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費貰
-Himora-

(consume and take)


History
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The Himora clan is clan of elite ninja/samurai. They emphasize on the Kage Shunshin and katana to defeat their opponents quickly and effectively. They are originally from Rai no Kuni but they were out casted by the Kashoku clan for having a different eye than the original. They moved to Hi No Kuni and were banished for using forbidden jutsu and decided to form their own village of shadows.

Clan Emblem
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The clan emblem User Image - Blocked by "Display Image" Settings. Click to show. is called "Himora" and is derived from multiple kanji characters. The "ka" in Kashoku (the clan that Himora evolved from) looks like this and means "shine". The 2 kanji originally used for the clan look like -hi- (consume) and -mora- (take). The clan took these and created their own symbol they call "Himora" which they use to write their clan name.

Idensai
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Their eye evolved to make Bujutsu easier for them.

Kihakugan (Soul Eye)
HAND SIGNS: None
RYOKU: small
RANGE:
An eye that has a curse mark instead of a cornea. The eye is always on. The users eye uses a "locking mechanism" in which it continuously sends a stream of ryoku. If this stream of ryoku enters through another person's eyes, the user automatically releases his chi along that stream which can knock that person's soul out of their body, killing that person. This is believed to be a defensive mechanism for their kekkei genkai to help prevent from stealing it at an early age.

Kuraigan (Dark Eye)
HAND SIGNS: None
RYOKU: small
RANGE:
An eye that can increase levels which is told by how many stripes the eye has and is always on. The eye evolves from the Kihakugan allowing the user to control ryoku flow to the eye. This allows the user to react to an opponent right before the opponent actually moves. It has four levels which are symbolized by how many jou (lines/stripes) there are:

Quote:
Ichijou (One Stripe) - User can read signals, from the neck down, that control muscle movement.

Nijou (Two Stripes) - User can also read signals, from the neck down, that control ryoku usage.

Sanjou (Three Stripes) - User can read any electrical signal he sees.

Shijou (Four Stripes) - User's ability to read electrical signals goes deeper. He can see through any thin layers that may be hiding electrical signals. This can be used to see electricity in walls or, more importantly, within the brain itself (allowing the user to react even faster).


Hitokage Kai (Soul Release)
HAND SIGNS:none
RYOKU: small
RANGE: medium
The user extends his chakra into the opponents chakra system by looking into the eyes. This is known as it's "locking mechanism," which is used to provide a path to the soul for the jutsu to follow and to reduce the chances of it missing. The instant it locks on, almost all of the user's chi is released to knock the soul out of the other person's body. A short time after the chi is released, the user will go into a coma for a day. Chakra eats away the eyes after using this.

Taigenkai (Body Limit Release)
HAND SIGNS: none
RYOKU: small
RANGE:
During activation, electricity flies around the user's body. This appears to be an evolved version of Hanmukei. Instead of regenerating stamina, chakra and chi very quickly it only regenerates stamina very quickly. Since only stamina is being regenerated, this doesn't exhaust the user's body as quickly so it lasts longer. Usually strength is based on the body's cells using stamina. Rather than pushing the body harder to become faster and stronger, stamina is used to directly generate kinetic energy instead of using muscle cells, thereby giving the user super speed and super strength without tearing his muscles up. This eventually wears down the user's body until his body cannot transfer energy anymore because it's just too tired. This determines the time limit or how long this lasts. This may feel weird to the user because although he still feels like he has plenty of energy, his body will get to the point where it can't move (the user is incapable of feeling tired while this is active). After the time limit is up the user will feel extremely exhausted, pass out then have to rest his body for a couple of days.

Hitokage Taiga (Soul Stream/River of Souls)
HAND SIGNS: none
RYOKU: small
RANGE:
The user releases a stream of chi which drags the opponent's souls out of their bodies. This forces the user to generate more chi faster so as he uses it, he shortens his life span.

Hankyou Aizu (Echo Signal)
HAND SIGNS: none
RYOKU: small
RANGE:
This uses Kuraigan to copy the opponent's brain signal then automatically react to it (the brain signal is copied but does not reach the user's body, it is only used to create a reaction/echo signal to it). This allows the user to dodge/parry attacks without thinking, as long as he's looking at the opponent, thus increasing his defensive capabilities. This will reduce the user's offensive capabilities because the echo signal will override his attempt to attack if the opponent counterattacks.

Bushido (Way of the Warrior)
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Sword technique used by the Himoras. There are 10 techniques that are learned. The 10th technique is original to all Himora members.

Bushido Kabiatate (Way of the Warrior Defend)
HAND SIGNS: none
RYOKU: small
RANGE:
Sword technique that the wielder finds the weak point of an attack. He then attacks that point making the move canceled or to fall apart.

Bushido Hirugaesu (Way of the Warrior Reverse)
HAND SIGNS: none
RYOKU: small
RANGE:
Sword technique that the wielder finds the weak point of an attack and attacks it trying to reflect the attack back at the opponent.

Bushido Oufuu (Way of the Warrior Cross Wind)
HAND SIGNS: none
RYOKU: medium
RANGE:
Sword technique that the wielder flash steps and swings his blade creating a sharp wind that also blows away anything in its path. (Counter is Bushido 1)

Bushido Goraikou (Way of the Warrior Rising Sun)
HAND SIGNS: none
RYOKU: medium
RANGE:
Sword technique from the air that uses a light source to their advantage.

Bushido Kyoufuu (Way of the Warrior Raging Wind)
HAND SIGNS: none
RYOKU: medium
RANGE:
Sword technique that the wielder swings his blade fast enough to make a wind blade fly at an opponent.