Welcome to Gaia! ::

When I Say Run - A Doctor Who Guild

Back to Guilds

 

Tags: Dalek, Cyberman, Timelord, TARDIS, Doctor Who 

Reply When I Say Run - A Doctor Who Guild
[mini game] TARDIS Interior Exploration

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Lirium Icteris

PostPosted: Fri Aug 24, 2007 4:37 pm


The rules of this ongoing thread are that you create a description of what one might find in the TARDIS, going from room to room. It can be things from the show's history, it can be totally of your own invention. Each person's post will lead on from the last. Be as descriptive as you want, you have a clean slate to come up with something.

Two rules:
1. You must describe the room/area (room, hallway, mysterious stairs, an escalator, etc)
2. You describe how you exit the room/area so the next person can lead on from that in describing their room/area.


Since I am starting the thread, I'll describe entering the TARDIS and the console room, and set it up to explore beyond:

The blue wooden doors open inwards. Inside I find a large chamber much larger than the confines of the blue police box could possibly contain. I take a few steps down into the room, and there are gleaming brass handles. In the center of the room is a 4 sided dias, with buttons and switches built into it. There's a dusty shaving mirror on top of it, a recorder, and a dusty velvet jacket. The walls are deep mahogany, with tiny circles inset into the wood, some of the circles holding stained glass designs. It smells like someone has just given everything a lemony polish, even though everything is dusty and abandoned.

On the other side of the room, next to a high backed antique wooden chair, I notice a door. I turn the brass doorknob and open the door and see...
PostPosted: Fri Aug 24, 2007 9:54 pm


... a long winding hallway which turns and branches many times. Not even thinking about possibly getting lost, I walk down for some time, taking random turns, until I come to a different-looking door. I open it and am greeted by a huge room circular with stone floors and stone pillars surrounding the center. There are vines growing everywhere and it is evident that they have not been taken care of. There are a couple stone benches and I sit down on one for a quick rest, taking in the bizarre room, before continuing. Are there more wonders hidden inside this old police box? I go back into the hallway and continue until I find another door...


(In case it's not obvious, the room described is the Cloister Room, as seen in Logopolis. (: I know this isn't really continuitally correct because it looks completely different in the movie, but I like this version better. @_@ And cool idea for a game, BTW. : D)


Muskratio

Captain

Hygienic Guildsman


Aya Fox

5,450 Points
  • Beta Explorer 0
  • Member 100
  • Citizen 200
PostPosted: Fri Aug 24, 2007 11:50 pm



... after walking for a bit again, I come across a bit of an out of place door, more of a sliding, dark wooden doors. No longer aware of even where I am inside this strange so-called police box, I slow open the doors, not know what to expect on the other side. Upon finding a light and turning it on in the once poorly lighted room, I find that it's like a huge walk-in closet. Racks of clothing line the side walls while at the furthest wall from the door is a single mirror. The racks are just filled with clothing from nearly every decade so that any one could fit in at any past time. The floor is littered with hastily discarded clothing and a couple shirts hang off of the standing mirror. I approach where the mirror stands, to see that it's on a small raised area, about a single stair step and barely enough room for some one to stand on it. Sitting on the step, I look about the room, strangely reminded of a young child's dress-up closet. Given a bit more time, I raise once more and go back into the hall to continuing this lost wandering...

(The Wardrobe was the only thing coming to mind.. Hope this works! neutral )
PostPosted: Sat Aug 25, 2007 7:49 am


... when I find yet again another door. I open it curiously. Inside there are shelves and shelves piled high with books, some scattered over the ground from when the Tardis lurches and the books tumble off. There are a few decorations in the room, apart from the shelves of books. I wander over to a shelf and pick a book. It was written in another language but I can see it as English. I pick another, it is also one from a different planet. As I wander through, I can see there are books from all over the universe and from every time period, picking Harry Potter and the Deathly Hallows off one shelf. Finally I tire of the unending room with its collection of books and wander back outside to find another door ...

(The Library, which I assume he has one... mentioned in "The Last Dodo" (book) when he gets the I-Spyder book for Martha and he mentions reading Harry Potter 7 in "the Shakespear Code" (that right?) ...)

(EDIT: Would he have bedrooms? Even though people dont believe he even sleeps... >.>;; What about his companions?... Storage room?)

Time Vortex


AttemptedPerfection

PostPosted: Sat Sep 08, 2007 9:35 am


... I walk through the door to find a giant, empty room. The ceiling is high like a church or something, the floor is grey tile. As I walk a little ways into it, my foot steps echo. Nothing seems to change until I reach the very middle of the room. There is one tile in the sea of grey that is red in color. I step onto it cautiosly and the entire floor lights up and the walls turn green. I close my eyes because my eyes aren't used to the lighting and when I can finally open them again, I am no longer alone. The room is filled with people! I reach out to tap the shoulder of a blonde girl walking by but my hand passes straight through her, she turns back to me and smiles, "you're not the doctor, silly girl" she goes on, "don't tell me you broke in here!" I'm shocked and a look around at every other fake person in the room, the doctors past companions, how he remembers them. I step onto another tile and the companions disappear. I run out of the room, scared of all the room might hold besides friends and out a door on the other side...

((if that wasn't clear I thought it would be cool if the doctor had a room with simulations of his past companions to remember them by, the person who spoke was Rose if that also wasn't clear enough))
PostPosted: Sat Sep 08, 2007 12:29 pm


...when I find myself in another strange room. It feels very serene. My footsteps lightly tap as I slow down and walk across the floor. The walls, floor, and, to an extent, the air, is a light, rosy pink. There's even the faint smell of roses. I look around the room, but all I can see are the ceiling, the floor, and the walls. Being in the room, I feel very peaceful and calm. As I walk towards the center of the room, I notice how tired I feel after wandering around; still, I figure I should look around more before getting some rest. I slowly walk out of the other end of the room through a plain pair of doors...

((The Zero Room from "Castrovalva", though it was dumped from the TARDIS. Hope it's okay.))

faerie_ophelia


Lieutenant Commander Data

Ruthless Bloodsucker

15,900 Points
  • Tycoon 200
  • Money Never Sleeps 200
  • Elocutionist 200
PostPosted: Thu Sep 20, 2007 1:04 pm


...and am confronted immediately with some sort of monster. Fear does not make me lose all of my powers of observation, however, and after the requisite yelp and jump backwards I notice that the monster is in fact carved out of a material completely alien to me. I then see that the carving even has small vines curling and scattering flower petals over its surface, and conclude that nobody has been here in a long time - or that the owner isn't the gardening type. Walking on past this enigmatic sculpture, keeping to the path trodden in the grass (perhaps someone has been here recently!), I find myself in the middle of a large, untidy garden, shining with light whose source is unknown. There are similar statues set in seemingly random places, which fascinate me. I decide to explore and set off, straying from the path and stepping into long grass that comes up to my knees. After the initial sense of adventure, I begin to get a bit bored of all this and turn back. I trace my path as best I can, but get lost halfway and instead find an old bench with a long cream-coloured scarf hung over the back. There is a small lake nearby. There is also a ramshackle shed. Vaguely interested, I open the doors. They creak quietly as I do so and, as my eyes adjust to the change in light, I see...

//This is a really great idea.//
Reply
When I Say Run - A Doctor Who Guild

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum