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Shattered Union, four 1st lvl characters needed

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Dark_Motives

PostPosted: Tue Aug 21, 2007 11:10 am


Campaign: Shattered Union
Levels: 1st level characters
Books: Core Rulebooks
Races: Base races from the Core books.
Classes: Base classes from the Core books.
Allowing Player Races: No
Allowing Player Classes: No
Roll Method: 4D6 and drop the lowest. If under 8 reenroll.
Starting Gold: Class Based
Starting Equipment: Buy your own.
Quick Description:

No'Ra is a small racially diverse nation. Unfortunately, their high tolerance has brewed discontent among the other nations, and now, No'Ra is wading through a sea of enemies, beset upon all sides. Prime Minister Konat has issued a call to arms for any individuals who wish to help. The Guard (army) has dispatched companies to each town, and the Guard is actively recruiting adventurers who wish to do odd jobs that the Guard can no longer do. Will you answer the call and help No'Ra? Or will you allow the Armies of the South to sweep through and destroy a nation that took hundreds of years to establish?

You will all start in Isconda, a small town in northern No'Ra. It is a small city with wooden palisades (walls) circling it. To the west is a small forest, and to the east is a small river. A company of Guardsmen has been sent to Isconda. From there, the Guard Chaperone (Commanding Officer of Companies) has started actively recruiting members to help with the duties of the Guardsmen. Signs have been placed around the Taverns, shops, and on the sides of buildings, requesting help. Should you decide to help, the sign will direct you to the northern part of town, where Chaperone Torish (Tor-ish) resides, along with the rest of the company.


Map
Sorry about the bad quality of the map, I have a very old scanner, and the gray line in the middle is a side affect.

The map is common knowledge and can be obtained for 10 gold, which includes a small map case and the map on a piece of parchment. It weighs a total of 1/2 a pound.

Nations of Terrath:

No'Ra: A small northern nation that is constantly beset by snow and monsters from the north and south. All races reside there in harmony. Though sometimes racial tensions can run high. The Army is called the Guard, and their Company CO's are Chaperones. No'Ra is led by Prime Minister Konat, who receives his power from the Senate.

Aniath: A large economically powerful nation, Aniath has vast farmlands that are used mainly for grazing. Aniath is slightly communist in that the government controls a lot of the economy. Humans and Halflings make the majority of races here. Most other races are 'discouraged' from living there. Aniath's military is the Federal Army. Aniath is led Chairman Konile (k-Oe-nile) who receives his power through his control of the Federal Army.

Dur'Ga: A large economic powerhouse, Dur'Ga has enormous mines that bring forth all metals. Dur'Ga is a fascist government, controlling a lot of it's peoples everyday life, but leaving the economy to it's own devices. Dwarves and Gnomes make up the majority of races here, with the Dwarves living in subterranean cities, and the gnomes living in cities on the surface. The military is the Dur'Gan National Guard. Dur'Ga is led by the Dargo Family, with the head of the family being the 'Honorable' Dardo'Han. The Dargo family gains it's power through the Secret Dwarf/Gnome military police called The Investigators.

Kal'Na: Kal'Na is a nation that reveres the woods. Its nation does hardly any training, only trading with the other nations in times of need, thus, they have no main export. Kal'Na is a Democratic Monarchy, with the King being evicted by popular vote when he doesn't do his job properly. Not much is known about Kal'Na, but from the few who have immigrated from the forests one can ascertain that the government is very non-invasive, letting the people and the economy run on their own. Elves and Half-Elves make up the majority of people here, with most of the other races being turned away at the Forest Gate. There is no formal military, although militia training goes on twice a week and is led by Guardians, which are separated into their specialized form of combat. Kal'Na is currently led by King Elnohan (el-no-han), who gains his power directly from the people.

The Ruined Empire: Is not a formal nation, but rather an ancient nation of humans that was destroyed from within. Now, dark evil permeates the ruins that are scattered throughout the once great nation. Ancient fortresses loom over the countryside with their empty windows staring towards the horizon. As far as anyone can tell the cities are completely abandoned, and no one travels there unless they wish to die.



So this is my idea. I don't know if I was supposed to ask permission from someone before posting, and if I was I can simply delete this since I do have it saved. I'm looking for four 1st level characters to join this campaign. That's about it. Anyone interested?
PostPosted: Thu Oct 04, 2007 10:26 am


I" intested in joining your the gaurds so if and when you get the people you need PM me. I'll play a monk. I'll get you the charactor sheet later

orcuss18


Dank Greens

PostPosted: Thu Oct 04, 2007 5:50 pm


Human barbarian. Sign me please. I'll go make character.
PostPosted: Mon Oct 08, 2007 6:08 pm


I can play the cleric! Haven't been that for AGES! Can't wait! Char. sheet coming up later (BTW, where do we put them? do we pm you or what?)

FinalFantasyFreak12321


ll Kid Disaster ll

PostPosted: Sun Dec 23, 2007 11:26 am


im in.....

high elf paladin

mrgreen i wants a challenge
PostPosted: Sun Dec 23, 2007 6:15 pm


damn, missed it. Oh well, no big deal (I'm a newbie). Love your idea. If you'd like to make another campaign based on the same concept but with a different party. Great Idea biggrin

nerdyninja


Demonknight
Crew

PostPosted: Sun Dec 23, 2007 6:23 pm


halfling rogue i be
PostPosted: Mon Dec 24, 2007 5:41 pm


Akil Maxim the Clever

Male Human Rogue 1
Chaotic Good
Representing joshua brown

Strength 14 (+2)
Dexterity 17 (+3)
Constitution 14 (+2)
Intelligence 16 (+3)
Wisdom 14 (+2)
Charisma 16 (+3)

Size: Medium
Height: 5' 9"
Weight: 200 lb
Skin: Black
Eyes: Gray
Hair: Black; Curly; Beardless

Total Hit Points: 8

Speed: 30 feet

Armor Class: 13 = 10 +3 [dexterity]

Touch AC: 13
Flat-footed: 10

Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +2 = 0 [base] +2 [constitution]
Reflex save: +5 = 2 [base] +3 [dexterity]
Will save: +2 = 0 [base] +2 [wisdom]
Attack (handheld): +1 = 0 [base] +2 [strength] -1 [brawler]
Attack (unarmed): +3 = 0 [base] +2 [strength] +1 [brawler]
Attack (missile): +2 = 0 [base] +3 [dexterity] -1 [brawler]
Grapple check: +2 = 0 [base] +2 [strength] +1 [brawler] -1 [slippery]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
58 lb. or less
59-116 lb.
117-175 lb.
175 lb.
350 lb.
875 lb.

Languages: Common (? 3 more)

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Dart [1d4, crit x2, range inc. 20 ft., 1/2 lb, piercing]

Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]

Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]

Feats:

Martial Weapon Proficiency Weapon:
Two-Weapon Fighting

Traits:

Brawler
Slippery

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Appraise Int 3 =
+3

Balance Dex* 4 =
+3
+1
Bluff Cha 4 =
+3
+1
Climb Str* 4 =
+2
+2
Concentration Con 2 =
+2

Craft_1 Int 3 =
+3

Craft_2 Int 3 =
+3

Craft_3 Int 3 =
+3

Diplomacy Cha 3 =
+3

Disable Device Int 7 =
+3
+4
Disguise Cha 3 =
+3

Escape Artist Dex* 7 =
+3
+4
Forgery Int 3 =
+3

Gather Information Cha 3 =
+3

Heal Wis 2 =
+2

Hide Dex* 7 =
+3
+4
Intimidate Cha 3 =
+3

Jump Str* 6 =
+2
+4
Listen Wis 6 =
+2
+4
Move Silently Dex* 6 =
+3
+3
Open Lock Dex 7 =
+3
+4
Perform_1 Cha 3 =
+3

Perform_2 Cha 3 =
+3

Perform_3 Cha 3 =
+3

Perform_4 Cha 3 =
+3

Perform_5 Cha 3 =
+3

Ride Dex 3 =
+3

Search Int 3 =
+3

Sense Motive Wis 6 =
+2
+4
Sleight of Hand Dex* 7 =
+3
+4
Spot Wis 6 =
+2
+4
Survival Wis 2 =
+2

Swim Str** 5 =
+2
+3
Tumble Dex* 5 =
+3
+2
Use Rope Dex 3 =
+3


* = check penalty for wearing armor

Slippery trait: +1 on escape artist checks against being grappled, -1 all other grapple checks.

Human:

* Extra feat at first level (already included)
* Four extra skill points at first level (already included)
* One extra skill point at each additional level (already included)

Rogue:

* Sneak Attack +1d6

* Trapfinding

* Evasion (level 2)

* Trap Sense (level 3)

* Uncanny Dodge (level 4)

* Improved Uncanny Dodge (level icon_cool.gif

* Special Abilities (choices begin at 10th level)

Class HP rolled
Level 1: Rogue 6


Akil Maxim's Equipment:

7 lb
2 lb
5 lb
2 lb
4 lb
1 lb
4 lb
20 lb
1 lb
5 lb
8 lb
1 lb
_____
60 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Flasks x1
Grappling hook
Pouch x1
Rations (1 day) x4
Rope (50', hempen) x2
Spyglass
Climber's kit
Disguise kit
Thieves' tools

Mgnum_SB


Seth Darkdragon

PostPosted: Fri Feb 01, 2008 7:39 pm


Hi! Human Fighter... where do i make the character sheet, and do i pm it to you or post it.
PostPosted: Fri Feb 01, 2008 9:21 pm


Neutral Evil druid, will that work?

Local friendly psychopath

Tipsy Sex Symbol


Lord Sigmund

6,200 Points
  • Citizen 200
  • Entrepreneur 150
  • Wall Street 200
PostPosted: Thu Jul 31, 2008 11:20 pm


Half-elf Sorcerer. I haven't done any Gaia D&D but I'll just pm you and see if I pm my profile or I just post it.
PostPosted: Mon Nov 10, 2008 9:13 pm


i will play if you want me..eleven ranger

geko87

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