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Technology and Armaments of the Third Terran Republic Goto Page: 1 2 [>] [»|]

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DarthNocturne
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PostPosted: Mon Aug 27, 2007 12:32 pm


Model Number/Ship Designation: PA-M7057/Defoliant Projector

Name: AMP Pistol

Length:

Magazine: 30 Rounds

Powerplant: Machine Gun

Ammunition: 9mm AP bullet

Rate of Fire: high.

Range: medium

History/Description: The AMP is designed for close range combat. It is the only fully automatic weapon of its type and can empty a full clip of ammunition very quickly. However, it suffers from poor recoil, causing it to be very inaccurate when fired in full automatic mode.

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PostPosted: Sun Sep 02, 2007 10:37 pm


Model Number/Ship Designation:

Name: Repeater

Length:

Magazine: 20 Rounds

Powerplant: N/A

Ammunition: 9mm AP bullet

Rate of Fire: Semi-Automatic

Range: medium

History/Description: This is the primary sidearm for Terran Republic officers. It is a sturdy workhorse with a decent clip size, good damage, and reasonable range, making it very handy for close-quarters fights.

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DarthNocturne
Crew


DarthNocturne
Crew

PostPosted: Sun Sep 02, 2007 10:48 pm


Model Number/Ship Designation:

Name: Chainblade

Length:

Magazine: N/A

Powerplant: Rechargeable/Replaceable Battery pack.

Ammunition: N/A

Rate of Fire: N/A

Range: personal

History/Description: The Chainblade serves the Terran Republic as a combat knife equivalent. When used in standard mode, it inflicts reasonable damage. When its secondary mode is activated, it delivers a more powerful attack.

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PostPosted: Sun Sep 02, 2007 11:00 pm


Model Number/Ship Designation:

Name: Cycler

Length:

Magazine: 50

Powerplant: N/A

Ammunition: 36mm AP Bullet

Rate of Fire: Very fast

Range: long

History/Description: The Cycler is one of the fastest firing assault rifles. It is equipped with an enhanced magnification up to 4x, allowing it to effectively target distant enemies. It uses a cylinder drum for its ammunition source.

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DarthNocturne
Crew


DarthNocturne
Crew

PostPosted: Sun Sep 02, 2007 11:04 pm


Mini-Chaingun:
User Image - Blocked by "Display Image" Settings. Click to show.Weapon Type: Chain Gun
Primary Mode: Rapid Fire
Secondary Mode: Not Applicable
Ammunition: 100 / 50mm Bullet, Standard/Armor Piercing
Damage: Medium
Refire Rate: Very Fast
Range: Medium

Info: The Mini-Chaingun is a heavy assault weapon designed to rapidly spit out rounds from a generous ammo base. While not particularly damaging per individual shot, the sheer speed at which it fires can easily rip apart an enemy soldier.
PostPosted: Sun Sep 02, 2007 11:07 pm


Striker:
User Image - Blocked by "Display Image" Settings. Click to show.Weapon Type: Missile Launcher
Primary Mode: Homing Missile
Secodary Mode: Dumb Fire
Ammunition: 5 / Missile
Damage: High
Refire Rate: Medium
Range: Long

Info: The Striker serves as the Terran Republic's primary anti-vehicular weapon. In primary firing mode, the Striker will attempt to lock-on to an armored target (heavy assault suit, vehicle, or turret) as long as the reticule is kept on target for a short duration. In secondary firing mode, it launches a dumb fire missile straight towards its target.

DarthNocturne
Crew


DarthNocturne
Crew

PostPosted: Fri Sep 07, 2007 2:50 pm


Mechanized Assault eXosuit (MAX):
User Image The MAX comes in three configurations, each one designed to combat particular targets. It is an extremely heavy duty suit, akin to a small walking vehicle. Using the MAX, you will have prolonged running speeds comparable to that of a tank, yet you may not pilot/drive any vehicles or use standard weaponry. There are also special Environment versions (E-MAX) for infantry combat and ship raids in space.

Special Abilities
Anchoring - By planting spikes into the surface and becoming an extremely stable firing platform. This reduces your mobility, but approximately doubles the rate-of-fire of the MAX's weaponry.

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Dual Cycler:
User ImageRole: Anti-Infantry
Weapon: Dual Chainguns
Ammunition: 200 / Large Caliber Depleted Uranium
Range: Medium

Heavy chain guns mounted to each arm and are able to unleash huge numbers of projectiles at a given area.
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Pounder:
User ImageRole: Anti-Vehicle
Weapon: Dual Pounder Grenade Launchers
Fire Mode 1: Explode on Contact
Fire Mode 2: Three Second Fuse
Ammunition: 30 / Indirect Mortar Grenade
Range: Short

Heavy grenade launchers mounted to each arm for area effect damage saturation.
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Burster:
User ImageRole: Anti-Aerospace
Weapon biggrin ual Twin High Powered Laser Cannons
Range: Long

The Burster equipped as an E-MAX is an effective way to give boarding parties an upper hand. Along with anchoring ability it brings infantry to space battles.
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Also, MAX suits have a large inventory/carrying capacity:
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PostPosted: Tue Oct 23, 2007 11:42 am


Electronic Video Agent (EVA):
User Image - Blocked by "Display Image" Settings. Click to show.EVA is the evolution of Terran sensor and communications technology. This allows for commanders to communicate with units in the field, other ships, other commanders, and see where detected enemy units are located and monitor their movement. It uses a low-level AI to interact with commanders and and other EVA units (similar to the Tachikomas but no where near as independent).

Each individual EVA is a wrist-worn unit that gives you basic data and allows for visual-audio communications. EVA units can also connect to a view screen or monitor to give the commander a better view of the field.

The sensor sweep map in the upper-right hand of the screen gives a full view of the field while the main screen shows just a detailed portion. If power goes out at the base the EVA unit is synced with then the sensor amp goes dead until power is restored.

The EVA Satellite is launch from a ship and is 4 feet long by 8 inches wide and tall. Within each satellite there are 126 2x2x2in. EVA Communications Network Drones that interface with the 3 nearest satellites. The satellites then send data back to the battle commander's EVA unit.

Active EVA Screen:
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EVA Satellite:
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EVA Com Net Drones:
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DarthNocturne
Crew


DarthNocturne
Crew

PostPosted: Tue Oct 23, 2007 9:18 pm


Battle Frame Robotics (BFR):
The BFR features a powerful shield that can absorb massive amounts of damage. In addition to it's base defense, the shield recharges continually over time, allowing it to take a significant amount of fire before taking damage to it's armor. The BFR comes in two configurations: Gunner and Speed.

Colossus:
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Vehicle Type: Gunner Variant BFR
Shield:
Armor: Heavy
Weapons/Ammo: 25 / Dual 75mm Cannons (Pilot)
........................... 22 / Dual 100mm Cannons (Gunner)
Occupants: 2

Invader:
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Vehicle Type: Speed Variant BFR
Shield:
Armor: Medium
Weapons/Ammo: 25 / Dual 75mm Cannons (Pilot)
Occupants: 1
Special: Its lighter form allows for quicker maneuvering

Weapons can also be switched out depending the position.

Terran Republic Pilot Weapons:

Burster Air Defense System: Rapidly fires flak shells that explode in the proximity of enemy air.

Rotory Chaingun: 30mm chaingun for defense against infantry and air targets. With a high rate of fire, low recoil and heavy damage, it will shred it's targets. The drawback is the high rate of ammo consumption.

Tank Defense Cannon: 75mm cannon similar to the lightning, with an increased projectile speed and slightly accelerated rate of fire.

Terran Republic Gunner Weapons:

Dual 100mm Cannons: Launches extremely heavy slugs in a reasonably straight tank cannon trajectory. Designed to punch through armor effectively, with a rate of fire comparable to a Prowler's 100mm cannons.

Mortar Launcher: An indirect fire weapon that launches high impact explosives designed to decimate infantry. It can be fired in single shots or salvo release of 8 mortars.

((OoC: The ammo listings are copied directly from PlanetSide info. They will be updated to SW level of tech at some point.))
PostPosted: Tue Nov 13, 2007 10:43 am


Model Number/Ship Designation: Renaissance-class Carrier

Name: TRS Renaissance

Length: 1.3 km

Beam: 700 m

Depth: 300 m

Weight (dry, loaded):

Crew Capacity: 2,500

Accomodation: 5,000 combat units, 20,000 metric tons of equipment/cargo

Company: 2,000 BFRs, 5,000 MAX Suits

Powerplant: Terran Crystaline Power Core

Propulsion: Sublight/atmospheric engines x 4, FTL engines and drive coils, maneuvering thrusters, Gravity Suppression System

Armament: Heavy Spitfire cannons x 6, KEW main battery (fore)

Defensive Capabilities: Regenerative shields, ablative armor

Special Features:

History/Description: An upgrade of the old Harrier-class Strikestar. This carrier is designed to carry a full regiment to the battlefield.

DarthNocturne
Crew


DarthNocturne
Crew

PostPosted: Tue Nov 20, 2007 10:08 am


Model Number/Ship Designation: Concourse-class Frigate

Name: TRS Concourse

Length: 500 m

Beam: 150 m

Depth: 200 m

Weight (dry, loaded):

Crew Capacity: 300

Accomodation: 500 combat units, 2,000 metric tons of equipment/cargo

Company: 100 BFRs, 500 MAX Suits

Powerplant: Terran Crystaline Power Core

Propulsion: Sublight/atmospheric engines x 2, FTL engines and drive coils, maneuvering thrusters, Gravity Suppression System

Armament: Heavy Spitfire cannons x 4,

Defensive Capabilities: Regenerative shields, ablative armor

Special Features:

History/Description: Designed to ferry a Company
PostPosted: Tue Nov 20, 2007 10:18 am


Model Number/Ship Designation: Cluster-class Drop Ship

Name: TRDS Cluster

Length: 26 m

Beam: 7 m

Depth: 10 m

Weight (dry, loaded):

Crew Capacity: 10

Accomodation: 20 combat units, 100 metric tons of equipment/cargo

Company: 8 BFRs, 20 MAX Suits

Powerplant: Terran Crystaline Power Core

Propulsion: Sublight/atmospheric engines x 1, maneuvering thrusters, Gravity Suppression System

Armament: Heavy Spitfire cannons x 2,

Defensive Capabilities: Regenerative shields, ablative armor

Special Features:

History/Description: Designed to bring a Squad to the desired location on a planet.

DarthNocturne
Crew


DarthNocturne
Crew

PostPosted: Wed Nov 21, 2007 5:29 pm


Model Number/ Ship Designation: Dreadnaught-class Heavy Cruiser

Length: 600 m

Beam: 120 m

Depth: 123 m

Weight (dry, loaded): Unknown

Crew Capacity: 16,000

Accomodation: 300 combat units, 24 TIE/I starfighters

Powerplant: Terran Crystaline Power Core

Propulsion: 6 ion engines, 4 FTL engines and drive coils (interior)

Armament: Light quad turbolaser cannons x 20, turbolaser cannons x 10, turbolaser batteries x 10, Quasi-Hyaku shielding, ablative armor

History/Description: The Dreadnaught-class Heavy Cruiser was first discovered during the times of the Terran Empire. A fleet of several of these vessels strayed into Imperial territory, where they were ambushed and captured. Since then, they have been hidden away in the most remote sectors of Terran territory, constantly being updated and improved. Eventually, they were turned over to the various planetary defense forces in the new Terran Imperium. The majority of these vessels were allocated to Cadia, with a few more serving elsewhere.

After the collapse of the Imperium, the Dreadnaughts continued to be produced, having proved their worth in skirmishes between Imperial and Cadian forces during the Cadian Rebellion. Dreadnaughts serve as the first line of any planetary defense force in the new Terran Republic.

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PostPosted: Wed Nov 21, 2007 5:32 pm


Model Number/Ship Designation: Sovereign-class Super Capital Ship

Name:

Length: 15,000 meters

Height: Unknown

Weight (dry, loaded): Unknown

Crew Capacity: 605,745

Accommodation:

Powerplant: Fused Crystaline Power Core

Propulsion:

Armament: Heavy turbolaser cannons x 500, turbolaser batteries x 500, ion cannons x 75, tractor beam projectors x 100, gravity well generators x 5, Axial superlaser x 1, Quasi-Hyaku shielding, ablative armor

History/Description: The flagship of the Cadian Defense Fleet and the symbol of Cadian independence, the Freedom was contracted to Kuat Drive Yards when the Cadians realized they were going to need bigger ships to hold off Imperial vessels such as the No-Life King Stardreadnaughts and the Behemoth-III Battlecruisers.

While only slightly larger than a Behemoth-III and still smaller than a NLK-class, the Freedom possesses far more firepower than either vessel.

With the collapse of the Imperium, the Freedom took on the role as flagship and symbol of the new Terran nation.

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DarthNocturne
Crew


DarthNocturne
Crew

PostPosted: Wed Nov 21, 2007 5:37 pm


Ship Designation: Mercury-class Battleship

Length: 1,830m

Width: 555m

Height: 177m

Crew Capacity: 2,500+

Accommodation: Viper/Venom/Vertigo pilots (180+), combat units (1,000)

Powerplant: Terran Crystaline Power Core

Propulsion: Sublight engines x 8, FTL engines and drive coils

Armament: KEW batteries x many, Missile batteries (conventional and nuclear), 180 Viper Mark VII fighters, Regenerative shields, ablative armor

History: The Mercury-class Battleships were the flagships of the first Terran Republic, formidable combat vessels that, for reasons never fully explained, were taken out of service when the Terran Imperium came into being. With that government's collapse, Chancellor Beruss immediately ordered the Mercury-class vessels pulled out of mothballs and rigorously overhauled, so that they could once again serve as fleet command vessels.

Ironically, the Imperial-IIIs have more crew than the Battleships, even with the Battlestars' greater size. This is due to increased automation of duties on board the battleships. However, due to lessons learned during the previous conflict with the Sith and the Mirai, there are no networked computer systems on any Mercury-class vessels. Such procedures are also underway on all Terran ships and stations, to prevent computer infiltration from compromising the entire ship.

The Mercury-class Battleships also have onboard production facilities for the Viper Mark VII fighter.

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Nuclear missile launch tubes extended
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OLD GUILD: Mechanics (Locked)

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