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Welcome to Terraform [New Owners/General RP Info]

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Alistair Frost
Captain

PostPosted: Mon Aug 27, 2007 2:27 am


Welcome to Terraform Incorporated and the Cherryville Compound, home of the infamous Nexus wreckage. If you are here, it is likely because you have recently acquired a transmitter, or at the very least interested in acquiring one.

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Second Post: Thread Making/RP Information.
RP Info, where to put certain threads, what to tag them as, basic stuff.

Third Post: New Owner FAQ/Guide.
New owner guide, including information on how a transmitter works, and what rp's need to happen/be written/explained before your kid is born. Also includes information on growths and journals/logs.

Fourth Post: Basic Setting Guide.
While most Terra will likely live away from Cherryville, many rp's will happen at the compound or in the town, so here are some basic descriptions you should be aware of before you start rps in either location.
PostPosted: Mon Aug 27, 2007 4:45 pm


Posting, Thread Making and RP Information

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Roleplays at Terraform are welcome to non owners and owners alike. For publicly readable rp's, especially without warnings of content beforehand, they should stay in/under a PG13 rating. Please try to use third person context.

All rp's that happen outside of Cherryville/Cherryville Compound/Nexus' Wreckage should be posted in this forum. The main forum in the guild. RP's that happen in one of those areas should happen in the Cherryville Compound subthread.

This forum is also used for quests (at the moment,) questions, OOC chatter and pretty much anything else.

Please label any quest threads with a [Quest] or [Q] tag, and OOC chatter with an [OOC] tag.

For private rps, please use a tag such a [PRP] for 'private roleplay.' Including a tag for who the roleplay is for is also useful.

Public, or roleplays 'open' to anyone who wants to join, should be labled something like [ORP]

Special rps, or event rps, or any other sort of unique thread, such as a owner-run shop that may be open to sporadic IC posts, may be labeled however you please. If it becomes a trend for one type or another your labels may be edited to conform. CONFORM.

Alistair Frost
Captain


Alistair Frost
Captain

PostPosted: Mon Aug 27, 2007 9:41 pm


New Owner Guide

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Congratulations, you have a Terra. Well, okay, you have an appointment/meeting/doomsday discussion with Alistair and the others at Terraform Incorporated, and after getting a lengthy half coherent explanation of what the Terra are, you are told to pick a tube (and if you don't, one is picked for you) and after pressing a button you are handed a small cylinder with a ridiculous looking light on the end.

What you have, my friend, is a transmitter.

Getting a Terra is relatively simple. You either rp with the shop the getting of your transmitter, or we come up with a scenario where the transmitter is mailed/delivered to you. This delivery or pickup does not neccisarily need to be rp'd, but if you don't wish to use generelzations you must okay every action any of our staff characters may take. You can't assume much of anything about Alistair or Talula.

Generic pick-ups, such as 'Betty went to Terraform and was instructed to pick a tube, and brought home a transmitter.' Should be alright, though.

This is the first requirement you have for your Terra to grow into their first 'true' stage. Either an rp or journal entry about recieving the transmitter.

After that, it's usually just a matter of time and getting the art done for the Terra to be born. You may wish to write some journal entries about what your guardian(s) may say/translate to the Terra, though it isn't required. Transmitters are simple things, there are no buttons, just a light. The light is green most of the time, telling you that the transmitter is functioning and the Terra can hear everything going on around it. If the light turns yellow, something is wrong and the transmitter needs to be repaired or the Compound is informing you of an emergency. If it turns red, your Terra has emerged from his or her tube, and you need to get your butt over to the compound and pick the kid up.

Newborn Terra... are often a bit overwhelmed and incoherant at first. It isn't because they are feeble or newborn-like per se, as the transmitter period as well as their lifetimes of memories and instinctive 'dreams' have rendered them able to act like any child about their age range would, but the literal sensations of sight, touch, and smell can be overwhelming in their full grandeur. Sound has only recently been introduced via transmitters. They are capable of speaking in that they usually know how to, but figuring out how to form their mouths and lips into appropriate words for instance may take a little practice.

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Journals are not mandatory but most will likely end up using them. You are given one to use, and though how you use it yourself is up to you, most write in short story formats or use them to keep track of the roleplays they were involved in. Whether or not you wish to roleplay with others directly into your journal is up to you, but it would be wise to make it clear your wishes on others posting right away.

Growth of Terra after their child stage isn't something to be expected for awhile. Terra don't have many stages, and their life cycle is gradual, so just because your Terra 'looks' like a 10 year old you don't have to keep rping them as a ten year old. If you stay in the general age brackets on the front page, you should be fine.

When finally it is time for your Terra to grow, it will likely be discussed with you via PM. (what your Terra should look like when it grows and so on.)
PostPosted: Mon Aug 27, 2007 9:55 pm


General Setting Descriptions

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User ImageCherryville Compound is a very large series of buildings that are, in most cases, attached to each other. It's a very odd building when you get down to it; it looks like a cross between a western american farmhouse and a cathedral. It's not overly attractive.

It does, however, offer quite a bit of secrecy. Barns, very large, open rooms, as well as many dozens of bedrooms, most Terra's needs and experimentation could be fulfilled in one way or another. Some of the rooms have recently been converted to support Terra who require, even if for only a few hours a day, extremely high/low temperatures, as well as altitude and pressurization machines that are meant to help the Terra adjust. The interior decor of the compound is quite lacking, generally. A mix of what was left when they bought it, and simplistic art nouveau style, it's, again, not overly attractive.

It does, however, have an utterly gorgeous landscape. Out in the 'middle of nowhere,' even a few miles outside Cherryville's main town, the compound is surrounded by a lush, beautiful forest as well as a rather large river and a series of smaller streams.

Cherryville itself is a small, good-luck hometown full of usually 'simple' and happy people. Their ability to be so easily manipulated on a general scale is quite alarming, to be honest. One can't help but wonder if somethings in the water.

Made up of a bunch of small farm homes, farms, a school that serves as a preschool/elementary/high school all at once, a court house/sheriff's building and a single bar slash dance hall, it doesn't offer much in the way of entertainment. Perhaps the arrival, or frequenting of Terra and their guardians will help form the town into something more...mentionable.

Alistair Frost
Captain

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