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Posted: Wed Aug 22, 2007 4:28 am
I was gonna do this off of Gaia, but then I realized I wouldn't be making gold. I'll save the Shadow Plane for other things.Name: Sjach Versvesh Player: Anketh Race: Spellscale Class: Sorcerer Level: 1 Alignment: CG Age: 19 Gender: Male Height: 164 wt Weight: 5' 11" Hair: Light Brown Eyes: Amber Skin: Green Deity: none in particular (honors a select few) Speed: 30"
XP: 0/1000
Abilities:
Str: 12 (+1) (4) Dex: 10 (+0) (2) Con: 10 (+0) (4) Int: 12 (+1) (4) Wis: 08 (-1) (0) Cha: 20 (+5) (16)
HP: 4/4 (4, +0 Con) AC: 12 (10, +0 Dex, +2 leather)
Feats: -Draconic Heritage (Silver) ([draconic] +2 on saves vs magic sleep, paralysis, and cold ) -Draconic Claw ([draconic] two 1d6 claw attacks; can make a claw attack as a swift action after casting a spell)
Special Abilities: -Blood Quickening Meditations
BAB: +0 Init: +0 Saves: Fort: +0, Ref: +0, Will: +1.
Skills: Bluff +9 (4 ranks, +5 cha) Concentration +3 (3 ranks, +0 con) Knowledge: Arcana +7 (4 ranks, +1 int, +2 class) Spellcraft +2 (1 rank + 1 int)
Languages: Common, Draconic, Elven
Spells Per Day: 5/5
Spells Known: 0 - Detect Magic, Read Magic, Presdigitation, Ray of Frost 1 - Shocking Grasp, Magic Missile
Attacks: +1 Melee, Claw, 1d6+1, 20/x2 +0 Ranged, Light Crossbow, 1d8, 19-20/x2
Armor: Leather.
Equipment: Crossbow bolts (quiver of 10) x1 (2 wt) Backpack (2 wt) Flint and steel (- wt) Rations (1 day) x1(1 wt) 2 Torches (2 wt) Spell component pouch (2 wt) Sunrod (1 wt)
Money: 0 PP, 0 GP, 0 SP, 0 CP.
Notes:
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Posted: Wed Aug 22, 2007 4:30 am
Name: Gaillyn Player: The Nave-Kun Race: Human Class: Scout Level: 1 Alignment: NG Age: 16 Gender: Female Height: 5'4" Weight: 105 lbs. Hair: Brown, with Green Highlights, Shoulder-Length Eyes: Light Blue Skin: Tanned Deity: Ehlonna Speed: 30
XP: 0
Abilities:
Str: 12 (+1) (4) Dex: 16 (+3) (10) Con: 14 (+2) (6) Int: 12 (+1) (4) Wis: 14 (+2) (6) Cha: 8 (-1) (0)
HP: 10/10 (8, +2 Con) AC: 15 (10, +2 Armor, +3 Dex)
Feats: Track, Point Blank Shot Special Abilities: Skirmish (+1d6): Deal an extra 1d6 damage if you've moved more than 10 ft. this round. Applies only to attacks made by the Scout on their turn. Trapfinding: Can Find and Disable Traps like a Rogue can.
BAB: +0 Init: +3 (+3 Dex) Saves: Fort: +2 (+2 Con), Ref: +5 (+2 Base, +3 Dex), Will: +2 (+2 Wis).
Skills: Disable Device 3 (2 Ranks, +1 Int) Hide 7 (4 Ranks, +3 Dex) Knowledge (Nature) 5 (4 Ranks, +1 Int) Listen 6 (4 Ranks, +2 Wis) Move Silently 6 (4 Ranks, +3 Dex, -1 Check) Open Lock 5 (2 Ranks, +3 Dex) Search 5 (4 Ranks, +1 Int) Spot 6 (4 Ranks, +2 Wis) Survival 6 (4 Ranks, +2 Wis) Tumble 6 (4 Ranks, +3 Dex, -1 Check)
Languages: Common, Elven.
Attacks: Short Sword (1d6, Crit 19-20/x2, Light, Piercing) Short Bow (1d6, Crit x3, 60 ft. Range, Piercing) 20 Arrows
Armor: Studded Leather Armor (+2 AC, -1 Check, 30 Ft.).
Equipment: Backpack, Bedroll, 4 Days of Trail Rations, Small Steel Mirror, Silk Rope, Thieves' Tools
Money: 4 GP, 9 SP, 0 CP.
Notes:
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Posted: Wed Aug 22, 2007 4:31 am
Name: Richard Evelon Player: Sylvanes Race: Human Class: Cleric Level: 1 Alignment: True Nuetral Age: 22 Gender: Male Height: 5' 8" Weight: 138 Hair: Black Eyes: Brown Skin: Tan Deity: St. Cuthbert Speed: 30 (20 while in medium or heavy armor)
XP: 0
Abilities:
Str: 14 (+2) (6) Dex: 12 (+1) (4) Con: 14 (+2) (6) Int: 10 (+0) (2) Wis: 16 (+3) (10) Cha: 10 (+0) (2)
HP: 10/10 (4, +2 Con) AC: 17 (10, +1 Dex. +4 Armor, +2 Shield)
Feats: Spellcasting Prodigy (General) Benefit: For the purpose of determining bonus spells and the saving throw DCs of spells you cast, treat your primary spellcasting ability score (Charisma for bards and sorcerers, Wisdom for divine spellcasters, Intelligence for wizards) as 2 points higher than its actual value. If you have more than one spellcasting class, the bonus applies to only one of those classes. Combat Casting (General) Benefit: you get a +4 bonus on Concentration checks made to cast a spell or use a spell-like ability while on the defensive (see Casting on the defensive, page 140 of the PHB) or while grappled or pinned. Spell Focus (Enchantment): (Domination domain granted power) Benifit: Add +1 to the difficulty classfor all saving throws against spells from the Enchantment school.
Special Abilities: Turning Undead, Spontaneous Casting (Healing). Strength Domain granted power: +1 strength per cleric level, free action, lasts one round, usable once per day.
BAB: +0 Init: +1 Saves: Fort: +4, Ref: +1, Will: +5.
Skills: Concentration +6 (4 Ranks, +2 Con). Knowledge (religion) +4 (4 Ranks, +0 Int).
Languages: Common.
Domains: Domination, Strength
Spells Per Day: 3/2+1
Spells Prepared: 0 - Inflict Minor wounds, Inflict Minor wounds, Detect Magic 1 - Bless, Bless
Domain Spells: 1st: Command
Attacks: Heavy Mace: ( Attack: +2, Damage: 1d8+2, Crit: x2) Dagger: (Attack: +2, Damage: 1d4+2, Crit: 19-20/x2) Crossbow, light: (Attack: +1, Damage: 1d8, Crit: 19-20/x2
Weapon: Heavy Mace: (1d8), Crossbow (light): (1d8) Armor: Scale mail ( +4 AC, Speed: 20) Shield: Heavy steel shield (+2)
Equipment: Backpack Pouch, belt Bedroll Sack x2, Holy symbol (Wooden) Flint and Steel Torch x5 Rations x3 Waterskin (Full) Crossbow bolts: 40
Money: 0 PP, 18 GP, 1 SP, 5 CP.
Notes: Spells Used: 0 - Inflict Minor wounds, Inflict Minor wounds, Detect Magic 1 - Bless, Bless, Command
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Posted: Wed Aug 22, 2007 4:32 am
Name: Thorn Goblin-Slayer Player: Rettu Skcollob Race: Human Class: Fighter Level: 1 Alignment: Chaotic Neutral Age: 29 Gender: Male Height: 6' 0" Hair: Blond Eyes: Brown Skin: Tan Deity: - Speed: 20ft wearing armour, 30ft while not.
XP: 0
Abilities:
Str: 18 (+4) (16pts) Dex: 12 (+1) (4pts) Con: 09 (-1) (1pt) Int: 14 (+2) (6pts) Wis: 10 (+0) (2pts) Cha: 09 (+0) (1pt)
HP: 09/09 (-1, CON) AC: 17 (+10 Base, +1 Dex, +4 Scale Mail, +2 Steel Shield)
Feats: Power Attack [Fighter Feat], Cleave, Combat Reflexes Special Abilities: -
BAB: +1 Init: +2 Saves: Fort: +3=(+2 Base, -1 CON), Ref: +1=(+1 DEX), Will: +2=(+2 INT)
Skills: Appraise: +2 (+2 INT) Balance: +1 (+1 DEX) Climb: +7 (+4 STR, +3 Ranks) Concentration +2 (+2 INT) Craft [Carpentry] +6 (+2 INT, +4 Ranks) Escape Artist +1 (+1 DEX) Forgery +2 (+2 INT) Handle Animal -1 (-1 CHA) Intimidate +3 (-1 CHA, +3 Ranks) Jump -2 (+4 STR, -2 Heavy Steel Shield, -4 Scale Mail) Move Silently -4 (+2 DEX, -2 Heavy Steel Shield, -4 Scale Mail) Ride +5 (+1 DEX, +4 Ranks) Search +2 (+2 INT) Swim +2 (+4 Strength, +4 Ranks -2 Heavy Steel Shield, -4 Scale Mail) Use Rope +1 (+1 DEX) Languages: Common, Elven, Halfling
Attacks: +5 Melee: Longsword, 1d8, 19-20x2. One Handed, Slashing +3 Ranged: Shortbow, 1d6, x3, Two Handed, Piercing Armor: Scale Mail, Heavy Steel Shield
Equipment: Arrows [40 Arrows Remaining] Backpack Bedroll Rations (10) Rope (Hempen, 50ft)
Money: 0 PP, 0 GP, 0 SP, 0 CP.
Notes: Thorn was born in a large family, and was always the strongest. In their childish games and playing, he always won through stubborn-ness and brawn. Disdained by his class-mates in later years, he wandered the grounds of the school, and unbeknownst to him, a goblin of foul disposition also happened to be wandering. Seeing the boy, the goblin immediately attacked, but was rather surprised to have his head beaten in. Thorn was hailed as a hero, and was given the name 'goblin-beater' as an epithet, the same name he chose in his naming time, that he still wears today. He lived alone for a while in a small village, making horses out of wood for children to play with, but after he returned from a small trip one day he found it burned to the ground. He now wanders the land, occasionally joining with a group of adventurers.
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Posted: Wed Aug 22, 2007 11:41 am
Name: Sylvas Player: Xacrom Race: Elan Class: Kineticist Level: 1 Alignment: Chaotic Neutral Size: Medium Height: 6' 0" Weight: 150 lb Skin: Pale Eyes: Violet Hair: Red; Straight; Light Beard Speed: 30 feet
Attributes:
Str: 10 (+0) Dex: 14 (+2) Con: 14 (+2) Int: 17 (+3) Wis: 10 (+0) Cha: 08 (-1)
Hit Points: 11/11 (4, +3 Con, + 4 Psionic Body) Armor Class: 12 = 10 +2 [dexterity] Touch AC: 12 Flat-footed: 10
BAB: +0 Init: +2 (+2 Dex) Saves: Fort: +2, Reflex: +2, Will : +2
Languages: Abyssal, Celestial, Common, Draconic.
Skills:
Concentration +5 (2 Ranks, +3 Con) Autohypnosis +2 (2 Ranks) Knowledge (Psionics) +5 (2 Ranks, +3 Int) Psicraft +5 (2 Ranks, +3 Int) Use Psionic device +1 (2 Ranks, -1 Cha)
Feats: Psicrystal Affinity, Psionic Body Special Abilities: Abberation, Naturally Psionic (2), Repletion, Resilience, Resistance. (http://www.d20srd.org/srd/psionic/monsters/elan.htm)
5 Power Points/Day Powers Known: 1 - Mind Thrust, Force Screen, Control Object.
Attacks: Dagger (+0 Melee, 1d4), Light Crossbow (+2 Ranged, 1d8).
Equipment: Crossbow bolts (quiver of 10) x4, Backpack, Bedroll, Case (for map or scroll), Flint and steel, Lamp (common), Oil flasks x3, Rations (1 day) x3, Sealing wax, Signet ring, Waterskins x1, Wooden Puppet, Psycrystal. Total: 32 Pounds
Psycrystal: Hit Points: 5/5
Psicrystal Granted Abilities: Self-Propulsion, Alertness, Improved Evasion, Share Powers, Telepathic Link, Sighted, Personality.
Personality: Observant +3 bonus on Spot checks
Notes:
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Posted: Wed Aug 22, 2007 1:03 pm
I like the third character there... Should give a little of tought about some feats from the complete divine in next levels... Just an advice I thought may come in handy
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Posted: Wed Aug 22, 2007 2:47 pm
Name: Regel Raidstamper Player: Sir Sephra Race: Human Class: Fighter Level: 1 Alignment: CN Age: 20 Gender: Male Height: 6'0 Weight: 183 lbs. Hair: Brown Eyes: Blue Skin: Tan Deity: None Speed: 30
XP: 0
Abilities:
Str: 16 (+3) (10) Dex: 15 (+2) (8 ) Con: 15 (+2) (8 ) Int: 08 (-1) (0) Wis: 08 (-1) (0) Cha: 12 (+1) (4)
HP: 12/12 (10, +2 Con) AC: 17 (10, +2 Dex, +4 Armor, +1 (against melee)
Feats: Weapon Focus (longsword), Weapon Tricks, Defensive Arts
Special Abilities: Any weapon he has Weapon Focus for, he may change the type of damage done, within reason, at no penalty. Thus he may use a longsword for slashing, piercing or bludgening.
BAB: +1 Init: +2 Saves: Fort: +4, Ref: +2, Will: -1.
Skills: Intimidate +5 (4 Ranks, +1 Cha) Jump +7 (4 Ranks, +3 Str)
Languages: Common.
Attacks: +5 Melee - Longsword (1d8+3, crit 19-20/x2, slsh/prce/blgn) +4 Melee - Dagger (1d4 +3, crit 19-20/x2, slsh or prce) Armor: Chain Shirt (+4 AC, Dex +4, Penalty -2, 30 ft)
Equipment: 2 Longswords, Dagger (tends to be hidden), Backpack, bedroll, 3 torches
Money: 0 PP, 10 GP, 5 SP, 2 CP.
Notes: Um... He likes fighting.
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Posted: Wed Aug 22, 2007 2:48 pm
That's it for Sunless Citadel characters.A map will go here later.Town Map:

Combat Map"
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