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Posted: Tue Aug 21, 2007 6:20 pm
Loogie The Battle RP #Follow ToS # PM me your profiles#Be nice Username: Robot's Name: Your Name: Image of robot:  BATTL3 System Attacker rolls 10 sided dice, Defender rolls a 8 sided dice, each robot has a chance to roll a 12 sided dice 1 time during a battle, the turnaments are double elimination. Squared
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Posted: Tue Aug 21, 2007 6:21 pm
LoogieCompleted ProfilesUsername: Loogiesquared Robot's Name: Preykiller Your Name: Loogie Image of robot:  Username: Jesse TV Robot Name: SpiderVenom Character Name: JT (or Jesse) Image of Robot:  Squared
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Posted: Tue Aug 21, 2007 6:22 pm
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Posted: Tue Aug 21, 2007 6:23 pm
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Posted: Wed Aug 22, 2007 9:10 am
This thread better make it, or your toast! Username: Jesse TV Robot Name: SpiderVenom Character Name: JT (or Jesse) Robot Pic:  Robot Pic 2: (Curled Up)
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Posted: Wed Aug 22, 2007 1:41 pm
Loogie (a little "oh snap" is in order, here) okay people
Squared
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Posted: Wed Aug 22, 2007 5:00 pm
If I could make a suggestion..... Each Bot should have 4 moves: ATTACK, DEFEND, SPECIAL, and RANGE.
ATTACK is done, well, like you said before. DEFEND can be done once per turn, but you can't attack if you defend. SPECIAL is an ability that boosts something in your bot, or lowers something in you enemy that can only be used once a battle. RANGE is an attack that cannot be counter attacked, but doest half damage. (Counter atttack is when your defend roll is higher then your opponents attack roll. See Tales of the High Seas.)
There should also be a PASSIVE ABILITY. For example, this is something that lasts for 5 turns. Like a Vampiric ability that allows you to absorb 10% (rounded up to highest point, if it turns into decimals) of the damage you dealt, or Regeneration, which allows you to gain a small amount of HP a turn.
Oh, and by the way, how much HP does a bot have?
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Posted: Thu Aug 23, 2007 1:53 pm
Loogie 15 HP each, there are "Tournaments" like i said, the winner gets a REAL GAIA item [gold/clothes/ect.] AND there are 2 rounds, in each round, 1 person can choose a venue and pick a passave abily: "I pick the grass ability, you can hide, so defenders get -2pts" or something like that
Squared
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Posted: Fri Aug 24, 2007 9:42 am
Grass ability? rolleyes uh huh. (little lame) Instead, of the grass ablility, it should be something that sounds better. For example, The "Double Image" ablility. Before the attack/defense rolls, a 10-sided die is rolled. If it's 7 or higher, the attacker went for the double image. (ever seen those hotheaded furturistic guys who try and attack a hologram, and hit their head on the dumpster beind? Thats what I mean.)
Or, The short circut ablility. after an attack/defense roll, a 100-sided dice is rolled. If it's 85 or higher, the defender cannot do anything for one turn. If the Defender countered, or successfully dodged/defended, the short circut roll isn't done.
(note: These are all passive ablilities.)
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