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A general roleplay guild with emphasis on improving RPers. 

Tags: Roleplaying, Tutoring, School, School of Dedicated Role Players, RPing 

Reply 06 General Archives (non-RP inactive threads)
i got an idea for a TacOps RP

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LantherZero

PostPosted: Sat Aug 25, 2007 3:00 pm


in my idea, (it would need a grid to play, so it can't really be done here)
you have objectives depending on alignment and map for example:
terrorists in a nuke launch site map would try to launch a nuke within a certain time, and special ops would try to stop them.
in any map, you can win by killing all the enemies, but that makes it less fun.
damage is determined by a special formula:
=, but only if is greater than and is equal to or greater than , and only if you have a clear line of sight.(no walls,buildings, fortifications, etc. in the way.

the playing field is best made from legos or some other stanardised size 3-d building blocks, so that line of sight and distance are easier to measure.

the players can move four directions: north, south, east, west.
they can also, depending on terrain, climb ladders or jump over small obstacles of a size dependant on you character (+-- is equal to or greater than

each stat(STR, DEX, SPD, ACC, INT) maxes out at 10 and starts at 3. they determine how far you move per turn(SPD+DEX=spaces moved)m, aim(ACC+DEX*5= h;ance of hit, how much can be carried(STR*15=weight limit in lb.) and sneak attacks/ambushes(INT+DEX*2= % chance of success)

you will only need a d100, so it is best to use an electronic die, seeing as d100 is big , clumsy, and hard to come by.

that's about it... change the rules and equasions to suit your prefrences and ability, that's part of what makes RPing better than videogames, you know what i mean?
PostPosted: Sat Aug 25, 2007 4:11 pm


I'm kinda confused

lumber-girl108


noremak is a mormon

PostPosted: Sat Aug 25, 2007 10:58 pm


i agree with lumber-girl !!!!IM CONFUZED
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06 General Archives (non-RP inactive threads)

 
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