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Posted: Mon Aug 20, 2007 12:33 pm
First post saved. All other posts can be taken by Josie!
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Posted: Mon Aug 20, 2007 1:21 pm
The parcel upon the door... Read well these rules, or perrish
1. Respect the rules of the main shop.
2. If you have need to speak with Amber privately, please send a message titled 'Ill winds' to the mule (this will come soon) - until then, send it to Josie_Arrikanez
3. Do not steal from this shop. Amber is very bad at labeling her potions, so you might end up swiping something rather nasty and lethal (in the way of getting banned from this and the main shop, if not Gaia). So please, just don't.
4. When ordering, please send the proper form to Josie_Arrikanez. This WILL be changed once the mule is made, so please check back on this before sending. I will not complete the trade until your potion has been recieved.
5. You are to stay in character while posting here. Ooc (( )) chat is fine, but please keep it to a minimal.
6. Remember, this is a realistic shop. You cannot fly, cause earthquakes, start a fire (without using a torch or some other physically burning thing) or any such thing by magic - so please keep your rp within check.
7. Please be courteous and respectful. I don't want to have to make a black list, so I'm giving you a fair shot at it. If you piss me off, I'll kick you out. However, if you come in again and act civil and polite - I will allow you to order and participate with the shop's goings on.
8. No refunds. I don't care if your character spilled the bottle over or if you took it and STILL got sick in the end. These are natural remedies that can only do so much in the way of physical healing. I have yet to set up a system for determining just how much each potion heals, but please don't expect me to refund you by whatever bad luck falls onto the merchandise you bought.
9. On rare occasions, potions will be allowed to be stolen. This is just life and I know Pirates and Thieves exist and need an outlette to. However, please get permission ooc beforehand and rp this out in the shop itself. I do not want people just claiming to have taken a potion without even mentioning it in rp. If I find you doing this, I'll have the potion either sour or be revoked.
10. Please do not hit on the Shop Owner. She can and will poison you.
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Posted: Mon Aug 20, 2007 1:22 pm
The Lady at the Door The Shop Owner

Name: Amber Elaine Crestfall Age: 22 Gender: ...-Boob bounce- Odviously female... Marital Status: Single Race: Human Region: Raised in Edinburg, England Eyes: Shimmering tuquoise blue Hair: Copper with very soft, natural tones of Amber Class: Merchant - Alchemist/Healer/Potions Mistress (No, not like Harry Potter, you twit.) Past: Personality:
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Posted: Mon Aug 20, 2007 1:25 pm
Cauldron's Blood The Potions of Life Or Death... [Steal these and I'll kill you until you die from it]
Healing Potions:
       
Descriptions:
Burdock Salve This forest hued liquid is the purest extract of the herb: Burdock. It is useful for allieviating poisons and toxins in the blood, restoring the respitory system, and repairing living tissue. For external use only. [Cures Poison] Echinacea Salve Oddly colored and smelling, this salve is capable of steralizing wounds and promoting a prosperous immune system. It is capable of preventing posion and sickness for a limited timeframe. [No Poison/Sickness and 1/2 damage for 4 rounds] Damiana Tonic A golden elixer instilled with the delicate petals of the Damiana Flower. This is often used to releieve the patient of nervousness, physical weakness, and exhaustion. [1 dice 6 healing] Woodruff Perfume A delicate and alluring perfume made from the beautiful flower of the Woodruff. It gives off a light vannilla scent from whomever wears it and, more often than not, attracts handome young men (or handsome young troublemakers) to the lady fair. [Sweet Scent] Vitality Booster -Comming Soon- [1/2 damage for 2 rounds] Dried Herbs These herbs were kept on hand solely for the purpose of making what is known as a compress. A compress is a hot, damp bandage of sorts that can relieve pain, swelling, and keep the wound clean. It's speciffically the arnica herb. Wild Angelica Cure This potion is made from the stems and leaves of the Wild Angelica, reduced down and reinforced by dried angelica flowers that slowly release the healing goodness into the potion. This is capable of driving fever out of the body and curing ague stat (chills, shaking, feverish fits). [ 2 dice 6 healings (two six sided dice)] Yarrow Salve Yarrow is a wonderous plant that has many a time saved a warrior from the injuries of some treacherous battle. The reason for this being that yarrow clots blood. Plain and simple. Placed upon a wound, it can stop the bleeding. The actual plant is more effective, but when in a pinch, this salve will do more than enough to keep you from bleeding to death. [2 eight sided dice healing roll]
Poisons:
 
Descriptions:Nightshade Toxin Oh...now you've gone and done it. Or rather, some one has. Whether you're planning mutiny or just downright murder of some unsuspecting idiot, this will do the job. Nightshade, absolutely toxic, causes severe neurological affects. Can cause hallucinations, seizures, and death. [Success Rate: 1 ten sided dice roll. 1-2 = near death, 3-4 severely poisoned, 4-10 sick] Azalea Honey/Madness Honey Ah, the sweet nectar of the bees careful craft, this bottle contains a nice dose of that wonderfull tasting nectar from natures own lips. However, something seems to be wrong with it. Made from Azalea flowers, this honey is quite dangerous! It may cause convulsions, heart problems, paralysis, and violent illness. I wouldn't want to eat that if I were you...although it would be easily slipped into an enemies drink. [Success Rate: 1 ten sided dice roll. 1-2 paryliszed and near death, 3-4 severely poisoned, 4-10 sick]
Hair Dye:
  
Prices:
Burdock Salve: 10 gold pieces
Echinacea Salve: 20 gold pieces
Damiana Tonic: 10 gold pieces
Woodruff Perfume: 5 gold pieces
Vitality Booster: 10 gold pieces
Dried Herbs: 5 gold pieces
Wild Angelica Cure: 15 gold pieces
Yarrow Salve: 25 gold pieces
Nightshade Toxin: 25 gold pieces
Azalea Honey: 25 gold pieces
Hair Dye: 20 gold pieces
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Posted: Mon Aug 20, 2007 1:54 pm
Healing Hands What they can do
*Please note that those who are healthy WILL pay more. It's a waste of time for Amber to coddle over you when some one else is at a greater stage of illness than you, thus you will be charged more for her time, rather than treatment.
*Deathly ill will be treated free due to the fact that Amber isn't heartless and won't let you die, even if it does mean losing profits.
Basic Physical [Hit Points Restored: 0]
A Basic Physical is just what it claims to be. Amber will look you over and make a conclusion about what ails you, how to cure it, and how long you have to live (if you live at all).
Prices:
To the healthy [80-90 percent of your hit points left]: 10 gold pieces To the mildly ill [60-70 percent of your hit points left]: 8 gold pieces To the very ill [30-50 percent of your hit points left]: 6 gold pieces
Treatment [Hit Points Restored: To be determined]
Treatment basically includes the Basic Physical as well. Amber will look you over and then, as is obvious, treat what ails you as best she can. This is more expensive than the Basic Physical, but it will actually restore hitpoints.
Prices:
Lightly Injured: 8 gold pieces Pretty Injured: 6 gold pieces Heavily Injured: 4 gold pieces
Prolonged Treatment [Hit Points Restored: All or none]
Ok, so you basically screwed up. Really, really screwed up and now you're hurt to the point of broken limbs, near death state illness, terrible, goring, bloody wounds that will need more than a simple bandaid to fix. Amber will not only give you the Basic Physical, but house you and allow Treatment until you either recover completely or die. This is the most expensive since Amber only has so much room in that shop between cauldrons, herbs, and her own stuff. Only three slots will be open at a time - Amber CAN be bribed to come aboard an actual vessel for this, but don't expect it to be cheap. Amber hates deep water, after all.
Prices:
Mangled Limbs: 15 gold pieces Plague-esque Sickness: 10 gold pieces Wound the size of France: 10 gold pieces If you die: Free
Slots: 1. 2. 3.
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Posted: Mon Aug 20, 2007 1:55 pm
Those who Pass Customer's Registry
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Posted: Mon Aug 20, 2007 1:57 pm
The Balance Who has paid their dues
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Posted: Mon Aug 20, 2007 1:58 pm
The Abnormal Shift Shop Events
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Posted: Mon Aug 20, 2007 1:59 pm
Beneath the Table Non Potions related services
Gossip Given
This is just a silly little service offered for fun. Amber will give you one piece of gossip per payment, although it may or may not be true. All true rumors will be confirmed by the actual player beforehand, so if you see something going around about yours and haven't been asked about it - it's more than likely hogwash and you should ignore it. Only I and the owners of the characters will know what is truth.
Prices:
Basic Gossip: 2 Silver pieces
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Posted: Mon Aug 20, 2007 2:03 pm
Winds Whispers Sources to these remedies
All refferances to these remedies were found here:
http://www.all-natural.com/herbguid.html http://www.gardenguides.com/plants/info/herbs/preparin.asp#infusion
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Posted: Mon Aug 20, 2007 2:04 pm
Where it is due... Credits
The World of Furyia is copyrighted to its owners
The bottle lineart is creditted to Josie_Arrikanez/Donna the Vixen
Burdock Salve, Echinacea Potion, and Damiana Tonic were done by Josie_Arrikanez
Woodruff Perfume, Vitality, and Dried Herbs were done by Furyia/Keiko
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Posted: Mon Aug 20, 2007 2:05 pm
Potions Preview Of Things to Come
Comming Soon:
Hair Dye Poisons Love Potions? Casks (essentially barrels of potions for traveling ships)
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Posted: Mon Aug 20, 2007 2:07 pm
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Posted: Mon Aug 20, 2007 2:08 pm
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Posted: Mon Aug 20, 2007 2:09 pm
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