armor isn't counted against the three weapon limit.
City Rank: 0+(1/5 the current rank floored)
Mana Cost: 5+(5*current rank)
Assembly Opinion: +0
Tax Armor Development
Effect: Reduces the quality of armor back to 0, and gives the Overlord mana equal to 5*the current rank. There isn't much reason to Tax armor unless you're trying to get enough mana for something else.
City Rank: 0
Mana Cost: Free
Assembly Opinion: +256
Research Legendary Force
Effect: Unknown
City Rank: 8
Mana Cost: 10000
Assembly Opinion: -128
Research Sacred Art
Effect: Unknown
City Rank: 8
Mana Cost: 10000
Assembly Opinion: -128
Research Heavens
Effect: Unknown
City Rank: 8
Mana Cost: 10000
Assembly Opinion: -128
Research Advanced Mechanics
Effect: Unknown
City Rank: 8
Mana Cost: 10000
Assembly Opinion: -128
Research Forbidden Magicks
Effect: Unknown
City Rank: 8
Mana Cost: 10000
Assembly Opinion: -128
Research Unknown Power
Effect: Unknown
City Rank: 8
Mana Cost: 10000
Assembly Opinion: -128
Research Ancient Technique
Effect: Unknown
City Rank: 8
Mana Cost: 10000
Assembly Opinion: -128
Develop Improved Spying
Effect: Enables faction to use the Spying Bill.
City Rank: 3
Mana Cost: 500
Assembly Opinion: -32
Develop Archery Techniques
Effect: Opens the Siege Archer class to the faction members. Only available after bows reach rank 15, and are set on manufacturing. If either condition is lost, the class is closed again.
City Rank: 4
Mana Cost: 500
Assembly Opinion: +12
Develop New Magic Paths
Effect: Opens the Siege Mage class to faction members. Only available after staves reach rank 15 and are set on manufacturing. If either condition is lost, the class is closed again.
City Rank: 4
Mana Cost: 500
Assembly Opinion: +12
Develop Mechanics
Effect: Opens the Machinist class to faction members. Only available after guns reach rank 15 and are set on manufacturing. If either condition is lost, the class is closed again.
City Rank: 4
Mana Cost: 500
Assembly Opinion: +12
Develop Blitzkrieg Tactics
Effect: Opens the Charger class to faction members. Only available after Axes reach rank 15 and are set on manufacturing. If either condition is lost, the class is closed again.
City Rank: 4
Mana Cost: 500
Assembly Opinion: +12
Develop Defensive Line Tactics
Effect: Opens the Formation Soldier class to faction members. Only available after spears reach rank 15 and are set on manufacturing. If either condition is lost, the class is closed again.
City Rank: 4
Mana Cost: 500
Assembly Opinion: +12
Develop Infiltration Specialization
Effect: Opens the Trickster class to faction members. Only available after fists reach rank 15 and are set on manufacturing. If either condition is lost, the class is closed again.
City Rank: 4
Mana Cost: 500
Assembly Opinion: +12
Develop High Mobility Tactics
Effect: Opens the Sworddancer class to faction members. Only available after swords reach rank 15 and are set on manufacturing. If either condition is lost, the class is closed again.
City Rank: 4
Mana Cost: 500
Assembly Opinion: +12